Zoomba's Struck by Shadows (Inactive)

Game Master Zoomba

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Realizing they may fire cold but are not immune to it, Ezran shoots a Ray of Frost at the closest drake.

Ray of Frost Strike: 1d20 + 9 ⇒ (14) + 9 = 23 for Cold: 2d4 + 4 ⇒ (1, 2) + 4 = 7


The End Awakens | The Day the River Died

One of the tiny drakes screeches as its winfgs start to freeze over.

To the west, you hear loud clcking of claws upon stone.

Initiative

Khaul 46/66
Flame pillar
Erryn 15/35
'blue' shadow drake 7 damage
Quickblade 45/52
'red' shadow drake
Liam 22/38
Ezran
Thing

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul strides forward, his warhamer at his side.

Reaching the blue shadowdrake he swings it at the horrid creature.
"May the heat of Torag's forge warm yer blood."

strike: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11

* stride
* stride
* strike


The End Awakens | The Day the River Died

Advancing, Khaul lands a good slam on the shivering drake, whihc shrieks back at the dwarf.

Meanwhile, Khaul sees the flaming pillar continue south through the small space to his left and down into a short hallway to the south.

Initiative

Khaul 46/66
Flame pillar

Erryn 15/35
'blue' shadow drake 18 damage
Quickblade 45/52
'red' shadow drake
Liam 22/38
Ezran
Thing

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn digs a small vial out of a pouch and drinks it one gulp, relieved by the sudden warmth that comes with it. She then takes aim at the mind of the closer of the "shadow drakes" with a basic spell.

Battle Medicine on Self, DC 20: 1d20 + 11 ⇒ (11) + 11 = 22
Healing: 2d8 + 15 ⇒ (4, 1) + 15 = 20

◆ Battle Medicine on Self.
◆◆ Cast daze on Blue, basic DC 19 Will save against 4 damage, stunned 1 on critical failure.


The End Awakens | The Day the River Died

Will: 1d20 + 6 ⇒ (11) + 6 = 17

Erryn's magi causes the drake to screech somehow even louder as her spell works while she quickly patches herself up from the cold blasts.

The scaled creature lashes out at Khaul before it in a frenzy - biting at the dwarf before smacking at him twice with its tail. None of the strikes piece the dwarf's armor, and it then streaks swiftly through the air back west where Kahul can see it's outline blend into the shadows.

Bite: 1d20 + 11 ⇒ (6) + 11 = 17 for Piercing: 1d10 + 3 ⇒ (6) + 3 = 9
Tail: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 for Bludgeoning: 1d8 + 3 ⇒ (2) + 3 = 5
Tail: 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5 for Bludgeoning: 1d8 + 3 ⇒ (4) + 3 = 7

Initiative

Khaul 46/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage

Quickblade 45/52
'red' shadow drake
Liam 22/38
Ezran
Thing

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade runs up and shoots the red thing again.

Crossbow: 1d20 + 10 ⇒ (5) + 10 = 15

Piercing? + Precision + Crossbow Ace: 2d10 + 1d8 + 2 ⇒ (10, 5) + (3) + 2 = 20
I don't think the 15's enough though...

He reloads with a regular bolt (I got a beacon shot earlier).


◆ Stride
◆ Whiff?
◆ Reload


The End Awakens | The Day the River Died

Quickblade's shot indeed goes wide. It does get the creature's attention though - it flies right into the bowman's face to snap at him! I did err last turn - as these are tiny blue would've needed to Fly into Khaul's space to attack him, so would only have been able to do the one attack. Apologies

Bite: 1d20 + 11 ⇒ (8) + 11 = 19 for Piercing: 1d10 + 3 ⇒ (8) + 3 = 11

The bite narrowly misses, and the drake takes wing and flies away along after its fellow down the halls.

Initiative

Khaul 46/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52
'red' shadow drake

Liam 22/38
Ezran

Thing

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

Cautious now, chilled and with his healing offline. Liam moves forward with shield readied. Quickly enough to get out of the path of the fire, hopefully.

