
| GM Zoomba | 
 
	
 
                
                
              
            
            Many of you try to break through the security in Firiz's comm unit, but it proves trickier than expected. The efforts fail to crack the device before lockout procedures cause much of the data to self-destruct!
You are at least able to recover one bit of intelligence. A set of coordinates for a location several miles away. The coordinates seem to be a good ways off any major roads, in a desert environment. Walking there would take several hours, though the trip would be a lot quicker if you could bum a ride...

|  George 09-23 | 
 
	
 
                
                
              
            
            "Maybe Bolgin can be convinced to give us a ride?"
George 09-23 looks around at the others to see if they agree.

|  Twila-5 | 
 
	
 
                
                
              
            
            Twila-5 mentally sighs as the data self-destructs. The security must've been really intense. (She wouldn't know otherwise.)
"Yes, let's ask Bolgin. Maybe we can chip in to buy him a gift card for the bar. Before we head out, we should make sure we have appropriate supplies for our return trip. Water, at least."
If possible, Twila-5 would like to purchase a canteen and fill it up with potable water before leaving.

| GM Zoomba | 
 
	
 
                
                
              
            
            Going over ans asking Bolgin about the possibility of a ride, the driver looks you all up and down for a moment, expression blank. Then he breaks into a smile. "Aw hells, guess I can give you a lift. Not too far out of my route, and from the way you just handled yourselves, might be good deterrent in case anyone tries trouble with the truck on the way out. We should be leavin' soon now though: there aren't much authorities around here but would rather not get caught up in anyone swinging by to ask about that shootout either way."
You would have a bit of time to buy a canteen from a nearby store. Any other tasks anyone else has before heading out towards the comm unit's coordinates?

| GM Zoomba | 
 
	
 
                
                
              
            
            All right then, moving along!
The six of you and Checker! follow Bolgin out and load into his van. "May be a bit of a tight fit back there" he says as he throws opn the back, revealing a rear bed filled partially filled with a variety of crates and barrels. "Luckily I unloaded a few kegs out over here, but the rest and those boxes of kourzo fruit've gotta be dropped off on the Vault's Eastside." There is enough room for you to settle into the vehicle - albiet not very comfortably - and after about a ten-minute long ride out from the spaceport Bolgin pulls over and lets you out. "This's as close as I can get on the roads, and the van ain't exactly an ATV. Happy hunting!"
He peels away and you see that the coordinates from the comm unit are about a kilometer south of the road, leading you into a sparse hot desert. Trekking towards the coordinates' position, you eventually come to a large structure. It looks like an old industrial building, though the massive facility seems long since abandoned. The large building's entrance is chained shut with a rusty set of chains.

|  Kaleb "Chip" Leafgleam | 
 
	
 
                
                
              
            
            "Chains?" says Chip, checking on Checker's weapon. "That makes me think this place isn't being used for its original purpose--if it needed to be locked up, it'd have locks built in. Although I dunno what that tells us, yet."
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Oh, hang on." Chip points out the broken chain. "Did somebody break in, or is the whole chain a decoy?"

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 takes a peek as well.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
"Well, clearly we are not the first people in. We should go in and take a look around."

| GM Zoomba | 
 
	
 
                
                
              
            
            Noticing the trick, its hatching's-play to bypass the 'locked' chain. Going through the doors, you walk into the large entryway of what was once a manufacturing building. The complex is dimly lit by faint starlight coming through windows spread sporadically about while hallways branch out in three directions, and each hallway then splinters off into more and more hallways. The area shows clear signs of neglect: the floors are dirty, and the halls are littered with discarded debris.
Its quite a large complex, so as you're looking around and trying to navigate the maze-like hallways to find something of note I will need either Survival checks or Perception checks from each of you.

