For Aether created by Aether Architect, can it be dispelled or does it function like Wall of Force and have resistance to dispelling ?
Can aether objects be moved (with telekinetic haul using burn you'd have some good leeway)?
Can I use Aether Architect to repair a hole in a ship ? (if it's like wall of force I'd say no because it would be rooted to the location.)
Can I made siege engines such as ballista ?
Can I make a huge statue of Sarenae/(Liberty) and animate it with Aether Puppet to walk around
Isabelle Lee wrote:
Was about to ask this same question with different cases based on whether you got the feat by taking it or getting it by subtype but apparently already covered :-)
Thanks Isabelle Lee for the well worded response.
What happens to a familiar's gear from a kineticist talent if it's unmanifested, does it keep it or just drop ?
Would the Sage (Familiar Archtype) be appropriate for the Elemental Whispers familiar ?
If the kineticist is high enough that the familiar would have Speak with Master would the kineticist have to vocalize any conversations or could it be internalized like telepathy (when unmanifested)
Does the familiar share the kineticist' senses when unmanifested (such as if the kineticist is blinded would the familiar be as well) ?
Would any spells that can be made permanent with permancency be used on a kineticist familiar ?
Is there any way for a kineticist to use the Scry of Familiar ability with just the first Elemental Whispers talent ?
Thoughts and opinions
Farm for remote locations on the Prime material plane anywhere without a gate or other noticeable manifestation
x1 Permanent Demiplane with Bountiful trait
--- [Simulacrum] (assumed to be based off more advanced versions so as to at least retain basic creature abilities)
x1 Xill CR6
--- [Other residents]
x1+ Slaves/constructs/workers etc
x1 Permanent Teleportation Circle
1. Workers/slaves collect food on demiplane (preferably into totes shaped to be inserted into Mercane secret chests for easy loading and unloading)
*** Xill can be left on ethereal with Permanent Telepathic Bond to a simulacrum succubus or other creature that can Ethereal Jaunt at will on the prime to send and receive instructions to the demiplane.
*** Mercane could carry food themselves to increase amount transported, or not, if maintaining the illusion of power over the slaves is a concern.
*** If more is needed to be transported then multiple Mercane could share Plane Shifts for extra jumps back home
*** Location Mercane teleport to via Teleportation Circle could bring them to a secret room and they just use Dimension Door to final destination.
*** Final storage location could contain Crates of Preservation (Villain Codex) so a surplus could be maintained to less transports are needed.
*** Mercane can use Invisibility (self) if needed at different transport locations.
Can be useful for those with light vulnerability.
Owen K. C. Stephens wrote:
Any chance Owen we could get a blog that goes into how commoners view different aspects of the world, such as how they might view each character class (at low level and high level), certain abilities like that create different visual effects (such as how different spells change eye color or walking around while being on fire but not burning from it)Most every commoner will know at least in general terms what a dragon is, but we could also get to see how they would view other critters and possibly different character races.
I think that your snippet from the mind of the commoner shows promise for something bigger that could be a great resource for GM's and player's a like.
Elemental Overflow creates a thematic visual effect, what would the effect be for the Aether, Void and Wood elements?
Also is the effect based on the primary elemental or would there be combo visual effects? Such as a Hydro/fire kineticist dripping water that bursts into flame on contact with something.
James Gibbons wrote:
That actually sounds pretty good, sounds like it would have a lot of minority races seeking a better start and getting out from an oppressive society
Mark Seifter wrote:
Player companion Qadira, gateway to the east has a Half-Janni template that has spell-like abilities going up to Ethereal Jaunt 1/day at level 15-16 but stops after that, should it gain the planeshift ability after that?
Couple of questions
When a character has an intelligent item cohort (Cohorts and Companions) they can enhance/improve the item as if possessing the appropriate item creation feat, would this ability be enough to fulfill the requirements Mythic Crafter?
Can a intelligent Legendary Item (Mythic Adventures) have it's ability scores/senses /communication abilities be improved as per the normal Designing an Intelligent Item rules if the item gained intelligence from being Legendary?
Chris A Jackson wrote: