
Trap! |

BzzzzzT BzzzzzTT BzzzzzTTT BzzzzzTTTT BzzzzzTTTTT
Unleashing again, The Aeon Nexus ("Wayfinder") Machine makes a sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Fran, Nanoc, Raash, or Zug?: 5d5 ⇒ (3, 1, 5, 1, 1) = 11!
◆◆◆◆◆) Shard Shock
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 5
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 3
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 7
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 3
Please make your Reflex Saves!

QM rainzax |

Black assesses Aldonza as the biggest threat - and tries to neutralize her!
Black
◆◆◆) Strike x3
Strike w/ Electrowhip (electricity) vs Aldonza (AC 25 / scabbard): 1d20 + 12 ⇒ (16) + 12 = 281d10 + 6 ⇒ (2) + 6 = 8
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 211d10 + 6 ⇒ (3) + 6 = 9
Strike w/ Electrowhip (electricity) w/ MAP (-10) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 10 ⇒ (4) + 12 - 10 = 61d10 + 6 ⇒ (4) + 6 = 10
...one slash connects, electrocuting her! (8 damage)
...Fran dances but her strike whiffs...
➤➤➤➤➤➤➤➤➤➤
Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 6 ⇒ (3) + 6 = 9
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza @ Scabbard @ Pending 3x Reflex Outcomes then -8 electricity
White Robot Tree (AC 21) w/ electrowhip (reach) @ -15 fork, -25 sword @ Reaction Spent
Zug @ 1x Reflex Save First
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz, -13 whip @ 1x Reflex Save First
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21) w/ electrowhip (reach) @ -20 thrust @ Reactive Strike Ready
Fran @ Panache
Raash @ -11 stab/buzz, -9 whip @ Exploiting White
➤➤➤➤➤➤➤➤➤➤
Raash and Aldonza are Up!

![]() |

Raash carefully maneuver's his mount forward, the root carefully crawling into position before they lash out at the robot.
◆ Command Companion
Companion ◆ Step
Companion ◆ Strike Vine: 1d20 + 7 ⇒ (15) + 7 = 22 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10
White has weakness 3 to the following strikes
◆ Strike Trident: 1d20 + 9 ⇒ (8) + 9 = 17Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
◆ Strike Trident: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24Piercing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

QM rainzax |

Aldonza taunts Black Robot Tree, who strikes her hard! (9 damage), causing her to lose her feet (Fail to Tumble)
Meanshile, Raash's vine chair takes out White completely!
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza @ Scabbard @ Pending 3x Reflex Outcomes then -8 electricity then -9 electricity @ No Panache
Zug @ 1x Reflex Save First
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz, -13 whip @ 1x Reflex Save First
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21, Reflex +11) w/ electrowhip (reach) @ -20 thrust @ Reaction Spent
Fran @ Panache
Raash @ -11 stab/buzz, -9 whip
➤➤➤➤➤➤➤➤➤➤
Players - don't forget your Reflex saves!
Raash (w/ ◆◆), Aldonza (w/ ◆), Zug (w/ ◆◆◆) and Nanoc (w/ ◆◆◆) are Up!

![]() |

Raash throws his trident at the remaining robot. After each throw the weapon returns to the orc's hand.
You can use the previous rolls reducing the attack and damage by 2 which would be a miss and a crit for 16.

![]() |

Trident (thrown): 1d20 + 7 ⇒ (15) + 7 = 22Piercing: 1d8 + 3 ⇒ (6) + 3 = 9
Trident (thrown): 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5Piercing: 1d8 + 3 ⇒ (6) + 3 = 9

QM rainzax |

Aldonza pokes a quick stab, doubled by Raash's flying fork (-4 then -9 damage)
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza @ Scabbard @ -20 stab/buzz, -8 electricity, -9 electricity @ No Panache
Zug @ 1x Reflex Save First
Nanoc @ -5 buzz, -10 whip, -7 stab/buzz, -13 whip @ 1x Reflex Save First
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21, Reflex +11) w/ electrowhip (reach) @ -20 thrust, -4 poke, -9 shank @ Reaction Spent
Fran @ Panache
Raash @ -11 stab/buzz, -9 whip
➤➤➤➤➤➤➤➤➤➤
Players - don't forget your Reflex saves!
Zug and Nanoc (w/ ◆◆◆) are Up!

