Zoomba's Dacilane Academy's Delightful Disaster (Table A) (Inactive)

Game Master Zoomba

Slides/Maps


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Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Hancock does not find the bizarre doors fun at all and steps away from teh door, much preferring to allow the others to figure it out.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

Betel heads down towards the library to see what the students are up to.

Might want to coax a student up here. she suggests.


The End Awakens | The Day the River Died

Re-descending the stairs, Betel finds most of the studetns standing about talking to each other.

-So according to this list, the last thing we need is a lodestone. What does that look like?
-A lodestone and a location that is the focus point itself. But I'm not sure. The other Pathfinders are experts in this sort of thing. Maybe they can describe it to us.
-well if 'aj's quarters are like their room, then its probably upstairs. or maybe theres a secret office that they meant. what do you think alec. ...alec? has anyone seen alec?

Betel - are you looking in the library? Or just trying to signal for one of the students to come upstairs to try to help you there?

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

Betel sighs hearing Alec is missing. Still, one of the questions in their worksheet referred to the library so, she goes to peek in there.


The End Awakens | The Day the River Died

Betel pushes herself through the library door while the other students confirm their next move. You feel that faint level of resistance, but manage to shift through without delay. and without that weird 'porting effect Ahas and Hancock described up above.

Looking around she sees a quiet library chamber. Its shelves are filled with creased old maps, bound collections of reports, and yellowing historical records. In addition to reference books and adventuring tomes you notice that a surprisingly large number of romance novels also line the shelves, with titles like 'Lord Rumplefield’s Bride', 'Yearnings of Autumn', and 'Abandoned by the Arclord'.

Betel sees Alec kneeling by a bookshelf on the northern wall. The shelf itself has been moved slightly aside, revealing a door marked “Restricted: Sensitive" behind it. A small alarm bell is attached to the wall above the door, but the wire connecting it to the doorway has been disconnected.

In a crouch, Alec has a set of metal tools spread before him and in his hands. He is poking at the door's lock, while muttering to himself "The good stuff must be in here..."

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

Betel skims the contents of the shelves. She might like books but ...

Ew! Romance novels. Yuck! Girl meets boy. Girl ends up simpering after boy. Boy saves the day. Girl falls in love with boy. Why is it hardly ever Girl meets Girl ... or even better ... Girl meets aquatic girl ... now that I'd read

She then notices Alec trying to break into the restricted section.

Oh no you don't. That's against the rules

She then stands on the metal tools on the floor then tries to pinch him to give him a jolt of pain everytime he uses the lockpick. At the same time, she tries to communicate the word "No!".

occultism: 1d20 + 8 ⇒ (11) + 8 = 19

Updated char sheet in profile

Verdant Wheel

Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 72/72 Hero Points 1/1 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Avoid Notice Active Conditions: - Reactions: Oppurtune Riposte

Hepcut will follow Betel downstair and into the library.

"Ha, the little punk," Hepcut laughs to herself. Since she's all ghost-like, her preferred method of dealing with this isn't possible. Maybe she could try to lure one of the tattletales into this room, like the goblin? Surely the punk would back down if he was caught by a corporeal being.

Thievery: 1d20 + 9 ⇒ (6) + 9 = 15

"Hey do we have anyone on our side of the veil who can patch up some wounds? I've got some soup burns."

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Hancock is beyond confused. Give him a straight-forward fight, or even training to fight, and he is on solid ground. But with all these students rushing this way and that, screaming pots, and this whole extra planar teleportation crap he is at a loss. Heck, he hasn't even managed to remember all the students names yet. Rubbing his head and seeking some solitude he, ironically, wanders off himself heading towards the northwest.


The End Awakens | The Day the River Died

Wandering off on his own, Hancock moves down the hall before coming across a shu door. Pushing himself through it - again with a bit of resistance, but nothing like the strange 'churn' upstairs - he finds himself looking at a quite large armory. Weapon racks and suits of armor on display stands line the walls of this well-stocked armory. Several weapons are laid out on the table, along with whetstones and oil clothes.

Back in the library, Betel tries to give Alec a jolt - or at least goosebumps - to get the rulebreaker to knock it off. Hepcut tries a different angle by rustling papers and quills near Vim. The goblin's head pokes around her held pitcher at this: Huh? Is there a breeze in here, or are the chaperones trying to get our attention? Papers, did we miss something in the papers about the thingie?

