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George nods at the performer.
"Great show so far, the back flip at the end was impressive."
"I am not a musician but I am really handy with a wrench. Perhaps I can soup up your amps so it can give out a little more kick?"
"My name is George. We are looking for a man named Firiz."
The android shows him the picture.
"We were speaking to Bolgin and he mentioned that he dropped him in the desert but any clue on how to find him or why he would be there would be helpful."

GM Zoomba |

HA! AMPS ARE FINE, BUT THANK YOU. I WORKED QUITE HARD ON THE TIMING FOR THAT FLIP.
The vesk looks at the offered picture. AH, HMM. MAYBE. HE MAY HAVE BEEN AT ONE OF MY SHOWS. BUT IT IS VERY HARD TO GET A GOOD LOOK AT THE AUDIENCE UNDER THE LIGHTS SOME TIMES.

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George 09-23 tries to get a read on the man but once again even with training Androids are not very good at understanding people's emotions.
Sense Motive, DC 12: 1d20 + 3 ⇒ (3) + 3 = 6
Hopefully someone will roll better than this. :)

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Sense Motive: 1d20 - 2 ⇒ (4) - 2 = 2
Felix seems the vesk is telling the truth. They look at the vesk flatly, waiting for others to see beyond the response of the performer if Domakayo is telling the truth or not.

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Sense Motive DC 12: 1d20 ⇒ 20
Hmmm.... Twila-5 wishes she had telepathy so she could inform the group of her surprisingly insightful assessment. "True, but we were told that you spoke with him personally the last time he was in here. Anything we can do to jog your memory? Buy you another drink, maybe?" Wow. That sounded a lot smoother in my head.
Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5
Hahaha! Androids in social situations--so awkward it's hilarious!

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Hmmm.... Twila-5 wishes she had telepathy so she could inform the group of her surprisingly insightful assessment. "True, but we were told that you spoke with him personally the last time he was in here. Anything we can do to jog your memory? Buy you another drink, maybe?" Wow. That sounded a lot smoother in my head.Hahaha! Androids in social situations--so awkward it's hilarious!
"Yes another drink perhaps!"

GM Zoomba |

WELL, I DON'T KNOW... Domakayo says, a bit nervous and somewhat uncertain though wavering slightly at the mention of another drink. WHAT'S HE TO YOU LOT ANYWAY?
Going to need either another good drink/bribe, or a successful Social check of some sort to push him towards telling you what he may know.

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"Oh, well, you know..." Chip tries to seem casual, taking another sip of his drink, "We don't actually know him. We just need to find him, and we're hoping to learn more about where he's gone--and when."
I have a Charisma bonus! What I don't have is any social class skills...
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

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George 09-23 decides again to tell the truth but perhaps not every detail to the performer.
"Simple, he has gone missing and were paid to find him and secure his safety if at all possible."
Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
If 18 is the target number then George has an Aeon stone he can activate. :)

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Seeing that neither subject is inclined to flee, Nalo pushes off from his post by the door and marches toward the party. He halts behind Iron-59 and glances from conversation to conversation.
Nalo's got a reasonable Intimidate score, but it seems like diplomacy is going well enough. Signal if you want a little muscle for back up.

GM Zoomba |

WELL... Domakayo drinks more, then takes a breath. YOUR FRIEND DID GIVE ME A COMM UNIT A WHILE BACK. ASKED ME TO HOLD ONTO IT FOR SOME CREDITS. THAT WAS A MONTH AGO THOUGH. YOU'RE REALLY FRIENDS OF HIS? the vesk asks as he looks you over. At George and Vomatian's reassurance, he continues. ALL RIGHT THEN. GIVE ME A SEC AND I CAN GRAB IT. MAYBE IT CAN HELP YOU FIND HIM.
Domakayo sets his drink down and heads over towards the stage and goes through a door to the back of the performing area. A few minutes later, he returns, coming over to sit by you again while setting a rugged-cased comm device on the counter. AS I SAID, I DONT KNOW WHERE HE WAS GOING, BUT MAYBE THIS WIL-
A clattering from down the bar draws Domakayo's attention as an ijtikri that had been sitting there hops down from its stool to the ground. And as it does so, you see its tentacles drawing out a knife!
There, that's our ticket to the spot. Grab it crew! the squid-like alien calls out in vesk as you see around the bar three other ijtikri start to move from their chairs and booth, weapons beginning to rise. Patrons around the Crooked Doshko quickly knock over tables for cover while the bartender Keeper sighs, presses a button that triggers a shutter to crash down around the bar to protect the booze.
Chip: 1d20 + 2 ⇒ (11) + 2 = 13
Vomatian Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Nalotrunos: 1d20 + 1 ⇒ (1) + 1 = 2
George: 1d20 + 6 ⇒ (5) + 6 = 11
Felix: 1d20 + 4 ⇒ (6) + 4 = 10
R: 1d20 ⇒ 7
Y: 1d20 ⇒ 2
P: 1d20 ⇒ 5
G: 1d20 ⇒ 7
Next to you Domakayo clutches to comm unit close to his chest. AH! YOU CAN HAVE THIS THING, JUST PROTECT ME!
Initative
Chip
George-023
Felix
Ijtikri
Ijtikri
Twila
Vomatian
Ijtikri
Ijtikri
Nalotrunos
BOLD PCs are up and can act!