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 looks around.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

|  Nalotrunos | 
 
	
 
                
                
              
            
            Nalotrunos swings his rifle off his back and walks forward in a slight crouch. He makes sure to keep the weapon pointed low and away from the rest of the party.
Perception: 1d20 + 0 ⇒ (15) + 0 = 15

|  Kaleb "Chip" Leafgleam | 
 
	
 
                
                
              
            
            "Oh good," mutters Chip as he draws his own weapon and peers into the shadows, "nothing ominous about that at all."
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

|  Twila-5 | 
 
	
 
                
                
              
            
            Thankful for being able to see in the dark, Twila-5 prowls ahead of the group to look for signs of activity. If only she knew more about tracking, she could look for scuff marks in the dirt to see where other people have been walking. Maybe she could try anyway?
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

| GM Zoomba | 
 
	
 
                
                
              
            
            While George-023 gets a bit turned around, Chip, Nalotrunos, and Twila-5 notice faint marks amidst the dust covering the floors of the facility. Occasional tracks appear - footprints of large humanoid feet - appear in some of the wings and halls, as are places where a tight path seems to have been cleared and wheel skidmarks visible.
Following these signs eventually leads the seven of you down a set of hallways that terminate in a closed door. This door seems newer than the others you've seen while walking through the complex, and the bulky door is locked -actually locked this time.
Computers or Engineering may unlock the door

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 looks around again and notices nothing of interest.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
The android points at the door indicating that he can attempt to open it when people are ready.

|  Twila-5 | 
 
	
 
                
                
              
            
            They went to all this trouble to avoid detection. It would make sense to have a last line defense, just in case. Twila-5 takes a few minutes to check for traps before approaching the door to help George 09-23 disable it.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Looks like they didn't trap it. Huh.
Computers to Aid George 09-23: 1d20 + 9 ⇒ (8) + 9 = 17

| GM Zoomba | 
 
	
 
                
                
              
            
            With the androids confirming the way's safe, Vomatian hacks in and with some assistance from Twila the door slides open with a *kathunk*.
Beyond a broad, well-maintained hallway runs from west where you are, the 'top' of the map to east between the metal security door and a roomy stairwell at the far end. Another hallway branches off to the south, leading to a dead end.
This part of the industrial complex appears far better-maintained than the outer corridors. light lights are on, illuminating the spaces, and the floors are kept mostly free of debris. Doors designed for large creatures line the halls, and bright fluorescent lights shine overhead.
New map posted. Where would you like to go? There are four sets of doors noticeable from the doorway and right past it (I marked with colored circles to more clearly call out/distinguish for chat purposes)

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 points to the first set of doors (blue dot).
"Perhaps there?"

|  Iron-59 Felicis | 
 
	
 
                
                
              
            
            "Yes, let us check that one first." Felix tells the fellow android. They draw their weapon as a precaution, just in case they are attacked by somebody that is hostile.

|  Kaleb "Chip" Leafgleam | 
 
	
 
                
                
              
            
            Chip shrugs. "I don't see any clues suggesting one option over another, so my only thought is to be systematic. We'd have to walk past that one to get to any of the others, and if anything comes out of there after we do now it's behind us. Makes sense to check it first."

| GM Zoomba | 
 
	
 
                
                
              
            
