GM Zoomba's SFS 1-99 The Scoured Stars Invasion, Tier 1-2 [[Outpost VI]] (Inactive)

Game Master Zoomba

Slides/Maps

Preparation boons:
Ziggy's
Once during the adventure, the party can either:
gain a +2 bonus to all your starship attack rolls in a single round, and those attacks does not consume ammunition in the case of a weapon with the limited fire property.
OR you can instead use it to declare one successful starship attack a critical hit, even if it wasn't on a nat 20

Fitch's
Once this adventure your party can either:
* reroll one check to recall knowledge about any creature they encounter within the Scoured Stars, or
* give everyone in the party a +2 to all your initiative checks for an encounter (+4 if you've ID'd at least one of your enemies in this fight)

Historia-7's
ONCE during the scenario, you can use this to either:
* For one Computers check during starship combat roll two dice, take the better, then add another +4 to it, or
* attempt a Computers check as if you were trained in it (gettign to roll twice, take, better, add +4 to it), or
* when you fail a Computers check, you may re-roll it twice, take the better roll and add a +4 bonus to it

Radaszam's
Each of you can at one point this adventure requisition a weapon with an item level up to your PC’s level+1 for the duration of one mission. (each of you can use this at a different time, doesn't all need to be the same mission, though can be). The weapon comes with a fully charged battery or magazine, and must be requisitioned prior to an encounter actually starting.
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

Arvin's
Once during the adventure you may either:
* have the whole party get the benefits of Aid Another (+2 bonus) to all skill checks and attack rolls for 1 round, or
* when your table uses an Aid token, gain two benefits instead of one (have to be two different benefits)

Naiaj's
Once during this adventure, you can either:
* give a +4 bonus to all of the party's Engineering and Piloting checks for a single round of starship combat, or
* Instead force the crew of an enemy ship to take a –2 penalty to all of their Engineering and Piloting checks made during the round.


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Advocates

CG Male Human Corporate Agent Operative (Spy) 1 |SP 6/6 HP 10/10 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +5 Will +4 | Perc +4 (Darkvision) SM +4

Elian drops his baton to pull a medpatch from his pocket, which he applies to Kalhoun. "If I'm our best medic, you better stop getting hurt!" he calls.

Although perhaps he shouldn't doubt himself so much. The medpatch is so perfectly applied he probably could have gotten by with an improvised tourniquet.

Free: Drop baton
Move: Draw medpatch
Standard: First Aid using medpatch, Medicine: 1d20 + 11 ⇒ (15) + 11 = 26


Venture-Agent, Play-by-Post

A loud shriek of audio feedback erupts from all communication devices across the Starfinder Society fleet and deployed teams. The feedback precedes an alert of a new threat: dozens of unknown starships are entering the Scoured Stars through the Drift!
Data screens across the fleet begin displaying a live feed of a chitinous, six-legged creature with a large mouth full of sharp teeth. Rings of glowing, unblinking eyes cover the upper and lower sides of the creature’s body, looking in every direction at once. The creature’s three-clawed forelimbs hold what looks like an alien plasma cannon, while its second set of limbs terminate in cybernetic augmentations resembling long sabers.
When the creature starts speaking, its words sound like a chaotic jumble of consonants, but soon the syllables turn into a sinister-sounding, digitalized voice speaking in the Common tongue: “We are jinsuls, and you are not welcome in our space. This is our ancestral home. You do not belong here. You will be removed.”

As soon as the ominous message ends, First Seeker Luwazi Elsebo speaks to the Society through the comm system: “According to our sensors, these creatures—jinsuls—are entering the Scoured Stars through a location near Bastiar-7. I need a group of volunteers, our best starship crews, to scout the area and keep these aggressors occupied. Meanwhile, I want everyone else to continue evacuating the survivors. Time is a luxury we don’t have, so make haste and be ready to be extracted at a moment’s notice!”
Table GMs, Part 3 has begun, but remember, Part 2 missions are still available with the indicated Part 3 modifications.