In the library, Alec swats at the back of his neck where Betel tries to poke him with all her might. "Stupid flies"

What are Ahas and Ada doing right now? (and I'll bot Ada shortly if needed)

Vigilant Seal

Ada is going to take out another scroll and heal Hepcut.
heal: 1d8 + 8 ⇒ (7) + 8 = 15

"Bad!!! Nooooooo.... Bad!!!"

diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

Betel might be getting a bit too much sadistic satisfaction in trying to inflict pain onto Alec in order to get his attention but she gives up after a while. She waits to see if Ada is having better luck.


The End Awakens | The Day the River Died

As Ada also moves into the room followed roBotically by Ahas and yells out through the void at Alec, the Ustalavan student pauses for a moment. At the same time, you hear (Hepcut more clearly, being right there) Vim's voice sound through the door Alec! Are you all right? We haven't seen you in a while and a bunch of stuff has happened and we think there's a way to fix what weird stuff is here but we're not fully there yet so what's going on in there?

"Nothing!" The Ustalavan kid yells back, hastily standing and shoving his tools back into his pack. "There's no one here. Just a bunch of romance novels! So there: that's another task checked off. You're welcome!" Alec stands up and looks around the empty room nervously, with a faint blush in his cheeks. "So I guess I'll just head back out and watch out for the young kids."

BUT! As Alec goes to leaves you see the edges of his coat brush up against the disconnected wire along the door. In a series of *poofs* a quartet of tiny humanoid-opossums emerge around the library, perching on busts, tables, and bookshelves! One reaches its neck out and tries to bite at Alec as he leaves but its jaws pass straight through the student, who doesn't seem to even notice it or its colleagues. The emaciated and seemingly mange-ridden creatures seem to gibber in confusion - before looking straight at those of you in the room.

GM:
Hancock: 1d20 + 6 ⇒ (15) + 6 = 21
Ada: 1d20 + 7 ⇒ (16) + 7 = 23
Hepcut: 1d20 + 10 ⇒ (6) + 10 = 16
Ahas: 1d20 + 5 ⇒ (18) + 5 = 23
Betel: 1d20 + 5 ⇒ (8) + 5 = 13

Red: 1d20 + 8 ⇒ (4) + 8 = 12
Green: 1d20 + 8 ⇒ (13) + 8 = 21
U: 1d20 + 8 ⇒ (11) + 8 = 19
P: 1d20 + 8 ⇒ (3) + 8 = 11

Initative

Ada 7 damage
Ahas

opposum-thing
Hancock 4 damage
Thingie
Hepcut
Betel 9 damage
Thingie
Thingie

Note all of these new creatures are Tiny (and for now perched on chairs, bookshelves, or a bust, though each is reachable by you on the ground.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

And of course they're in phase with us Betel grumbles.

Vigilant Seal


dvine disharmony: 1d20 + 11 ⇒ (5) + 11 = 16
exploit vulnerability purple: 1d20 + 11 ⇒ (14) + 11 = 25
attack purple: 1d20 + 9 ⇒ (3) + 9 = 12

Ada just stares at the creature hesitating in her attack due to how adorable and cute the creature is sending the shot wild.


The End Awakens | The Day the River Died

Ada recongizes these surprise arrivals as gremlins! As they're weak to cold iron Weakness to Cold Iron 2; no other weaknesses or resistances/immunities, she fires at the closer pest, but even as its fazed by her invocation of clashing divinities the student's shot still misses.

Initative

Ada 7 damage
Ahas
opposum gremlin
Hancock 4 damage
Thingie
Hepcut
Betel 9 damage
Thingie
Thingie

Envoy's Alliance

Male Titan Nagaji Thaumaturge 2 / Mind Smith | Scion of Slayers | HP 28/28, AC 19 (20 w Dueling Cape raised), Fortitude** +7, Reflex* +5, Will** +6, Perception** +6 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

Ahas would indeed follow Betel...

Feeling they are not as excited as him about the portal thingy, he shrugs and forgets about it and follows Ada into the other room that Betel entered.

Seeing what has just been triggered and what comes after it, he quickly draws his longsword (weapon implement) and intends to exploit the vulnerability of Purple Thingie.

Exploit Vulnerability of Purple Thingie: 1d20 + 7 ⇒ (6) + 7 = 13

Not sure of their weaknesses, he raises his dueling cape for now for added protection.

"I hate this phase we are into, but good thing that they seem to not be able to attack the kids." Ahas comments on the situation.

