| GM Frost |
"Alright, alright! Just don't hurt us!"
Aside from the six red chili pepper cookies, they also find 14 gp and a barkskin potion in this room.
"We were charged with creating the replica Shory Diamond. We have finished and given it to our sister, Tisbah, before the auction." she tells them truthfully. "We are awaiting instructions if we are ready to leave this place." she adds and does not talk anymore while she cares for her brother who has just woken up.
The group has ten minutes to heal or refocus before we move to the next area.
Tieri the Tooth Faerie
|
Tieri will try a cookie.
Fortitude DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
"Delicious. Though might need something minty and fresh later."
Glenda Tickleberry
|
"Oh cookies! Have to try this..."
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Glenda gives Jesse Fresh produce to heal her up. Or rather Fishy pukes it out into Jesse's hand.
"Here.. have some.. kumquat.. You might want to wash it first..."
Fresh Produce: 2d6 + 4 ⇒ (4, 5) + 4 = 13
| GM Frost |
The group presses on to the hallway.
This is a 20-foot-tall marble hallway with red and gold pillars stretching from ceiling to floor, and presently occupied by large crocodiles. They bare their teeth when they see the Pathfinders, ready to attack them!
Sianfinn Duuslan's Initiative using Search: 1d20 + 6 ⇒ (18) + 6 = 24
Tieri the Tooth Faerie's Initiative using Search: 1d20 + 10 ⇒ (11) + 10 = 21
Glenda Tickleberry's Initiative using Search: 1d20 + 7 ⇒ (13) + 7 = 20
Kanbashii Tora's Initiative using Avoid Notice: 1d20 + 16 ⇒ (3) + 16 = 19 (Stealth)
Deosil's Initiative using Scout: 1d20 + 8 ⇒ (11) + 8 = 19
Carcaras, Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Pampla, Perception: 1d20 + 7 ⇒ (8) + 7 = 15
⬤ HALLWAY SURPRISE! Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
➤ Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
➤ Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP)
Pampla (Blue) (- HP)
Jessa Stanton (AC 20, +2 w steel shield) (34/34 HP) | [2☘️]
Carcaras (Red) (- HP)
Tieri the Tooth Faerie
|
Tieri's eyes go wide at the periodontal panorama for a moment, before realizing that this is not a game. Maybe he'll get to keep a sample at least.
◆ Stride
◆ Step
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 12 ⇒ (15) + 12 = 27
Slashing Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
If this hits, target if off-guard until the start of my next turn.
Glenda Tickleberry
|
"Uh-oh... that's a lot of teeth.."
Glenda steps forward and throws fishy at the red enemy. It slaps at the croc before flying back to Glenda's hand.
◆ Stride
◆ Channel Elements
◇ Kinetic Blast Blast: 1d20 + 10 ⇒ (10) + 10 = 20 Cold Dmg: 1d8 ⇒ 3
◆ Kinetic Blast Blast: 1d20 + 5 ⇒ (7) + 5 = 12 Cold Dmg: 1d8 ⇒ 4
Kanbashii Tora
|
Bashii rushes forward to give Tieri a hand. He immediately swipes at Carcaras with his claws.
Claws vs Red, OG: 1d20 + 8 ⇒ (16) + 8 = 24 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6 Critical Hit: Double Damage
Sneak: 1d6 ⇒ 3
◆◆ Stride
◆ Strike
| GM Frost |
Tieri gets closer to Red and is shocked! Roll DC 16 basic Reflex save vs 1d4 ⇒ 1 electricity damage He easily snags the Red Carcaras. 8 S damage Glenda snaps it with cold water but misses the second time. 3 Cold damage
Bashii joins Tieri and is also electrified. Roll DC 16 basic Reflex save vs 1d4 ⇒ 2 electricity damage He then claws at it. 9 S damage
⬤ HALLWAY SURPRISE! Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
BEFORE YOUR TURN
❗ Tieri the Tooth Faerie: DC 16 basic Reflex save vs 1 E damage ❗
❗ Kanbashii Tora: DC 16 basic Reflex save vs 1 E damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀Catnip (AC 18) (26/26 HP)
Pampla (Blue) (- HP)
Jessa Stanton (AC 20, +2 w steel shield) (34/34 HP) | [2☘️]
Carcaras (Red) (-20 HP)
Kanbashii Tora
|
Reflex vs DC 16: 1d20 + 10 ⇒ (2) + 10 = 12
Bashii lets out a startled yelp as he gets shocked, the fur on his head stands on end.
| Deosil |
Deosil sees that he's lagged behind
♦Stride toward his allies
♦ Sing a Courageous Anthem
♦ Target & Strike Red: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Frostbot |
Botting Siafinn...
