GM Frost's Q14 The Swordlord's Challenge

Game Master Frozen Frost

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Challenge Points: 18 (LOW Tier, Level 1-2)



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Dot in and delete.


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The Pathfinders traveled by river boat up the East Sellen river to Restov, the capital of Brevoy. As they disembark, Marcos Farabellus greets them on the docks. He is a man of sturdy build with a bald head and a full beard.

This is your chance to introduce yourselves while we wait for everyone to complete to Macros and Slides.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx is a pale-skinned elf with platinum-colored hair tied in a neat ponytail behind his head. He has a very chiseled face, and purplish eyes.

He's usually covered in a dark cloak, with a hint of leather armor visible only from the front. He clutches a shortbow with the string sporting beaver-tail silencers. He has a quiver full of fluflu-fletched arrows at his back. The hilts of a shortsword and dagger protrude from his belt.

He waits in a dark area of the deck, seated on an empty barrel. He nods to everyone as they arrive. He had introduced himself earlier as Nyx Rath, which he'd said is an abbreviation of long elven name.

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

A half-orc with a full pack wanders down the gangplank. He nods at Farabellus. "I assume you called for the medic, yeah? I'm Desmond." He glances back up at the others. "You Pathfinders always getting into scrapes..."

He sets his pack down and begins checking it. You see various bandages, ointments, and wraps. The half-orc doesn't seem much of an adventurer, wearing no armor or any weapons. He does have a shield attached to his pack, but other than that, the only noticeable gear he has is a set of sturdy boots.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

You see a male Fetchling with chalk-white skin. His eyes and shoulder-length hair are black, and he has several black piercings in his face and ears. A small silver skull hangs around his neck, the black chain looped through the eye sockets. He wears studded leather armor, but his forearms are bare. Stylized chains are branded around both wrists, with circular scars on the backs. There’s something unpleasant about the way he’s grinning.

”I’m Shalosar, acolyte of the Midnight Lord, and metal kineticist”, he says in a gravelly voice. ”I rip people open, and sometimes close them up”

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Wearing a leather armor with an holy symbol hanging at his neck, a shortsword at his belt, the Garund man disembarks following his companions.

I'm also able to close up wounds, thanks to the Prismatic Ray.

The human smiles.

My name's Atlach, coming from Mwangi. It seems we are a lot ready to treat wounds. Perhaps the society will open an hospital here.


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While waiting for others to introduce themselves...

“Ah, agents! So very good to see you! Welcome to Restov. I hope your journey wasn’t too bothersome. This time of year the mosquitoes on the Sellen can be worse than falling face first and buck naked into a patch of poison ivy.” Marcos punctuates his own jest with a bellowing laugh. “Let’s get you all a bit freshened up before I get to the heart of the matter.”

Marcos leads the Pathfinders to a nearby street vendor who sells fried fish and vegetables. He buys each of them a portion and buys himself a skewer of crayfish. While everyone eats and walks, he elaborates on the mission.

“First off, thank you for coming. This is a bit of an unusual ‘mission’, so let me get right to it. I received a challenge recently from Orlaelia Aldori. She’s an up-and-coming swordmaster here in Restov. Claims her students are capable of besting any of mine. Now, I get challenges like that all the time, and normally I ignore them. But this time? Well, there’s a little bit more to it. A double-edged sword, so to speak.” He lets out a small chuckle. “Which is apt, because one of these extras is a sword. Orlaelia has bet Inheritor’s Fury, her old longsword, on this deal. She used to be a Mendevian crusader, you see, and the sword has seen the depths of the Worldwound. It’s a relic in its own right and an item the Society would love to study in depth, not to mention a valuable piece of modern history deserving proper cataloging and preservation.

“While the pursuit of a relic alone would not merit taking you away from your other duties, this challenge also gives us a chance to make new friends and acquaintances in Restov. It’s been a while since the society had an active presence here. Rising to this challenge could give us a friendly rival at worst and some new friends at best.

“Orlaelia, though a veteran of many battles, is still Taldan at heart, from what I know at least, and still loves the arts. So! While this challenge will culminate in a duel between you and her students, she will most likely have a few other tests in mind that go beyond raw combat. Who can say what they’ll be. From what I hear her style is quite practical, but old veterans like us see lessons in the strangest of places.” He smiles, perhaps thinking of similar examples from his own past, though doesn’t elaborate further.

“I’ve opened up Birchwood Hall, our lodge here. Haven’t managed to get all the damp and dust out yet, but that shouldn’t bother us overmuch. I’m sure you’ve all seen much worse during your travels.”

The group arrives at Birchwood Hall just as Marcos finishes speaking. He leads them inside the building, through the main sitting room and into a wood paneled conference room. There’s a faint smell of dust in the air that the open windows have yet to dispel.

"Do you have any questions while we wait for them here?"

GM Screen:
Desmond Vilks's Society (T): 1d20 + 5 ⇒ (10) + 5 = 15
Nyx Kirath's Lore 2 (T): 1d20 + 6 ⇒ (19) + 6 = 25 (Pathfinder)

Desmond:
You recall that the Society has been involved in the politics of Brevoy before and are regarded as allies by those they helped, and enemies by those they thwarted; overall they’re no more liked than disliked. Venture-Captain Alvar was generally well regarded, and many in Restov specifically would be eager to see the Society return to the city, not only because agents bring increased commerce, but also to spice up the local dueling scene.

Nyx:
You recall that the Society has been involved in the politics of Brevoy before and are regarded as allies by those they helped, and enemies by those they thwarted; overall they’re no more liked than disliked. Venture-Captain Alvar was generally well regarded, and many in Restov specifically would be eager to see the Society return to the city, not only because agents bring increased commerce, but also to spice up the local dueling scene.

You also know that Venture-Captain Alvar Hadrias greatly enjoyed fashion and collected many outfits and items during his time leading the lodge. Some of these have been brought to other lodges or museums due to their historical value, but many are still stored in the rooms on the second floor of the lodge. You gain a +1 circumstance bonus you can apply to a single check during one of the skill challenges, as you remember the perfect prop to use.

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx is a bit shocked at the implications of Master of Swords' words. "I am honored to be called by you Master Marcos. Whatever the task... " he looks to his companions and continues "...expect our best."

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar gets crayfish as well, trusting their host’s experience.

”Would she expect these duels to be sword-to-sword?”, he asks.

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Desmond stares at Farabellus. "You brought us for some sort of teaching duel?"

He closes his eyes for a moment and then shrugs. "I know Brevoy loves a duel. And Pathfinders always spice up the scene, plus tend to come in with lots of coin. I think Restov would like to see this Lodge reopened."


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Shalosar wrote:
”Would she expect these duels to be sword-to-sword?”, he asks.

"Highly doubt that, I know she knows Pathfinders are not just sword-wielding adventurers but also magic users, so she must except a combo of anything the Society has to offer! If it is a sword-to-sword duel, I would not have called..." he pauses and puts an arm over Desmond, "this guy here, right? Haha!" he then gives a cheerful laugh.

Desmond Vilks wrote:

Desmond stares at Farabellus. "You brought us for some sort of teaching duel?"

"Don't worry, apart from the duel, I’m not sure what but you can count on her coming up with some good challenges that will surely test the body and mind in interesting ways. That's why I came up with your bunch that excels in different things. Hopefully, I am right. Hehe."

"This is what I can tell. Out of politeness, I didn’t check her student roster, but I know she’s bringing her four best students. They will all have sworn the swordpact and taken the last name Aldori. They’re neophyte swordlords and will be more than capable with the Aldori dueling sword. It’s a well-balanced blade, excellent for parrying, and the style focuses on unnerving opponents."

"Be prepared, they will arrive any time soon. I am counting on all of you." he says with a wink at Nyx.

Horizon Hunters

"I so look forward to this. I hope they arrive soon."

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

It's an orc with a Splint mail. He has a Halberdand and a sling. Hello my name is Enrax.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar smirks at Marcos’ explanation. Unnerving, huh? This’ll be fun”

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Well a bit of waiting time ahead it seems.

The Garund man looks around.


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Soon enough, there is a hard knock on the lodge door. Marcos asks the Pathfinders to accompany him to the sitting room and be on their best behavior — but to also try to look impressive. He carries a slightly nervous air as he opens the door.

