Znobe Nordmann |
Feeling the magics of Ezren enter his body, Znobe quickly takes a shot at the nearest spider thing. As the magic settles,, he gains control of his body and concentrates on that dangerous arachnid. Now feeling his own power within him grow, feeling the cold of the tundra guide his shot, Znobe fires more arrows at the creature.
◆ - Strike 1 (Haste) 1d20 + 11 ⇒ (4) + 11 = 15 damage 2d8 ⇒ (6, 2) = 8
◆ - Hunt Prey
◆ - Strike 2 (Hunted Shot 1) 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11 damage 2d8 ⇒ (5, 4) = 9
- Strike 3 (Hunted Shot 1) 1d20 + 11 - 8 ⇒ (19) + 11 - 8 = 22 damage 2d8 ⇒ (6, 5) = 11
◆ - Strike 4 (Haste) 1d20 + 11 - 8 ⇒ (3) + 11 - 8 = 6 damage 2d8 ⇒ (4, 3) = 7
Highwire Sanja |
Highwire advances around Elixia, taking care jot to obstruct ranged attacks from the others, and then unleashes a series of punches.
◆ Stride
◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Fist damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Fist attack 2 w/ Bless, multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Fist damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
CRIT!
They then twirl their hands defensively, a swirl of purple sparkles forming a defensive shield around them.
◆ Cast a spell: shield
GM Frost |
Ezren makes Znobe act faster with his spell and then raises a shield.
Znobe shoots White but misses. He hunts the same target and sends more arrow to it, hitting once. 11 P damage
Highwire, I am changing your position because you put your icon on a wall or something and not solid ground. Highwire gets melee and brings powerful punches at White before raising shield! 21 B damage
More hostile creatures reveal themselves into the light. Red Crawling crawls out and bites Elixia!
Fang Attack: 1d20 + 12 ⇒ (17) + 12 = 29 vs Elixia AC 20
Damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16 piercing damage plus DC 25 Fortitude vs <redacted> Venom (see below)
Yellow crawls out the cave through the ceiling and smacks Ezren with its hairy leg!
Leg (Reach 10 ft) Attack: 1d20 + 12 ⇒ (18) + 12 = 30 vs Ezren AC 20+1 w Shield spell
Damage: 1d10 + 5 ⇒ (2) + 5 = 7 bludgeoning damage
Almost crit on both instances!
⬤ DEADFALL AMBUSH! Round 2 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 25 Fortitude save vs <redacted> Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Elixia Zielle (AC 20, +1 w Shield spell) (40/56 HP) | w Light from Wayfinder | (w low-light vision) | [2☘️]
White Lurking (-32 HP) | Prey of Znobe | (w darkvision)
Black Lurking (- HP) | (w darkvision)
Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀Snowlly (AC 19) (32/32 HP)
Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀Zagnut (AC 20) (15/15 HP)
Red Crawling (- HP) | (w darkvision)
Yellow Crawling (- HP) | On ceiling that is 10 ft high | (w darkvision)
EFFECTS & CONDITIONS REFERENCE
Elixia Zielle |
Fortitude: 1d20 + 11 ⇒ (3) + 11 = 14 Hero point reroll (1 remaining)
Fortitude: 1d20 + 11 ⇒ (7) + 11 = 18 Sigh...at least I avoided a crit fail?
Poison damage: 1d4 ⇒ 2
Elixia cries out as she's bitten with a fang, but she holds her ground. She telekinetically grabs a nearby rock and throws it at the White lurking enemy that's already been damaged (◆◆).
Telekinetic Projectile + Bless: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Bludgeoning damage: 4d6 ⇒ (5, 3, 5, 3) = 16
She then Strides (◆) so Calistria's blessings can include Znobe. She knows she could have sustained the spell to do the same thing, but that would have left her an easier target for the red spider.
Poisoned stage 1
GM Frost |
Thanks for noticing. The second attack of Highwire is a Crit and damage should be doubled, will adjust damage to next tracker.
Elixia is poisoned but easily brings White into its demise. White eliminated
Black hisses. It approaches Highwire and attempts to shoot webs at him!
Web Attack: 1d20 + 11 ⇒ (2) + 11 = 13 vs Highwire AC 20+1 w Shield
Web Attack, MAP: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14 vs Highwire AC 20+1 w Shield
Both instances miss Highwire.