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George decides it is better to fire first. He focuses his magical energy and launches a trio of magical missiles at one of the Ijtikri.
He will fire at the ring-leader if he has line of effect otherwise he will target yellow.
Magic Missile, Harmful spells: 3d4 + 4 ⇒ (4, 4, 4) + 4 = 16
George ponders if he might know anything about these strange tentacled creatures.
Life Science to identify: 1d20 + 11 ⇒ (9) + 11 = 20

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"Okay--guess we're doing that. Checker, intercept the hostile!"
Chip draws his own weapon, but is at least as focused on directing his drone. Having it actually swing a weapon so near bystanders felt dicey, but it also seemed like the best way to protect those bystanders.
Checker lumbers around the crowd suprisingly quickly, stepping up between the closest assailant and everyone else (or most of everyone else, anyway) and swinging its doshko.
Checker Doshko attack: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d12 + 2 ⇒ (2) + 2 = 4
I don't think I ever specified what Checker was doing. I was kind of picturing him waiting near the door, out of the way. If I can place him there before moving, he can get to that space in one move without provoking unless somebody has reach. If not, he'll just double move to get there instead.
Move: Draw weapon.
Move: Master Control.
Checker's Move: Move 30 ft
Checker's Standard: Attack Red

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Felix blinks blankly as to what just happened so quickly. Instinctively they draw their azimuth laser pistol and shoots at Red. "Get behind us." they exclaim to Domakayo, "and keep that close with your life." they refer to the comm unit.
Azimuth Laser Pistol Attack vs Red KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Laser Damage: 1d4 ⇒ 1 Fire Damage

GM Zoomba |

I don't think I ever specified what Checker was doing. I was kind of picturing him waiting near the door, out of the way. If I can place him there before moving, he can get to that space in one move without provoking unless somebody has reach. If not, he'll just double move to get there instead.
That'a fine and would make sense.
Geroge 09-23's focused magical energy slams hard into the ijtikri who had called his colleagues to arms green. The figure takes the trio of force missiles straight to its elongated cranium-thing and slumps over.
Slouutrid! One of the other squids cries out as he sees this - and then is himself struck by a fast-approaching drone and singed by laser fire. Taking a shuffle back, he fires a firgid ray from a pistol at Checkers.
Attack v EAC: 1d20 + 5 ⇒ (8) + 5 = 13 for Cold: 1d4 ⇒ 1
Chip: I presume tht should hit Checker's EAC, but am not seeing it listed in your profile. Can you confirm/add Checker's armor class at least to it?
Initative
Chip, Checker 1 damage
George-023
Felix
'red' Ijtikri 5 damage
'green' Ijtikri
Twila
Vomatian
'pink' Ijtikri
'yellow' Ijtikri
Nalotrunos
BOLD PCs are up and can act!

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@GM Zoomba - Does my character's Life Science roll of 20 determine any of these creature's abilities or any background information about them?