* Raise Shield
* Stride
* Stride


The End Awakens | The Day the River Died

Shield up, Liam advances quickly across the room and towards the shadowy region to the west. The drakes and that larger creature his as the inventor approaches, but as Liam moves he sees not only more track in the floor but also what looks like a control panel in the southern wall between a pair of statues.

Initiative

Khaul 46/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52
'red' shadow drake
Liam 22/38

Ezran
Thing


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Seeing the ray have effect, Ezran decides to press his chosen magical attack, sending another stream of misty blue energy at the drake.

Spell Attack: Ray of Frost (blue drake): 1d20 + 9 ⇒ (18) + 9 = 27
Cold Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7


The End Awakens | The Day the River Died

Botting Flat check, as:

Flat check: 1d20 ⇒ 5

Ezran fires off another magical bolt at the injured drake. But as it lurks in the shadows to the west, the dark around the dragon seems to intensify as the ray races towards it. The oddly-enhanced shadows give the creature a chance to evade the magical attack!

Even on top of the normal dim lighting to the west of the map (W and NW from the pillar's path), the drake seems to have done something to blend even further into the shadows there. That Ray is a miss, unless Ezran is Hero Pointing the flat check.

Meanwhile the larger creature lets out a roar as Liam nears it. It scrabbles toward the armored hunk and lashes out at him in a frenzy. A vicious chomp draws blood, and while its following tail slap is ineffective a backswing of that tail slips past Liam's guard to knock the inventor out!

Bite: 1d20 + 12 ⇒ (17) + 12 = 29 for Piercing: 1d10 + 5 ⇒ (7) + 5 = 12
Tail: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12 for Bludgeoning: 1d8 + 5 ⇒ (3) + 5 = 8
Tail: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 for Bludgeoning: 1d8 + 5 ⇒ (5) + 5 = 10

I think that justbrings Liam down to 0, unless I'm missing something!

Initiative

Khaul 46/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52
'red' shadow drake
Ezran
Liam 0/38, dying 1
Thing

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

Liam thrusts his shield into that scrabbling maw. It's not great for the shield, but that is the point of the device after all.

One thing--Shield Block. Hopefully two--shouldn't the third attack have higher MAP? If that should be -8, it misses while Liam's aureus is raised.


The End Awakens | The Day the River Died
Liam Prentiss wrote:

Liam thrusts his shield into that scrabbling maw. It's not great for the shield, but that is the point of the device after all.

One thing--Shield Block. Hopefully two--shouldn't the third attack have higher MAP? If that should be -8, it misses while Liam's aureus is raised.

You are correct on both! The shiled block will reduce some of that chomp, and I typo'd to miss the extra -4 on that last strike.

thank you very much for the correction!

Initiative

Khaul 46/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52
'red' shadow drake
Liam 15/38 (shield 7 damage)
Ezran
Thing


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran glowers and shakes his fist at the elusive drake as the ray misses the creature. "Confounded lizard!"

Ez will save the hero point for now.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul rushes forward to engage.

"I'm on me we laddie... hold on" he calls out.

As he passes the red drake, his hammer lashes out to belt it.
strike: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d8 + 4 ⇒ (1, 5) + 4 = 10

** stride
* strike

And a curse on dwarven movement rates.


The End Awakens | The Day the River Died

Flat check: 1d20 ⇒ 1

As Khaul strides into the dim darkness and swings at the yet-uninjured drake, it too blends into the unnatural shadows and avoids the blow.

The fire pillar continues its movement along its path, the light near Liam intensifying...

Initiative

Khaul 46/66
Flame pillar

Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52
'red' shadow drake
Liam 15/38 (shield 7 damage)
Ezran
Thing

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn darts out from behind cover, hoping to get to Liam in time for her magic to do its work.

Heal, level 2: 2d8 + 16 ⇒ (1, 3) + 16 = 20

◆ Stride
◆◆ Cast heal on Liam.


The End Awakens | The Day the River Died

Erryn's magics massively mend Liam's mumps!

To the north, the injured drake launches itself at Khaul and lands a light smack on him even as his armor defends from some of the strikes.