⬤ DEADFALL AMBUSH! Round 2 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 25 Fortitude save vs <redacted> Venom Stage 1 ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Elixia Zielle (AC 20, +1 w Shield spell) (38/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) | | (w darkvision)
Black Lurking (- HP) | (w darkvision)
➤ Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (0/32 HP)
➤ Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀➤ Zagnut (AC 20) (0/15 HP)
Red Crawling (- HP) | (w darkvision)
Yellow Crawling (- HP) | On ceiling that is 10 ft high | (w darkvision)
EFFECTS & CONDITIONS REFERENCE
Highwire Sanja |
Is Zagnut showing 0 HP for a reason? Do I have to do some squirrel CPR?
Highwire begins drawing together his ki energy for a powerful strike against black lurking.
◆ Cast a Spell: ki strike, Flurry of blows
Fist attack 1 w/ ki strike: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Fist damage 1 (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7 + ki strike force damage: 1d6 ⇒ 3
Fist attack 2 w/ ki strike, agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
Fist damage 1 (bludgeoning): 1d6 + 2 ⇒ (2) + 2 = 4 + ki strike force damage: 1d6 ⇒ 3
If the creature is still alive, I'll then trip it
◆ Trip - Athletics Assurance 17
◆ Cast a Spell: shield
Znobe Nordmann |
Znobe moves to a more advantageous position, before setting his sights on the smaller foe, that was first to appear. "Go my friend, see if you can pierce the creatures eyes." As the bird flies to the enemy, he sends two more arrows the way of the creature.
Znobe
◆ - Stride (Quickened)
◆ - Hunt Prey -> Black
◆ - Command Animal Companion
◆ - Strike 1 ((Hunted Shot 1, Bless) 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 damage 2d8 ⇒ (3, 1) = 4 vs Black
- Strike 2 ((Hunted Shot 2, Bless, Flurry) 1d20 + 11 + 1 - 3 ⇒ (16) + 11 + 1 - 3 = 25 damage 2d8 ⇒ (1, 7) = 8 vs Black
Snowly
◆ - Stride
◆ - Support
The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage.
Ezren* |
Ezren casts two spells, one after the other. The first, he sends an emphemeral taloned hand that grips the yellow spider.
Acid Grip acid: 2d8 ⇒ (3, 7) = 10 persistent acid: 1d6 ⇒ 4 DC21 Reflex
If the creature fails, the claw will be moved 10 feet towards red spider
Second, Ezren casts Shield to defend himself against attacks.
GM Frost |
Is Zagnut showing 0 HP for a reason? Do I have to do some squirrel CPR?
It looks like my combat tracker is acting up again. Will get it fixed.
Highwire brings punches that imbues with magic against Black both only lands on his second punch. 7 total damage
He tries to trip it but the target is too quick to evade the attempt. He then raises shield.
Znobe assigns new prey and flies arrows again with some support from her companion. Only the second arrow sticks into Black's arm. Or leg? 8 P damage
Yellow: DC 21 Reflex save: 1d20 + 11 ⇒ (14) + 11 = 25 Success, 5 acid damage
Ezren burns Yellow with magical acid from a magical hand with talons before raising his shield.
Red Crawling closes in to bite Ezren!
Fang Attack: 1d20 + 12 ⇒ (8) + 12 = 20 vs Ezren AC 20+1 w Shield
Fang Attack, MAP: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19 vs Ezren AC 20+1 w Shield
Both miss him, fortunately.
Yellow stay on the ruins ceiling and smacks randomly with its legs to 1 Elixia, 2 Ezren: 3d2 ⇒ (1, 2, 2) = 5 Elixia then Ezren twice.
Leg Attack, Reach 10 ft: 1d20 + 12 ⇒ (5) + 12 = 17 vs Elixia AC 20
Leg Attack, Reach 10 ft: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 9 vs Ezren AC 20+1 w Shield
Leg Attack, Reach 10 ft: 1d20 + 12 - 10 ⇒ (14) + 12 - 10 = 16 vs Ezren AC 20+1 w Shield
Nobody is hurt by that.