Secluded Siege

GM:
r: 1d20 + 2 ⇒ (3) + 2 = 5
b: 1d20 + 2 ⇒ (11) + 2 = 13
G: 1d20 + 2 ⇒ (9) + 2 = 11

As Jadnura holds off some bluethorns to the west and Dirk tangles with a predator up close, suddenly from the north over a ridge you see a trio of armored and armed creatures appear! Crawling along the ground on six legs their purple chitin and large bulbous bodies are covered in interlocking armor. Two smaller limbs of two of them carry guns, while the third has several over its limbs’ armor ending in wicked looking blades.

The one in the lead looks to you all, to the plant beast you’re fighting, and to the injured Starfinders limping towards your ship. It speaks in a strange tongue, but it’s intent is easy enough to read: “Kill them all!”

Initiative

Bluethorn 6 damage
Valas
Aster
Dirk 0/16 SP 1/14 HP, grabbed, photon mode 3
Elian
Cal

Spider-aliens???
Kalhoun 0/7 SP 0/11 HP, 3/4 RP, stable, unconsicous, prone
Injured Starfinders

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Valas looks at the new aliens and his shoulders visibly slump, but only for a second. He uses his armor's comm unit to send a private message to the team. (I'm trying to avoid these new aliens hearing this conversation).

"If we're having problems with this plant creature, we are in serious trouble if we have to fight it AND these new guys. Maybe this is a fight we don't have to win - or even participate in. We just need to get the Starfinders, and our team, to safety. If we move around the plant, and place it between us and these new guys, maybe we can get them to fight each other! Dirk.... hang in there. Maybe try to escape but don't attack the plant? Even if it drops you, we will drag you to safety. You have my word as a dro.... member of Millithor Arms, Incorportated."

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 28 | RP 3 | EAC 15 KAC 18 | Fort +6; Ref +2; Will +5 | Init +0; Perception +7 | Speed 25 | Active effects: none Soldier 1/Solarian 3

"OK Valas...which way!"

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

"If you can escape the grab, head to the south. If the creature drops you, he may go after these new 'friends' of ours."

Turning to the Starfinders (in the red and blue boxes) he says, "Pick up the pace if you can - we have team members falling to protect you! Get on that ship!"

Valas then turns towards the jinsul and shouts (in common), "You may defeat some of us, but you will never destroy our secret weapon!", as he gestures dramatically at the plant creature.

Valas waits to see if most of the team moves to the south. If they do (I know Dirk can't move unless he escapes), then Valas will double move to the "x" I put on the map to the south of the creature. Valas plans to act before Dirk, so as not to draw an opportunity attack from the plant creature.

Advocates

CG Male Human Corporate Agent Operative (Spy) 1 |SP 6/6 HP 10/10 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +5 Will +4 | Perc +4 (Darkvision) SM +4

Elian follows Valas's plan, but he's leery of putting the evacuees between them and the new assailants too.

Instead he moves to the side, out of the way. "Accidentally" firing another shot at the plant creature as he does so.

Bluff: 1d20 + 13 ⇒ (15) + 13 = 28. attack: 1d20 + 3 ⇒ (7) + 3 = 10 for fire damage: 1d4 ⇒ 3 and potentially extra damage: 1d4 ⇒ 2

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 28 | RP 3 | EAC 15 KAC 18 | Fort +6; Ref +2; Will +5 | Init +0; Perception +7 | Speed 25 | Active effects: none Soldier 1/Solarian 3

Dirk attacks the creature grapping him.

"Arrgh"

attack solar weapon: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d6 + 5 ⇒ (1) + 5 = 6

one is fire

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 48/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

A shirren in a lab coat jet packs by above you all. <Ah! Not looking good. Here!> and then shoots at you!

Darts *thwip* into Drik and the unconscious Kalhoun, seeming to inject some sort of restorative serum into them

Heal: 1d5 ⇒ 5

The shirren is already receding from sight as his engine Carrie’s him further away. <Sorry so many people to help and i can’t quite control this th—>

And then he’s gone.

aid token


Secluded Siege

As this is happening Elian finally manages to throw off the bluethorn, though his shot still goes wide. Dirk has a bit more success hacking away at the plant - him being currently surrounded by it likely making it harder to miss.