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Vaulting off her barstool, Twila-5 does a backflip as she draws her static arc pistol. She melts into a forward roll as she lands, popping up right behind Domakayo so she can take aim at the yellow-clothed attacker.
Trick attack (acrobatics): 1d20 + 12 ⇒ (14) + 12 = 26
DC = 20 + Target’s CR
Static Arc Pistol (E) (stun): 1d20 + 6 ⇒ (1) + 6 = 71d6 + 1 ⇒ (4) + 1 = 5
Trick Attack damage, if applicable: 1d8 ⇒ 3

GM Zoomba |

@GM Zoomba - Does my character's Life Science roll of 20 determine any of these creature's abilities or any background information about them?
Whoops! Missed that roll at the bottom of your post.
You would know that ijtikri are a squid-like species native to Vesk-2. They are able to move on land using multiple tentacles, while two long 'feeding tendrils' are also dexterous enough to manipulate and hold objects (like the guns and knives directed at you :P ). They have no major weaknesses or resistances compared to most common Pact and Near Space species, though the hardened mantle around their elongated 'head' does provide them some greater protection against critical hits.Twila nails a fantastic flip that takes her target off-guard. Unfortunately her gun is also taken off-guard by the sudden maneuver and jams.
Initiative
Chip, Checker 1 damage
George-023
Felix
'red' Ijtikri 5 damage
'green' Ijtikri
Twila
Vomatian
'pink' Ijtikri
'yellow' Ijtikri
Nalotrunos

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The shot hit the drone. The frost forming on its metal surface probably wasn't great for its integrity.
Will do. That hits.
Checker has EAC 11, KAC 14, HP 9/10, and DR 1/-

GM Zoomba |

Vomatian's shot misses the mark, and the verthani gets shot back as the ijtirki at the bar's far side advances slowly. Across the room, the fourth attacker throws a grenade at the throng of you by the bar while using a nearby table for some cover.
Attack v Vomatian KAC: 1d20 + 5 ⇒ (12) + 5 = 17 for Cold & Piercing: 1d4 ⇒ 3
Grnade attack: 1d20 + 5 ⇒ (7) + 5 = 12 for Piercing: 1d4 ⇒ 3
Chip, George-023, Twila-5, and Felx all can attempt a DC 13 Reflex save to halve the above 3 damage
Initiative
Chip, Checker 1 damage, Reflex needed
George-023, Reflex needed
Felix, Reflex needed
'red' Ijtikri 5 damage
'green' Ijtikri
Twila, Reflex needed
Vomatian 11/14 SP
'pink' Ijtikri
'yellow' Ijtikri
Nalotrunos

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"Incoming."
George 09-23 does his best to dodge out of the way of the blast but is a little too slow.
Reflex, DC 13: 1d20 + 2 ⇒ (8) + 2 = 10
George positions himself to breathe a cone of lightning over yellow (and only yellow).
Breath Weapon, Reflex DC 11 for half damage: 3d6 ⇒ (1, 4, 6) = 11

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DC 13 Reflex save: 1d20 + 6 ⇒ (4) + 6 = 10
Twila-5 was trying to address her jammed gun and totally missed that a grenade was tossed near her.

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Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
"Grenades!?" says Chip indignantly as he advances, "In a crowded bar? You could kill a bystander!" Unlikely, given that he had avoided the brunt of the blast himself simply by leaping forward. Still.
Chip fires his laser pistol, while Checker takes another swing. "Who are you?"
Move: Advance
Standard: Attack Yellow with Laser Pistol: 1d20 + 2 ⇒ (3) + 2 = 5 for Fire damage: 1d4 ⇒ 3
AI: Checker attacks Red: 1d20 + 4 ⇒ (15) + 4 = 19 for piercing damage: 1d12 + 2 ⇒ (10) + 2 = 12

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Nalo spins on his heel and closes with the grenade thrower. He seizes the faint mote circling his head and it blooms into a javelin-like spear. He drives in and thrusts at the octopoid.
"You have no sense of honor. Die ingloriously."
[ooc]Move as shown. {/ooc]
solarian weapon v yellow KAC: 1d20 + 3 ⇒ (1) + 3 = 4 ... damage: 1d6 + 2 ⇒ (4) + 2 = 6 , critical -- ; Deals Piercing Damage, Glows blue)

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DC 13 Reflex save: 1d20 + 4 ⇒ (8) + 4 = 12
Felix attempts to get out of the way of the grenade but is not quick to dodge it, unfortunately. He shoots at pink ijtikri with their weapon.
Azimuth Laser Pistol Attack vs Pink Ijtikri: 1d20 + 4 ⇒ (19) + 4 = 23
Weapon Damage: 1d4 ⇒ 1 Fire Damage
He then moves next to Domakayo and hides under the bar table.