A party of five waits outside, led by a middle-aged woman with her dark hair pulled back into a simple knot. She wears woolen trousers beneath her sensible skirts and a thick leather jerkin with an emblem embroidered on the right side. Catching sight of Marcos in the doorway, she grins widely and greets him with a firm handshake; one that goes on a little too long.

"Marcos!"

"Orlaelia!" Marcos says in return.

The four students behind her wear similar jerkins. All carry a distinctive Aldori dueling sword strapped to their hips. As the guests enter the lodge, the instructors share a bit of competitive banter.

"I told them that Pathfinders see battles unlike those in the streets and dueling halls of Restov, so I believe they’re looking forward to seeing what their opponents can do." the middle-aged woman tells them.

"Oh, yes!" Marcos almost forgot. "Pathfinders, she is Orlaelia Aldori, a crusader under the banner of Queen Galfrey. After the closing of the Worldwound, she began training as a swordlord. She quickly defeated many of Restov’s duelists and established her own school after becoming a swordlord herself. The name Aldori is taken by most who learn the style, part of taking the swordpact. But reaching the rank of master, that’s not easily done, especially since she focused on an entirely different fighting style before coming here.” The admiration in Marco’s voice is clear.

"You don't need to do that." Orlaelia smiles. "Anyway, I would like you to meet my students."

The first to introduce herself is a dromaar woman with long black hair in an intricate braid.

"Hello everyone, I am Dura Aldori." She wears her school jerkin partially open to reveal a spotless white blouse underneath. Her pants are a light brown linen and don’t show a crease out of place. She wears black leather shoes with silver buckles.

"Halran Aldori." says the next one who steps up and gives a fancy bow to everyone, a human man with short brown hair.. He looks to be in his late twenties. He completes his school jerkin with riding pants and boots and wears a single pearl earring in his right ear.

The ysoki beside him with white and gray fur is a bit more standoffish, though not unfriendly.

"Uhmm, my name is Rhenei Aldori." they say with curtsy. It is hard to guess their age due to the natural gray fur. Their school jerkin has a few extra pockets sewn on and they wear colorful layered skirts along with wraps around their back paws, leaving the toes open.

The final student, a gnome with golden hair in a bowl cut that looks as if she performed it herself, practically thrums with energy.

"Hi! I am Thisnabel Aldori! Finally, I meet not just a Pathfinder, but Pathfinders! I have a thousand questions like, yeah! I'm Thisnabel!" Her introduction is very swift, and she looks ready to explode. Her school jerkin looks as if it had several minor accidents with various substances and bears odd stains. She wears practical leather pants laced up down the sides and leather boots which have seen better days.

Marcos then motions to the Pathfinders to introduce themselves to them.

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

The cleric of the Prismatic Ray introduces himself as short as the Aldoris.

Hello, my name's Atlach.

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

The fighter introduces himself.

Hello my name is Enrax

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

"Hello. I am Nyx Kirath." He smiles at the students briefly.

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Desmond nods to the Aldori. "I'm Desmond. Pleasure to meet you." He gives a small smile.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

”Shalosar. This’ll be…educational”, he grins.


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"Well then, let's start, shall we?" Orlaelia begins.

"I am most interested in testing my students’ martial prowess against your Pathfinder agents." she tells Marcos.

She then turns to the Pathfinders and her students. "However, my experiences in the crusades fighting demons have taught me that to not only survive, but win decisively, one needs more than a strong sword arm and quick reflexes. So, I propose to have a total of three challenges, with the third and final challenge being a duel between the students. Since I issued the main challenge, you may choose which other two challenges you wish to accept. I will explain the nature of each challenge, as I want to test my students’ mettle against your strongest abilities."

Orlaelia then proposes the challenges:

ADDING INSULT TO INJURY:
First, Orlaelia proposes a round of flyting, bragging and insult competition demonstrating each contestant’s wit. She believes unnerving one’s opponent can win battles before they are even fought. A demoralized, distracted, or enraged opponent is much more easily subdued in a duel. This competition takes place in the conference room, where the large table can keep both teams away from each other to help deal with some of the tension.