Produce Flame Spell Attack: 1d20 + 7 ⇒ (7) + 7 = 14 vs Blue
Spell Damage: 2d4 ⇒ (1, 2) = 3 fire damage
◆ Stride
◆◆ Produce Flame
| GM Frost |
Deosil encourages allies and sticks an arrow at Red. 3 P damage
Sianfinn ball of flame misses.
Pampla Blue bites Kanbashii.
Jaw Attack: 1d20 + 10 ⇒ (3) + 10 = 13 Kanbashii AC 19
Jaw Attack, MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24 Kanbashii AC 19
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 P damage
It then attempts to Grab him with the same mouth!
Athletics to Grapple: 1d20 + 8 ⇒ (11) + 8 = 19 vs Kanbashii's Fortitude DC 15 (Success, Kanbashii is Grabbed)
⬤ HALLWAY SURPRISE! Round 1 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
🚩 BEFORE YOUR TURN 🚩
❗ Tieri the Tooth Faerie: DC 16 basic Reflex save vs 1 E damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
Kanbashii Tora (AC 19) (11/26 HP) | Grabbed by Pampla (Blue) | [1☘️]
⠀⠀Catnip (AC 18) (26/26 HP)
Pampla (Blue) (- HP) | Grabbing Kanbashii
➤ Jessa Stanton (AC 20, +2 w steel shield) (34/34 HP) | [2☘️]
Carcaras (Red) (-20 HP)
Jessa Stanton
|
Jessa moves forward, raising her shield and the formal weapon that she definitely wasn't going to use--that worked out about as well as anticipated.
"Why are these here? Hey, leggo!" She strikes at the one holding Kanbashii.
◆ Raise Shield
◆ Stride
◆ Strike Blue longsword: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 for slashing damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
| GM Frost |
Jessa raises shield but also gets electrified since she is within Red's electric aura. Roll DC 16 basic Reflex save vs 1d4 ⇒ 2 E damage Her longsword misses to hit her target though.
Red bites Tieri!
Jaw Attack: 1d20 + 10 ⇒ (15) + 10 = 25 vs Tieri AC 20
Damage: 1d10 + 4 ⇒ (4) + 4 = 8 P damage
It also tries to get a hold of him.
Athletics to Grapple: 1d20 + 8 ⇒ (19) + 8 = 27 vs Tieri's Fortitude DC 17 Crit Success, Restrained until the end of Red's next turn unless Red moves or Tieri Escapes
The crocodile tucks its legs and rolls rapidly, twisting Tieri!
Jaws Strike with Death Roll, MAP: 1d20 + 10 + 2 - 5 ⇒ (12) + 10 + 2 - 5 = 19 vs Tieri AC 20-2 fr Restrained (OG, Immobilized) Success, also knocks Tieri prone
Damage: 1d10 + 4 ⇒ (6) + 4 = 10 P damage
⬤ HALLWAY SURPRISE! Round 2 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
🚩 BEFORE YOUR TURN 🚩
❗ Tieri the Tooth Faerie: DC 16 basic Reflex save vs 1 E damage ❗
❗ Jessa Stanton: DC 16 basic Reflex save vs 2 E damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
➤ Tieri the Tooth Faerie (AC 20, +1 w Buckler) (18/36 HP) | Restrained (OG, Immobilized) by Red; Prone | [2☘️]
➤ Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (11/26 HP) | Grabbed by Pampla (Blue) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP)
Pampla (Blue) (- HP) | Grabbing Kanbashii
Jessa Stanton (AC 20, +2 w steel shield) (34/34 HP) | [2☘️]
Carcaras (Red) (-20 HP) | Restraining Tieri
Glenda Tickleberry
|
"Oh no!" Glenda says. She throws Fishy at the Red one.
◆◆ Kin Blast Blast: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 Bludg dmg: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
◆ Kin Blast Blast: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Bludg dmg: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Tieri the Tooth Faerie
|
"You want me to look at your teeth, you could just ask!"
◆ Escape
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 12 ⇒ (13) + 12 = 25
Slashing Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6
If this hits, target if off-guard until the start of my next turn.
Acrobatics, Hero Point, Promotional Vestments: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Then wait to see how that roll goes before finishing the turn.
| GM Frost |
Both blasts from Glenda misses to hit.
Tieri easily Escapes from the grasp of Red (Crit Success) The kobold gives his target a snagging strike, but it is still standing. 6 S damage
Tieri, you forgot to roll DC 16 basic Reflex save vs 1 E damage when you entered Red's Shockadile Aura. And again a DC 16 basic Reflex save vs 1d4 ⇒ 2 E damage when you ended your turn while still in its aura. I will roll them for you.
