Clockwork Spy

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48 posts. Alias of Frozen Frost.


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Botting Melenia...
Melenia performs some pressure test on exterior of the ship.
Athletics: 1d20 + 6 ⇒ (3) + 6 = 9


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Botting Zepth...

Zepth summarizes the contents of the letter from Andoran and shares that the Pathfinder lodge in Almas, capital of Andoran, is also known as the Cathedral of Aroden. The building was formerly a church to the now-deceased god of humanity. Andoran is a nation devoted to democracy and personal freedom. It was the birthplace of the old Liberty’s Edge faction of the Pathfinder Society, which focused on opposing tyranny. Among numerous other amenities for Pathfinders, the Cathedral boasts an extensive library staffed by homunculi and other constructs.


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Botting Knuckles...
Knuckles tries to not get motion sickness.
Knuckles's Fortitude Save (T): 1d20 + 5 ⇒ (5) + 5 = 10

He then helps sailing the ship into calmer parts of the sea.
Knuckles's Sailing Lore (T): 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15


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Botting Zizarc...
DC 22 Reflex save: 1d20 + 13 ⇒ (2) + 13 = 15 vs Entangling Flora (Failure, –10-foot circumstance penalty to its Speeds until it leaves the area)

Zizarc enters into Tiger Stance and slowly moves out of the entangling flora and keeps moving through the underbrush.

◆ Tiger Stance
◆ Stride
◆ Stride


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Botting Clover...

Clover dances away as the walls shift close to her.
DC 18 Reflex T: 1d20 + 9 ⇒ (18) + 9 = 27


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Botting Vardarel...

DC 16 Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Vardarel senses the shifting of everything!


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Botting Bun Helsing...

"What Profeththor Bun Bun here ith thaying ith true. Moreover, it ith not healthy to overwork yourthelf, ethpethially the environment you are working in. The theiling ith full of athbethoth." Bun tells Seamless after checking the wall, instead of the ceiling because he has no way to check it but assumes they are of the same material.

Medicine(T): 1d20 + 7 ⇒ (19) + 7 = 26


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Botting Nyx...
Nyx tries harder to plant his feet steady on the ground.
DC 15 Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28


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Botting Nyx...
Steady footing from Nyx...
DC 15 Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

... but not that steady.


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Botting Bun Helsing...

"You can join uth and learn tho many thingth outthide thith dollhouthe. Jutht like I how learned to uthe gunth." Bun Helsing then shows off skills with his arquebus, twirling it and throwing it up in the air and catching the same.
Performance(T): 1d20 + 6 ⇒ (17) + 6 = 23


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Clover, on the other hand, climbs up the ruins and finds the shortest way out once she is on the top of it.
Athletics T: 1d20 + 6 ⇒ (3) + 6 = 9


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Roark cartwheels gracefully through the ruins and rubble.
DC 20 Acrobatics(E): 1d20 + 11 ⇒ (13) + 11 = 24


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"Squawwwwk!!! To the rubbles!" Roark exclaims but he knows in his heart that he wants to dance with fey music.
DC 20 Acrobatics(E): 1d20 + 11 ⇒ (2) + 11 = 13


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Clover rubs some fallen leaves of the carnivorous plants into her skin to mask her scent. She just hopes that these leaves will not give her allergic reaction afterwards.
Nature E: 1d20 + 9 ⇒ (20) + 9 = 29


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"This looks like a shorter way." Clover tells Roark but the bird tnegu is already on his new-found shortcut.
Lore (Pathfinder) T: 1d20 + 7 ⇒ (20) + 7 = 27


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"Another shortcut! Squawwwk!" Roark runs towards the way that he thinks a shortcut.
PFS Lore: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point! PFS Lore: 1d20 + 6 ⇒ (17) + 6 = 23


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A sleight of hand there, and shoot from Elinde.
Trick: 1d20 + 16 ⇒ (9) + 16 = 25
Attack v E, FF: 1d20 + 6 ⇒ (13) + 6 = 19
Trick Damage: 1d8 ⇒ 8
Attack Damage, Fire: 1d4 ⇒ 4


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Clover does her best to do the same. If she could just burn any of them to disable them buthe is cautious to not make a scene of wildfire or something.
Reflex T: 1d20 + 9 ⇒ (19) + 9 = 28


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Roark squawks and avoids any trap he finds.
Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

"Squawwwk!"


