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Have you read any fiction that is from the perspective of commoners and how they deal with and react to powerful characters like wizards and highly skilled mercs?

Most stories focus on heroes and villains but not the common people.


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Mark Seifter wrote:
Aether is a subtype, and aether elementals have it.

You are, of course, right. I was looking at my list of subtypes and didn't see aether in it, and for some reason I guess I just overlooked aether in the aether elemental entry. Strange...

I suppose I'll have to wait and see if some random monsters come out with the void and wood subtypes, but considering wood golems don't have that subtype... :P

Coincidentally, and entirely a different question, could you use Kinetic Blade/Whip to make a combat maneuver that normally replaces an attack, like a trip, disarm, or sunder? If so, could you also get a +1 to hit by using weapon focus (Kinetic Blast), etc. etc.? Is this still possible even using an energy blast, like a fire blast or cold blast (although the attack roll would still be vs CMD since afaik there is no such thing as touch CMD)?


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Mark Seifter wrote:
And woo, I have traveled through the past and reached the present. All caught up!

Samurai Jack Seifter!


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Samurai Jack is getting a new season this year! How do you feel about that?

As an additional question, the Magic Tactics Toolbox has the Expanded Metakinesis feat which allows a kineticist to choose from a list of very tasty metamagic feats to use as a 1-burn Metakinesis. Included in the list are:

Quote:
Disrupting Spell, Ectoplasmic Spell, Furious Spell, Merciful Spell, Piercing Spell

Disrupting spell is a 3rd party metamagic feat which I assume wouldn't be purposefully referenced in a Paizo book, so should we all assume that the correct reading is disruptive spell?

Sorry if this has been asked before, but I thought it might be important (especially when people are sticklers for RAW).

Coincidentally, I found some debate on the forums but was there any official ruling on whether or not a spell using Disruptive Spell had to force a save (ie: have an obvious DC) in order to work with Disruptive Spell, or if you just used the DC that the spell would have if it required it?


Renkosuke wrote:
Samurai Jack is getting a new season this year! How do you feel about that?
Tacticslion wrote:
Mark Seifter wrote:
And woo, I have traveled through the past and reached the present. All caught up!
Samurai Jack Seifter!

:D


Mark Seifter wrote:
Buri Reborn wrote:

Hey Mark,

How would you balance things a player wants to create that are similar to some of the finds in ancient ruins?

For example, many of the devices and effects in APs aren't standard spell or trap effects. Many blend or wholly ignore the standard rules and make things up. They reflect the story and whimsy of the particular writer for that part.

Is there some Swiss Army Knife box of cool stuff only for AP and story reasons?

Thanks!

It can be rather tricky to do for a home GM especially. Personally, I often wing it, but that's not going to be a feasible answer for everyone (improvisation is among my highest GM skills, plus I'm a designer). One trick you can use effectively that doesn't require you to be able to improvise new rules on the fly but instead just requires sorting pre-made rules into baskets is to categorize spells, magic items, and the like based on their in-world rarity (UE sort of does this a little bit with scrolls in the chart in the appendix) and then save the ones that make sense for weird stuff the PCs find in ruins (for instance, instead of just having the ancient Thassilonian spells presented in RotRL available to learn automatically on level up or at magic stores, perhaps you need to find a Thassilonian spellbook that contains them).

Thanks, Mark. Though, I think you might have misunderstood my question. Let me clarify with examples. Also, I do appreciate a designer advocating for making spells a discoverable thing rather than giving players the whole buffet. I was essentially asking what if a player wanted to make something custom. For example, "Bob" wants to make a fully functioning version of The Old Light (ancient Thassilonian siege weapon in Sandpoint), or their own functioning Cyphergate, or their own Sunken Queen (a pyramid that used to fly around Golarion), and so on. How would you balance that as a GM? Would you even allow the attempt?

Designer

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Haldelar Baxter wrote:

What gave you the idea for void and phyto kineticists?

How did you envision them as characters in game?

Did you use any others sources when working on them?