DC 16 basic Reflex save: 1d20 + 11 ⇒ (20) + 11 = 31 vs 1 E damage (Crit)
DC 16 basic Reflex save: 1d20 + 11 ⇒ (16) + 11 = 27 vs 2 E damage (Crit)
⬤ HALLWAY SURPRISE! Round 2 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (18/36 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (11/26 HP) | Grabbed by Pampla (Blue) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP)
Pampla (Blue) (- HP) | Grabbing Kanbashii
Jessa Stanton (AC 20, +2 w steel shield) (33/34 HP) | [2☘️]
Carcaras (Red) (-26 HP)
AFTER YOUR TURN
❗ Kanbashii Tora: DC 16 basic Reflex save vs 1d4 E damage if you end turn in Red's Shockodile Aura (10 ft) ❗
EFFECTS & CONDITIONS REFERENCE
Kanbashii Tora
|
"CATNIP!" Bashii yowls.
Catnip rushes closer but is unable to help. Bashii again tries to swipe at Pampla with his claws.
Claws: 1d20 + 8 ⇒ (9) + 8 = 17 for Slashing: 1d6 + 4 ⇒ (4) + 4 = 8 Critical Hit: Double Damage
Claws, MAP, Agile: 1d20 + 4 ⇒ (10) + 4 = 14 for Slashing: 1d6 + 4 ⇒ (1) + 4 = 5 Critical Hit: Double Damage
Reflex: 1d20 + 10 ⇒ (5) + 10 = 15
Bashii's fur stands on end again...
◆ Command Eidolon
◆◆ Strike, Whiff
| GM Frost |
Bashii calls for help, but his claws miss hitting in both instances. He is also electrified.
I just realized Catnip is an eidolon, so you share an HP pool?
Bashii, roll DC 16 Reflex save of Catnip for entering the Shockodile Aura vs 1d4 ⇒ 1 E damage. But since Bashii and Catnip are within the aura, we take the worse damage here.
| Frostbot |
Botting Siafinn...
Force Barrage, CA: 2d4 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9 force damage vs Red
Force Barrage, CA: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 force damage vs Blue
| GM Frost |
⬤ HALLWAY SURPRISE! Round 2 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (18/36 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
Kanbashii Tora (AC 19) (7/26 HP) | Grabbed by Pampla (Blue) | [1☘️]
⠀⠀Catnip (AC 18) (7/26 HP)
Pampla (Blue) (-6 HP) | Grabbing Kanbashii
Jessa Stanton (AC 20, +2 w steel shield) (33/34 HP) | [2☘️]
Carcaras (Red) (-35 HP) |
EFFECTS & CONDITIONS REFERENCE
| Deosil |
Deosil will fire his bow and then call upon his ancestor's magics to see how resistant Blue is to Electricity
♦Strike Blue: 1d20 + 6 ⇒ (15) + 6 = 21
Shortbow Damage: 1d6 + 1 ⇒ (5) + 1 = 6
♦♦ Electric Arc DC 17: 2d4 ⇒ (3, 4) = 7
| GM Frost |
Blue: DC 17 basic Reflex save: 1d20 + 7 ⇒ (9) + 7 = 16 vs EA Fail, 7 E damage
Deosil hits Blue and electrifies the same.
With Bashii grabbed in its snout, it tucks its legs around Bashii and rolls rapidly, twisting him!
Death Roll: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 vs Bashii AC 19-2 fr being Grabbed (Crit, also knocked Prone)
Damage: 1d10 + 4 ⇒ (2) + 4 = 6 P damage x2, Dying 2
The croc then drops Bashii on the ground. It then lets out a puff of fire, burning Jessa with 3d6 ⇒ (3, 3, 5) = 11 fire damage (DC 16 basic Reflex save), and can't use it again for 1d4 ⇒ 2 rounds.
⬤ HALLWAY SURPRISE! Round 2 and 3 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The marble hallway is 20 ft high.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
🚩 BEFORE YOUR TURN 🚩
❗ Jessa Stanton: DC 16 basic Reflex save vs 11 fire damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 3
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
➤ Tieri the Tooth Faerie (AC 20, +1 w Buckler) (18/36 HP) | [2☘️]
➤ Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (0/26 HP) | Dying 2 (Prone) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP) | Unmanifested
Pampla (Blue) (-19 HP)
Round 2
➤ Jessa Stanton (AC 20, +2 w steel shield) (33/34 HP) | [2☘️]
Carcaras (Red) (-35 HP) |
EFFECTS & CONDITIONS REFERENCE
Jessa Stanton
|
Reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Jessa ducks behind her shield and avoids the fire entirely. "Fire and lightning? What are these things?"
