
GM Frost |

With the help of the guest adventurers, the tournament resumes quicker than expected that even Demed helps them fix Deka's fishing lines. These does not escape the judges' eyes, that they are given 3 Tournament Points more!
"We are witnessing cooperation here that the judges give our guest adventurer 3 points!" the announcer declares.
Zisiro uses his claws to catch cut some fish to add to their basket. Success
Vamasu fails to catch any fish with his hook with bait. Fail
Zoila is having trouble poking fish with her spear. Fail
Alleron effectively traps many fish into his well-constructed traps! Crit Success
Masuuk, though trying the same approach as before, manages to trick some fish into his antic. Success
Ekundayo manages to spear some fish after trying to copy Zoila. Success
@Ekundayo, I think I can allow Base Kinesis, depending on how you roleplay it.
Round 2
Zisiro - Success, 1 pt
Vamazu - Fail, 0 pt
Ekundayo - Success, 1 pt
Masuuk - Success, 1 pt
Alleron - Crit Success, 2 pts
Zoila - Fail, 0 pt
TOTAL: 5 pts
Tournament Points Tally
Adventurers': 4 + 8 = 12
Deka's: 3 + 3 = 6
Demed's: 4 + 4 = 8
"It looks like our guest challengers are gaining an advantage in the first half of the competition! But they should not be complacent; we never know what tricks the other team has for the second half!" the announcer comments.
"Let the Round 3 begin!" the announcer continues.
You can:
> distract other competitors with a Deception check
> impress the judges with a Performance check
> can grab fish without disturbing the waters with a Stealth check
> can use improvised traps or baits with Crafting, Fishing Lore, or Survival
> use other appropriate skills justified by your roleplay, be creative!
If you attempt the same skill check you attempted in the previous round, you receive a –2 circumstance penalty to the check. You also take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Ranged attacks that deal bludgeoning or slashing damage automatically miss underwater targets, so you can’t use these attacks to catch fish. Also, creatures underwater gain resistance
5 to acid and fire.
Round 3
Zisiro - Attack, ???
Vamazu - Deka and Demed are both Friendly, Survival, ???
Ekundayo - Attack, ???
Masuuk - Nature, ???
Alleron - Crafting, ???
Zoila - Deka and Demed are both Friendly, Nature ???

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Zoila peaks over at Alleron to see what his secret is.
She copies it!
Survival (Trained): 1d20 + 5 ⇒ (13) + 5 = 18

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Zisiro pulls his fish fillets from the water with a self-satisfied grin. The grin fades as the intensity of his tattoos fades. "Let us try it my way again," he says to himself. He slowly wades deeper into the water and then holds his hands out to create shade.
Stealth (T): 1d20 + 7 ⇒ (12) + 7 = 19

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Vamasu will once again take a moment of stillness to centre himself and then carefully enters the water again. At first the fish stay well clear of the tengu but with a bit of adjustment of position and then a patient stillness he finds himself surrounded by fish and scoops up a handful.
Stealth DC 15: 1d20 + 7 ⇒ (3) + 7 = 10
(hero point!)
Stealth DC 15: 1d20 + 7 ⇒ (20) + 7 = 27

GM Frost |

Waiting for Ekundayo's turn.

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I'm so sorry! Life's been kind of hectic these past few days.
With the contest almost over, Ekundayo figured she might as well put a little flair into her fishing technique.
After readying the nets again, she summoned her kinetic aura and miniature waves seemed to burts out from behind her before erupting into sea foam. She held out her hands above the water, feeling the connection between it and her strengthen. Her focus honed in on the ocean beneath her. She almost felt as if every wave and pulse of the sea was the beating of her own heart or the breath sailing in and out of her lungs... but she was probably overly dramatizing.
Her outstretched hand shifted to a a patch of water housing a group of fish. The water slowly started to bulge, and once it had coalesced, Ekundayo began coaxing it towards the nets, hoping to guide the fish along the newly-created current.