◆ Interact to draw weapon implement
◆ Exploit Vulnerability
◆ Raise a Dueling Cape (+1 to AC)


The End Awakens | The Day the River Died

Sadly Ahas is unable to get a good read on his target as the nagaji adopts a defensive stance. that is a failure on the Exploit, though Personal Antithesis can still apply.

Perched atop a chair at the far side of the room, one of the gremlins rears its head back and begins a series of disgusting hacking sounds. Then shoots it head back forward an unleashes a huge line of bile from its mouth right over the thaumaturges!

Ada and Ahas need a DC 18 Fort save or else become sickened 1 (sickened 2 on a crit fail)

The pest then spreads its arms wide and glides with its wing-flaps up to the Magaambyan to nip at her - luckily poorly.

Bite: 1d20 + 9 ⇒ (2) + 9 = 11 for Piercing: 1d4 + 3 ⇒ (4) + 3 = 7

From down the hall in the direction of the library Hancock you hear the sounds of your allies yelling and a gunshot...

Initative

Ada 7 damage, need Fort
Ahas, need Fort
green opposum gremlin

Hancock 4 damage
Thingie
Hepcut
Betel 9 damage
Thingie
Thingie

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

"Fgurs."

With a burst of very undwarven-like speed, Hancock bursts into the room, runs past the clump of combatants, and hacks at a gremlin.

  • to hit Maul: 1d20 + 9 ⇒ (13) + 9 = 22
  • damage Maul: 1d12 + 4 ⇒ (8) + 4 = 12

    *stride
    **Sudden Charge

    Note: Not raging this round


  • The End Awakens | The Day the River Died

    An angry but not too angry - yet Hancock rushes into the room and solidly smacks one of the critters!

    As it reels, another of the gremlins flits over to land on a nearby bookshelf. Reaching into a dirty rucksack at its belt, the creature pulls out a rock and hucks it at the dwarf to smack him back

    Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for Bludgeoning: 1d4 + 3 ⇒ (4) + 3 = 7

    Initiative

    Ada 7 damage, need Fort
    Ahas, need Fort
    green opposum gremlin
    Hancock 11 damage
    blue gremlin

    Hepcut
    Betel 9 damage

    Red gremlin
    Purple gremlin, 12 damage

    Grand Archive

    Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

    Betel lines up a shot on Green and attempts to give it a good soaking.
    sa: 1d20 + 9 ⇒ (13) + 9 = 22 bludgeoning: 2d4 + 4 ⇒ (4, 1) + 4 = 9


    The End Awakens | The Day the River Died

    Betel strides over for a better angle for her watery blast. The prep work pays off as the gremlin menacing Ada gets soaked!

    Initiative

    Ada 7 damage, need Fort
    Ahas, need Fort
    green opposum gremlin 9 damage
    Hancock 11 damage
    blue gremlin

    Hepcut
    Betel 9 damage
    Red gremlin
    Purple gremlin, 12 damage


    Hepcut races into the room. The orc gets a tight grip on the gremlin bugging Ada, but her fist then fails to connect.

    grapple: 1d20 + 10 ⇒ (15) + 10 = 25
    Fist: 1d20 + 3 ⇒ (5) + 3 = 8 for bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10


    The End Awakens | The Day the River Died

    Menaced by Hancock, the gremlin he struck flies right up to the dwarf and bites at the warrior. Extremely hard in fact. To add insult to pain, as its fangs draw blood Hancock sees several gross lice start hopping from the gremlin’s dirty fur onto his own hair. Hancock needs a DC 15 Reflex save or else become infested by distracting lice!

    Chomp Chomp!: 1d20 + 9 ⇒ (20) + 9 = 29 for Piercing: 1d4 + 3 ⇒ (3) + 3 = 6
    Chomp Chomp!: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 for Piercing: 1d4 + 3 ⇒ (3) + 3 = 6

    Meanwhile the fey by Betel pulls out a pair of rocks of its own and flings the first right at Betel

    You got a rock!: 1d20 + 9 ⇒ (1) + 9 = 10 for Bludgeonign: 1d4 + 3 ⇒ (3) + 3 = 6

    Initiative

    Ada 7 damage, need Fort
    Ahas, need Fort

    green gremlin 9 damage, grabbed
    Hancock 23 damage
    Blue gremlin
    Hepcut
    Betel 9 damage
    Red gremlin 12 damage
    Purple gremlin

    Horizon Hunters

    N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

    Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

    Ha! Hancock eats lice for lunch! But those gremlin teeth? Nasty.