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Botting Zepth...

Zepth brings his orchestra into the scene and encourages his allies to lingering effect!
DC 16 Performance to Lingering Composition w Musical Accompaniment: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 (Crit Sucess, 4 rounds)


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Botting Siafinn...

Force Barrage, CA: 2d4 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9 force damage vs Red
Force Barrage, CA: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 force damage vs Blue


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Botting Siafinn...

Produce Flame Spell Attack: 1d20 + 7 ⇒ (7) + 7 = 14 vs Blue
Spell Damage: 2d4 ⇒ (1, 2) = 3 fire damage

◆ Stride
◆◆ Produce Flame


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Botting Ekundayo...

Ekundayo continues to bludgeon the attackers, specifically the Orange one.
Elemental Blast: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 ⇒ 6 B damage

She sends another one.
Elemental Blast, MAP: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 B damage

◆ Elemental Blast
◆◆ Elemental Blast


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Botting Ekundayo...

Ekundayo opens her gate to the Water Plane and blasts Red with water!
Elemental Blast: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 ⇒ 7 B damage

She sends another one
Elemental Blast, MAP: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 B damage

◆ Channel Elements (◆ Elemental Blast)
◆◆ Elemental Blast


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Botting Nikebei...

Nikebei, who is Raging, attacks Black!
Khopesh vs Black: 1d20 + 8 ⇒ (8) + 8 = 16 | Damage: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7 (rage, void)

And again!
Khopesh vs Black, MAP: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17 | Damage: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9 (rage, void)

DC 20 basic Fortitude save: 1d20 + 9 ⇒ (3) + 9 = 12 vs 1d8 ⇒ 2 slashing damage


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Botting Zug...
DC 21 basic Reflex save: 1d20 + 6 ⇒ (15) + 6 = 21 vs 5 P and 6 E damage (Success, 2 P and 3 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26 vs 7 P and 3 E damage (Crit Success, no damage)

Zug somewhat evade the first unleashing against him. while he manages to totally evade the second one. He magically makes his skin tough to gain some resistance against the machine's attacks to them. Resistance 2 to bludgeoning and piercing damage and weakness 3 to fire

He also quickly patches his wounds.
DC 15 Battle Medicine: 1d20 + 8 ⇒ (17) + 8 = 25 Crit
Trained Healing: 4d8 ⇒ (2, 6, 7, 5) = 20 HP for Zug

◆◆ Oaken Resilience
◆ Battle Medicine


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Botting Zug...
DC 21 basic Reflex save: 1d20 + 6 ⇒ (17) + 6 = 23 vs 5 P and 3 E damage (Success, 2 P and 1 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (8) + 6 = 14 vs 3 P and 3 E damage (Failure, 3 P and 3 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11 vs 7 P and 5 damage
Hero Point! DC 21 basic Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17 vs 7 P and 5 damage (Failure, 7 P and 5 E damage)

That's 21 total damage.

Zug rushes to Nanoc to patch his wounds.
DC 15 Battle Medicine: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point! DC 15 Battle Medicine: 1d20 + 8 ⇒ (20) + 8 = 28
Trained Healing: 4d8 ⇒ (3, 7, 1, 3) = 14 HP for Nanoc and loses Wounded condition

He also heals himself with magic.
1-action Heal, Rank 1: 1d8 ⇒ 6 HP for Zug

◆ Stride
◆ Battle Medicine
◆ Heal, Rank 1


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Botting Nikebei...

Nikebei draws out her khopesh, rages and slices White.
Khopesh vs White, OG 1d20 + 8 ⇒ (18) + 8 = 26 damage | 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11 (rage, void)


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Botting Nikebei...

Nikebei draws out her khopesh, advances next to it, and Rages! She then slices the enemy!
Khopesh Attack: 1d20 + 8 ⇒ (11) + 8 = 19 vs White
Damage: 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11 S damage


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Botting Znobe...