GM Frost |

Zoila copies and does better at catching. Success
Zisiro goes deeper and catches more for the group. Success
Vamazu believes that patience is a virtue and it pays off, bringing a plenty into their basket. Crit Success
Judges maybe unimpressed by Masuuk for doing the same thing, but his skill is not failing him to catch more for the group. Success
Alleron is having a hard time to catch this time. Fail
Ekundayo uses her abilities to gather water and bring with it some fish to add. Success
6 points for Round 3
Demed is kinda impressed as to how Ekundayo handles the tournament. "You are a water bender?" he asks enthusiastically.
“Ten more!” shouts Demed to Deka.
“It’s not over until the fish are counted,” grumbles Deka as she hoists another catch into her half-full basket.
“Might as well be! You have no hope to catch up,” replies Demed as fish start jumping from the water directly into his overflowing basket.
"Okay, that's weird." he mutters with an eyebrow raised while looking at his basket that keeps getting filled with many fish.

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nature DC 15: 1d20 + 5 ⇒ (17) + 5 = 22
"Hey Demed that's some impressive magic there but yeah Alleron's right, something looks a bit weird." Vamasu will say while eying the basket.

GM Frost |

Suddenly three massive crabs have wandered close to the shore, perhaps lured by the bait’s magic. The crabs looks hungry!
Zisiro the Spirit Eater's Initiative using Scout: 1d20 + 4 ⇒ (2) + 4 = 6
Alleron Treyborne's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Zoila's Initiative using Detect Magic: 1d20 + 8 ⇒ (10) + 8 = 18 (Perception)
Vamasu's Initiative using Search: 1d20 + 8 ⇒ (7) + 8 = 15
Ekundayo Afolayan's Initiative using Search: 1d20 + 6 ⇒ (13) + 6 = 19
Red: 1d20 + 7 ⇒ (11) + 7 = 18
Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Orange: 1d20 + 7 ⇒ (2) + 7 = 9
⬤⬤⬤ CRABBY ATTACK! Round 1 ⬤⬤⬤
Party Conditions: ---
Terrain Features: ---
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[1☘️] ➤ Masuuk (AC 18) (19/19 HP)
[2☘️] ➤ Alleron Treyborne (AC 18, +1 w Shield Spell) (13/13 HP)
[2☘️] ➤ Ekundayo Afolayan (AC 16, +1 w buckler) (19/19 HP)
[2☘️] ➤ Zoila (AC 16, +2 w Calculate Threats (+2 AC / +2 Reflex)) (12/12 HP)
Red Crabby (- HP)
[1☘️] Vamasu (AC 18) (15/15 HP)
Blue Crabby (- HP)
Orange Crabby (- HP)
[2☘️] Zisiro the Spirit Eater (AC 19, +1 w Rain of Embers Stance) (20/20 HP)

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Zoila rewinds her personal timeline. What was it? Ah yes, slips between their armor. She timewalks to before the fishing tournament even started, explaining to her allies "When the crabs come, if you get one, make sure to place your hooks between their plates, they are weak there" which, incidentally, at the time, seemed a strange remark. However, a temporal anomaly instigated by her is suitable enough to jug their memory. Everyone has the same passing thought: "Between the plates..." wondering why the memory seems so astute so suddenly.
Grandmother Time simply smiles.
◆) Glimpse Weakness (vs Blue)
◆) Glimpse Weakness (vs Orange)
◆) Glimpse Weakness (vs Red)
↺) Amped Guidance
First ally to hit each crab gets +2 precision bonus to damage.
Additionally, first ally to miss a crab with an attack roll or skill check by only 1 instead hits it's AC / DC with a retrocative +1 bonus (she expends a Focus point to do so)
You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check.