            Moving to the closest door and opening it you reveal a massive computer lab. Large desk line the room, with computer consoles and technical equipment that look like they were are fairly new models and were quite high-end once.
Once being the key word, as the machinery lies in pieces. Electronics are scattered carelessly across the desks and the floor. Most of the terminals and hard drives look positively smashed, as if broken apart by a massive object. An object like the large assault hammer in the hands of the large four-armed tusked figure currently smashing another of them.
The woman a shobad - a species common on the Pact World of Akiton, in addition to several other worlds looks up at you as you look at her with her blunt instrument wedged in the middle of a server. After a blink, she roars Naarvan! We've got intruders! and hefts up her hammer.
Chip: 1d20 + 2 ⇒ (4) + 2 = 6
Iron-59 Felicis, Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Nalotrunos: 1d20 + 1 ⇒ (8) + 1 = 9
Vomatian: 1d20 ⇒ 10
Twila: 1d20 + 5 ⇒ (13) + 5 = 18
Red: 1d20 + 7 ⇒ (12) + 7 = 19
Blue: 1d20 + 7 ⇒ (15) + 7 = 22
The shobad in the lab hits a button on his armor with a lower hand, then moves towards the open doorway to menace you. As she goes, you see the veing on his exposed arms begin to pop. Her eyes start to turn red, and and almost feral growl of rage erupts from her tusked lips.
Down the hall another door green pops open to reveal a second shobad! This one is male, but is similarly red-eyed and flexing like mad - hammer in two hands, a pistol in a third.
Initiative
Blue Shobad
Red shobad
Twila-5
George-09-23
Vomatian
Nalotrunos
Chip
Felix

|  Twila-5 | 
 
	
 
                
                
              
            
            Not having a clear shot at the first shobad, Twila-5 throws herself into the nearest corner, hiding for a moment as she draws her before popping out again to shoot at the second one
Trick Attack (Stealth): 1d20 + 13 ⇒ (1) + 13 = 14
Azimuth laser pistol (F): 1d20 + 6 ⇒ (7) + 6 = 131d4 + 1 ⇒ (2) + 1 = 3
Well, that was pathetic. Good to know I'm dead weight on the team. She takes a brief moment to clear her head; distractions in fights lead to knockouts...or worse.

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 examines the two shobads noticing something interesting although not immediately relevant.
Life Science: 1d20 + 11 ⇒ (6) + 11 = 17
The android steps cautiously (guarded step) not wishing to be pulverised by the very large, very angry shobad. He then mind blasts blue.
Mind Thrust,Harmful Spells, Will DC 12 for half damage: 2d10 + 1 ⇒ (1, 6) + 1 = 8
Join the club with the dice roller hating you. This is why my characters generally rely on effects with guaranteed damage when at all possible. :)

| GM Zoomba | 
 
	
 
                
                
              
            
            The trick is...not good. Yet Twila-5's shot still manages to just strike the shobad target - he seems very angry and focused on smashing the ^&%*$ out of you and less on caring about what happens to him.
The other android's own mental attack also seems effective, at least based on the sound of roaring it provokes.
Will: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative
Blue Shobad 8 damage
Red shobad 3 damage
Twila-5
George-09-23
Vomatian
Nalotrunos
Chip
Felix

|  George 09-23 | 
 
	
 
                
                
              
            
            @GM Zoomba - It looks like you cross-posted with Vomatian. See his post above your own. :)

|  Iron-59 Felicis | 
 
	
 
                
                
              
            
            Felix, with a flick of their hand, attempts to momentarily transpose the limbs of Blue Shobad in different directions to make it harder for the enemy to move. They then step back, away from Blue Shobad. Stumble (DC 13 Reflex save or be off-target and can move at only half speed for 1 round) spell for a standard action, and Step for move action.
GM, I don't understand what caster level means but I will just include that Felix has Spell Penetration feat. I am not sure where to add the "+2 bonus to caster level checks to overcome a creature’s Spell resistance" if it applies for the spell.

|  Nalotrunos | 
 
	
 
                
                
              
            
            Nalotrunos grabs his mote and it blossoms into the faintly glowing blue spear. He wheels and steps toward the nearest threat. "Stand back, Chip, this could get dangerous."
As if to punctuate the statement, his spear hisses over the halfling's head in a jab at the looming shobhad.
 Move as shown. 
 solarian weapon v KAC, blue: 1d20 + 3 ⇒ (8) + 3 = 11   damage: 1d6 + 2 ⇒ (6) + 2 = 8 ( Deals Piercing Damage, Glows blue)

| GM Zoomba | 
 
	
 
                
                
              
            
