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SiuoL wrote: Resonating +1 [Mythic] only works on armor. Also what short of shield are you after, what kind of character? Tower shield for max defensive, heavy shield for bashing? Or buckler for against ambush? Resonating isn't necessarily restricted to just armor, it lists no restrictions unlike Deflecting and Denying and there is other examples of armor abilities making no mention of shields but being capable of being added to one (Spell Resistance being one which makes no mention of shields but is on the list of being capable of being added to one). ![]()
Is there a list of Occult rituals and which book they come from, I know Occult adventures has some (since it's where they were introduced) and I think there's at least one in Strange Aeons, I was wondering if there were anymore. Hoping there's a ritual for keeping a building warm (permanently) for a remote location. ![]()
Since we now have an elemental school that matches each of the kineticist elements, could we potentially use those spells lists for the Kinetic Invocation feat? ![]()
Luthorne wrote:
thank you ![]()
For Aether created by Aether Architect, can it be dispelled or does it function like Wall of Force and have resistance to dispelling ? Can aether objects be moved (with telekinetic haul using burn you'd have some good leeway)? Can I use Aether Architect to repair a hole in a ship ? (if it's like wall of force I'd say no because it would be rooted to the location.) Can I made siege engines such as ballista ? Can I make a huge statue of Sarenae/(Liberty) and animate it with Aether Puppet to walk around ![]()
Rods of Shadows functions as +2 light mace (Market:64,305gp, construction:32,305gp) Rod of Steadfast Resolve functions as +2 light mace (Market:38,305gp, construction 19,305gp) Rod of the Aboleth functions as +1 corrosive light mace (Market:29,000gp, construction 14,500gp) Fiery Nimbus Rod functions as +1 flaming burst light mace (Market:22,305gp, construction:11,305gp) most of the weapon-like rods don't seem to add the weapon price but some do (masterwork +300gp +5gp light mace) Rod of Splendor (Market:30,000gp, construction:15,000gp) I'd like to know what the cost would be to make a Rod of Splendor (Market:30,000gp, construction:15,000gp) function as a +1 adamantine light mace, would it be 3,000gp (adamantine) + 2,000gp (+1 enchantment)= 5,000gp + 25,000gp = 30,000gp ? ![]()
Isabelle Lee wrote:
Was about to ask this same question with different cases based on whether you got the feat by taking it or getting it by subtype but apparently already covered :-) Thanks Isabelle Lee for the well worded response. ![]()
For Aether created by Aether Architect, can it be dispelled or does it function like Wall of Force and have resistance to dispelling ? Can aether objects be moved (with telekinetic haul using burn you'd have some good leeway)? Can I use Aether Architect to repair a hole in a ship ? (if it's like wall of force I'd say no because it would be rooted to the location.) Can I made siege engines such as ballista ? Can I make a huge statue of Sarenae/(Liberty) and animate it with Aether Puppet to walk around ![]()
If I have Upgradable on a legendary magic item and reaches the end of it's upgrade chain (Cloak of Protection +1 ending at +5 for example), is the upgradeable ability just useless after than ? It seams like it would only be worth putting on weapons/armor and possibly a Ring of Protection +1-5 (to potentially upgrade to a Ring of Splendid Security)to max out the value of taking the trait as after a certain point it doesn't do anything unless you can add new magic item abilities to upgrade. ![]()
What happens to a familiar's gear from a kineticist talent if it's unmanifested, does it keep it or just drop ? Would the Sage (Familiar Archtype) be appropriate for the Elemental Whispers familiar ? If the kineticist is high enough that the familiar would have Speak with Master would the kineticist have to vocalize any conversations or could it be internalized like telepathy (when unmanifested) Does the familiar share the kineticist' senses when unmanifested (such as if the kineticist is blinded would the familiar be as well) ? Would any spells that can be made permanent with permancency be used on a kineticist familiar ? Is there any way for a kineticist to use the Scry of Familiar ability with just the first Elemental Whispers talent ? ![]()
Thoughts and opinions Farm for remote locations on the Prime material plane anywhere without a gate or other noticeable manifestation --- [Location] x1 Permanent Demiplane with Bountiful trait --- [Simulacrum] (assumed to be based off more advanced versions so as to at least retain basic creature abilities) x1 Xill CR6
--- [Other residents] x1+ Slaves/constructs/workers etc ---[Additional spells] x1 Permanent Teleportation Circle
--- [Concept] 1. Workers/slaves collect food on demiplane (preferably into totes shaped to be inserted into Mercane secret chests for easy loading and unloading)
--- [Notes] *** Xill can be left on ethereal with Permanent Telepathic Bond to a simulacrum succubus or other creature that can Ethereal Jaunt at will on the prime to send and receive instructions to the demiplane. *** Mercane could carry food themselves to increase amount transported, or not, if maintaining the illusion of power over the slaves is a concern. *** If more is needed to be transported then multiple Mercane could share Plane Shifts for extra jumps back home *** Location Mercane teleport to via Teleportation Circle could bring them to a secret room and they just use Dimension Door to final destination. *** Final storage location could contain Crates of Preservation (Villain Codex) so a surplus could be maintained to less transports are needed. *** Mercane can use Invisibility (self) if needed at different transport locations. ![]()
Zombie Boots wrote:
With all the times these questions have been asked why couldn't a simple answer like this be posted before ![]()
Lady-J wrote:
Don't think a link can be provided, don't see it on the archives so probably hasn't been added yet and since it's from the campaign line it will never be added to the PRD ![]()
When using a telekinetic or many throw blast with pushing infusion, what direction would targets be moved? Would it be away from the telekinetic or potentially based off the direction the thrown object came from? If I throw a large object that takes multiple squares at a target behind two others that are not in a direct line blocking the primary target but would be potentially hit due to size of the thrown object how should this be resolved? ![]()
Fuzzy-Wuzzy wrote:
A Gate spell would be cheaper ![]()
Would like to create an intelligent magic ring with 2 0 level spells,Sift and Telekinetic Projectile. For the base attack would I use caster level for HD and using construct progression? And highest ability score for the mod? As for Sift would it just be an untrained Perception check using highest skill or Wisdom mod?
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