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"To battle!" Masuuk cries as he draws his blade. He rushes toward one of the crustaceans.
Manipulate/Draw; Stride; Strike
Melee greatsword (versatile P): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (S): 1d12 + 3 ⇒ (10) + 3 = 13

GM Frost |

Zoila shares some tip on how to deal with the crabs.
Masuuk attacks one of them but hits sand instead. Or water.
Alleron draws weapon and surrounds himself with divine blessing.
Delaying Ekundayo...
Red Crabby moves sideway toward Masuuk and swipe him with its claw.
Claw Attack: 1d20 + 10 ⇒ (15) + 10 = 25 vs Masuuk AC 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 S damage
It also attempts that Grab him.
Athletics to Grapple: 1d20 + 6 ⇒ (3) + 6 = 9 vs Masuuk Fortitude DC 16
Masuuk manages to evade that.
⬤⬤⬤ CRABBY ATTACK! Round 1 ⬤⬤⬤
Party Conditions: Bless (15 ft emanation at Alleron): +1 status bonus to attack rolls while within the emanation.
Terrain Features: ---
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[1☘️] Masuuk (AC 18) (12/19 HP)
[2☘️] Alleron Treyborne (AC 18, +1 w Shield Spell) (13/13 HP)
[2☘️] Zoila (AC 16, +2 w Calculate Threats (+2 AC / +2 Reflex)) (12/12 HP)
Red Crabby (- HP) | Glimpse Weakness
[1☘️] ➤ Vamasu (AC 18) (15/15 HP)
[2☘️] ➤ Ekundayo Afolayan (AC 16, +1 w buckler) (19/19 HP)
Blue Crabby (- HP) | Glimpse Weakness
Orange Crabby (- HP) | Glimpse Weakness
[2☘️] Zisiro the Spirit Eater (AC 19, +1 w Rain of Embers Stance) (20/20 HP)
CONDITIONS & EFFECTS REFERENCE

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"Between the plates.... So that's what you meant about the crabs Zoila!"
and Vamasu will draw his shortbow, and let fly two arrows at the orange crab
◆ Interact (Draw shortbow)
◆ Shortbow: 1d20 + 7 ⇒ (5) + 7 = 12 against orange for 1d6 + 2 ⇒ (3) + 2 = 5 Piercing (including glimpse weakness)
◆ Shortbow: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19 against orange for 1d6 + 2 ⇒ (2) + 2 = 4 Piercing (including glimpse weakness assuming first missed)
((last shot might be close and need to use Zoila's reaction))

GM Frost |

The second arrow hits its mark but is not effective at causing complete damage. 2 P damage
Glimpse Weakness to Orange not spent.

Frostbot |

Botting Ekundayo...
Ekundayo opens her gate to the Water Plane and blasts Red with water!
Elemental Blast: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 ⇒ 7 B damage
She sends another one
Elemental Blast, MAP: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 B damage
◆ Channel Elements (◆ Elemental Blast)
◆◆ Elemental Blast

GM Frost |

Ekundayo makes a crack in Red's shell while missing her second strike. 7 B damage The crab ↺ Scuttles toward her!
Blue runs to Vamazu and slices him with its claw!
Claw Attack: 1d20 + 10 ⇒ (15) + 10 = 25 vs Vamasu AC 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 S damage
It then tries to grab him!
Athletics to Grapple: 1d20 + 6 ⇒ (2) + 6 = 8 vs Vamasu Fortitude DC 16 Fail
Vamasu is too quick.
Meanwhile, Orange attacks Masuuk!
Claw Attack: 1d20 + 10 ⇒ (6) + 10 = 16 vs Masuuk AC 18
Claw Attack, MAP: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6 vs Masuuk AC 18
Claw Attack: 1d20 + 10 - 10 ⇒ (12) + 10 - 10 = 12 vs Masuuk AC 18
All is miss.
⬤⬤⬤ CRABBY ATTACK! Round 1 and 2 ⬤⬤⬤
Party Conditions: Bless (15 ft emanation at Alleron): +1 status bonus to attack rolls while within the emanation.
Terrain Features: ---
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Round 2
[1☘️] ➤ Masuuk (AC 18) (12/19 HP)
[2☘️] ➤ Alleron Treyborne (AC 18, +1 w Shield Spell) (13/13 HP)
[2☘️] ➤ Zoila (AC 16, +2 w Calculate Threats (+2 AC / +2 Reflex)) (12/12 HP)
Red Crabby (-7 HP) | Glimpse Weakness
[1☘️] Vamasu (AC 18) (11/15 HP)
[2☘️] Ekundayo Afolayan (AC 16, +1 w buckler) (19/19 HP)
Blue Crabby (- HP) | Glimpse Weakness
Orange Crabby (-2 HP) | Glimpse Weakness
Round 1
[2☘️] ➤ Zisiro the Spirit Eater (AC 19, +1 w Rain of Embers Stance) (20/20 HP)
CONDITIONS & EFFECTS REFERENCE