    Vigilant Seal


    fort: 1d20 + 8 ⇒ (16) + 8 = 24
    divine disharmony: 1d20 + 11 ⇒ (11) + 11 = 22
    reload
    Green attack
    attack: 1d20 + 9 ⇒ (20) + 9 = 29
    critical damage: 2d10 + 2 ⇒ (6, 5) + 2 = 13 x2

    Ada scowling at the attack of the tiny yet adorable creature draws her gun and fires it point blank at the creature invading her space.


    The End Awakens | The Day the River Died

    KERSPLAT!!! goes the gremlin bugging Ada. Curiously, as its blasted body goes flying away into the far wall, the fey's form vanishes with a *pop*

    Initiative

    Ada 7 damage
    Ahas, need Fort
    green gremlin
    Hancock 23 damage
    Blue gremlin
    Hepcut, panached
    Betel 9 damage
    Red gremlin 12 damage
    Purple gremlin

    Horizon Hunters

    N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

    Now Hancock gets angry and his maul starts to spark as draconic totem activates.

    Attacking Red Again, If red falls, head over towards blue

  • to hit Maul: 1d20 + 9 ⇒ (11) + 9 = 20
  • damage Maul: 1d12 + 4 ⇒ (5) + 4 = 9 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

  • to hit Maul, iterative: 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
  • damage Maul: 1d12 + 4 ⇒ (11) + 4 = 15 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

  • to hit Maul, iterative2: 1d20 + 8 - 5 - 5 ⇒ (14) + 8 - 5 - 5 = 12
  • damage Maul: 1d12 + 4 ⇒ (1) + 4 = 5 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits


  • The End Awakens | The Day the River Died
    Hancock the Angry wrote:

    Now Hancock gets angry and his maul starts to spark as draconic totem activates.

    Does this mean you're spending an action to begin your rage?

    Now very angry, Hancock swings again at the gremlin around him. It thuds to the ground sharply, and it too *pop*s. The dwarf then wheels and advances on the next-closest pest.

    Red drops on one hit, so that would be *Rage, *Strike, *Stride towards blue

    Initiative

    Ada 7 damage
    Ahas, need Fort
    green gremlin
    Hancock 23 damage, raging (5 temp hp)
    Blue gremlin
    Hepcut, panached
    Betel 9 damage
    Red gremlin
    Purple gremlin

    Envoy's Alliance

    Male Titan Nagaji Thaumaturge 2 / Mind Smith | Scion of Slayers | HP 28/28, AC 19 (20 w Dueling Cape raised), Fortitude** +7, Reflex* +5, Will** +6, Perception** +6 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

    DC 18 Fortitude Save: 1d20 + 6 ⇒ (2) + 6 = 8 (Crit Fail, Ahas becomes sickened 2)

    Ahas can't take the ungodly smell of the bile onto them and he attempts retching in an attempt to recover.
    DC 18 Fortitude Save: 1d20 + 6 ⇒ (14) + 6 = 20 (Success, he becomes Sickened 1 instead)

    Not bad, but he still feels sick. Nonetheless, he sends a mental jolt to Purple's mind.

    ◆ Retch
    ◆◆ Cast an Innate Spell, Daze, DC 16 (-1 already subtracted from Sickened 1 condition) basic Will save vs 4 mental damage

    Horizon Hunters

    N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
    GM Zoomba wrote:
    Does this mean you're spending an action to begin your rage?

    Ugh. Yes. Ignore that last attack. Keep forgetting it takes an action.


    The End Awakens | The Day the River Died

    Will: 1d20 + 6 ⇒ (10) + 6 = 16

    The far gremlin winces as Ahas' magicks assault its mind. Meanwhile the one close to Hancock saw what the dwarf just did to another of its kind. It scampers away and down the bookshelf, before pulling out another rock and chucking it at the raging barbarian. Luckily with draconic anger flowing through him Hancock barely feels the thud.

    Rock!: 1d20 + 9 ⇒ (12) + 9 = 21 for Bludgeoning: 1d4 + 3 ⇒ (3) + 3 = 6

    Initiative

    Ada 7 damage
    Ahas, sickened 1
    green gremlin
    Hancock 24 damage
    Blue gremlin

    Hepcut, panached
    Betel 9 damage

    Red gremlin
    Purple gremlin 2 damage

    Verdant Wheel

    Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 72/72 Hero Points 1/1 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Avoid Notice Active Conditions: - Reactions: Oppurtune Riposte

    Hepcut darts forward, and tries to tear apart the little gremlin thing.