Trap! |

With the trap expert down, The Aeon Nexus ("Wayfinder") Machine unleashes again making another sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Nanoc, Raash, or Zug?: 5d4 ⇒ (3, 3, 3, 4, 4) = 17
◆◆◆◆◆) Shard Shock
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 7
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 1
Raash Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 21d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 3
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 5
Please make your Reflex Saves!

![]() |

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
21 damage total
Raash barely hangs on at 1 hp!

QM rainzax |

With Nanoc neutralized, Black Robot Tree tries to neutralize Aldonza.
Black
◆◆◆) Strike x3
Strike w/ Electrowhip (electricity) vs Aldonza (AC 25 / scabbard): 1d20 + 12 ⇒ (18) + 12 = 301d10 + 6 ⇒ (3) + 6 = 9
Strike w/ Electrowhip (electricity) w/ MAP (-5) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 121d10 + 6 ⇒ (2) + 6 = 8
Strike w/ Electrowhip (electricity) w/ MAP (-10) vs Aldonza (AC 25 / scabbard): 1d20 + 12 - 10 ⇒ (10) + 12 - 10 = 121d10 + 6 ⇒ (8) + 6 = 14
One lash get's through the swashbuckler's defenses!
➤➤➤➤➤➤➤➤➤➤
Strike w/ Electrowhip (electricity) vs You: 1d20 + 12 ⇒ (12) + 12 = 241d10 + 6 ⇒ (3) + 6 = 9
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Reactions: Ready
Lighting: Normal
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC ??, HP ??, Hardness ??
Aldonza @ Scabbard @ -20 stab/buzz, -8 electricity, -9 electricity, -9 electricity @ No Panache
Zug @ 3x Reflex Save First @ HERE and HERE
Nanoc @ Dying 1, prone, unconsciouss, dropped shortbow
Aeon Nexus @ Five Infinity Stones (□□□□□)
Black Robot Tree (AC 21, Reflex +11, HP 11/44) w/ electrowhip (reach) @ Reactive Strike Ready
Fran @ Panache
Raash @ 1 HP left!
➤➤➤➤➤➤➤➤➤➤
Nanoc - please hold off on rolling your recovery check until right before the Aeon Nexus!
The Party (except Nanoc) is Up!

![]() |

Reaction: Opportune Riposte on Black
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Aldonza stabs at an opening the robot leaves, then raises her scabbard and tries to tumble past it.
Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31

![]() |

Raash tosses his trident before moving to safety where he tries to recover some of his health.
◆ Strike
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
◆ Command Companion
Companion ◆ Stride
Companion ◆ Stride
◇ Drop Trident
◆ Battle Medicine (DC 15)
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
Hero Point
Medicine: 1d20 + 6 ⇒ (19) + 6 = 25
Healing: 4d8 ⇒ (8, 8, 3, 5) = 24
Raash manages to bind the wounds and soothe the burns, feeling invigorated.

![]() |

Aldonza stabs at an opening the robot leaves, then raises her scabbard and tries to tumble past it.
Rolling to her feet on the other side, she looks for a gap in its armor.
Confident Finisher vs Black
Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 5d6 + 2 ⇒ (3, 1, 5, 4, 1) + 2 = 16P

QM rainzax |

The delayed shock rips into Zug.
Raash wheels right out of the room, leaving behind his weapons, tending to his own wounds.
Nanoc, genius trap fixer, lays upon the ground dying!
Aldonza neutralizes Black Robot Tree!
It crashes with a ”Standby power engaging…” but totally fails to light back up.
The Aeon Nexus crackles and sparks, energizing it’s next attack!
Zug and Fran!