⬤ DEADFALL AMBUSH! Round 3 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 25 Fortitude save vs <redacted> Venom Stage 1 ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Elixia Zielle (AC 20, +1 w Shield spell) (38/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) | | (w darkvision)
Black Lurking (-15 HP) | Znobe's Prey; Dazzled | (w darkvision)
Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀Snowlly (AC 19) (32/32 HP)
Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀Zagnut (AC 20) (15/15 HP)
Red Crawling (- HP) | (w darkvision)
Yellow Crawling (-5 HP) | On ceiling that is 10 ft high | (w darkvision)
AFTER YOUR TURN
❗ Black Lurking: 1d4 persistent bleed damage ❗
EFFECTS & CONDITIONS REFERENCE
Elixia Zielle |
Elixia uses her free hand to treat her own poison, using the healer's kit she wears (◆).
Medicine: 1d20 + 11 ⇒ (1) + 11 = 12 sigh
Crit fail: -2 to next save
She then angrily calls up another rock to throw at the black lurking enemy, hoping to work with the group to focus-fire on these things one at a time. (◆◆)
Telekinetic Projectile + Bless: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 Crit!
Target gets +1 AC from lesser cover
Bludgeoning Damage: 4d6 ⇒ (4, 3, 4, 4) = 15
Crit: 30 damage
She then calls out to Ezren, nodding her head towards the giant spiders. "Still got that fireball prepared, friend?"
Fortitude Save vs Poison: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Whew...Poison cured!
Sorry for the delay in posting. Mondays are sometimes really busy for me.
GM Frost |
1 person marked this as a favorite. |
Elixia attempts to treat the poison on herself but only manages to worsen it. Frustrated, she channels her mounting frustration into a rock, magically hurling it at Black Lurking, who is knocked down with a cracked skull! Black Lurking is eliminated!
With the lurking gone, the others can act to destroy the remaining attackers!
Miraculously, her poison is neutralized and she is now affected by its effects. It might be her initial treatment just needs time to work its magic.
One Nat1 and two Nat20s! What are the odds?!
⬤ DEADFALL AMBUSH! Round 3 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Elixia Zielle (AC 20, +1 w Shield spell) (38/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) |
Black Lurking (-45 HP) |
➤ Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (0/32 HP)
➤ Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀➤ Zagnut (AC 20) (0/15 HP)
Red Crawling (- HP) | (w darkvision)
Yellow Crawling (-5 HP) | On ceiling that is 10 ft high | (w darkvision)
Ezren* |
Ezren runs out of reach of the two wall crawlers. "Sorry about this Elixia!" he says as he utters the incantation for the Fireball spell.
◆ stride
◆◆ fire: 6d6 ⇒ (2, 5, 6, 1, 6, 4) = 24 DC21 Reflex
GM Frost |
Red: DC 21 Reflex save: 1d20 + 8 ⇒ (19) + 8 = 27 Success, 12 fire damage
Yellow: DC 21 Reflex save: 1d20 + 8 ⇒ (11) + 8 = 19 Failure, 24 fire damage
Ezren conjures fire to burn the spiders! Yellow is burnt more than the other.
⬤ DEADFALL AMBUSH! Round 3 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 21 Reflex save vs 24 fire damage from Ezren's Fireball spell ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Elixia Zielle (AC 20, +1 w Shield spell) (38/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) |
Black Lurking (-45 HP) |
Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (0/32 HP)
➤ Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀➤ Zagnut (AC 20) (0/15 HP)
Red Crawling (-12 HP) | (w darkvision)
Yellow Crawling (-29 HP) | On ceiling that is 10 ft high | (w darkvision)
Znobe Nordmann |
Znobe, watches as the black lurking creature falls and transfers his attention to the two spiders, directly targeting the yellow one with a stare. Then carefully sends a flurry of arrows at the creature. "Don't worry Elixia, we'll down those fanged evils in a few strikes."
Meanwhile, Snowly flies down and continues to pull the lurker's body apart.