Initiative

Bluethorn 12 damage
Valas
Aster

Dirk 0/16 SP 6/14 HP, grabbed, photon mode 3
Elian

Cal
Spider-aliens???
Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone
Injured Starfinders

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Valas will move to the indicated spot on the map (the x). If someone can move my token now, please do. Otherwise I'll move it when I get home from work.

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Valas has completed his move. If possible, he will encourage/help the Starfinders move more quickly towards the ship.


With the newcomers still far enough back, Cal encourages you against the plant grabbing Dirk and fires at it.

Get 'Em!
attack vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12 Electrical damage: 1d6 ⇒ 4

Aster sees what Valas is doing and tries to follow his plan. She shoots at the leading spider-thing before moving closer to the drow while still keeping near the injured.

attack vs EAC: 1d20 + 3 ⇒ (1) + 3 = 4 for **Superior Fire** Fire damage: 1d8 + 2 ⇒ (8) + 2 = 10


Secluded Siege

With much clicking amongst themselves, the three spider-aliens - 'jinsul' their message seemed to name them - advance. The one with heavy blades charges across the ashen ground and slashes at some of the retreating Starfinders! A pair of badly hurt agents get even more badly hurt as they try to retreat.

Attack v KAC: 1d20 + 6 ⇒ (12) + 6 = 18 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6

Meanwhile the two other 'jinsul' advance with pistols out that crackle with sparks. One turns due east to fire at Elian, while the other takes a shot right at the bluethorn itself.

Attack v Elian: 1d20 + 7 ⇒ (3) + 7 = 10 for Electirc: 1d6 ⇒ 2
Attack v plant: 1d20 + 7 ⇒ (15) + 7 = 22 for Electirc: 1d6 ⇒ 6

Hit - and now getting attacked from all side by quite a few bodies - the plant roars in annoyance and frustration.

Initiative

Bluethorn 18 damage
Valas
Aster
Dirk 0/16 SP 6/14 HP, grabbed, photon mode 3
Elian
Cal
Spider-aliens???

Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone
Injured Starfinders, red 6 damage

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 7/11 | RP 3/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 0 Reroll | Active conditions: None

Kalhoun grabs his pistol and crawls toward the tired Starfinders.


Secluded Siege

The hurt but still resiliant Kalhoun snaps back into consciousness, grabbing his wepaon and dragging himself along the ground towards the now more injured retreating Starfinders. Who in turn continue their careful retreat towards the shuttle.

The bluethorn - shot and stabbed multiple times and now seeing more reinforcements of a sort arriving and firing at it - snarls and lets go of Dirk, lopping off and away from its tougher-than-expected meal.

Of course these jinsul are still looking very murderous indeed!

[i]Initiative

bluethron 13 damage, retreating
Valas
Aster
Dirk 0/16 SP 6/14 HP, photon mode 3
Elian
Cal

Spider-aliens???
Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone
Injured Starfinders, red 6 damage

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal sees the bluethorn leave rapidly, and in true Starfinder fashion, jogs closer to get a better view around the cliff, muttering to himself all the while
"what was that all about? .. well, good riddance to bad shrubbish I say... woah.."

He sees the horrors approaching the various wounded Starfinders and vehemently denies that any sort of squeak was released.

"Horrible pointy-blasty-murder-spider at eleven 'o clock! Give it something else to worry about!"

Get 'Em on Yellow

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Valas moves in front of the injured Starfinders and takes a shot at the yellow target. He keeps an eye on the retreating bluethorn.

Trick Attack: 1d20 + 15 ⇒ (10) + 15 = 25 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 ⇒ (1) + 6 = 7
Static Arc Pistol damage: 1d6 ⇒ 3 plus trick attack of 1d4 ⇒ 4

"Jinsul aliens, we do not need to be enemies. Let our injured companions go free, and we will discuss why we are here in your space. In fact, if you let us take our companions, we will all leave your space. What do you say? We'll even stop shooting at you if you agree to talk."