![]() |

Raash wheels right out of the room, leaving behind his weapons, tending to his own wounds.
Weapon was dropped after I finished moving, so not really left behind.

![]() |

Fran sheathes her sword and pulls out an axe. She then hurls said axe at the nexus.
Hatchet, Confident Finisher: 1d20 + 10 ⇒ (5) + 10 = 15
Hatchet, Confident Finisher, HP, T-Shirt: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Confident Finisher: 2d6 ⇒ (5, 4) = 9 4 pts of damage
Fran pulls out a healing potion, preparing to run to Nanoc's aid.
◆ Interact
◆ Whiff
◆ Interact

QM rainzax |

Clang!
Fran's attack is ineffectual against the Aeon Nexus (Hardness 10). She readies herself to restore Nanoc.
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Monster ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Checks
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC 25, HP ??, Hardness 10
Aldonza @ Scabbard @ -20 stab/buzz, -8 electricity, -9 electricity, -9 electricity @ No Panache
Zug @ 3x Reflex Save First @ HERE and HERE
Nanoc @ Dying 1, prone, unconsciouss, dropped shortbow
Aeon Nexus @ Five Infinity Stones (□□□□□)
Fran w/ Potion in hand
Raash @ 25 HP total but dropped weapon
➤➤➤➤➤➤➤➤➤➤
Zug - don't forget your Reflex saves!
Zug is Up!

Frostbot |

Botting Zug...
DC 21 basic Reflex save: 1d20 + 6 ⇒ (17) + 6 = 23 vs 5 P and 3 E damage (Success, 2 P and 1 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (8) + 6 = 14 vs 3 P and 3 E damage (Failure, 3 P and 3 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11 vs 7 P and 5 damage
Hero Point! DC 21 basic Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17 vs 7 P and 5 damage (Failure, 7 P and 5 E damage)
That's 21 total damage.
Zug rushes to Nanoc to patch his wounds.
DC 15 Battle Medicine: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point! DC 15 Battle Medicine: 1d20 + 8 ⇒ (20) + 8 = 28
Trained Healing: 4d8 ⇒ (3, 7, 1, 3) = 14 HP for Nanoc and loses Wounded condition
He also heals himself with magic.
1-action Heal, Rank 1: 1d8 ⇒ 6 HP for Zug
◆ Stride
◆ Battle Medicine
◆ Heal, Rank 1

![]() |

Posting Nanoc's actions just in case he is up...
"Must need to stop the device..." he says in trance.
Thievery w Infiltrator's Thieve's Kit: 1d20 + 11 ⇒ (1) + 11 = 12 (to Pick Lock and Disable Devices) w Wary Disarmament
Hero Point! Thievery w Infiltrator's Thieve's Kit: 1d20 + 11 ⇒ (12) + 11 = 23 (to Pick Lock and Disable Devices) w Wary Disarmament
◆ Stand
◆◆ Disable a Device

QM rainzax |

Zug brings Nanoc to his feet, healing his own wounds too.
The investigator wakes, remembers what he was doing, rises, and wrenches an Aeon Stone from the Nexus!
Aeon Nexus @ Five Infinity Stones (☑□□□□)

Trap! |

One stone short The Aeon Nexus unleashes once more with 4 electric arcs grounding like chain lightning through Aldonza, Fran, Nanoc, or Zug?: 4d4 ⇒ (2, 4, 4, 2) = 12
◆◆◆◆) Shard Shock
Fran to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 1
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 6
Zug Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 3
Fran to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 2

QM rainzax |

➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC 25, HP ??, Hardness 10
Aldonza @ 32/78 HPs
Zug @ 13/28 HPs @ 2x Reflex Save First (HERE)
Fran w/ Potion in hand @ 2x Reflex Save First (HERE)
Raash @ 25 HP total but dropped weapon
Nanoc @ dropped shortbow @ 14 HP only
Aeon Nexus @ Four Infinity Stones (☑□□□□)
➤➤➤➤➤➤➤➤➤➤
Fran and Zug - don't forget your Reflex saves!
The Party is Up!