Bite: 1d20 + 11 ⇒ (8) + 11 = 19 for Piercing: 1d10 + 3 ⇒ (8) + 3 = 11
Tail: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25 for Bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4
Tail again: 1d20 + 11 - 8 ⇒ (9) + 11 - 8 = 12 for Bludgeoning: 1d8 + 3 ⇒ (4) + 3 = 7

Initiative

Khaul 42/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage

Quickblade 45/52
'red' shadow drake
Liam 35/38 (shield 7 damage)
Ezran
Big Thing

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade continues to hunt the Red shadow drake. He spots the creature, levels his crossbow and fires, before reloading with another regular bolt.

Flat Check: 1d20 ⇒ 17
Crossbow vs Red: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing, Precision: 2d10 + 1d8 + 2 ⇒ (6, 5) + (1) + 2 = 14


◆ Stride
◆ Strike
◆ Reload


The End Awakens | The Day the River Died

Quickblade moves up and launches another bolt. The shadows around his target intensify again as the ammunition approaches but the ranger's aim is too true and you hear a satisfying yelp as it embeds into the dragon's scales.

The beast rears its head back in response and hurls another orb of firgid shadow right at the archer, before flying out of sight (of him: Liam and Khaul can see its still right there)

more Cold damage: 3d6 ⇒ (6, 4, 6) = 16 to Quickblade; DC 18 Basic Reflex

Spoiler:
1d6 ⇒ 1

Initiative

Khaul 42/66
Flame pillar
Erryn 35/35
'blue' shadow drake 22 damage
Quickblade 45/52, need Reflex
'red' shadow drake 14 damage

Liam 35/38 (shield 7 damage)
Ezran

Big Thing

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul will have used his reaction to block the damage with his shield. He normally uses either shield block or champions reaction, whichever would trigger first.

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

"Thank you," breathes Liam, though he keeps his eyes on his attacker and not his rescuer.

He snaps his mace out at point-blank range, then makes for the controls. (The close range is helpful--how could he miss? The head of the mace is forcefully repelled magnetically toward--oh, probably not the best time to get into all that.)

If he doesn't immediately see how to disable the trap, he turns and readies his shield instead. He can deal with that once he has a moment to breathe.

* Attack: 1d20 + 9 ⇒ (14) + 9 = 23 for bludgeoning damage: 1d8 + 8 ⇒ (2) + 8 = 10
* Stride
* If it's possible to [attempt to] disable the trap in one action, he'll do that. Otherwise Raise Shield.


The End Awakens | The Day the River Died
Khaul Irontoe wrote:

Khaul will have used his reaction to block the damage with his shield. He normally uses either shield block or champions reaction, whichever would trigger first.

Unless I am missing something, Kabul’s shield was not raise this round as you needed to spend two actions Striding

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Good point. I'm so used to having my shield raised I forgot. A curse on dwarven mobility. I may need to take fleet to be a fast dwarf in plate.


Ezran continues to advance, then unleashes an electric arc at both the large creature and the far shadow drake.

Electric: 2d4 + 4 ⇒ (1, 2) + 4 = 7 DC 19 Reflex


The End Awakens | The Day the River Died
Khaul Irontoe wrote:

Good point. I'm so used to having my shield raised I forgot. A curse on dwarven mobility. I may need to take fleet to be a fast dwarf in plate.

I know the feeling. Have two dwarves - though one being a monk helps :)

Big thing Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
red drake Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Ezran's lightning singes his targets while Liam lands a good thwack on the creature before him. The invenotr then moves down and out of the incoming path of the fiery pillar and raises his shield against a counterattack. Deactivating the trap from the control panel would be Two actions (◆◆), and would require either a thievery or Arcana check (both trained+ only)

The larger beast snarls and looks at Liam as he retreats, but seems wary about chasing the inventor closer to the flaming trap to the south. Instead, it launches out its own freezing sphere of darkness out towards Erryn and Ezran before scrambling back into the shadows.