Where in Golarion do you see either showing up?

If you could write additional material for both what would you expand on?

Would a void kineticist get along with followers on the Lady of Graves?

I was always considering the possibility of additional elements attached to different planes, but the quick timing of those elements is thanks to Owen (and I think maybe Wes and others too, since I remember Owen going to talk to them about getting 4 pages instead of 2) putting them on the outline for Occult Origins (we designers don't decide things for the Player Companions; I wrote those pages as a freelancer after work). Void was sort of natural to be Negative Energy Plane with the awesome black hole picture in the Esoteric Planes section of Occult Adventures, whereas First World being phyto was based on Wes's awesome River of Souls article in the backmatter of Mummy's Mask.

Khaokineticists can often be dark and moody, though of course darkness isn't always evil. After all, Yoon's grandmother was strict but kind, and she was Void/Fire, using her void powers to protect Yoon (until her defeat in battle). The Khaokineticist I added to Jade Regent had a fairly horrific backstory and wanted to withdraw into herself afterwards, though one of the PCs and a rapport psychic ghost emperor "helped" her through that. Phytokineticists might be mistaken for druids by the uninitiated, and they probably hang out in forests and other plant-heavy areas where they can commune with plants and also seriously stop most opposition cold with heavy crowd-control effects (seriously, phyto does suffer from lack of utility talents, but when you have terrain to use it, plant growth at will is terrifyingly effective).

I didn't really use other sources when working on them (other than the River of Souls article and the picture of the black hole as inspiration).

I don't want to contradict what I said in Occult Origins (especially since it would have gotten an approvals pass from a Golarion expert like James Jacobs), so they'd show up wherever I said there. If I remember, void are more common in Tian Xia, particularly among those afflicted by the curse from when the Shojinawa castle vanished in black flames in Minkai (see Jade Regent backmatter article on Minkai for more detail, but basically this happened when the oni were trying to attack, startling the oni but also leaving nothing behind). Phytos probably show up where there's a lot of First World activity, so Land of the Linnorm Kings' Grugnir Forest is a good example.

I think I've mentioned before what I would give wood or void somewhere or another, but I'll say there's some small chance that I might have such an opportunity soon, so I'll avoid repeating here lest I wind up revealing details on upcoming projects.

I think a khaokineticist could get along with Pharasmins or even be one. We had a Pharasmin death druid in our group who got along with the khaokineticist pretty well (the druid and the psychic ghost, much less so). The Negative Energy Plane is a part of the River of Souls; just don't take utility talents about creating undead and such.

Designer

Gordrenn Higgler wrote:

Have you read any fiction that is from the perspective of commoners and how they deal with and react to powerful characters like wizards and highly skilled mercs?

Most stories focus on heroes and villains but not the common people.

I think everything I've seen like that is usually a character who then later becomes powerful but starts off as a commoner with that commoner's viewpoint of ignorance to give an excuse for another character to explain things so the reader can learn them.

I supposethere was one really horrible book I read where half the focus is on a commoner being manipulated by politicians in a high-stakes situation involving highly-skilled warriors and wizards (rather than the actual A-plot) and the commoner then dies without contributing anything to the story other than his PoV. The book turned out to be a somewhat-veiled propaganda against the Clintons, of all things. I don't recommend it, so I won't name it here, though if someone else inflicted themselves with it, they might know which book this is.

Designer

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Renkosuke wrote:
Mark Seifter wrote:
Aether is a subtype, and aether elementals have it.

You are, of course, right. I was looking at my list of subtypes and didn't see aether in it, and for some reason I guess I just overlooked aether in the aether elemental entry. Strange...

I suppose I'll have to wait and see if some random monsters come out with the void and wood subtypes, but considering wood golems don't have that subtype... :P

Coincidentally, and entirely a different question, could you use Kinetic Blade/Whip to make a combat maneuver that normally replaces an attack, like a trip, disarm, or sunder? If so, could you also get a +1 to hit by using weapon focus (Kinetic Blast), etc. etc.? Is this still possible even using an energy blast, like a fire blast or cold blast (although the attack roll would still be vs CMD since afaik there is no such thing as touch CMD)?