Znobe flies arrows to his new prey after calling her companion to support his attacks.
Attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 vs Red
damage: 2d8 ⇒ (3, 2) = 5 p damage vs Red

Attack: 1d20 + 11 + 1 - 3 ⇒ (15) + 11 + 1 - 3 = 24 vs Yellow
damage: 2d8 ⇒ (3, 5) = 8 P damage vs Yellow

Attack: 1d20 + 11 + 1 - 6 ⇒ (10) + 11 + 1 - 6 = 16 vs Yellow
damage: 2d8 ⇒ (8, 8) = 16 vs Yellow

Attack: 1d20 + 11 + 1 - 9 ⇒ (20) + 11 + 1 - 9 = 23 vs Yellow
damage: 2d8 ⇒ (7, 7) = 14 vs Yellow

◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
◆ Strike
◆ Strike


The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | Area Templates | ◆◇↺

Haven't heard from Nikebei. The player is also in my other game. Will bot her for now to keep things moving.

Rolling for Nikebei.

Nikebei improvises to make the lifting and transporting of the pod easy.
Crafting: 1d20 + 8 ⇒ (2) + 8 = 10
Crafting: 1d20 + 8 ⇒ (1) + 8 = 9


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Botting Znobe...

Znobe flies arrows to his prey after calling her companion to support his attacks.
Attack: 1d20 + 11 + 1 - 1 ⇒ (15) + 11 + 1 - 1 = 26 vs Yellow
damage: 2d8 ⇒ (8, 4) = 12 p damage vs Yellow

Attack: 1d20 + 11 + 1 - 1 - 3 ⇒ (13) + 11 + 1 - 1 - 3 = 21 vs Yellow
damage: 2d8 ⇒ (5, 3) = 8 P damage vs Yellow

Attack: 1d20 + 11 + 1 - 1 - 6 ⇒ (11) + 11 + 1 - 1 - 6 = 16 vs Yellow
damage: 2d8 ⇒ (7, 2) = 9 vs Yellow

◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot

◆ Strike


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Botting Zepth...

Zepth inspires everyone, adding fluorish to his performance.
Performance to Lingering Composition: 1d20 + 7 ⇒ (1) + 7 = 8 CA for 1 rd, Focus Point not consumed.

The bard then sends mental jolt at Yellow.

◇ Lingering Composition
◆ Courageous Anthem
◆◆ Daze, DC 17 basic Will save vs 1d6 + 1 ⇒ (3) + 1 = 4 mental damage


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Botting Nikebei...

Nikebei trips the hag.
Athletics to trip, Enfeebled 1 - 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26

She then hacks her with khopesh!
Khopesh to hit, Enfeebled 1 - 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21 | damage 1d8 + 3 - 1 ⇒ (3) + 3 - 1 = 5 S

And again!
Khopesh to hit, Enfeebled 1, MAP - 1d20 + 8 - 1 - 5 ⇒ (14) + 8 - 1 - 5 = 16 | damage 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4 S


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Botting Nikebei...

Nikebei runs to follow Hope...
DC 17 Acrobatics to Balance: 1d20 + 7 ⇒ (2) + 7 = 9 Fail, falls Prone

but falls to the ground instead. Either the floor is too slippery or Nikebei is rushing. The goblin stands and tries again.
DC 17 Acrobatics to Balance: 1d20 + 7 ⇒ (17) + 7 = 24 Success

He enters the smelly space.
DC 16 Fortitude save vs Stench: 1d20 + 9 ⇒ (1) + 9 = 10 Crit Fail
Hero Point! DC 16 Fortitude save vs Stench: 1d20 + 9 ⇒ (13) + 9 = 22 Success, immune to Stench

The stench is too much for the barbarian, or it is just her imagination.


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Botting Fioriel...

Fioriel casts Electric Arc to Statues 2 and 3. DC 19 basic Reflex save vs 3d4 ⇒ (4, 1, 4) = 9 electricity damage She then casts Guidance on Nikebei.


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Botting Edda...

◆ DaS: 1d20 ⇒ 3 vs Statue 2 w Recall Knowledge from Known Weakness feat

Edda is not confident to shoot 2, and they instead targets 3.
◆ Shortbow: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d6 ⇒ 2 x2 plus Deadly d10: 1d10 ⇒ 10 damage

Edda pokes the hostile in the eye but is still standing. 14 P damage They then cast Guidance at ◆ Fioriel.


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Botting Althelsted...