            GM, I don't understand what caster level means but I will just include that Felix has Spell Penetration feat. I am not sure where to add the "+2 bonus to caster level checks to overcome a creature’s Spell resistance" if it applies for the spell.
Most often, caster level is used to affect some elements of the spell, as called out in a given spell's text. So to looks at Felix's Dampen Spell spell for example, their caster level would affect both the range at which they can cast it (100 ft + another 10 for each caster level for that spell) as well as the likelihood of it affecting the target magic (as that spell has you roll a 'dispel check' where your caster level is the modifier to the dice). For Stumble Your caster level would just affect the range (25 feet as a base, with another 5 extra feet of range for every two caster levels Felix has).
Now: Spell Penetration lets you count your caster level as two levels higher in a specific circumstance: when you're trying to overcome a creature's Spell Resistance. Some, though not all, creatures are a bit more resistant to magic and have spell resistance (or 'SR'). When you cast a spell against a creature with SR that could be affected by it (if the spell has 'spell resistance: yes' in its description) you would need to roll a caster level check against the target (1d20+your CL). If that result is lower than the SR of the target, they are completely unaffected by it. Felix right now has a caster level of 1, so normally their rolls against an enemy's SR would be 1d20+1. However the Spell Penetration feat would treat your level as two higher for these sort of checks, so if you cast Stumble against a creature with SR right now you'd instead roll 1d20+3 against their SR.
As it turns out, this particular shobad doesn't have any spell resistance so I'll just move onto its save, but I hope that explanation made sense :)
Did miss the simul-post of Vomatian (and almost missed Nalotrunos' while typing this up :)
Reflex: 1d20 + 1 ⇒ (10) + 1 = 11
AoO on Nalotrunos: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 for Bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
Vomation fires a shot that while a bit lower in power squarely strikes the shobad in the lab, who then stumbles slightly from Felix's magic affecting her limbs. And that momentary slack of balance immeadiately give their ally an opening as Nalotrunos is just able to dodge an attack on his wn approach as he pierces the now badly bleeding shobad with his spear. That stumble was the reason that AoO missed
Initiative
Blue Shobad 17 damage
Red shobad 3 damage
Twila-5
George-09-23
Vomatian
Nalotrunos
Chip
Felix

| GM Zoomba | 
 
	
 
                
                
              
            
            Checkers' swing misses which gives the hurt shobad a chance to strike again at the vesk who injured her. She swings her hammer twice down on Nalotrunos, drawing some blood on the first strike though the second goes wildly off-target in her rage.
Attack: 1d20 + 10 - 2 - 4 ⇒ (19) + 10 - 2 - 4 = 23 for Bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 10 - 2 - 4 ⇒ (2) + 10 - 2 - 4 = 6 for Bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11
In the hallway, the male shobad roars and sprints down to bring his hammer down on the android operative.
Attack: 1d20 + 10 ⇒ (11) + 10 = 21 for Bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9
Initiative
Blue Shobad 17 damage
Red shobad 3 damage
Twila-5 12/24 SP
George-09-23
Vomatian
Nalotrunos 0/8 SP, 10/13 HP
Chip
Felix

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 decides to focus on bringing down the heavily damaged Shobad (Blue) first and launches a trio of missiles at him.
Magic Missile,Harmful Spells: 3d4 + 4 ⇒ (2, 1, 2) + 4 = 9

|  Nalotrunos | 
 
	
 
                
                
              
            
            "Nghsss." Hurt, and having pierced the shobhad's guard with a clumsy first strike, Nalotunos tries a quick low-high combination.
 solarian weapon v KAC, blue, full attack: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7  damage: 1d6 + 2 ⇒ (4) + 2 = 6 ( Deals Piercing Damage, Glows blue)
 solarian weapon v KAC, blue, full attack: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11  damage: 1d6 + 2 ⇒ (5) + 2 = 7 ( Deals Piercing Damage, Glows blue)

| GM Zoomba | 
 
	
 
                
                
              
            