I'd say should work, including the Weapon Focus +1.

Designer

Renkosuke wrote:

Samurai Jack is getting a new season this year! How do you feel about that?

As an additional question, the Magic Tactics Toolbox has the Expanded Metakinesis feat which allows a kineticist to choose from a list of very tasty metamagic feats to use as a 1-burn Metakinesis. Included in the list are:

Quote:
Disrupting Spell, Ectoplasmic Spell, Furious Spell, Merciful Spell, Piercing Spell

Disrupting spell is a 3rd party metamagic feat which I assume wouldn't be purposefully referenced in a Paizo book, so should we all assume that the correct reading is disruptive spell?

Sorry if this has been asked before, but I thought it might be important (especially when people are sticklers for RAW).

Coincidentally, I found some debate on the forums but was there any official ruling on whether or not a spell using Disruptive Spell had to force a save (ie: have an obvious DC) in order to work with Disruptive Spell, or if you just used the DC that the spell would have if it required it?

Gotta get back, back to the past, Designer Mark?

It can't be a 3rd party effect, so seems like it would be Disruptive Spell. There's some inconsistency in how spells without DCs are handled by effects that rely on DCs (sometimes the effect tells you to use the DC the spell would normally have, sometimes not). Metamagic in particular seems to be missing that line almost everywhere, even in cases where it clearly wants you to roll a save at some DC (like Dazing Spell), which lends credence to using the "DC that could be". Of course, Disruptive is a little looser than most because it leaves you to adjudicate the relatively loosely-phrased "affected by".

Designer

Buri Reborn wrote:
Mark Seifter wrote:
Buri Reborn wrote:

Hey Mark,

How would you balance things a player wants to create that are similar to some of the finds in ancient ruins?

For example, many of the devices and effects in APs aren't standard spell or trap effects. Many blend or wholly ignore the standard rules and make things up. They reflect the story and whimsy of the particular writer for that part.

Is there some Swiss Army Knife box of cool stuff only for AP and story reasons?

Thanks!

It can be rather tricky to do for a home GM especially. Personally, I often wing it, but that's not going to be a feasible answer for everyone (improvisation is among my highest GM skills, plus I'm a designer). One trick you can use effectively that doesn't require you to be able to improvise new rules on the fly but instead just requires sorting pre-made rules into baskets is to categorize spells, magic items, and the like based on their in-world rarity (UE sort of does this a little bit with scrolls in the chart in the appendix) and then save the ones that make sense for weird stuff the PCs find in ruins (for instance, instead of just having the ancient Thassilonian spells presented in RotRL available to learn automatically on level up or at magic stores, perhaps you need to find a Thassilonian spellbook that contains them).
Thanks, Mark. Though, I think you might have misunderstood my question. Let me clarify with examples. Also, I do appreciate a designer advocating for making spells a discoverable thing rather than giving players the whole buffet. I was essentially asking what if a player wanted to make something custom. For example, "Bob" wants to make a fully functioning version of The Old Light (ancient Thassilonian siege weapon in Sandpoint), or their own functioning Cyphergate, or their own Sunken Queen (a pyramid that used to fly around Golarion), and so on. How would you balance that as a GM? Would you even allow the attempt?

Yeah, I think not tossing down the whole buffet is pretty critical in avoiding table disparities between characters (it's a subset of one of my many factors in that long post).

As to those weird artifact-style creations, I'd treat them like other artifacts: they can't be created through ordinary mass-production fire-and-forget item creation techniques but would likely involve quests where the PCs work to gain rare ingredients or assistance and perform unusual tasks (perhaps including an occult ritual or two) necessary to the construction.


Would it be possible to have a kineticist element based on an outer plane? astral plane? what about the material plane?