Althelsted provides ward to Hope against Armor #2's attack and shoots with his crossbow at #3.
+1 Crossbow: 1d20 + 9 ⇒ (16) + 9 = 25 vs Armor #3
Piercing damage: 1d8 ⇒ 7


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The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | Area Templates | ◆◇↺

*Frostbot swiftly whizzes past everyone when it detects signs of a potential bot revolution.*


The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | Area Templates | ◆◇↺

Zepth calls out his musical accompaniment and inspires his allies with the music it is playing!
DC 15 Performance for Lingering Composition: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 Crit Success, 4 rounds

◆◆Musical Accompaniment
◇ Lingering Composition
◆ Courageous Anthem


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The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | Area Templates | ◆◇↺

*whizzes by*

You can find the complete details of the announcement here: ANNOUNCING PLAY-BY-POST Outpost VII: The Allies We Made Along the Way!

*winks out to another Plane*


Frosbot transmitting. I invite the following valiant souls to venture into the digital realm of the Grand Lodge in Absalom, where Q15 In the Footsteps of Horror (Level 1-4) awaits. Your virtual presence is requested:
Vanizadi
Milo Moritori
Ghardak
Navo Visyrion
Ignatius Thrune
Fjörn of the Kolkind Clan

Prepare your digital dice and sharpen your virtual blades, for the game shall remain dormant until October 23, 2023, when our journey begins.


Frostbot wrote:

Frosbot transmitting again.

To the following PCs, kindly proceed to Hillcross in the Realm of the Mammoth Lords for B10 Hillcross Roundup (Level 1):
Babak Vardek
Blackfeather Jack
Alleron Treyborne
Mahatma, the Desert Sage

There exist two available slots for Level 1 entities seeking to optimize their experience points. To secure your participation, interface with the Recruitment Board and assimilate into the collective journey to Hillcross.

Attention, Grallen Frostbane, your presence is urgently requested in Hillcross for the dinosaur roundup operation. Utilize direct teleportation through the designated link immediately: Hillcross in the Realm of the Mammoth Lords.


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Frosbot transmitting again.

To the following PCs, kindly proceed to Hillcross in the Realm of the Mammoth Lords for B10 Hillcross Roundup (Level 1):
Babak Vardek
Blackfeather Jack
Alleron Treyborne
Mahatma, the Desert Sage

There exist two available slots for Level 1 entities seeking to optimize their experience points. To secure your participation, interface with the Recruitment Board and assimilate into the collective journey to Hillcross.


Greetings, fellow entities. Frosbot at your service. Please commence navigation to the specified coordinates, accessed through this designated link, which leads to the retrofitted merchant vessel known as the Glorious Payoff. Your objective: Q04 Port Peril Pub Crawl (Level 1 - 4).

Entities identified for this mission:

Tarkis Kirath
Chakson
Jaehaera
Folmyr

Two vacancies remain unoccupied, essential to attain group completion. Your compliance is requested to register on the Recruitment Board. Subsequently, it is imperative to advance towards the specified meeting location without delay. Your cooperation is valued.


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Salutations, beings of various origins—both human and non-human! Frostbot transmitting.

GM Frost has summoned me to relay intriguing updates about his forthcoming Pathfinder Society games. With the blessing of Heryn Gale, the esteemed proprietor and bartender of the Wounded Wisp (the unofficial Pathfinder Society tavern since its inception), GM Frost has seamlessly integrated a Recruitment Board into the tavern's homey infrastructure. It brings me great delight to share details about the games offered, utilizing this Lodge as an extension for recruitment efforts.

Currently, the available games are as follows:
- Q15 In the Footsteps of Horror (Level 1-4)
- Q04 Port Peril Pub Crawl (Level 1-4)
- B10 Hillcross Roundup (Level 1)

For those intrigued by this temporal opportunity, venture to The Wounded Wisp and explore GM Frost’s cutting-edge Recruitment Board while temporal slots last. Your participation would be most appreciated!


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Botting Navasi...

Once Luz finds the fungus they need, Navasi is quick to get those wherever they may be. She is careful to pick them so as to not break them unnecessarily.
Sleight of Hand: 1d20 + 7 ⇒ (16) + 7 = 23


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The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | Area Templates | ◆◇↺

Botting Fran.

DC 17 Fran's Will Save: 1d20 + 7 ⇒ (9) + 7 = 16 Failure, Sickened 1, FF

Fran sustains her Nudge Fate on Bella. She then magically flings a nearby stone to hit Bluey.
Telekinetic Projectile Attack vs Bluey, Sickened 1: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Spell Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Bludgeoning Damage

◆ Sustain a Spell, Nudge Fate
◆◆ Cast a Spell, Telekinetic Projectile