Valas will first try common, then repeat his words in Drow, Aklo, Eoxian, Elven, and Vesk.

Advocates

CG Male Human Corporate Agent Operative (Spy) 1 |SP 6/6 HP 10/10 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +5 Will +4 | Perc +4 (Darkvision) SM +4

"Yeah! You tell us you want us to leave, but you attack us for leaving? We came here to pick these guys up, make up your mind!"

At some point during this comment, his laser goes off. Even he seems surprised. ...but nobody else is.

Trick Attack. Bluff: 1d20 + 13 ⇒ (2) + 13 = 15, Attack: 1d20 + 4 ⇒ (17) + 4 = 21 for fire damage: 1d4 ⇒ 2 and extra damage: 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster isn’t gonna bother with the talking and just put her sights on Red and shoot!

pew pew vs EAC: 1d20 + 3 ⇒ (12) + 3 = 15

superior fire fire damage: 1d8 + 2 ⇒ (7) + 2 = 9


A Glowing Dirk moves amidst the jinsul and explodes with the power of the sun.

Supernova Fire damage: 2d6 ⇒ (5, 2) = 7


Secluded Siege

Blue Refelx: 1d20 + 4 ⇒ (5) + 4 = 9
Red Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Yellow Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Valas's shot misses, but between Aster and Elian's good hits and Drik's photonic eruption one of the jinsuls drops burning.

The heavily-bladed one skitters back towards Dirk and slashes out at the human. But his armor holds!

Attack v KAC: 1d20 + 6 ⇒ (7) + 6 = 13 for Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

Meanwhile the other alien fires back at Elian, winging him twice!
Attack v EAC: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 for Eelctric: 1d6 ⇒ 4
Attack v EAC: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20 for Eelctric: 1d6 ⇒ 1

Initiative

Valas
Aster
Dirk 0/16 SP 6/14 HP
Elian 1/6 SP
Cal

red jinsul 7 damage
yellow jinsul 3 damage

Injured Starfinders, red 6 damage
Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 28 | RP 3 | EAC 15 KAC 18 | Fort +6; Ref +2; Will +5 | Init +0; Perception +7 | Speed 25 | Active effects: none Soldier 1/Solarian 3

thanks for the bot, I'm soldier 1 solarion 1 so I think it's just 1d6 fire damage

enter photon mode again? I have quick draw so activating solar weapon should be a free action I think

Dirk immediately reforms his solar weapon and raises his arm and lashes out at the one near him. yellow

attack: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d6 + 5 ⇒ (4) + 5 = 9

using campaign coin for reroll I'm assuming a 12 misses, think I get an AoO as I move away

attack reroll: 1d20 + 5 ⇒ (18) + 5 = 23

Then he moves towards Kalhoun.

"Kalhoun I've got your back!"

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

"Uh oh, keep it away from Kalhoun!"
Get 'Em on Yellow
Static Arc Pistol v Yellow: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Electric: 1d6 ⇒ 6

"....like that.... but do way better..."

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Valas moves up and takes a shot at yellow.

Trick Attack: 1d20 + 15 ⇒ (11) + 15 = 26 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 ⇒ (17) + 6 = 23
Static Arc Pistol damage: 1d6 ⇒ 2 plus trick attack of 1d4 ⇒ 1

Possibly with an extra +1 to hit from Get em.


Secluded Siege
Dirk Starcliffe wrote:
thanks for the bot, I'm soldier 1 solarion 1 so I think it's just 1d6 fire damage

Scaling for Supernova is 1d6+1d6 per leve, so 2d6 as a level 1 solarion, 3d6 as level 2, etc. A bit unusual from the 'normal', but I did factor that in

Quote:
enter photon mode again? I have quick draw so activating solar weapon should be a free action I think

And yes, you can renter photon mode as a free aciton as your turn begins

Cal motivates you all to direct fire on the bladed bug, as while the ysoki's shot still misses Valas lands a solid hit while distracitng the jinsul.