![]() |

Nanoc continues to working on removing the stones one-by-one, or two if he is lucky.
Thievery w Infiltrator's Thieve's Kit: 1d20 + 11 ⇒ (20) + 11 = 31 (to Pick Lock and Disable Devices) w Wary Disarmament Crit Success!
He raises his cape, just in case the machine whirs and attacks them, as if it will help.
◆◆ Disable a Device
◆ Raise a Dueling Cape

Frostbot |

Botting Zug...
DC 21 basic Reflex save: 1d20 + 6 ⇒ (15) + 6 = 21 vs 5 P and 6 E damage (Success, 2 P and 3 E damage)
DC 21 basic Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26 vs 7 P and 3 E damage (Crit Success, no damage)
Zug somewhat evade the first unleashing against him. while he manages to totally evade the second one. He magically makes his skin tough to gain some resistance against the machine's attacks to them. Resistance 2 to bludgeoning and piercing damage and weakness 3 to fire
He also quickly patches his wounds.
DC 15 Battle Medicine: 1d20 + 8 ⇒ (17) + 8 = 25 Crit
Trained Healing: 4d8 ⇒ (2, 6, 7, 5) = 20 HP for Zug
◆◆ Oaken Resilience
◆ Battle Medicine

![]() |

Aldonza sheathes her sword with a *snap*, and joins Nanoc at the nexus.
”Have a good nap?”, she asks, as she takes out her own thieves tools.
Interact, Stride, Interact

QM rainzax |

Nanoc snatches two more Wayfinders from the Aeon Nexus!
Aeon Nexus @ Two Infinity Stones (☑☑☑□□)
Zug heals himself and Aldonza prepares to help the investigator!
Raash and Fran!

![]() |

Raash rushes into the room and attempts to patch up Nanoc.
◆ Interact Pickup Trident
◆ Command Companion
Companion ◆ Stride
Companion ◆ Stride
◇ Drop Trident
◆ Battle Medicine
Medicine (DC 15): 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (8, 5) = 13

Trap! |

Three stones short The Aeon Nexus unleashes once more with 2 electric arcs grounding like chain lightning through Aldonza, Fran, Nanoc, Raash, or Zug?: 2d10 ⇒ (5, 8) = 13
◆◆) Shard Shock
Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 4
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 1

QM rainzax |

Raash patches some of Nanoc's burns (+13 HPs).
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC ??; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC 25, HP ??, Hardness 10
Aldonza @ 32/78 HPs @ Thieves Tools in hand
Zug @ 28/28 HPs @ Oaken Resilience (Resist blunt 2 / piercing 2 but weak to fire 3)
Fran w/ Potion in hand @ 2x Reflex Save First (HERE)
Raash @ 25 HP total but dropped weapon (again) @ 1x Reflex Save First (HERE)
Nanoc @ dropped shortbow @ 27 HP only @ 1x Reflex Save First (HERE)
Aeon Nexus @ Two Infinity Stones (☑☑☑□□)
➤➤➤➤➤➤➤➤➤➤
Fran, Nanoc, Raash - don't forget your Reflex saves!
The Party is Up!

![]() |

”Have a good nap?”, she asks, as she takes out her own thieves tools.
"What nap?" Nanoc pretends he doesn't know what she is talking about.
And thanks for another hea..." he is about to finish his words when suddenly the machine acts up again that he needs to evade whatever it is spitting out.
DC 21 basic Reflex save: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Success, takes 2 P and 2 E damage
"Okay! I'm done with you, you need fixing right now!" he is now frustrated.
Thievery w Infiltrator's Thieve's Kit: 1d20 + 11 ⇒ (15) + 11 = 26 (to Pick Lock and Disable Devices) w Wary Disarmament
He snatches up one of the stones orbiting the machine!
"Somebody get that other one!" he tells his allies. He then raises his dueling cape for a dramatic effect.
◆◆ Disable a Device
◆ Raise a Dueling Cape

![]() |

Reflex DC 21 #1: 1d20 + 12 ⇒ (9) + 12 = 21
Reflex DC 21 #2: 1d20 + 12 ⇒ (9) + 12 = 21
6 points of damage total
Seeing that Nanoc is back on his feet, Fran tucks the potion back into her pouch.
Not knowing what else to do, she pulls out another axe and hurls it at the machine...
Hatchet: 1d20 + 10 ⇒ (16) + 10 = 26
... and watches it bounce right off (Hardness)
◆ Interact
◆ Interact
◆ Strike

QM rainzax |

CLANG
Raash and Zug!