A ROSE BY ANY OTHER NAME:
One of Orlaelia’s favorite challenges is a poetry slam. Orlaelia was born and raised in Taldor and knows from experience that a good poem can really get the creative, problem–solving juices flowing. Also, a good poem can impress friends and allies and discredit an enemy, giving an advantage before a duel even starts.

TUG OF WAR:
To test everyone’s physical prowess without resorting to duels, Orlaelia likes a good, old-fashioned tug of war. It not only tests raw strength, but also teamwork and steadiness. Two lines are drawn in the grass in front of the lodge, 30 feet apart. A long rope with a ribbon tied at its center is placed so the ribbon lies at the midpoint between the lines. The students take up one end of the rope, and the PCs take the other end. The goal is to pull the ribbon completely over a team’s line.

MEDIC!:
During official duels and training matches there is always a first aid professional close by; however, by their nature duelists usually aren’t so lucky when accepting a challenge in the heat of the moment outside of such formal settings. Not only that, Orlaelia has seen enough of her friends and comrades die in the Worldwound before first aid could reach them. Therefore, she feels it’s always best to be prepared and have someone on your team trained to save your life.

CAT-CALLING:
A sturdy pet carrier is delivered to the lodge. Orlaelia carefully and gently brings it to the lodge’s garden, as growling and yowling noises emerge from inside. She explains, “sometimes you have to take down an opponent in an unconventional way, without harming them.” To help simulate that, Mephisto will be their rather unwilling target. They need to capture him and make sure he stays in his crate without harming him. Mephisto is a house cat on loan from the local granary, where he is lord, master, and terror of all rodents. He is clearly none too pleased to be here, adding to the challenge.

SIGHT UNSEEN:
Conditions on the battlefield and during a duel often vary. One might have to battle with the low sun blindingly shining in their eyes or be awoken in the depths of night by a rampaging creature. A sharp sense of perception can be the difference between life and death. To test this, Orlaelia and Marcos have set up an obstacle course in the kitchen. Both the PCs and the students must complete it while blindfolded.

Choose two challenges for the group. I am looking for two challenges with at least two votes and we will do that.

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

I vote for Tug of war and Medic

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

I vote for Tug of war and sight unseen.

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Tug of War and Medic sound fine.


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Let's go with Medic first, and then Tug of War.

"Alright then." Orlaelia begins. "For the first challenge, I will ask everyone and leave us, I and Marcos, in this room."

The Pathfinders and students alike leave the room, and the masters close the door behind them. After a few minutes, muffled shouts can be heard!

"Help!" the masters say in unison. Opening the door, the Pathfinders and students find Orlaelia and Marcos, lying down on the ground, playing victims of "severe wounds". The students rushes towards Marcos, while the Pathfinders are left to "treat" Orlaelia.

To treat the wound, a PC needs to succeed at three checks before they fail three checks. A critical success counts as two successes, and a critical failure counts as two failures. Possible skill checks include a DC 13 Medicine check to Administer First Aid to a “wound,” a DC 15 Crafting check to create improvised bandages or splints, or a DC 17 Perception check to Sense Motive to use Orlaelia’s movements and responses to determine where the fake wounds are most painful.

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Is it only one character or each one?


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Each of you will roleplay and roll the three successful checks before you fail three. Instead of rolling skill checks, you can use a non-cantrip healing spell, elixir of life, or other means, but only one PC can automatically succeed in this way. At least half of the group succeeds, and you win the challenge.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar tends to a deep cut on Orlaelia’s arm.