Dirk too slashes a deep cut against the alien attacker, but takes a bad hit in return as he moves back to protect his prone ally.

AoO: 1d20 + 6 ⇒ (18) + 6 = 24 for Slashing: 1d6 + 4 ⇒ (1) + 4 = 5

Initiative

Get 'Em! on yellow

Valas
Aster
Dirk 0/16 SP 1/14 HP
Elian 1/6 SP
Cal
red jinsul 7 damage
yellow jinsul 15 damage
Injured Starfinders, red 6 damage

Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone

Advocates

CG Male Human Corporate Agent Operative (Spy) 1 |SP 6/6 HP 10/10 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +5 Will +4 | Perc +4 (Darkvision) SM +4

"...no answer, huh? I thought they had some kind of translation tech or magic, but maybe it was prerecorded?" Elian fires a shot. It isn't particularly tricky.

Trick Attack [edit: against Yellow]: Bluff: 1d20 + 13 ⇒ (2) + 13 = 15, attack: 1d20 + 3 ⇒ (10) + 3 = 13 [edit: +1 for Get 'Em] for fire damage: 1d4 ⇒ 3 and extra damage if Trick succeeds: 1d4 ⇒ 1


Secluded Siege

Elian may not trick his target, but his laser does connect to it. snarling, the now heavily injured jinsul snaps back in accented common

You, they, profaned our home. Death is the cost.

Initiative

Get 'Em! on yellow

Valas
Aster
Dirk 0/16 SP 1/14 HP
Elian 1/6 SP
Cal
red jinsul 7 damage
yellow jinsul 18 damage
Injured Starfinders, red 6 damage

Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster will switch her targeting on her gun to yellow for better damage and then shoot!!!
”Eat dirt you nasty spider!”

pew pew vs EAC: 1d20 + 3 ⇒ (18) + 3 = 21

superior Fire Fire damage: 1d8 + 2 ⇒ (1) + 2 = 3

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6
GM Zoomba wrote:

You, they, profaned our home. Death is the cost.

"Yes, you're totally right - we deserve that. We only ask that we be allowed to return to our own homeworld to die... eventually... on our own terms. Or, you know, I bet we could come to some mutually beneficial trade agreement. Is there someone else we can talk to?"


Kalhoun stands and fires at the jinsul

Attack v EAC: 1d20 + 5 ⇒ (14) + 5 = 19 for nonlethal electric: 1d4 ⇒ 3


Secluded Siege

You are not worthy to talk to the great -

Who exactly Valas is not considered important enough to negotiate with is unclear, as Aster's shot finally finishes the talking jinsul off. They fall (and Kalhoun clips the remaining one) as the last of the innured Starfinders scramble onto the shuttle.

The last jinsul roars and readies to charge, but is pushed back by a barrage of bullets around it. First Seeker Jadnura races towards you gun blazing, two dead bluethorns on the plains behind him.

"Lets go! Before any more of these things arrive!"

You're able to launch the transport off of Agillae-1 and race back out of atmosphere towards the Starfinder fleet. As you approach the Society's flagships you notice many more starships have entered the system since you were on the planet; scores of triangular ships of unusual designs seems to be massing near Bastiar-7 and harrassing Starfinder vessels throughout the system. Jadnura looks out with concern. "We have been trapped here for a year, but I have never encountered these 'jinsul' before today. Perhaps just as the Godshield sealed us inside it sealed them out. But how would they have been away from their home in the first place?" The kasathan shakes his head. "A questions for the future. For now you have I and my companions' utmost personal thanks for helping recuse us. I never gave out hope, but it warms my heart to see that in my absence the Society has continued to grow and bring aboard explorers of such caliber."

COMBAT OVER
Dirk 0/16 SP 1/14 HP
Elian 1/6 SP
Kalhoun 0/7 SP 5/11 HP, 3/4 RP, prone

And that mission is (finally) done! You can take a Stamina rest if you'd like (just confirm in this or the Discussion channel if doing so), and as a reminder you can purchase serums of healing between missions - mk1s are a mere 50 credits.