            George sends missiles slamming into the shobad in the doorway. She grunts with a *hurk* and takes a half-step back. Her wounds seem overwhelming, and yet she continues to stand through sheer force of will! or Ferocity. Same diff
Hurt, Nalotrunos strikes twice himself. The first stab manages to miss even the reckless shobad - perhaps due to the vesk's blood loss? - but the second lands squarely in her chest. The enemy looks down at the stab for an instant, before finally crumbling backwards.
Initiative
Blue Shobad
Red shobad 3 damage
Twila-5 12/24 SP
George-09-23
Vomatian
Nalotrunos 0/8 SP, 10/13 HP
Chip
Felix

|  Kaleb "Chip" Leafgleam | 
 
	
 
                
                
              
            
            Whoops, sorry.
"Aren't you intruders yourselves?" asks Chip, eying the damage to the computers. "Checker, advance!"
As the drone turns and moves towards the second Shobad, swinging its weapon, Chip also turns and takes a shot.
[ooc]Standard: Attack with laser pistol: 1d20 + 2 ⇒ (1) + 2 = 3 for fire damage: 1d4 ⇒ 2
Move: Master Control
AI: Move and attack with doshko: 1d20 + 4 ⇒ (1) + 4 = 5 for piercing damage: 1d12 + 2 ⇒ (2) + 2 = 4

|  Twila-5 | 
 
	
 
                
                
              
            
            Reeling from the hit, Twila-5 ducks back into the corner for a moment to catch her breath (and hide) before popping back out again for another quick shot. He's huge. You have no excuse for missing! She tells herself.
Trick attack (stealth): 1d20 + 13 ⇒ (3) + 13 = 16
Azimuth laser pistol (F): 1d20 + 6 ⇒ (11) + 6 = 171d4 + 1 ⇒ (3) + 1 = 4
Trick attack damage, if applicable: 1d8 ⇒ 5

| GM Zoomba | 
 
	
 
                
                
              
            
            As Checker approaches, the second shobas swings out his hammer at the nearing drone.
AoO: 1d20 + 10 ⇒ (18) + 10 = 28 for Bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
It clobbers the robot, whose own strike back fails to connect. Twila-5 at least takes the opportunity to get a breather and lands her own shot.
Initiative
Blue Shobad
Red shobad 7 damage 
Twila-5 12/24 SP 
George-09-23 
Vomatian 
Nalotrunos 0/8 SP, 10/13 HP 
Chip, Checker 7 damage
Felix

|  Iron-59 Felicis | 
 
	
 
                
                
              
            
            Iron-59 Felicis wrote:** spoiler omitted **...GM, I don't understand what caster level means but I will just include that Felix has Spell Penetration feat. I am not sure where to add the "+2 bonus to caster level checks to overcome a creature’s Spell resistance" if it applies for the spell.
I see. Now I understand it. Thank you so much for that clear explanation.
Seeing Nalostrunos badly hurt from the attack of the shobad he just sent to its demise, they somewhat rewind Nalostrunos personal timeline to an earlier point in his life cycle, imbuing him with renewed vitality and restoring a number of 1d8 ⇒ 1 Stamina Points (Wow, seriously, dice?!) for the vesk solarian, and grants him a +5-foot enhancement bonus to his land speed for 1 round. "You would need that youthfulness." they tell him flatly before moving next to Twila.
Blessing of Youth spell for standard action and Move.

| GM Zoomba | 
 
	
 
                
                
              
            
            Even with his target reckless, Vomatian's dart *pings* off of the shobad's armor.
No entry! he yells as he swings his large hammer straight into Twila-5's solar plexus. Private property!
Attack: 1d20 + 10 ⇒ (8) + 10 = 18 for Bludgeonig: 1d6 + 5 ⇒ (4) + 5 = 9
You then see one of the shobad's lower arms fumbling for a greande.
Initiative
Blue Shobad
Red shobad 7 damage
Twila-5 3/24 SP
George-09-23
Vomatian
Nalotrunos 1/8 SP, 10/13 HP
Chip, Checker 7 damage
Felix

|  George 09-23 | 
 
	
 