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Mark Seifter wrote:


Khaokineticists can often be dark and moody, though of course darkness isn't always evil. After all, Yoon's grandmother was strict but kind, and she was Void/Fire, using her void powers to protect Yoon (until her defeat in battle). The Khaokineticist I added to Jade Regent had a fairly horrific backstory and wanted to withdraw into herself afterwards, though one of the PCs and a rapport psychic ghost emperor "helped" her through that. Phytokineticists might be mistaken for druids by the uninitiated, and they probably hang out in forests and other plant-heavy areas where they can commune with plants and also seriously stop most opposition cold with heavy crowd-control effects (seriously, phyto does suffer from lack of utility talents, but when you have terrain to use it, plant growth at will is terrifyingly effective).

I love the concept of Khaokineticists, but I am rather appalled at their lack of level 1 utility options. It's a choice between Void Healer (which is very rarely useful, especially when your race options are limited), Skilled Kineticist, or Elemental Whispers, and you can't even use Greater Elemental Whispers later on. The level 2+ stuff is great though!

Oh yes, on the topic of Khaokineticists, is the Emptiness defense talent designed to be stackable like most of the other defense talents, or do you gain its effect once, and then double it if you spend 1 burn (but are unable to spend additional burn to continue improving the effect)?

Dragon78 wrote:
Would it be possible to have a kineticist element based on an outer plane? astral plane? what about the material plane?

A material plane kineticist... don't we call those physicists? :D


Mark Seifter wrote:

Yeah, I think not tossing down the whole buffet is pretty critical in avoiding table disparities between characters (it's a subset of one of my many factors in that long post).

As to those weird artifact-style creations, I'd treat them like other artifacts: they can't be created through ordinary mass-production fire-and-forget item creation techniques but would likely involve quests where the PCs work to gain rare ingredients or assistance and perform unusual tasks (perhaps including an occult ritual or two) necessary to the construction.

Cool. Thanks again


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Hi, Mark.

A question about spell list design choices...

I know you weren't working at Paizo when the Advanced Players Guide came out, but I was wondering why the witch class spell list doesn't include either wish or limited wish?

I ask because folklore has many stories of witches granting wishes to people (usually with a terrible price), and the class design seems to include many other aspects of witch folklore.

A follow-up: I'm going to be adding both of those spells to the witch spell list for my home games. Do you foresee any problems with that?

Thanks!

Designer

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Dragon78 wrote:

Would it be possible to have a kineticist element based on an outer plane? astral plane? what about the material plane?

You could have some of the more derived elements for a variety of planes, though the Material Plane wouldn't work off the bat because elemental energy that pools in the Material Planes is just the normal element. That said, I had a thought for how to handle that if the concept ever came up in a product, and it's oddly similar to Renkosuke's joke answer.

Designer

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Renkosuke wrote:
Mark Seifter wrote:


Khaokineticists can often be dark and moody, though of course darkness isn't always evil. After all, Yoon's grandmother was strict but kind, and she was Void/Fire, using her void powers to protect Yoon (until her defeat in battle). The Khaokineticist I added to Jade Regent had a fairly horrific backstory and wanted to withdraw into herself afterwards, though one of the PCs and a rapport psychic ghost emperor "helped" her through that. Phytokineticists might be mistaken for druids by the uninitiated, and they probably hang out in forests and other plant-heavy areas where they can commune with plants and also seriously stop most opposition cold with heavy crowd-control effects (seriously, phyto does suffer from lack of utility talents, but when you have terrain to use it, plant growth at will is terrifyingly effective).

I love the concept of Khaokineticists, but I am rather appalled at their lack of level 1 utility options. It's a choice between Void Healer (which is very rarely useful, especially when your race options are limited), Skilled Kineticist, or Elemental Whispers, and you can't even use Greater Elemental Whispers later on. The level 2+ stuff is great though!

Oh yes, on the topic of Khaokineticists, is the Emptiness defense talent designed to be stackable like most of the other defense talents, or do you gain its effect once, and then double it if you spend 1 burn (but are unable to spend additional burn to continue improving the effect)?