GM Zoomba |

AHHHH! Domakayo yells as the grenade fragments shoot around you. George-023 and Nalotrunos quickly move to counter-attack the tosser, but the vesk's swing slams into a nearby table and the ijtikri avoids the worst of the android's augmented breath.
Yellow reflex: 1d20 ⇒ 20
Aroundt he bar, Vomatian wings his target, while Checker pummel and drops the ijtikri engaging with the drone!
Initiative
Chip 6/7 SP, Checker 1 damage
George-023 16/19 SP
Felix 2/5 SP
Twila 21/24 SP
Vomatian 11/14 SP
'pink' Ijtikri 1 damage
'yellow' Ijtikri 5 damage
Nalotrunos

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All right. No fancy footwork. Just aim before I shoot. Taking a deep, steadying breath, Twila-5 sights along her arm before pulling the trigger.
Static Arc Pistol (E), stun: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 ⇒ (6) + 1 = 7
Hm. Two shots left on this battery. She makes a mental note to switch out for her spare battery.

GM Zoomba |

As Twila-5's shot knocks out her target, the last remaining ijtikri fires once again at Vomatian while squelching towards the bar entrance...
Attack v KAC: 1d20 + 5 ⇒ (14) + 5 = 19 for Cold & Piercing: 1d4 ⇒ 2
Initiative
Chip 6/7 SP, Checker 1 damage
George-023 16/19 SP
Felix 2/5 SP
Twila 21/24 SP
Vomatian 9/14 SP
'pink' Ijtikri 1 damage
'yellow' Ijtikri
Nalotrunos

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George 09-23 moves up a fires a ray of cold at the last remaining ijtikri.
Energy Ray, Cold: 1d20 + 3 ⇒ (17) + 3 = 20
Cold Damage, Harmful Spells: 1d3 + 1 ⇒ (3) + 1 = 4

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Felix gets closer to the hostile creature and attempts to stumble over Pink Ijtikri by shifting the area under its feet, or tentacles.
Stumble spell. DC 13 Reflex save or target becomes off-target and can only move half speed for 1 round.

GM Zoomba |

Reflex: 1d20 ⇒ 15
The fleeing ijtikri manages to catch itself before stmbling, but one of the two blasts its way strikes it squarely in its center mass
Initiative
Chip 6/7 SP, Checker 1 damage
George-023 16/19 SP
Felix 2/5 SP
Twila 21/24 SP
Vomatian 9/14 SP
'pink' Ijtikri 5 damage
'yellow' Ijtikri
Nalotrunos

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Trying to prevent the ijtikri from leaving, Nalotrunos weaves past bystanders and team mates on his way across the room.
Double move as shown.

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Only one left--and they still had no idea why they were attacking. Was Domakayo the target? Were they being targeted? Did they just happen to be in the right place to handle a robbery attempt?
"Checker, restraint!" Chips calls.
He takes a shot, aiming for... well, where the shoulder would be on a humanoid.
Checker lumbered forward, jabbing hard with the end of its doshko instead of the pointier bits.
Standard: Nonlethal attack: 1d20 - 2 ⇒ (16) - 2 = 14 for Fire damage: 1d4 ⇒ 3
Move: Master Control
Checker Move: Move up to remaining enemy
Checker Attack: Nonlethal attack: 1d20 + 0 ⇒ (8) + 0 = 8 for Piercing damage: 1d12 + 2 ⇒ (7) + 2 = 9

GM Zoomba |

Checker's attempt at restrained proves a bit complicated for its programs as it misses its target. Chip's shot strikes true though, and bruised and with a vesk squarely in its path the last ijtikri standing drops its weapons and squelches Surrender. Surrender. Should not have shot at you!
COMBAT OVER!!
Chip 6/7 SP, Checker 1 damage
George-023 16/19 SP
Felix 2/5 SP
Twila 21/24 SP
Vomatian 9/14 SP
As the fighting stops, a silence settles over the bar. Patrons begin peeking out from behind their tables to assess the scene, then slowly begin making their way back to their chairs and heading to the bar to ask Keeper to raise it and pour some more drinks. They all give each of you a fairly wide berth.
Domakayo stands up from his crouch and thrusts the comm unit into Twila-5's hands. THANK YOUN FOR PROTECTING ME! MY BODY'S MY LIVELIHOOD! He then quickly moves to the door to the backstage area while yelling back towards Keeper. THERE WILL BE SOME NEW SECURITY CLAUSES ON MY RIDER GOING FORWARDS!
You have one surrendered and one stunned and unconscious ijtikri, and now one comm unit that Firiz stowed away with Domakayo for safekeeping.