With Bashii down within the sparky aura, taking this beast down takes on a new urgency. If she hadn't readied her shield after the last fight, she could try shoving it back... but it's so big, she's not confident she'd succeed, anyway.
Best just to bring it down.
◆ Strike longsword: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 for slashing damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
◆ Exacting Strike longsword: 1d20 + 11 + 1 - 5 ⇒ (9) + 11 + 1 - 5 = 16 for slashing damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
If Exacting Strike misses: ◆ Strike longsword: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20 for slashing damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
If Exacting Strike hits: ◆ Demoralize (with Intimidating Glare, no language penalty) Intimidation: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex: 1d20 + 9 ⇒ (20) + 9 = 29 vs Aura damage: 1d4 ⇒ 4
| GM Frost |
Jessa easily evades the fire. She then slashes the croc, not once, but twice. 12 S + 13 S damage, Pampla eliminated.
I like that Exacting Strike.
We just need to resolve Kanbashii's Dying 2 condition. Everyone is up for Round 3!
Tieri the Tooth Faerie
|
◆ Step
"Bashii, no!"
◆ Battle Medicine
Medicine: 1d20 + 9 ⇒ (19) + 9 = 28
Healing: 4d8 ⇒ (4, 1, 3, 7) = 15
"Me, no!"
◆ Battle Medicine
Medicine: 1d20 + 9 ⇒ (7) + 9 = 16
Healing: 2d8 ⇒ (6, 7) = 13
Glenda Tickleberry
|
"Oh dear.." Glenda says.
She moves forward and tries to strike the crocodile but Fishy seems to have a fear of them...
◆ Stride
◆◆ Kin Blast blast: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Dmg: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
| GM Frost |
Tieri quickly comes to help to bring Bashii back to life. He also treats his own wounds.
ENCOUNTER OVER! WELL DONE!
Tieri the Tooth Faerie (31/36 HP) [2☘️]
Glenda Tickleberry (42/42 HP) [2☘️]
Deosil (18/18 HP) [2☘️]
Kanbashii Tora (15/26 HP) [1☘️] | Wounded 2
Catnip (15/26 HP) | Unmanifested
Jessa Stanton (33/34 HP) [2☘️]
You have 10 minutes to heal We will retcon that later.
B3
Continuing on, they arrive at a simple staging room in the lair. Northern stairs lead downwards into the darkness of unfinished tunnels
B4
To the right of this room is an office. The door is locked. DC 18 Thievery to unlock or a DC 20 Athletics check to Force Open, or use the key you found from earlier.
With DC 15 Society check or if you know Vudrani language,
With a single DC 18 Thievery to unlock, or a DC 20 Athletics check to Force Open the chest,
In a velvet purple sack, there’s a total of 11 gp.
B5
This is a cramped room containing a plethora of outfits, disguises, and props for impersonations. Included among these are extra sets of waiter clothing, wigs, false credentials for various occupations, and more. It also contains blueprints of the glass auction cases with notes and illustrations notating how Tisbah could use her psychic abilities to extract the Shory Diamond and replace it.
B6
This alchemical lab was used to create forgeries of the Shory Diamond, with failed prototypes found scattered about the room. It was also used to concoct the additive that Faqhir used to put Wisad to sleep, and evidence is found in scattered notes written in Faqhir’s hand.
I will let you all absorb that for now.
Jessa Stanton
|
"I can look at that, Tieri." Jessa stows her sword and reaches for her medical tools.
Assuming Tieri will Treat Bashii as he's better at it, but I can try to Treat him while he's at it. Unless he's concerned about becoming temporarily immune over a small amount of damage. If he accepts:
Jessa offers to try the key in the locked door if nobody else does, but she's clueless about the papers.
"Anyone good with locks? I can try to force this thing open if not, but it won't be subtle. Or I can try it. I'm.. okay with locks. Better with force, though."
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
"Okay. Well. That's all pretty decisive, I'd say."
Glenda Tickleberry
|
Glenda starts giving everyone strawberries and oranges to heal up. Or rather Fishy does.
"Fresh produce for everyone. Eat up!" (2d6+4 healing when consumed)
"Maybe we should try the key from earlier for the lock? If the key fits, it must open!" Glenda says, using it to open the door.
"There's a chest here. Well I'm not good with Thief stuff for that chest!"