Dragon78 wrote:
Would it be possible to have a kineticist element based on an outer plane? astral plane? what about the material plane?
A material plane kineticist... don't we call those physicists? :D

Yeah, you should be able to stack it, but it looks like I either missed that initially or (more likely) cut it during copyfitting.

Designer

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Buri Reborn wrote:
Mark Seifter wrote:

Yeah, I think not tossing down the whole buffet is pretty critical in avoiding table disparities between characters (it's a subset of one of my many factors in that long post).

As to those weird artifact-style creations, I'd treat them like other artifacts: they can't be created through ordinary mass-production fire-and-forget item creation techniques but would likely involve quests where the PCs work to gain rare ingredients or assistance and perform unusual tasks (perhaps including an occult ritual or two) necessary to the construction.

Cool. Thanks again

No prob!

Designer

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Haladir wrote:

Hi, Mark.

A question about spell list design choices...

I know you weren't working at Paizo when the Advanced Players Guide came out, but I was wondering why the witch class spell list doesn't include either wish or limited wish?

I ask because folklore has many stories of witches granting wishes to people (usually with a terrible price), and the class design seems to include many other aspects of witch folklore.

A follow-up: I'm going to be adding both of those spells to the witch spell list for my home games. Do you foresee any problems with that?

Thanks!

I remember Jason posting once about the fact that the witch didn't have any of the wizard's "A-list" spells in exchange for powerful at-will hexes (though it's an obscure enough post that, seeing the spell list expand, I'm not sure everyone got that memo); Jason mentioned not getting fireball but getting lightning bolt instead. Whether or not you agree that the witch spell list and hexes balance each other, wish and its limited cousin are definitely A-list, so that's likely the reason. If you include them, it won't make huge waves; basically it will strengthen witches and make the patrons that have wish and miracle on their lists less desirable.


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1)What about a tech based kineticist element for the material plane? Maybe Axis?

2)What plane would fit a "magic" element?

3)Would a demi-plane or similar size dimension be big enough to support a kineticist element/power?

4)Could you have more then one element from the same plane?

5)Are there planes that would fit a "light"(not holy but actual light) based element?

Designer

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Dragon78 wrote:

1)What about a tech based kineticist element for the material plane? Maybe Axis?

2)What plane would fit a "magic" element?

3)Would a demi-plane or similar size dimension be big enough to support a kineticist element/power?

4)Could you have more then one element from the same plane?

5)Are there planes that would fit a "light"(not holy but actual light) based element?

1) Yeah, I was thinking basically a "synthetic" element created by mortal ingenuity, presumably with its own archetype, which is pretty close. It wouldn't be technology as the element (technology is something built, elements are fundamental building blocks), but alchemy and magic would have helped create the element.

2) I think that element is too generic; I'd recommend whittling it down to something more focused before picking a plane.

3) Likely if it was a powerful enough demiplane, but you'd have a very interesting plotpoint: Kineticists who draw on that plane's energies are running on a limited power source. They might have a variety of reactions to this: Some might be like many of us on Earth and not worry about the future depletion of energy. Some might try to kill other kineticists with the same element to prevent them from tapping out the power source. Some might try to replenish the demiplane's power in various ways (using mnemovore as an example, feeding it demiplanes).

4) It's possible based on how elemental energies flow, but a second element is much less likely than the first.

5) I don't know of any that would necessarily be just light on their own, just like void isn't just darkness on its own.


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1)Well what plane do think would fit best for a "light" based element: outer good aligned plane, maelstrom, dimension of dreams, positive energy plane, astral, or something else that doesn't currently exist in Golarion's cannon?

2)So you are saying that once we have an element tied to a specific plane then it is highly unlikely there will be another element tied to the same plane, correct?

3)Isn't the void element tied to the negative energy plane, shadow plane, and outer space?

4)If "magic" is too generic what about "time", "metal", "nature", "life", "dream", "spirit" or "mind"?

5)So a element based on the outer planes more then likely wouldn't be an alignment element like holy, chaos, etc., correct?


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An archtype for Andriod Kineticist would be cool. Technology based abilities, running from the Tehnic League... yeah, I'd like that idea to see the light of day for sure.