◆ - Hunt Prey -> Yellow
◆ - Strike 1 ((Hunted Shot 1, Flurry, Bless, volley) 1d20 + 11 + 1 - 1 ⇒ (11) + 11 + 1 - 1 = 22 damage 2d8 ⇒ (6, 7) = 13 vs Yellow
- Strike 2 ((Hunted Shot 2, Flurry, Bless, volley) 1d20 + 11 + 1 - 1 - 3 ⇒ (5) + 11 + 1 - 1 - 3 = 13 damage 2d8 ⇒ (1, 2) = 3 vs Yellow
◆ - Strike 3 (Flurry Bless, volley) 1d20 + 11 + 1 - 1 - 6 ⇒ (9) + 11 + 1 - 1 - 6 = 14 damage 2d8 ⇒ (4, 8) = 12 vs Yellow
Highwire Sanja |
Highwire goes to punch the lurker again ... but then realizes that it's been dispatched. They glance over at the spiders ... right as the fireball explodes above them.
As the blast clears, they step up to the red spider and perform a series of blows, before moving back into a defensive stance, surrounded by purple swirls of light.
◆ Step
◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
Fist attack 2 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
◆ Cast a spell: shield
Elixia Zielle |
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
12 damage, now at 26/56
GM Frost |
Znobe assigns another prey and flies arrows onto it, only the first one sticks into its abdomen. 13 P damage
Highwire focuses on attacking Red, sending punches that also lands a first punch but not the second before he raises shield. 5 B damage
Elixia manages to evade some flames.
Red swings its leg at Highwire!
Leg Attack: 1d20 + 12 ⇒ (2) + 12 = 14 vs Highwire AC 20+1 w Shield
Leg Attack, MAP1: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15 vs Highwire AC 20+1 w Shield
Leg Attack, MAP2: 1d20 + 12 - 10 ⇒ (10) + 12 - 10 = 12 vs Highwire AC 20+1 w Shield
It looks like it just convulsed on its own.
Yellow flicks its legs, flinging spiky hairs at Elixia. DC 19 basic Reflex save vs 3d8 ⇒ (4, 4, 2) = 10 P damage
It then tries to kick her.
Leg Attack: 1d20 + 12 ⇒ (13) + 12 = 25 vs Elixia AC 20
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 B damage
It hits her solid.
⬤ DEADFALL AMBUSH! Round 4 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 19 basic Reflex save vs 10 P damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Elixia Zielle (AC 20, +1 w Shield spell) (17/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) |
Black Lurking (-45 HP) |
➤ Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (0/32 HP)
➤ Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀➤ Zagnut (AC 20) (0/15 HP)
Red Crawling (-17 HP) | (w darkvision)
Yellow Crawling (-42 HP) | On ceiling that is 10 ft high; Hunted Prey of Znobe | (w darkvision)
Ezren* |
Ezren casts Needle Darts and fires it at the Yellow crawling creature. He then casts a defensive Shield cantrip.
◆◆spell attack: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 Piercing: 4d4 ⇒ (4, 1, 3, 4) = 12
◆Shield ((↺shield block if needed))
Highwire Sanja |
Highwire calls out, "Calm me, Zagnut!" Small squirrel hands stick out of his hair, rubbing his temples soothingly.
◆ Command Animal: Restore Focus
Dodging two strikes from the red spider, Highwire uses the renewed focus to channel a powerful series of strikes toward it.
◆ Cast a Spell: ki strike - Flurry of Blows
Fist attack 1 w/ ki strike: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (2) + 2 = 4 + ki strike force damage: 1d6 ⇒ 2
Fist attack 2 w/ ki strike, agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Frist attack bludgeoning damage: 1d6 + 2 ⇒ (4) + 2 = 6 + ki strike force damage: 1d6 ⇒ 2
So 28 damage.
◆ Strike
Fist attack 3 w/ agile multiattack: 1d20 + 9 + 1 - 8 ⇒ (3) + 9 + 1 - 8 = 5
Frist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
Elixia Zielle |
Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
Fail, down to 5 HP
Elixia cries out as she's battered and bruised by the giant spiders, but still manages to hold them off for her team to strike at them. Even though her dress is town and her body battered a bit, she doesn't seem fazed too much, and simply concentrates, using a Healing Font (◆◆) on herself.
Healing Font - Self: 3d10 + 24 + 1 ⇒ (10, 2, 4) + 24 + 1 = 41
46 HP
And then she will cast Shield (◆) so she can be a better bulwark for her team this go-around.
(She will use ↺ shield block if she gets hit for 10 damage or more)
GM Frost |
Ezren flings darts, puncturing Yellow but not enough to bring it down. 12 P damage He raises shield again.