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"This I can help with!" Zisiro says with a bit of a sibilance to his voice. He grins as his tattoos begin to smolder like hot coals. The sleeves of his shirt burn away, and his fingers are wreathed in flame.
He steps toward the injured (red) crabs and swiftly tears at its shells with his burning fingers.
◆ Stance: Rain of Embers
◆ Step
◆ Flurry of Blows
Handwraps of Mighty Blows +1, Fire Talon (T): 1d20 + 8 ⇒ (6) + 8 = 14
Magic, Fire: 1d4 + 3 ⇒ (2) + 3 = 5
Handwraps of Mighty Blows +1, Fire Talon (T): 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Magic, Fire: 1d4 + 3 ⇒ (4) + 3 = 7

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Alleron expands his blessing before trying to wound the closest crab with a spell.
◆ Sustain bless (25 ft emanation)
◆◆ Cast a Spell (Void Warp) vs red
Void: 2d4 ⇒ (3, 1) = 4 DC 17 basic Fortitude, enfeebled 1 on crit fail.

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Masuuk the Gorumite battles his armored foe. "I shall dine on your flesh this day!"
Strikex3
Melee greatsword (versatile P) b orange: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (S): 1d12 + 3 ⇒ (2) + 3 = 5
Melee greatsword (versatile P): 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
Damage (S): 1d12 + 3 ⇒ (11) + 3 = 14
Melee greatsword (versatile P): 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5
Damage (S): 1d12 + 3 ⇒ (1) + 3 = 4

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◆) Amped Glimpse Weakness vs Blue
◆) Interact to Draw Staffsling
◆) Strike vs Blue
↺) Amped Guidance (for saving throws and skill checks, does not stack w/ Bless)
Staffsling (B, 2h, 1r, 80-ft) w/ Bless (+1) vs Blue: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 101d10 ⇒ 5
Glimpse Weakness vs Blue: 1d4 + 3 ⇒ (4) + 3 = 7
Though her own strike misses, Zoila mindmelds with her team - they suddenly perceive a vision of a "blueprint" of sorts that details the "parts" of the (Blue) Crabby - several colors indicate through a spectrogram the relative densities of it's exoskeleton - highlighting, notably, exactly one weak point!
Next ally to strike Blue gains the 1d4+3 bonus precision damage above!