Cold damage: 4d6 ⇒ (1, 2, 5, 5) = 13 DC 20 Basic Reflex

Initiative

Khaul 42/66
Flame pillar
Erryn 35/35, need Reflex
'blue' shadow drake 22 damage
Quickblade 37/52
'red' shadow drake 17 damage
Liam 35/38 (shield 7 damage)
Ezran, need Reflex
Big Thing 13 damage

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

"I can probably turn this off!" Liam calls back, "But I think they're afraid of it. Should I?"

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul shivers as he eyes the two dragons he is about to face.

"Yer lot been a stealin from me kin since a'fore time recorded." he snarls.

Raising his shield he stalks toward them.

Now the Big one is more dangerous... but maybe I'll have me a chance if I can finish off the litl'un first?

The Hammer of Torag slams into the red drake...

strike red: 1d20 + 11 ⇒ (4) + 11 = 15
B damage(magic): 2d8 + 4 ⇒ (5, 4) + 4 = 13
flat check?: 1d20 ⇒ 20
Bah, pity those rolls are not around the other way.

Reaction to use either shield block or champions reaction, which ever triggers first. I'm guessing the shield block here :-)

* raise shield
* stride
* strike

Is the blue dragon dead? I don't see it on the map, but it is still in init, and I don't see it being attacked..

I'm not 100% sure I'm allowed to stand on whatever the liquid is here, but I am for the moment. IF it looks like acid or something equally harmful, I'll likely adjust my position slightly.


The End Awakens | The Day the River Died
Khaul Irontoe wrote:


I'm not 100% sure I'm allowed to stand on whatever the liquid is here, but I am for the moment. IF it looks like acid or something equally harmful, I'll likely adjust my position slightly.

The Blue dragon is actually sharing the space you began your turn in (tiny-sized). If you would prefer, we can have you have attacked at that with you still having a third action from not Striding. That first swing misses either way.

As Khaul tries to drop a drake, the firey pillar continues to move along its path, cutting of Khaul's view of Liam as it moves over where the inventor had just been standing not moments before!

Initiative

Khaul 42/66 (one action?)
Flame pillar
Erryn 35/35, need Reflex
'blue' shadow drake 22 damage
Quickblade 37/52
'red' shadow drake 17 damage
Liam 35/38 (shield 7 damage)
Ezran, need Reflex
Big Thing 13 damage

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Ahh, I've moved. Trying up the two beasties is probably a more important use of me than one more strike against the blue one.

Thinking about it, I'll not use shield block against red if it hits me. Going to save that for the big one.


Reflex: 1d20 + 7 ⇒ (6) + 7 = 13

Erryn tries to avoid the cold ball as she moves to try and finish off the wounded Drake.

[ooc]Stride, Daze]


The End Awakens | The Day the River Died

Will: 1d20 + 6 ⇒ (4) + 6 = 10

The minor magic is enough as Khaul seems one of the smaller creatures smack against the ground unconscious.
Initiative

Khaul 42/66, shield raised
Flame pillar
Erryn 22/35
'blue' shadow drake

Quickblade 37/52
'red' shadow drake 17 damage
Liam 35/38 (shield 7 damage)
Ezran, need Reflex
Big Thing 13 damage

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade strides and draws a bead on the red drake.

Flat Check: 1d20 ⇒ 6

He barely catches a glimpse of the creature. But the slight movement in the shadows is enough for him to raise his crossbow and shoot.

Crossbow vs Red: 1d20 + 10 ⇒ (14) + 10 = 24
Piercing+Precision: 2d10 + 1d8 + 2 ⇒ (3, 4) + (7) + 2 = 16

He reloads with another regular bolt.


◆ Stride
◆ Strike
◆ Reload


The End Awakens | The Day the River Died

Quickblade can make out his target in the shade, but as he fires the shadows around the creature intensify and cause the bolt to miss. It Reacted to make the Flat check harder than normal shadows/dim light.

Still hurt, that drake then flies right up to Kahul Flies into your square lashes out at the dwarf in a frenzy

Bite: 1d20 + 11 ⇒ (6) + 11 = 17 for Piercing: 1d10 + 3 ⇒ (3) + 3 = 6
Tail: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11 for Bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8
Tail: 1d20 + 11 ⇒ (4) + 11 = 15 for Bludgeoning: 1d8 + 3 ⇒ (4) + 3 = 7

But his armor holds!