”Don’t worry, mistress Aldori. You’ve got years of pain ahead of you, and I want to make sure you enjoy them”

Medicine: 1d20 + 5 ⇒ (7) + 5 = 12

Hero Point

Medicine: 1d20 + 5 ⇒ (12) + 5 = 17

Envoy's Alliance

Cavern Elf M Thief/Wizard 2 )| Magical Misfit | Darkvision| HP 26/26 | AC 19 | F +6 R +10 W +6 | Perc +6 | Stealth +10 |◆◆◆◇↺| 35" | Hero 1/3 | ◆Trick Magic Item| Nimble | Avoid Notice |

Nyx takes out his healer's kit and gives it a go. "You know, I'm better at stabbing people than patching them up. So if I end up poking you with a scalpel... understand that it was unintentional."

medicine: 1d20 + 4 ⇒ (1) + 4 = 5
medicine hero point: 1d20 + 4 ⇒ (3) + 4 = 7

medicine: 1d20 + 4 ⇒ (18) + 4 = 22

medicine: 1d20 + 4 ⇒ (9) + 4 = 13

medicine: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Medicine: 1d20 + 8 ⇒ (2) + 8 = 10

Medicine: 1d20 + 8 ⇒ (3) + 8 = 11

Medicine: 1d20 + 8 ⇒ (20) + 8 = 28

Medicine: 1d20 + 8 ⇒ (15) + 8 = 23

Medicine: 1d20 + 8 ⇒ (14) + 8 = 22

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

Medicine:1d20 + 7 ⇒ (19) + 7 = 26

Medicine:1d20 + 7 ⇒ (3) + 7 = 10

Medicine:1d20 + 7 ⇒ (13) + 7 = 20

Medicine:1d20 + 7 ⇒ (3) + 7 = 10

Medicine:1d20 + 7 ⇒ (14) + 7 = 21

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Medicine: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Medicine: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

Desmond shows off his medical training.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Oh sorry, misunderstood how this works

Medicine: 1d20 + 5 ⇒ (20) + 5 = 25
Medicine: 1d20 + 5 ⇒ (14) + 5 = 19
Medicine: 1d20 + 5 ⇒ (15) + 5 = 20
Medicine: 1d20 + 5 ⇒ (2) + 5 = 7
Medicine: 1d20 + 5 ⇒ (17) + 5 = 22


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The Pathfinders work together to mend the "wounded" Orlaelia. The all-male group carefully handles the fine warrior, treating her wounds skillfully. Meanwhile, her students seem to struggle to deal with Marcos.

Once everyone is settled, the masters briefly discuss their observations and return to them.

"Whenever we have official duels and training matches, there is always a first aid professional close by; however, by our nature, duelists usually aren’t so lucky when accepting a challenge in the heat of the moment outside of such formal settings. Not only that, I have seen enough of my friends and comrades die in the Worldwound before first aid could reach us. Therefore, I feel it’s always best to be prepared and have someone on your team trained to save your life." Orlaelia explains to them.

"And that's what I witnessed from the Pathfinders. They are not just muscles and strength; the Pathfinders have shown me how patients must be well taken care of." she reports and looks at Marcos.

"Ehem..." the master of swords begins. "Well, there will always be a first time, and usually first times are frequently bad. I understand that your students aren't as skilled as I expect them to be, but I can see the potential. I believe they have the theory in mind about the basics of first aid, they just need more practice."

Orlaelia nods to her students, signaling to them that they have done their best.

"And with that, for this challenge... the Pathfinders win." both masters clap their hands.

---

"Speaking of strength, let's put it to the test. Our second challenge will be Tug of War. I also like a good, old-fashioned tug of war to test everyone’s physical prowess without resorting to duels. It not only tests raw strength, but also teamwork and steadiness." she then motions everyone to the grounds.

Two lines are drawn in the grass in front of the lodge, 30 feet apart. A long rope with a ribbon tied at its center is placed so the ribbon lies at the midpoint between the lines.

"The students will take up one end of the rope, and the Pathfinders will take the other end." Marcos explains to them. "The goal is to pull the ribbon completely over a team’s line. Position yourselves and be ready."

The tug of war takes place over several rounds. Every round, each PC attempts one skill check, chosen from the following options or other skills justified by your roleplay:
DC 15 Acrobatics check to keep their feet firmly planted
DC 15 Athletics check to pull the rope
DC 17 Performance or Diplomacy check to motivate and coordinate their teammates

2 Pull Poins for Crit Success, 1 Pull Point for Success, and -1 Pull Point for Crit Failure

TUG-OF-WAR CHALLENGE Round 1
Shalosar
Nyx
Desmond
Atlach
Enrax

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Resist to their pull!

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

The orc tries to pull the rope.