Secluded Siege

Posting to keep us moving. Starting assuming Pegasus (as I've seen both ships mentioned in discussion channel; Kalhoun, if ok to switch to Drake let me know).

Pease also let me know if any of you purchased any healing serums during the quick rest

As you dock and unload Jadnura and the recovered starfinders an even more frazzled than normal Naiaj greets you.

Good you're back. Did you face any of these yet? These 'jinsul' came out of nowhere with a full Gods-damned fleet. They're staying clear of our flagships - for now - but ships of theirs keep breaking off and chasing down all of our teams as we're trying to get the rest of our forces off-worlds ASAP.

Those things' foothold right now seems to be right by Bastiar-7. You lot were investigating that planet earlier, right? The planet with the Starship Graveyard! You know the lay of the land: if you can get a ship out there and do a quick sortie against them it might throw them off. Every ship we can make them hold back in concern about their own defenses is one that isnt trying to shoot down our agents!

Getting into your starship and launching out back to the icy planet the jinsul fleet the Venture Captain was talking about becomes quite apparent. At least three massive capital ships are in orbit around the planets, while dozens of vaguely arrow-shaped pyramoid smaller craft streak about in the nearby space.

Taking on the center mass of the jinsul fleet would be suicidal. But as you approached the first of the icy rings orbiting Bastiar-7, you spy a single craft isolated from the rest. Currently positioned just outside of the planet's heavy gravity well, the enemy ship is alone and seems unaware as you race towards it: a perfect target!!

Starship Combat, Round 1

Engineering Phase
Helm 'Initiative' Piloting check
Helm Phase
Gunnery Phase

New Slide 9 map

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Engineer Valas will divert power to the weapon systems.

Engineering: 1d20 + 11 ⇒ (11) + 11 = 22

Pilot, please use one of the nodes to get a bonus to your piloting initiative check!

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 7/11 | RP 3/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 0 Reroll | Active conditions: None

Initiative: 1d20 + 9 ⇒ (7) + 9 = 16


Secluded Siege

Engineering: 1d20 + 5 ⇒ (14) + 5 = 19
Pilot init: 1d20 + 10 ⇒ (5) + 10 = 15

As Valas powers up your engines you see the far-off craft seems to start to notice you. It revolves in place to turn to face you as you see it’s systems powering up.

Piloting: 1d20 + 10 ⇒ (16) + 10 = 26

Starship Combat, Round 1

Engineering Phase
Helm 'Initiative' Piloting check

Helm Phase
Gunnery Phase

Its already made its move so fly away, and then can fire

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 7/11 | RP 3/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 0 Reroll | Active conditions: None

"Evasive pattern upsilon six."

Kalhoun pilots the ship toward the Jinsul.

Evade, Piloting DC 13: 1d20 + 9 ⇒ (8) + 9 = 17

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

Our ship has a mk 1 trinode computer, so we get +1 to three separate skill checks each round. Since it looks like no one has used any of these yet, they are still up for grabs this round. Especially anyone firing a weapon please take one of these +1 bonuses!

Shields (light 40)
Forward: 10
Port: 10
Starboard: 10
Aft: 10

Hull Points: 70/70

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 28 | RP 3 | EAC 15 KAC 18 | Fort +6; Ref +2; Will +5 | Init +0; Perception +7 | Speed 25 | Active effects: none Soldier 1/Solarian 3

"Where should I go Captain?"

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

"Mr. Starcliffe, please join Mr. Neubeck on the armaments if you would. Select one of the longer-ranged vintages perhaps?"

Diplomatic Encouragement on Elian: 1d20 + 9 ⇒ (11) + 9 = 20

"Steady as you go there Mr. Neubeck. Please show them the depths of our displeasure!"