                
                
              
            
            George 09-23 decides to pump three magic missiles into Red.
Magic Missile, Harmful Spells: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9
"Alright people take him down!"

|  Nalotrunos | 
 
	
 
                
                
              
            
            The vesk watches blue drop to the ground and whirls toward the other threat. It's clear the tactical position would be improved if the shobhad could be surrounded and the rest of the team was unlikely to try that.
"For honor and glory!" Nalo charges forward, passing behind checker then dropping into a slide along the floor. He pops up behind the shohad and cuts low at the creature's legs as he rises.
 Move as shown. 
 Acrobatics to dodge AoO: 1d20 + 5 ⇒ (10) + 5 = 15   Pretty sure that won't cut it through so many squares.  
solarian weapon v KAC, red: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 + 2 ⇒ (6) + 2 = 8 ( Deals Piercing Damage, Glows blue)

| GM Zoomba | 
 
	
 
                
                
              
            
            Sadly it will not, though at least it will use up his reaction to free up the rest of the part
AoO: 1d20 + 10 ⇒ (10) + 10 = 20 for Bludgeonig: 1d6 + 5 ⇒ (3) + 5 = 8
The vesk takes another hard hit as he nears, but he does land a glorious stab that pierces through the shobad's armor. As that impact coincides with another barrage of magical missile,s he roars and spits in pure rage as blood is freely flowing from his injuries to a dangerous degree.
Initiative
Blue Shobad
Red shobad 24 damage, looking running on pure ferocity
Twila-5 3/24 SP
George-09-23
Vomatian
Nalotrunos 0/8 SP, 3/13 HP
Chip, Checker 7 damage
Felix

|  Twila-5 | 
 
	
 
                
                
              
            
            Feeling like she'd rather not be this shobad's practice dummy any longer, Twila-5 takes a parting shot, then ducks behind the corner for some extra cover. (5' step)
Azimuth laser pistol (F): 1d20 + 6 ⇒ (1) + 6 = 71d4 + 1 ⇒ (2) + 1 = 3

|  Iron-59 Felicis | 
 
	
 
                
                
              
            
            Felix shoots at Red and gets back from everyone somewhere near Vomatian.
Azimuth Laser Pistol: 1d20 + 4 ⇒ (18) + 4 = 22
Weapon: 1d4 ⇒ 2 Fire Damage

|  Kaleb "Chip" Leafgleam | 
 
	
 
                
                
              
            
            "Private--you were in here breakin' stuff!"
Including my poor robot.
"Checker--guard!" The drone strikes out again with its doshko, but it's a less forceful strike as it keeps the weapon close to itself to use defensively. The halfling himself glares at the Shobhad, keeping his attention and weapon focused entirely on him.
Full Attack: laser attack: 1d20 - 2 ⇒ (19) - 2 = 17 for fire damage: 1d4 ⇒ 2 and second attack: 1d20 - 2 ⇒ (19) - 2 = 17 for fire damage: 1d4 ⇒ 2
AI: Fight Defensively: 1d20 + 0 ⇒ (7) + 0 = 7 for piercing damage: 1d12 + 2 ⇒ (2) + 2 = 4

| GM Zoomba | 
 
	
 
                
                
              
            
            Under Vomatian and Chip's blasts, the rage that was animating the shbad is overwhlemed. He falls down, hammer clattering.
COMBAT OVER!!!
Twila-5 3/24 SP
Nalotrunos 0/8 SP, 3/13 HP
Checker 7 damage
As the sounds of combat ebb, the open room the female shobad was in remains a massive smashed-up computer lab. The other shobad looks to have emerged from some sort of workshop, where a low fire is burning in a metal crate.
 
	
 
     
     
     
	
 