Athletics:1d20 + 12 ⇒ (13) + 12 = 25

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

"Let's go!"

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar digs his heels in, crouches just so, and…

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16


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Botting Nyx...
Steady footing from Nyx...
DC 15 Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

... but not that steady.


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1+2+1+1+0 = 5 Pull Points >= half of number of PCs rounded up (Success)

Despite Nyx having trouble planting his feet firmly on the ground, the rest manage to pull the rope and the ribbon closer to their line.

The tug of war takes place over several rounds. Every round, each PC attempts one skill check, chosen from the following options or other skills justified by your roleplay (2 Pull Poins for Crit Success, 1 Pull Point for Success, and -1 Pull Point for Crit Failure):
DC 15 Acrobatics check to keep their feet firmly planted
DC 15 Athletics check to pull the rope
DC 17 Performance or Diplomacy check to motivate and coordinate their teammates

TUG-OF-WAR CHALLENGE Round 2
Shalosar
Nyx
Desmond
Atlach
Enrax

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Acrobatics: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Desmond plants his feet and grits his teeth against their pull.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar grunts with satisfaction as they start to make progress.

”That’s it, make ‘em bleed for it!”

Acrobatics: 1d20 + 5 ⇒ (4) + 5 = 9

Vigilant Seal

Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision

Athletics:1d20 + 12 ⇒ (18) + 12 = 30


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Botting Nyx...
Nyx tries harder to plant his feet steady on the ground.
DC 15 Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28


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0+1+0+2+2 = 5 Pull Points >= half of number of PCs rounded up (Success)

Despite Atlach and Shalosar struggling to maintain their footing, the rest of the team keeps the rope from being pulled to the other side. Enrax then makes a powerful pull, bringing the ribbon to cross into the line!

As it happens, the students are also being pulled with the rope, finding themselves stacked one after another.

"Nicely done, everyone!" Orlaelia exclaims. "I hope my students can learn more about your secret. Your Pathfinders are not just skilled, but they are also strong and have teamwork."

"For this challenge, I declare the Pathfinders the winner!" she declares and Marcos gives everyone a victory pat on their backs.

----

When the first two challenges are completed, Orlaelia calls for a break.

"I want both my students and the Pathfinders to be well rested for the final challenge. For the last challenge, you will have a nonlethal combat. With Marcos’ approval, I chartered the help of two ritualists to cast a ritual to ensure that any damage done in the sparring room is nonlethal. The ritual takes an hour to cast, and we will take that time to take a break."

As Marcos is hosting, Orlaelia has arranged for food to be delivered, since the lodge is currently not staffed. Fresh baked bread, vegetable soup, and sausages are all brought in, still hot and steaming. As food is consumed, Marcos and Orlaelia engage each other in conversation, trying to lightheartedly one up each other with tall tales. Marcos even offers to teach Orlaelia the Farabellus Flip. The students converse with the Pathfinders during the meal.

Thisnabel takes the opportunity to learn more from the Pathfinders.

"So, have you been on any missions with the Pathfinder Society? How is it like? Or this your first mission? What other missions do you like to do in the future?"

Grand Archive

Cleric 2 / HP 28/28, Perc +8, AC 18, Fort +4 Ref +7 Will +10 / Active conditions: Toughness

As nobody seems wanting to tell something the Garund man takes the lead: Of course I was already on missions for the Pathfinder Society. I recently was even sent into the maze. I've also helped a future agent to get his confirmation mark. I've participated in an excavation in Osirion and did what to do for a bridge to be built by some goblins near Katapesh. I was also sent in the Netherworld. But my very first mission for the Society was more boring one. We had to inventory some items in a vault.

Horizon Hunters

Fort 8, Ref 7, Will 5 | Per 5 | Stealth 5 | Speed 25’ | Darkvision

Shalosar nods knowingly as Atlach tells his tale. ”Yeah, I just joined not that long ago. Mostly guard duty, though this one time we tracked this dragon-type monster to its lair. That was close”

”As for the future?” He glances at the other Pathfinders. ”There’s been some talk about starting a hospital. ‘Course, it won’t be complete without a shrine to Zon-Kuthon in the chapel”

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