GM Frost |

Apologies for not updating this game in the past few days. I had a busy weekend and weekdays so I missed the chance to inform the group.
Zisiro gets into stance, comes closer, and cooks one of the crabs on his second strike. 7 F damage
Red: DC 17 basic Fortitude save: 1d20 + 6 ⇒ (8) + 6 = 14 vs Void Warp (Failure, 4 Void damage, Red eliminated)
Alleron sustains Bless and harms Red as well. The crab gives up its ghost. Red eliminated
Masuuk cracks Orange's shell with his sword! 10 S/P - Resistance 2 = 8 total damage
Zoila sees more about Blue, however, that may be, kinda blueprint, though she misses to hit, anyway.
⬤⬤⬤ CRABBY ATTACK! Round 2 ⬤⬤⬤
Party Conditions: Bless (25 ft emanation at Alleron): +1 status bonus to attack rolls while within the emanation.
Terrain Features: ---
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[1☘️] Masuuk (AC 18) (12/19 HP)
[2☘️] Alleron Treyborne (AC 18, +1 w Shield Spell) (13/13 HP)
[2☘️] Zoila (AC 16, +2 w Calculate Threats (+2 AC / +2 Reflex)) (12/12 HP)
Red Crabby (-18 HP) |
[1☘️] ➤ Vamasu (AC 18) (11/15 HP)
[2☘️] ➤ Ekundayo Afolayan (AC 16, +1 w buckler) (19/19 HP)
Blue Crabby (- HP) | Amped Glimpse Weakness
Orange Crabby (-10 HP) | Glimpse Weakness
[2☘️] Zisiro the Spirit Eater (AC 19, +1 w Rain of Embers Stance) (20/20 HP)
CONDITIONS & EFFECTS REFERENCE

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Vamasu will swap his bow for his katana, grasp it with both hands and swing with gusto at the blue crab in front of him.
◆ Interact to swap weapons
◆ Interact to change grip to two hands
◆ Melee strike Katana: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 on blue for 1d10 + 2 ⇒ (10) + 2 = 12 plus deadly d8: 1d8 ⇒ 5 slashing damage plus 7 = 7 precision damage (Zoila's glimpse weakness - not sure if that gets doubled)

Frostbot |

Botting Ekundayo...
Ekundayo continues to bludgeon the attackers, specifically the Orange one.
Elemental Blast: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 ⇒ 6 B damage
She sends another one.
Elemental Blast, MAP: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 B damage
◆ Elemental Blast
◆◆ Elemental Blast

GM Frost |

Vamasu brings a massive slicing against Blue, cutting it into half symmetrically. Blue eliminated
Ekundayo sends a water punch to the remaining crab, still hitting even scuttling away. The shell cracks into half, revealing its tasty innards, if cooked. Orange eliminated
COMBAT OVER! WELL DONE!
The crowd cheers wildly after witnessing the encounter that is easily handled by the group!
Several judges approach once they handle the crab threat.
"Nice job for eliminating those threats. It could have hurt anybody here. But what happened? Why did those crabs suddenly appear? Does anyone know? This has never happened before." one of the judges asks.

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Vamasu nods in satisfaction, pulls out a cloth, cleans the crab ichor from his katana and carefully sheathes the sword. He then looks over to the judge "Ah well, sometimes magic behaves strangely or attracts the wrong sort of attention. But fortunately we were able to resolve the situation without too much concern. Hopefully a lesson has been learnt."

GM Frost |

"What magic? Whose magic?" the judge inquires. Then another judge interrogates Demed, who comes clean under the stern gaze of the judges. Deka asks that her brother be allowed to continue in the tournament without his magic bait.
"Demed’s actions endangered other participants, and we are inclined to disqualify him." one soft-spoken judge tells Deka.
You can advocate on Demed’s behalf with a successful DC 17 Diplomacy check, or explain that the magic’s harm was the result of a malfunction rather than malice with a successful DC 15 Arcana, Nature, or Occultism check.