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George 09-23 is quick to disarm (and loot) the attackers completely. Once he is done with that he turns to the conscious ijtikri.
"Tell us what this is about and we will not turn you over to the authorities around here."
@GM Zoomba - Do they have anything good or useful on them?

GM Zoomba |

Sure. Sure. the squid responds, kicking over its dropped weapons and raising its two main tentacles high in the air. We're just mercenaries. We had a job out on Zrulik-3 protecting some lab, but then the boss got snubbed out by some adventurers. But that serum he was working on seemed impressive, and we knew he had some big backers, so have been trying to find out more about his research and grab it. We picked up a rumor there was another big facility on this rock, and that some guy named Firiz was also looking for it. So when we heard you asking about him and that vesk gave you his device, we thought we could snatch it and get there first. Only we didn't realize you were such hard-asses.
All together the ijtikri have four subzero hail pistols, four survival knives, and now seven frag grenade Is. They each are suited in a second skin armor (though it would take quite some time to modify to fit one of your bodies) and have a total of 4 spare batteries on them.

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George 09-23 thinks for a moment and nods recalling some important information that he does not want to share with these miscreants.
Everyone can click on the spoiler now as George will explain once the squid people leave.
Culture, DC 15: 1d20 + 11 ⇒ (15) + 11 = 26
"Alright, take your people and get out of this bar."
Once these people leave and the bar calms down George 09-23 wants to take a breather (10 minute rest).

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With the surrender of the last ijkitri, Nalotrunos' glowing blue spear fades and shrinks once more into a tiny mote. He watches Domakayo depart. "Degenerate," he says sadly. "Talented, athletic, but no proper training or philosophy. Such a waste."
From the loot, a battery would be my top priority, but I'll take a knife, pistol, and grenade if any go spare.

GM Zoomba |

Several around the room glance over at Vomatian when he yells out for a doctor, but then go quietly back to their drinks.
Yeah, this place is more of the 'sleep it off' type joint Keeper comments as she pours herself a shot. 'Course most people have the courtesy to take it outside before shooting up each other.
You do have time to take 10-minutes to catch your breath/Stamina rest if you'd like. Just confirm if you're doing so/spending the RP
While several of you Starfinders rest and patch up your wounds, looking over the comm unit Domakayo passed on you find that access is locked. The codes Makao and the Brotherhood provided to you get through much of the security, but it looks like there is some data hidden behind personal passwords and firewalls. A Computers check could try to hack through

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Spending 1 RP to restore SP.
Felix takes one of the subzero hail pistols and keeps it in their person for later use if needed. They look at the squid, wondering how it feels to have such many hands or tentacles. As they do so, he politely asks Domakayo to lend them the comm unit and attempts to breach its firewalls and gain information that they might need from it.
Computers: 1d20 + 7 ⇒ (5) + 7 = 12
"Hmmm... It seems..." they are unsure for now that what they are doing to the comm unit is working. "Can somebody help me with this one?" they ask flatly.

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George 09-23 rests up as well, regaining his strength and the use of his dragon breath (1 resolve spent).
The android tries to coax more out of the comm unit as well but is not having an easy time of it.
Computers: 1d20 + 11 ⇒ (2) + 11 = 13
Unless a 13 or 14 is a success. It is a fail.

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"It's not like we wanted to fight anybody..." But she didn't seen to be kicking then out, so... fine.
Chip gets out some tools to work on Checker. "I think I prefer my laser, but it doesn't hurt to have options if there's one of those to spare. And I'd take a battery. Never enough batteries."
Task completed, he looked at the comm. "Let's grab everything we have access to now before it locks up," he says, transferring data to his own computer. "And then take a look at this security..."
I may regret it given that Chip and Checker have only taken 1 damage each, but that's not insignificant at 1st level. Downdraft resolve.
Computers: 1d20 + 5 ⇒ (9) + 5 = 14