![]() |

Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
10 damage to Raash
Raash heals Aldonza
◆ Battle Medicine
Medicine (DC 15): 1d20 + 6 ⇒ (20) + 6 = 26
Healing: 4d8 ⇒ (2, 5, 1, 7) = 15
He picks up his weapon and with nothing left for him to do leaves the area.
◆ Interact
◆ Command Companion (Stride x2)

Trap! |

Four stones short The Aeon Nexus unleashes once more with 1 electric arc grounding like chain lightning through Aldonza, Fran, Nanoc, or Zug?: 1d4 ⇒ 4
◆) Shard Shock
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 6

QM rainzax |

Nanoc plucks a stone and is shocked (-4 damage), but Aldonza fails to!
Raash gets ubershocked, heals Aldonza, and bolts out of there again! (-10 Raash, +15 Aldonza)
Fran gets shocked and struggles to put a dent in the Aeon machine. (-6 damage)
➤➤➤➤➤➤➤➤➤➤
THE AEON NEXUS
Terrain: For a Large creature to Squeeze, treat the human-sized doorway as Difficult Terrain
Hazard ID: Recall Knowledge (◆) w/ Crafting or Nature or Azlant Lore as Secret Check
Disable Hazard: (◆◆) Thievery (Trained) vs DC 23; but may Aid (◆) vs DC 15 w/ Arcana, Crafting, or Azlant Lore; Must be adjacent to Disable and/or Aid
Destroy Hazard: May Strike machine vs AC 25, HP ??, Hardness 10
Aldonza @ 47/78 HPs @ Thieves Tools in hand
Zug @ 28/28 HPs @ Oaken Resilience (Resist blunt 2 / piercing 2 but weak to fire 3) @ 1x Reflex Save First (HERE)
Fran @ -6
Raash @ 15 HP total but dropped weapon (again)
Nanoc @ dropped shortbow @ 23 HP only
Aeon Nexus @ One Infinity Stones (☑☑☑☑□)
➤➤➤➤➤➤➤➤➤➤
Zug - don't forget your Reflex save!
The Party is Up!

![]() |

Nanoc snatches the last stone with all his efforts.
Thievery w Infiltrator's Thieve's Kit: 1d20 + 11 ⇒ (18) + 11 = 29 (to Pick Lock and Disable Devices) w Wary Disarmament
He then runs away from it, just in case it explodes, if it does.
◆◆ Disable a Device
◆ Stride

QM rainzax |

Just kidding
Nanoc snatches the last Wayfinder from the Aeon Nexus, and the party moves to relax and explore at their leisure...
...A collection of clockwork tools, shattered aeon stones and rotting piles of vellum fill the shelves in this crowded workspace. Large metal panels removed from the facility’s walls lie in the center of the room; etched into these panels are meticulous blueprints for a wayfinder identical to the one Muesello lent the party. The wayfinder has an arcane assistant activated by speaking a password last updated 3,405,829 days ago!
...the party collect as much records as they can, and head back to the ship.
"So, what did you find?" Muesello asks!

![]() |

Finally, the machine winds down. Nanoc gathers evidence they might need to report back to the venture-captain.
"We stumbled upon a machine encircled by stones, emitting shards and sparks. It was guarded as well, undoubtedly the creation of a genius. Truly one-of-a-kind, I must say!" Nanoc responds to Muesello.
"And check out what we have found there." Nanoc reveals their loot of blueprints, some tools, and broken aeon stones.