Initiative

Khaul 42/66, shield raised
Flame pillar
Erryn 22/35
'blue' shadow drake
Quickblade 37/52
'red' shadow drake 17 damage

Liam 35/38 (shield 7 damage)
Ezran, need Reflex

Big Thing 13 damage

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

"It's magic..." mutters Liam as he sets his weapon down to work the control, "Should've expected..."

But while outside of his true area of expertise, Liam is certainly knowledgeable about magic. He didn't quite have the knack for wizardry, but when his brother had suddenly developed magical powers it was Liam's research that helped him learn control.

Which means this is exactly what he knows how to do.

"Fire.. trigger's here.. and this should do it!"

He turns around, shield up, to observe the result of his attempt.

Free: Drop weapon
◆◆ Disable with Arcana: 1d20 + 9 ⇒ (7) + 9 = 16
◆ Raise Shield
Almost too bad I got Critical Overdrive, I'm not actually using it much.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran yelps as he tries to dodge the freezing sphere hurled his way. He grunts as he takes the full brunt of the spell. Balling his fists, he tries his best to recover and launch another electrical surge, seeing it be effective against the elusive drakes.

REF: 1d20 + 7 ⇒ (11) + 7 = 18

◆◆ Cast Electric Arc at Red and Green Drake
◆ Cast Shield

Electric Arc Basic REF save DC 19: 2d4 + 4 ⇒ (1, 1) + 4 = 6


The End Awakens | The Day the River Died

Red: 1d20 + 10 ⇒ (13) + 10 = 23
Big: 1d20 + 11 ⇒ (5) + 11 = 16

Liam tries to work on the controls, but the magitech composing it is a bit unfamilair to him Not a Success on the Disable attempt Ezran's lightning is a bit more effective.

Twitching slightly from the latest shock, the large shadowy beast tries to savage Kahul in a frenzy of strikes. But yet again the dwarf's armor and shield hold up against the barrage. The creature slinks back further into the shadows, hissing.

Bite: 1d20 + 12 ⇒ (8) + 12 = 20 for Piercing: 1d10 + 5 ⇒ (3) + 5 = 8
Tail: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 for Bludgeoning: 1d8 + 5 ⇒ (2) + 5 = 7
Tail: 1d20 + 12 - 8 ⇒ (5) + 12 - 8 = 9 for Bludgeoning: 1d8 + 5 ⇒ (4) + 5 = 9

Initiative

Khaul 42/66
Flame pillar
Erryn 22/35
'blue' shadow drake
Quickblade 37/52
'red' shadow drake 20 damage
Liam 35/38 (shield 7 damage)
Ezran, need Reflex
Big Thing 19 damage


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ez failed that Reflex save and took the full 13 hp damage.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul happy for the dragon to keep its distance and reasonably confident in his ability to intercept it should it try and tackle one of his fellows, directs his ire on the small red drake.

"Take that, you fiend!"

strike: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d8 + 4 ⇒ (2, 3) + 4 = 9
strike,MAP: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
damage: 2d8 + 4 ⇒ (8, 5) + 4 = 17

* raise shield
*strike
*strike

Is there a flat check I should be adding for strikes against these annoying creatures being concealed?


The End Awakens | The Day the River Died
Khaul Irontoe wrote:

Khaul happy for the dragon to keep its distance and reasonably confident in his ability to intercept it should it try and tackle one of his fellows, directs his ire on the small red drake.

"Take that, you fiend!"

* raise shield
*strike
*strike

Is there a flat check I should be adding for strikes against these annoying creatures being concealed?

There is: it'll React strongly against your first strike to intensify and hide in the shadows even vs you, though the second swing wouldn't need anything given your darkvision.

Flat: 1d20 ⇒ 12

Huzzah!
Kahul finally manages to land a solid blow on the drake harassing him, sending in smacking limp on the stone floor. The victorious sight is a bit hard to take in for most of you though as the pillar continues its path and moves between the dwarf and the circuit's center.