Designer

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Azten wrote:
An archtype for Andriod Kineticist would be cool. Technology based abilities, running from the Tehnic League... yeah, I'd like that idea to see the light of day for sure.

Probably more alchemically-themed than Technic League as its raison d'etre, but that also makes it more useful in a variety of niches and doesn't preclude other things.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
wraithstrike wrote:

Do we have an expected date for the next FAQ's? If that is today then feel free to skip this message. :)

If you don't want to tip your hand then also feel free to skip this message.

It's a new page, so I've sent it to the community team, but I can't put them up on my own.

Is there any update on this one yet? How likely is it (whatever it is) to be up tomorrow?


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Mark Seifter wrote:
Renkosuke wrote:
Mark Seifter wrote:


Khaokineticists can often be dark and moody, though of course darkness isn't always evil. After all, Yoon's grandmother was strict but kind, and she was Void/Fire, using her void powers to protect Yoon (until her defeat in battle). The Khaokineticist I added to Jade Regent had a fairly horrific backstory and wanted to withdraw into herself afterwards, though one of the PCs and a rapport psychic ghost emperor "helped" her through that. Phytokineticists might be mistaken for druids by the uninitiated, and they probably hang out in forests and other plant-heavy areas where they can commune with plants and also seriously stop most opposition cold with heavy crowd-control effects (seriously, phyto does suffer from lack of utility talents, but when you have terrain to use it, plant growth at will is terrifyingly effective).

I love the concept of Khaokineticists, but I am rather appalled at their lack of level 1 utility options. It's a choice between Void Healer (which is very rarely useful, especially when your race options are limited), Skilled Kineticist, or Elemental Whispers, and you can't even use Greater Elemental Whispers later on. The level 2+ stuff is great though!

Oh yes, on the topic of Khaokineticists, is the Emptiness defense talent designed to be stackable like most of the other defense talents, or do you gain its effect once, and then double it if you spend 1 burn (but are unable to spend additional burn to continue improving the effect)?

Dragon78 wrote:
Would it be possible to have a kineticist element based on an outer plane? astral plane? what about the material plane?
A material plane kineticist... don't we call those physicists? :D
Yeah, you should be able to stack it, but it looks like I either missed that initially or (more likely) cut it during copyfitting.

Excellent! This has been bothering me for quite a while now :X

Quote:
1) Yeah, I was thinking basically a "synthetic" element created by mortal ingenuity, presumably with its own archetype, which is pretty close. It wouldn't be technology as the element (technology is something built, elements are fundamental building blocks), but alchemy and magic would have helped create the element.

I would also love to see this. Still screams out physicist to me but I'm just being pedantic :P

If it's something artificially made, then controlling nanobots/nanites seems like the obvious choice, but for equally obvious reasons not quite the best one (ie: too inaccessible, requires a full-technology campaign, also unlikely to be PFS-legal). Perhaps something related to sound/sonic energy?


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David knott 242 wrote:
Mark Seifter wrote:
wraithstrike wrote:

Do we have an expected date for the next FAQ's? If that is today then feel free to skip this message. :)

If you don't want to tip your hand then also feel free to skip this message.

It's a new page, so I've sent it to the community team, but I can't put them up on my own.
Is there any update on this one yet? How likely is it (whatever it is) to be up tomorrow?

And please say that are still going to get a FAQ this week.


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Hey Mark, I am curious about certain spells or abilities that add to a character's damage rolls and how they might affect Kinetic Healer. We know that Elemental Overflow adds to Kinetic Healer, but what about Inspire Courage, Good Hope, etc.? I know most of those specifically call out Weapon damage rolls, so I believe they do not affect Kinetic Healer, but I could be wrong. Also, are you aware of anything other than EO and Kineticist Diadem that might increase the amount healed by KH?


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If at some point there were to be magic items that cost burn and mythic power to use its abilities, what sort of power level would they have?


Still no luck on FAQs?

Designer

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Ashram wrote:
Still no luck on FAQs?

