Korvosa Guard

Lily D'Amico's page

65 posts. Alias of Jeremiziah.


Full Name

Lily Chrissa D'Amico

Race

Human

Classes/Levels

Ranger 1

Gender

Female

Size

Medium (a lady never tells, right?)

Age

20

Special Abilities

Favored Enemy: Humanoid (Human), Track, Wild Empathy

Alignment

NG

Deity

Abadar

Location

Korvosa

Languages

Common

Occupation

Merchant Apprentice

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Lily D'Amico

Description:

Lily is a rather tall brunette, slim of build but obviously well-toned.

Particulars:
Height: 5'10"
Weight: 130lbs.
Hair: Brown
Eyes: Bright Green

Personality:

Lily is quite shy, the reason for which becomes apparant when she enters social situations. While she is more than capable of carrying on a conversation, she struggles for the correct words and often speaks in an outmoded way, a result of being raised by (and often corrected by) her paternal grandmother. The lone exception to this is when she lapses into merchant/sales talk, which comes naturally to her but is on occasion irritating to those around her.

Background:

Lily was raised by her father and her paternal grandmother after the death of Lily's own mother while she was very young. Her father Marin has continually been protective of her while doing what he can to ensure that she is able to protect herself. Marin travelled as a soldier for many years before settling down to a merchant's life selling jewelry, which has enabled him to teach Lily much about the benefits of knowing her way around a blade and being proficient with a bow. Confident that he has taught Lily all he knows, Marin is only now willing to allow her to explore the city as she sees fit and to trust her judgement in all things.

XP: 250

Equipment:

Greatsword, Composite Longbow, 40 arrows, Leather Armor, Backpack, Sunrod, Chalk (1 piece), Bedroll, Winter Blanket, Torch x 3, Flint & Steel, Grappling Hook, Wandermeal (x10)

Wealth:
5gp

Combat Statistics:

Initiative: +2 (+2 DEX)

AC: 14 (+2 Armor, +2 DEX), Touch: 12, Flat-Footed: 12
Saves: FORT +4, REF +4, WILL +2 (All Saves +2 if vs. Fear and in a Settlement - Trait Bonus)

Greatsword +4 (+1 BAB, +3 STR), 2d6+4 (+4 1.5x STR)
Composite Longbow +3 (+1 BAB, +2 DEX), 1d8+3 (+3 STR)

CMB +4 (+1 BAB, +3 STR)
CMD: 16 (+1 BAB, +3 STR, +2DEX, +10)

HP: 12

Skills:

Climb: 7
Handle Animal: 3
Intimidate: 1 (+2 Trait, -1 CHA, Untrained)
Knowledge (Dungeoneering): 4
Perception: 6
Profession (Merchant): 6
Stealth: 6
Survival: 6
Swim: 7

Feats:

Power Attack
Cleave

Class Abilities:

Favored Enemy: Humanoid (Human): +2 on Attack and Damage rolls against Humans
Track: +1 to Survival skill checks made to follow or identify tracks.
Wild Empathy: Improve initial attitude of Animals, as Diplomacy, using 1d20 + Ranger Level + Charisma Mod (so, a flat d20 at 1st Level) as the check

Traits:

Love Lost: Widowed (+2 to Intimidate checks)
The City Protects (Legacy Of Fire Players Guide 9, +2 Trait Bonus to Saves against Fear Effects while in a city)