Carrying and Magic Storage


Rules Questions


1 person marked this as FAQ candidate.

For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?


Jonas Seaborn wrote:
For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?

I'm not sure. Personally, I would rule that they don't work. You don't have the item on you - it isn't on the same plane as you, it exists somewhere else. You may be carrying the portal to that extra dimensional space, but you aren't carrying the item in that space.


I agree you should have the have them on you, IMHO HH and EB they are on a different plane.
MDC


If they were really on a different plane you couldn't get to them with your arm. I say as long as you could reach in and touch them they work fine. Past experience says I'm in the minority on this, however. Expect table variation.


Jonas Seaborn wrote:
For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?

The only item that fits that description that I could think of off the top of my head is the Rod of Escape: "The rod's owner does not need to be holding the rod to gains this bonus; it must merely be on the owner's person." Are there any others you are considering? I would say this is up to GM discretion. I think it would depend on what the item is and how it is meant to be used. I would probably allow the Rod of Escape since that is such a situational item that might never be used, but other more useful items I might require to be tucked into a belt on in a mundane backpack.

Is the weight the issue you might want to consider upping strength or adding muleback cords to your cloak.


Gallant Armor wrote:
Jonas Seaborn wrote:
For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?

The only item that fits that description that I could think of off the top of my head is the Rod of Escape: "The rod's owner does not need to be holding the rod to gains this bonus; it must merely be on the owner's person." Are there any others you are considering? I would say this is up to GM discretion. I think it would depend on what the item is and how it is meant to be used. I would probably allow the Rod of Escape since that is such a situational item that might never be used, but other more useful items I might require to be tucked into a belt on in a mundane backpack.

Is the weight the issue you might want to consider upping strength or adding muleback cords to your cloak.

Some others are

Gun with No Name

Black Soul Shard

Rod of Splendor (it makes note that it works while being held or carried)


Fuzzy-Wuzzy wrote:
If they were really on a different plane you couldn't get to them with your arm. I say as long as you could reach in and touch them they work fine. Past experience says I'm in the minority on this, however. Expect table variation.

"If they were really in a different country, I couldn't reach across the border and touch them." Yet this scenario is actually possible. One side is one place, and the other is not that same place. Different laws apply on either side of the line, regardless of your ability to reach across.

Gallant Armor wrote:
Jonas Seaborn wrote:
For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?
The only item that fits that description that I could think of off the top of my head is the Rod of Escape: "The rod's owner does not need to be holding the rod to gains this bonus; it must merely be on the owner's person." Are there any others you are considering?.

In addition to the others mentioned above, Pages of Spell Knowledge and a Stone of Good Luck come to mind.


Planes are much more like planets than countries. You don't need magic or high tech to go from one country to the next. And you can't reach out and touch somebody on another planet.


If spells (even long-range divinations) don't cross the opening of Rope Trick, I doubt they work through a Bag of Holding.


Can spells (say a lightning bolt) not cross the opening of a pit made with create pit? That's just as extradimensional a space as the bag. Rope trick is a special case, which is why they called it out. It also explains why:

rope trick wrote:
The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces.


Fuzzy-Wuzzy wrote:

Can spells (say a lightning bolt) not cross the opening of a pit made with create pit? That's just as extradimensional a space as the bag. Rope trick is a special case, which is why they called it out. It also explains why:

rope trick wrote:
The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces.

Fair point! I now begin to doubt my doubt.


Bring on the Nerf FAQ


I would rule it doesn't work inside of extradimensional spaces.


Wayfinders with Ioun stones are another magic item that would need to be carried for certain abilities to function.

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