Initiative

Khaul 42/66, shield raised
Flame pillar

Erryn 22/35
Quickblade 37/52
Liam 35/38 (shield 7 damage)
Ezran 19/32 HP

Big Thing 19 damage

Grand Archive

Male Human Inventor 9 | HP 107/107 | AC 28/30 | F+16 R+15 (+17 Bulwark) W+14; cold and fire resist 4/6 Void resist 1| Perc +11 (Initiative +13) | Shield Hardness 10 HP 80/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Enfeebled 3, Critical Overdrive 9 rounds, +10 speed 10 minutes

"Okay, let's try... if that's actually... and there's the third one, which should mean.. Don't worry, I've got this probably!"

Liam continues working at the console, turning back only to check his position and guard against any attacks.

** Arcana to Disable: 1d20 + 9 ⇒ (14) + 9 = 23
* Raise Shield


The End Awakens | The Day the River Died

With further tinkering, the jets of flame subside as the pillar is disabled!

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade hurries down to the center of the room. He declares the big thing as prey and attempts to shoot it.

Flat check: 1d20 ⇒ 14
Crossbow vs the big thing: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing+Precision: 2d10 + 1d8 + 2 ⇒ (1, 4) + (4) + 2 = 11


◆ Stride
◆ Hunt Prey
◆ Shoot

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn throws another bit of mental pain at the sole remaining shadow drake, then flattens herself against a nearby wall.

◆◆ Cast daze for 4 damage, DC 19 basic Will.
◆ Take cover


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran shivers as he tries to shake of the effects of the cold blast. Wanting to put an end to this threat, he unleashes some of his diminishing power toward the large creature. Three bursts of pure magical energy hurl towards the drake.

3 action Magic Missile: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

◆◆◆ Cast a Spell, Level 1 Magic Missile


The End Awakens | The Day the River Died

Will: 1d20 + 7 ⇒ (8) + 7 = 15

Quickblade's bolt lands true! And a pair of follow-up spells from your companions - their sight now unimpeded by the disappearance of the flame - finally cause the final beast to drop.

COMBAT OVER!!!
Khaul 42/66
Erryn 22/35
Quickblade 37/52
Liam 35/38 (shield 7 damage)
Ezran 19/32 HP

Catching your breath, you can hear the sounds of doors opening as the deactivation of the fire trap seems to have unsealed some of the nearby rooms and freed the Pathfinders trapped within them. The noise of them hurriedly getting to safer circumstances echoes down the halls while you have a moment to recover.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Quickblade pulls out his school-issued potion and chugs it down.

Lesser Healing: 2d8 + 5 ⇒ (7, 2) + 5 = 14

Depending on the amount of time we have...

Quickblade heads over to his comrades and provides some much needed healing. (Assurance Medicine)

Khaul Healing: 2d8 ⇒ (7, 4) = 11
Erryn Healing: 2d8 ⇒ (4, 6) = 10
Ezran Healing: 2d8 ⇒ (8, 2) = 10

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Quickblade, would you be all right with letting me handle the Treat Wounds first? I've got Continual Recovery, so that will let us work on folks in quick succession instead of having to wait an hour to try again.

Likewise, Erryn gets to work treating the party's burns, scrapes, and other injuries.

40 minutes of Treat Wounds:
Treat Wounds for Ezran, DC 20: 1d20 + 11 ⇒ (12) + 11 = 23
Healing: 2d8 + 15 ⇒ (2, 3) + 15 = 20

Treat Wounds for Erryn, DC 20: 1d20 + 11 ⇒ (17) + 11 = 28
Healing: 2d8 + 15 ⇒ (5, 8) + 15 = 28

Treat Wounds for Khaul, DC 20: 1d20 + 11 ⇒ (12) + 11 = 23
Healing: 2d8 + 15 ⇒ (6, 3) + 15 = 24

Treat Wounds for Liam, DC 15: 1d20 + 11 ⇒ (13) + 11 = 24
Healing: 2d8 ⇒ (3, 3) = 6

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