    Tusks: 1d20 + 10 ⇒ (13) + 10 = 23
    Piercing Damage, Panache: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

    She then spends wraps her arm in her dueling cape.

    Stride, Strike, Interact.

    Grand Archive

    Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

    Betel lines up a shot at Purple
    sa: 1d20 + 9 ⇒ (1) + 9 = 10 bludgeoning: 2d4 + 4 ⇒ (1, 2) + 4 = 7
    ((Hero Point))
    sa: 1d20 + 9 ⇒ (11) + 9 = 20

    before summoning up a shield.


    The End Awakens | The Day the River Died

    Hepcut and Betel spread out, each hammering away at one of the gremlins

    The one getting wet and with a headache throws its second rock, then spreads its arms and glides right up to the undine elf to gnaw at her up close and personal.

    Rock!: 1d20 + 9 ⇒ (16) + 9 = 25 for Bludgeoning: 1d4 + 3 ⇒ (3) + 3 = 6
    Nom nom nom!: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 for Piercing: 1d4 + 3 ⇒ (3) + 3 = 6

    Initiative

    Ada 7 damage
    Ahas, sickened 1

    green gremlin
    Hancock 24 damage, raging
    Blue gremlin 9 damage
    Hepcut, panached
    Betel 15 damage
    Red gremlin
    Purple gremlin 9 damage

    Vigilant Seal


    Reload
    Attack Blue
    attack: 1d20 + 9 ⇒ (15) + 9 = 24
    damage: 1d6 + 2 ⇒ (4) + 2 = 6
    Reload

    " They're so cute but do deadly.... "


    The End Awakens | The Day the River Died

    Relaoding, Ada fires another bullet sprinkkled with cold iron shavings at the injured far gremlin. And as the bullet impacts it it too *pop*s.

    Dead with the Mortal Weakness weakness factored in.

    Initiative

    Ada 7 damage
    Ahas, sickened 1
    green gremlin
    Hancock 24 damage, raging
    Blue gremlin
    Hepcut, panached
    Betel 15 damage

    Red gremlin
    Purple gremlin 9 damage


    Cute. Like a piranha Betel retorts

    She tries to hose down Purple

    sa: 1d20 + 9 ⇒ (1) + 9 = 10 bludgeoning: 2d4 + 4 ⇒ (1, 1) + 4 = 6
    ((What a lot of ones - Hero Point))
    sa: 1d20 + 9 ⇒ (6) + 9 = 15

    then raises shield. If it's still there, she considers hitting the gremlin with it.

    No header - that's so strange

    Horizon Hunters

    N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

    Hancock is not nearly as enchanted by the slimy mischief makers as Ada. "Ugytns" he mutters as he races back over towards the remaining Gremlin and swings gustily at it.

  • to hit Maul: 1d20 + 9 ⇒ (7) + 9 = 16
  • damage Maul: 1d12 + 4 ⇒ (3) + 4 = 7 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

  • to hit Maul, iterative: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23
  • damage Maul: 1d12 + 4 ⇒ (12) + 4 = 16 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

    *stride
    *attack
    *attack


  • The End Awakens | The Day the River Died

    While Betel's water more sprinkles than spouts, Hancock's swing whallops the last gremlin.

    Ada 7 damage
    Ahas, sickened 1
    Hancock 24 damage
    Betel 15 damage

    As the last pest pops, there's a whooshing sound from above as suddenly seven more things appear! Luckily, these don't seem to be more creatures, but just a set of objects that suddenly are just there on the table: two glowing crystals potency crystals, four vials minor healing potions and a romance novel.

    You have just enough time to cathc the book's title - 'Night of the Queens' - before the pages of the tome begin fluttering and turning wildly back and forth An Occultism or Percpetion roll might be able to be helpful as to 'what the heck is happening here'

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | PFS1e 8-07 | PFS1e 6-04

    Thank you Hancock Betel says as she eats the pastry she had earlier pocketed.
    healing: 1d8 ⇒ 8

    She washes it down with a minor potion of healing
    healing: 1d8 ⇒ 7

    occultism: 1d20 + 8 ⇒ (20) + 8 = 28

    Horizon Hunters

    N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90 (0/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 22 | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +14, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

    "Wlcm," is the mumbled reply to Betel, with his usual aversion to vowels.