Highwire restores focus through his minion, and lands deadly blows at Red. But not enough to make it dead. (4+2)*2 + (6+2)*2 = 28 total damage The last punch is a miss.
Elixia heals herself after failing to dodge the spiky hairs. She also raises shield.
⬤ DEADFALL AMBUSH! Round 4 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Elixia Zielle (AC 20, +1 w Shield spell) (48/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) |
Black Lurking (-45 HP) |
Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (32/32 HP)
Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀Zagnut (AC 20) (15/15 HP)
Red Crawling (-45 HP) | (w darkvision)
Yellow Crawling (-54 HP) | On ceiling that is 10 ft high; Hunted Prey of Znobe | (w darkvision)
Frostbot |
Botting Znobe...
Znobe flies arrows to his prey after calling her companion to support his attacks.
Attack: 1d20 + 11 + 1 - 1 ⇒ (15) + 11 + 1 - 1 = 26 vs Yellow
damage: 2d8 ⇒ (8, 4) = 12 p damage vs Yellow
Attack: 1d20 + 11 + 1 - 1 - 3 ⇒ (13) + 11 + 1 - 1 - 3 = 21 vs Yellow
damage: 2d8 ⇒ (5, 3) = 8 P damage vs Yellow
Attack: 1d20 + 11 + 1 - 1 - 6 ⇒ (11) + 11 + 1 - 1 - 6 = 16 vs Yellow
damage: 2d8 ⇒ (7, 2) = 9 vs Yellow
◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
◆ Strike
GM Frost |
The first two arrows stick into Yellow's vital organs, causing it to drop from the ceiling. I will make your last action to Hunt the remaining hostile creature as your Prey instead.
He then assigns the last huge spider as his prey.
Red bites randomly those within its reach! 1 Highwire, 2 Snowlly, 3 Elixia: 3d3 ⇒ (3, 3, 3) = 9 All to Elixia
Fang Attack: 1d20 + 17 ⇒ (15) + 17 = 32 vs Elixia AC 20+1 w Shield Crit
Damage: 2d8 + 8 ⇒ (5, 4) + 8 = 17 piercing damage x2 plus <redacted> Venom
Fang Attack: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 vs Elixia AC 20+1 w Shield
Fang Attack: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19 vs Elixia AC 20+1 w Shield
⬤ DEADFALL AMBUSH! Round 5 ⬤
PARTY CONDITIONS: +1 status bonus to their saves against the abilities of the enemies
TERRAIN FEATURES: Inside the ruins is dark! The ceilings are about 10 feet high in most places, though they arch to 15 or 20 feet high in the larger chambers. The floor and walls are roughly hewn stone.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG means Off-Guard.
BEFORE YOUR TURN
❗ Elixia Zielle: DC 25 Fortitude save vs <redacted> Venom (see below) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Elixia Zielle (AC 20, +1 w Shield spell) (14/56 HP) | w Light from Wayfinder | (w low-light vision) | [1☘️]
White Lurking (-58 HP) |
Black Lurking (-45 HP) |
➤ Ezren (AC 20, +1 w wand of mage armor) (46/53 HP) | w Light cantrip | [3☘️]
➤ Znobe Nordmann (AC 21) (56/56 HP) | Quickened | [2☘️]
⠀⠀➤ Snowlly (AC 19) (0/32 HP)
➤ Highwire (AC 20) (41/41 HP) | (w low-light vision) | [1☘️]
⠀⠀➤ Zagnut (AC 20) (0/15 HP)
Red Crawling (-45 HP) | Hunted Prey of Znobe | (w darkvision)
Yellow Crawling (-66 HP) |
EFFECTS & CONDITIONS REFERENCE
GM Frost |
Ezren sends bolts made of force to Red. The creature hisses and still stands on its ground.
Znobe, Elixia, and Highwire is still up!
Highwire Sanja |
Highwire continues attacking the spider, then again casts their innate defensive magic to protect themself.
◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Fist damage (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7
Fist attack 2 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
Fist damage (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7
◆ Strike
Fist attack 3 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 8 ⇒ (7) + 9 + 1 - 8 = 9
Fist damage (bludgeoning): 1d6 + 2 ⇒ (1) + 2 = 3
◆ Cast a spell: shield
Elixia Zielle |
Down to 12 HP
Fortitude: 1d20 + 11 ⇒ (12) + 11 = 23
Poisoned 1
Poison damage: 1d4 ⇒ 1
Elixia cries out in pain as she is struck three times in succession, and tries to focus on keeping herself conscious so her team can take down the creature, using another Healing font on herself (◆◆).