Tieri the Tooth Faerie
|
Thievery: 1d20 + 9 ⇒ (18) + 9 = 27
"Huh, Faqhir's been a bad boy!"
| GM Frost |
With everything opened, searched, and learned about, suddenly everyone hears a voice that looks like they are hearing it directly in their minds.
“Of course, I should have suspected it would be Pathfinders deciding to interfere in other people’s business.” The voice lets out a sigh. “Listen, please. I do not wish to fight you. This isn’t your auction or your money, so you have no reason to care about what happens. Stop your interference here, let me finish what I’m doing, and we can all move forward like nothing happened. I’ll forget your meddling, and we can even split some of the profits at the end.” The voice sounds familiar to Glenda and Tieri, it is Tisbah's.
The closer they are to B3 area, the clearer the voice.
With the knowledge you gained from Faqhir's room, you can convince her with the evidence and with a successful DC 15 Underworld Lore or DC 17 Deception, Diplomacy, Society, or Intimidation check. With a second successful check, the voice can be convinced to speak against Faqhir, turning him into the authorities and putting his schemes to an end.
Jessa Stanton
|
Athletics: 1d20 + 8 ⇒ (5) + 8 = 13
Jessa struggles to open the chest. "Well darn."
Perception to Search: 1d20 + 7 ⇒ (16) + 7 = 23
Perception to Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19
"Around here somewhere," she mutters to the others. Louder, she says, "We weren't exactly looking for a fight."
| GM Frost |
It looks to me that Glenda opens the door to Faqhir's room and Tieri manages to open the chest with his successful check. What's left I think is Deciphering the contents of some papers.
Glenda Tickleberry
|
Glenda looks around the room.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
"You can help us. We just want to stop Fahqir and then put a stop to his schemes," she says, waving Fishy.
diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
| GM Frost |
Glenda tells the voice to join them stop Faqhir. She even shows them evidences from Faqhir's room, that, even though they are together with this heist, time will only tell that Faqhir will eventually betray her. The group also presents Faqhir's past criminal activity and betrayal.
Tisbah sighs.
"If you don't know, I am here to bid on the Shory Diamond but is actually working with Faqhir to steal it. I am the leader of a group of displaced geniekin from the poverty-stricken Surakpor district. I have tried to break into Niswan politics in order to get support and resources for the district while acting as a “political consultant” but has been rebuffed at every turn. I blame Wisad and the zaiwara’s office for a recent humiliating endeavor that resulted in grievous injuries to my family. When I was approached by Faqhir to steal, sell, and split the profits of the diamond from this auction organized by Wisad, I hastily agreed, hoping to obtain both funding and revenge." she explains.
"But hearing your argument, it looks like Faqhir will even betray me." she adds.
Then there's silence. "Alright then, I will help you speak against Faqhir, turning him into the authorities and ending his schemes." she says and then moments later, the Pathfinders seesthe Shory Diamond rolling on the floor toward them.
Glenda Tickleberry
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"Well, look what someone left lying around..." Glenda says.
Percp: 1d20 + 6 ⇒ (13) + 6 = 19
| GM Frost |
After the Pathfinders have stopped the heist, they confront Faqhir and contact the city authorities. Faqhir initially acts oblivious, but gives up his charade upon the presentation of evidence and is escorted away while cursing both Tisbah and the Pathfinders. Wisad wakes up, recovers the Shory Diamond from the Pathfinders while thanking them for their services in bringing the awful examples of Niswan citizens to justice, and completes the auction of the Bridal Set and Shory Diamond.
Nazreiha wins the Bridal Set, though not without significant fight from a healed Brasshorn. Pikkry is impressed, apologizing to Brasshorn, and offers to help Brasshorn find a new bridal set with the help of his cousin’s network. The Shory Diamond is won by an unnamed Maurya-Rahm, though both Pikkry and Nazreiha bid on it.
The busy night winds down, and all the esteemed guests begin to depart on their menagerie of mounts full of stories of an eventful night. Nazreiha, seated upon her palanquin, approaches the party with a smile.
“Before you leave, masters and madams, I wished to personally thank you. I was unexpectedly impressed by your capabilities tonight. Truly, a fine showing. I shall be keeping an eye out for you and the Pathfinder Society both. I am glad to have met you and I look forward to exchanging more stories the next time we meet. Until then, do try to stay out of trouble.”
When the party returns to the Niswan lodge to share their information, Venture-Captains Rashmivati and Safa thank them profusely for their hard work and promise to be in contact as they chase these new leads to the identity of the Benefactor.
-END OF SCENARIO-