    Hancock also downs the potion supplied to him by the society plus another one he bought.

    minor healing potion: 2d8 ⇒ (4, 7) = 11

    Feeling a bit better he cracks his shoulders in a big roll. Bruce finally comes out of hiding. "That was something else. Nice shot there at the end, though it was almost as if you had a target painted on you. Need to work on that footwork, I'm thinking."

    From the look on Hancock's face, the criticism is not appreciated. The scowl is brief as his attention and a disapproving look turns towards the book.

    More weirdness, great.

    Then he hunkers down to apply patches to the more persistent wounds. Well, provided he can borrow or retcon some healers tools, since I was unaware you had to have some.

    Medicine: 1d20 + 5 ⇒ (14) + 5 = 19

    healing: 2d8 ⇒ (5, 7) = 12

    Grand Archive

    Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

    Meeting of the Queens? Betel thinks as she watches the book flip pages. Two Queens getting together? Oooh .. that could be good, might have a look at it later. Hope it's saucy. I think they call those bodice-rippers - with good reason

    Did she say the last bit out loud?


    The End Awakens | The Day the River Died

    The book does seem to be a bit spicy - as the pages flutter Betel grasps that it seems to be about a tense political summit that gives way to some other forms of tension as well - but the flapping pages are forming some sort of rudimentary Pathfinder code in their pattern. The elf realizes this sort of thing must be what the students are seeing: YOU are being Communicated to by another party in yet another phase of reality beyond the one you're trapped in.

    The message being imparted is: "Activate failsafe! Bring each focus to Armeline’s chamber. Upper Northwest”

    Out in the main hall through the door Alec walked out through, oblivious to the fight of yours he was leaving behind, you hear the students' voices.

    alec! there you are. are you all right?
    "Me? Completely fine. No one in there but a bunch of romance novels! So there: that's another task checked off. You're welcome!"

    Grand Archive

    Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

    It has to be the Venture Captain Betel exclaims. They want us to get the foci to the Upper Northwest room - and we'll need the students to do it.

    She looks around to the others. Well? Any questions?

    Envoy's Alliance

    Male Titan Nagaji Thaumaturge 2 / Mind Smith | Scion of Slayers | HP 28/28, AC 19 (20 w Dueling Cape raised), Fortitude** +7, Reflex* +5, Will** +6, Perception** +6 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

    Ahas attempts to retch his sickened condition to recover from it. He immediately goes to the other side and tries to vomit out the unpleasant feelings he has been holding during the encounter.
    DC 18 Fortitude save: 1d20 + 6 ⇒ (10) + 6 = 16 (Fail)

    "Ugh. This is bad, I can still taste their awfulness." the nagaji complains.


    The End Awakens | The Day the River Died

    Out of combat we can assume Ahas eventually hacks his way clear of the bile's nausea-inducing-grossness.

    Verdant Wheel

    Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 72/72 Hero Points 1/1 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Avoid Notice Active Conditions: - Reactions: Oppurtune Riposte

    Hepcut sighs and tries to get the attention to Tels Olsen. She wants him to go upstairs and try to find Armeline's quarters. He's the only one that she trusts to avoid getting hit if something were up there that was dangerous on their side of the veil.

    Thievery?: 1d20 + 9 ⇒ (1) + 9 = 10

    Grand Archive

    Female Undine/Elf Sorcerer (Elemental Water) - 6 | P:9 | F:10 R:10 W:11 | hp:42/42 | AC:20 | HP:0/3 | GA | 124312-2013

    Betel goes to get the attention of Hari in order to try and communicate the complex message to them.

    occultism: 1d20 + 8 ⇒ (9) + 8 = 17

    Envoy's Alliance

    Male Titan Nagaji Thaumaturge 2 / Mind Smith | Scion of Slayers | HP 28/28, AC 19 (20 w Dueling Cape raised), Fortitude** +7, Reflex* +5, Will** +6, Perception** +6 (Low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions --- | ◆◇↺

    Occultism: 1d20 + 3 ⇒ (1) + 3 = 4

    "I wonders if Vim could notice me..." Ahas tells himself as he tries to communicate with Vim. Whatever hand gestures and pushing and pulling actions he is doing, sure enough none is working at all.

    Vigilant Seal


    Take out scroll and heal
    3 action heal: 1d8 ⇒ 7
    diplomacy: 1d20 + 4 + 3 + 4 ⇒ (9) + 4 + 3 + 4 = 20

    "Hopefully we can communicate with them what needs to be done. These instructions are a bit complicated.," she says while trying her best to communicate to the kobold.

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