Healing: 3d10 + 24 + 1 ⇒ (7, 2, 5) + 24 + 1 = 39
Now at 50 HP
Then she tries to treat her own poison again to hopefully clear it from her system (◆).
Medicine: 1d20 + 11 ⇒ (1) + 11 = 12 Hero Point reroll (0 remaining)
Medicine: 1d20 + 11 ⇒ (13) + 11 = 24 Fail by 1
Fortitude: 1d20 + 11 ⇒ (20) + 11 = 31
Poisoned 0 yay!
What is it with me and nat 1-20s and poison? lol
Frostbot |
Botting Znobe...
Znobe flies arrows to his new prey after calling her companion to support his attacks.
Attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 vs Red
damage: 2d8 ⇒ (3, 2) = 5 p damage vs Red
Attack: 1d20 + 11 + 1 - 3 ⇒ (15) + 11 + 1 - 3 = 24 vs Yellow
damage: 2d8 ⇒ (3, 5) = 8 P damage vs Yellow
Attack: 1d20 + 11 + 1 - 6 ⇒ (10) + 11 + 1 - 6 = 16 vs Yellow
damage: 2d8 ⇒ (8, 8) = 16 vs Yellow
Attack: 1d20 + 11 + 1 - 9 ⇒ (20) + 11 + 1 - 9 = 23 vs Yellow
damage: 2d8 ⇒ (7, 7) = 14 vs Yellow
◆ Command an Animal (◆ Fly, ◆ Support)
◆ Hunted Shot
◆ Strike
◆ Strike
GM Frost |
Poisoned 0 yay!
What is it with me and nat 1-20s and poison? lol
The poison wants you dead but the dice says, no. XD
Highwire fails to land any of his punches on the creature. He then raises his shield. Elixia is initially poisoned, but she manages to heal herself and miraculously removes the poison from her body. Znobe sends more arrows toward his prey to finally defeat the creature for good.
END OF ENCOUNTER! WELL DONE!
Elixia Zielle (52/56 HP) [1☘️] | w Light from Wayfinder
Ezren (46/53 HP) [3☘️] | w Light cantrip
Znobe Nordmann (56/56 HP) [2☘️] | Quickened
Snowlly (32/32 HP)
Highwire (41/41 HP) [1☘️]
Zagnut (15/15 HP)
Shortly after the battle, the Pathfinders hear the Iolite Squad’s victorious shouts. It takes about an hour for the two groups working together to dig out the deadfall debris and free the hobgoblins. The Squad vanquished a giant tarantula; Ozaril has a vicious bite wound, but they otherwise fared well in the battle.
With a thorough search of the rest of the ruined dig site, the Iolite Squad discovers several objects in surprisingly good condition, from religious symbols and prayer beads to precious gems. They find a low-grade cold iron breastplate (Treasure Bundles!).
With the abandoned dig site cleared of danger, the Iolite Squad discovers signs that this location was once a way station of sorts for dwarven travelers, but they also find the remains of ancient writings that suggest this was a hideout of some kind for an exiled religious sect. They lack the knowledge to piece together exactly when these dwarves used the site, or when it was built, but they are eager to continue their research once they reach Absalom. There is pride in Sergeant Drussem’s eyes as she sees her squad poring over their findings.
Elixia Zielle |
Elixia makes sure everyone is fully healed up after the encounter, and enjoys helping her fellow Pathfinders and Iolite squad members look over everything they've found!
GM Frost |
Over the next few days, the Pathfinders escort the Iolite Squad to Korvosa, where they board a ship to Absalom. There, they report their findings and the results of their joint training at the Grand Lodge.
"Thank you for completing our field training and I sincerely hope that we can work together in the future." Sergeant Drussem thanks them. Later, the Pathfinders receive a letter from Venture-Captain Sheila Heidmarch commending them for their successful diplomatic mission. She expresses uncertainty at what the future holds for the Society and the nation of Oprak, but is also confident that it is brighter thanks to the PCs’ successful mission.
-END OF SCENARIO!-