Not yet. But remember, the Community Team just went from 2 members to 1, so they have to focus on priority issues first. We'll have to be patient, but I bet it'll go up soon once they have other things sorted out.


Wait, who left? I don't normally keep up on this kind of thing.

Designer

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Ashram wrote:
Wait, who left? I don't normally keep up on this kind of thing.

Liz Courts. Liz is awesome, so please drop by this thread and say goodbye!


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I noticed that the phantom chart has 2 ranks per HD, but it only has an int of 7. The text says it gets "int+2" skill ranks.

Other "pet" charts such as the eidolon and animal companion accounted for this in advance, so if I am thinking the phantom should have 1 skill rank in the chart per HD until it raises its intelligence to 10.

My other theory is that is it was supposed to get 4 skill ranks per HD, but the text says "int+2" instead.

Do I need to FAQ?
------------------------

May not need an FAQ or errata, just me being curious mostly
Question 2: What type of creature is the phantom?

Silver Crusade

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In regards to 2) a Phantom is an Outsider (Phantom).


Hm. If it's an outsider, shouldn't it be getting 6+INT mod skills, then?


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Pathfinder Starfinder Roleplaying Game Subscriber
Tacticslion wrote:
Hm. If it's an outsider, shouldn't it be getting 6+INT mod skills, then?

Since it has 7 Int, that's what it's getting, yeah. If you improve the Intelligence, the skill points per level go up, they just list the default skill points your phantom will get by default on that table.

Silver Crusade

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Luthorne wrote:
Tacticslion wrote:
Hm. If it's an outsider, shouldn't it be getting 6+INT mod skills, then?
Since it has 7 Int, that's what it's getting, yeah. If you improve the Intelligence, the skill points per level go up, they just list the default skill points your phantom will get by default on that table.

Well, no, since the chart and the skills specifically say 2+INT. Even if the the 7 INT was already taken into account from a normal Outsider it would be 4, not 2.


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Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Luthorne wrote:
Tacticslion wrote:
Hm. If it's an outsider, shouldn't it be getting 6+INT mod skills, then?
Since it has 7 Int, that's what it's getting, yeah. If you improve the Intelligence, the skill points per level go up, they just list the default skill points your phantom will get by default on that table.
Well, no, since the chart and the skills specifically say 2+INT. Even if the the 7 INT was already taken into account from a normal Outsider it would be 4, not 2.

Oh, you're right, my mind got mixed up...think I was thinking of point-buy rather than modifiers. Yeah, that is strange, now that you mention it...

Silver Crusade

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Luthorne wrote:
Rysky wrote:
Luthorne wrote:
Tacticslion wrote:
Hm. If it's an outsider, shouldn't it be getting 6+INT mod skills, then?
Since it has 7 Int, that's what it's getting, yeah. If you improve the Intelligence, the skill points per level go up, they just list the default skill points your phantom will get by default on that table.
Well, no, since the chart and the skills specifically say 2+INT. Even if the the 7 INT was already taken into account from a normal Outsider it would be 4, not 2.
Oh, you're right, my mind got mixed up...think I was thinking of point-buy rather than modifiers. Yeah, that is strange, now that you mention it...

*nods*


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After looking at it again, the void element gains it's power from the negative energy plane. But it has powers related to outer space and the plane of shadows. Does this mean that there will not be a shadow/darkness element based on the plane of shadows?


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Mr. Mark Seifter,

How would you reduce the treasure amount for Jade Regent if the campaign were to use the Automatic Bonus Progression from Pathfinder Unchained?


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Okay Mark, I've got a question about an FAQ from long long ago. One that was given a suggestion, but no definitive answer on how it works. The Offensive Defense Rogue Talent FAQ (Link For Convenience). Was there ever any definitive answer to this? Would a definitive answer for this be sometime in the future?

Community & Digital Content Director

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Removed a series of posts. Folks, let's keep the "Ask" threads focused on asking questions to the person they're directed at, rather than arguing about the content of these questions. Thanks!

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