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Vamasu just shrugs "I really don't think malice or harm was meant, just some excess enthusiasm, but this magic is not one I am familiar with"
Nature DC 15: 1d20 + 5 ⇒ (6) + 5 = 11
Hero point!
Nature DC 15: 1d20 + 5 ⇒ (3) + 5 = 8

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Zithembe's expression looks disappointed when he finds no other crabs to battle. As the tattoos fade to normal, his expression resumes a more patient and even one.
Overhearing Vamasu and the judges conversation, he adds, "What I think happened was. . ."
Occultism (T): 1d20 + 3 ⇒ (12) + 3 = 15

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”You did your best, Demed” half heartedly, grandmother time comes to the precocious fisherman’s defense.
Diplomacy (Trained) vs DC 17: 1d20 + 3 ⇒ (5) + 3 = 8

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[b]"Danger is inherent in all competition. This one should be no different. Victory is what matters!" Massuk suggests.
Nature: 1d20 + 7 ⇒ (6) + 7 = 13

GM Frost |

Judges consider Zisiro's explanation that the faulty magic of Demed's bait might have attracted the giant crab. They allow Demed to continue without the bait and also take most points from his group while the adventurers earn a Point for being fair.
The announcer then announces to start the last round.
Tournament Points Tally
Adventurers': 4 + 8 + 6 + 1 = 19
Deka's: 3 + 3 + 3 = 9
Demed's: 4 + 4 + 4 - 10 = 2
You can:
> distract other competitors with a Deception check
> impress the judges with a Performance check
> can grab fish without disturbing the waters with a Stealth check
> can use improvised traps or baits with Crafting, Fishing Lore, or Survival
> use other appropriate skills justified by your roleplay, be creative!
If you attempt the same skill check you attempted in the previous round, you receive a –2 circumstance penalty to the check. You also take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Ranged attacks that deal bludgeoning or slashing damage automatically miss underwater targets, so you can’t use these attacks to catch fish. Also, creatures underwater gain resistance
5 to acid and fire.
Round 4
Zisiro - ???
Vamazu - Deka and Demed are both Friendly, ???
Ekundayo - ???
Masuuk - ???
Alleron - ???
Zoila - Deka and Demed are both Friendly, ???

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Seeing as the group is well in the lead, Vamasu will relax, throw out a line and enjoy the fishing. To his shock he does manage to land a fish!
Fishing Lore DC 13: 1d20 + 0 ⇒ (13) + 0 = 13

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Zoila uses a piece of the crab as bait.
Survival (Trained): 1d20 + 5 ⇒ (9) + 5 = 14

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Zisiro stands patiently with a thin spear and waits to throw at a passing fish.
Weapon (T): 1d20 + 7 ⇒ (17) + 7 = 24
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8

GM Frost |

Vamasu catches a fish despite being complacent in the competition for taking the lead. Success
Alleron catches more with snares. Success
The fish is not interested in Zoila's crab parts bait. Failure
Zisiro uses the old-school spear to catch another for the group. Success
Meanwhile, Masuuk has trouble catching one, as if still fighting with the giant crab.
Even without Ekundayo's attempt for the round, the group manages to earn a score of 22 points from the judges, while Deka gets a 12 and Demed a 6 for his group.
"And the winner is..." the announcer declares. "What is the name of your group again?" asking for the name's group.

GM Frost |

"Right, The Travellers." the announcer confirms, emphasizing on the word so as to not forget it.
"And the winner is... THE TRAVELLERS!"
The crowd cheers wildly over the declaration of winners.
The twins approach them. Deka and Demed are deeply grateful for and impressed by The Travellers' actions during the event. Demed hands the cracked gem to Vamasu. He then sketches a map to a secluded cave on Smuggler’s Shiv, a small island in Desperation Bay infamous for its reefs and dangerous currents, where he found the gem.
"I found it there. Maybe you can find something more if you explore the island." Demed tells them.
The judges reward the group with 4 gp each for their help with the crabs and for their participation in the tournament. Deka comes second place, while the third place is a Chelaxian woman named Arina, with 9 Tournament Points. The Travellers also earn the title of Silver Sovereigns, and the judges invite them to defend their title during the next season’s tournament.
-END OF BOUNTY-
That is the end of the bounty. Thank you very much for playing. I will get the chronicles ready and report the game in the next 24 hours. You earn 4 gp each and 1 Reputation for a faction of your choice. Bounties do not grant Downtime.