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster cracks her knuckles let’s see what kind of bucket of rust these nasty spiders fly” she makes the yuck face and giggles.

computers: 1d20 + 9 ⇒ (8) + 9 = 17


Secluded Siege

As Kalhoun steers you closer to the enemy craft, Aster runs the Drake's computers to get a better read on your opponent. The alien vessel seems to be a Medium Transport, and not one especially maneuverable Speed 4, average (2) turning. The craft has a set of linked laser cannons in the front of the ship, but seems to aggressively lack any active shielding. AC and TL 12, HP 45, PCU 100

Starship Combat, Round 1

Engineering Phase
Helm 'Initiative' Piloting check
Helm Phase

Gunnery Phase

Dirk and Elian yet to act, Elian gets a +2 from Encouragement, two +1 nodes still available.

Advocates

CG Male Human Corporate Agent Operative (Spy) 1 |SP 6/6 HP 10/10 RP 2/4| Spd 30; EAC 14 KAC 15 ; Fort +0 Reflex +5 Will +4 | Perc +4 (Darkvision) SM +4

"Oh, I always aim to make a big impression with my impactful expression," Elian says with a smirk, "Captain."

"Looks like we're in range. Firing missiles."

Fire high explosive missile launcher. I count 12 hexes, their speed. Using +1 node. Gunnery: 1d20 + 7 ⇒ (5) + 7 = 12 for damage: 4d8 ⇒ (5, 4, 1, 8) = 18


Dirk fires the coilgun!

Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for Damage: 4d4 ⇒ (4, 2, 2, 2) = 10


Secluded Siege

Light laser cannons: 1d20 + 4 - 2 - 2 ⇒ (1) + 4 - 2 - 2 = 1 for Damage: 4d4 ⇒ (2, 3, 1, 3) = 9
Torpedo: 1d20 + 4 ⇒ (11) + 4 = 15 for damage: 2d8 ⇒ (4, 5) = 9

While both vessel's lasers miss each other, both you and the jinsul see your missiles impact the other almost simultaneously. Your shields absorb the blow (barely) but their craft's hull looks badly scarred!

2d100 ⇒ (67, 50) = 117
1d4 ⇒ 4
engineering: 1d20 + 5 ⇒ (4) + 5 = 9
Pilot Initiative: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11

Starship Combat, Round 2

Engineering Phase
Helm 'Initiative' Piloting check
(If your result is 10 or less, you move first)
Helm Phase
Gunnery Phase

You: Forward shield 1/10
Them: 19 hull damage

Second Seekers (Ehu Hadif)

Male LG Human Solarian (Electrical Attunement, Stewards Officer) 1 | SP 7/7 HP 7/11 | RP 3/4 | EAC 15; KAC 16 (14/15 without solar armor) | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30 ft. | Attunement 0/3 | 0 Reroll | Active conditions: None

Initiative, don't botch: 1d20 + 9 ⇒ (7) + 9 = 16


Venture-Agent, Play-by-Post

A group of brave volunteers has defeated the first wave of enemy starships near Bastiar-7 and significantly delayed the enemy advance!
The Defensive Victory condition is now in effect.


Secluded Siege

Piloting: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23

The damaged jinsul vessel nevertheless advances towards you, veering a bit evasively in the process.

Starship Combat, Round 2

Engineering Phase (Valas if going here)
Helm 'Initiative' Piloting check
Helm Phase
Gunnery Phase

You: Forward shield 1/10
Them: 19 hull damage

Acquisitives

Male N Drow | Operative (Hacker) 2 |Sta: 14/14 |Hp: 16/16|Rp: 5/5| EAC 16 KAC 17 | F +1 | R +7 | W +3 | Init +5 | Perception +8| SM + 6

"Rerouting auxiliary power to restore shields. Nice job team!"

Valas diverts power to the shields. DC 13, if successful will restore 6 points to the shields (5% of the 130 PCU, rounded down).

Engineering: 1d20 + 11 ⇒ (8) + 11 = 19

Shields (light 40)
Forward: 7
Port: 10
Starboard: 10
Aft: 10

Hull Points: 70/70

GM, thank you for adding in the damage bonus from diverting power to the weapon systems!

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster's fingers dance across her keyboard.
"Power from the Aft to the Forward Arc... Now!" and she pops her gum for good measure.

Computers DC 13: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

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