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***** Venture-Captain, California—Sacramento 5,664 posts (6,552 including aliases). 3 reviews. No lists. 1 wishlist. 46 Organized Play characters. 2 aliases.


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Grand Archive 4/5 ***

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Nefreet wrote:
it sends the wrong message to make a katana uncommon, but a longsword common. Akin to how roleplaying games tend to exoticize things just because of their cultural origin.

Japan had longswords *long* before they had katanas. In fact the most important sword in japan (Kusanagi no Tsurugi) is a long sword, not a katana. Katanas were not particularly common even in Japan.

And there are plenty of "western" uncommon weapons. (Boarding axe, for example, or Dueling sword.)

Grand Archive 4/5 ***

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Julien Dien wrote:
How to pronounce Hshurha?

I would pronounce it as the sound of a wave crashing on a beach.

But that probably is less than helpful for what you are asking.

Grand Archive 4/5 ***

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PMSchulz wrote:
Honestly, I would think theey would have just used the existing rules in the book (the less common the item, there’s a markup in cost) rather than nope’ing it out if existence.

Actually, the rule in the book is that Uncommon and Rare items are flat out unavailable unless the GM specifically adds them individually to the game.

4/5 ***

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Just in time for Gen Con, we have the latest edition of the PFS2 guide available.

Most of the changes are minor clarifications (No, you can't start a harmful emanation and then walk over to your fellow PCs unless you get their consent first. No, you can't leave the table "early" after playing a scenario for 12 hours and get 12 XP from a 4 XP scenario.)

The new Season of Shattered Sanctuary backgrounds have been added under Legacy Backgrounds

The Promotional Boons have been updated on the Player Rewards page. While Vestments and Campaign Service Coin are largely unchanged, (Vestments now covers a much wider array of apparel, but the effect is unchanged) Accessories has now been expanded into 3 different categories (Worn Accessory, Rules Reference, Other Item) and has (correspondingly) 3 new effects.

I hope everyone has a happy Gen Con!

Full Changelog

Grand Archive 4/5 ***

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Alison-Cybe wrote:

And, worth noting...

SFS 3.11 Spoiler: ** spoiler omitted **

Sadly, there is no way to report it, but:
I played that with my Anti-Facist, pro PLF vesk, who in a previous scenario had condemned the Vesk government on a popular interstellar music broadcast. We stretched the chase out until there was enough distance that we could communicate without being overheard, then conspired to fake the destruction of their ship while they got away.
4/5 ***

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William Ronald wrote:
Will the PFS Guide be updated on the morning of July 29th?

Depends on how busy things are for the volunteers who maintain it, but that is our intent.

4/5 ***

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I will see if I can get an official clarification on this.

I am 95% confident this is not an international change and that these all count as "basic hireling" boons.

Grand Archive

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Archpaladin Zousha wrote:
willfromamerica wrote:
Eat the rich! (I loved this)
Before they eat US!!!

No, that would be the alternate villain Mios, one where the cure *didn't* work.

This Mios seems more like "Bury the rich at the crossroads with holy symbols of Serenrae, Iomedae, and Pharasma, with a cold iron nail and a copper coin in their pocket, a wicker bundle tied in this obscure fashion driven into their heart with a stake made half dark wood and half of wynwood, their mouth suffed with garlic before beheading them and burying the head elsewhere in a cask of a mixture of beer and holy water, their feet cut off and sewn back on backwards, exactly 137 grains of rice scattered in the coffin..."

Grand Archive 4/5 ***

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Beltin Amorus wrote:
No extra points for me either :( Hopefully will get updated tomorrow with the game i am playing

There may be some bugs working their way through the system.

Grand Archive 4/5 ***

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It isn't. The only reason I am posting here is that this *is* something that the guide team (not the web team) has looked at, so I am sharing what we found when we looked at it.

Any of the other teams are welcome to weigh in. And as I said some of this can only be answered by Alex. (It is now two weeks before PaizoCon, so I would be very surprised if anyone from paizo sees this before then. I strongly recommend revisiting the thread after PaizoCon if you want a response.)

4/5 ***

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We are working on figuring out a way to let players/gms look up the text of those boons using the chronicle id code. (As especially for Adventures, GMs and players might want to decide what character to assign the chronicle to based on the boon text.)

But there are non trivial manpower and technical hurdles.

One of the technical constraints is that whatever methodology we use should not show the text of the boons unless the person has entered the correct id code, and boons should appear in searches (either by the site itself or by search engines.)

The man power constraints rely on having one or more people who can regularly add boons as they are issued *and* update them as they are changed.

Grand Archive 4/5 ***

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Mark Stratton wrote:
BigNorseWolf wrote:
Just note that the chronicle you get is the official record, so you still have credit and can level your character/spend credits/gold even if the game isn't reported.
While that is true, if it isn’t reported, the player doesn’t earn the ACPs, either.

Also the player won't have access to boons if the game is not reported.

In any case, I am glad it is fixed.

4/5 ***

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So, now that everything is nailed down and worked out, I wanted to come back and follow up on this.

Due to the strange interactions making things common had with various components of the system, PFS is going back to rarities never changing.

This means that if you have access to a scroll of an uncommon spell, the spell is still uncommon. If you have access to the scroll *and* possess the scroll, you can learn the spell from the scroll. After you have done so, you can prepare and cast the spell. (Though the spell itself remains uncommon.)

4/5 ***

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The updated guides are now live:

PFS2 Guide Changelog

SFS Guide Changelog

4/5 ***

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KingTreyIII wrote:
Quote:
Finally, PVP combat is not permitted in Paizo Organized Play. Previously, engaging in PVP combat would earn Infamy, but Infamy is not meant to be a consequence for out-of-game behavior. You may not fight other players’ characters unless the scenario calls for it for some extremely specific reason.
Can't find it super well on the guide at the moment Obviously this is a good rule to have in place, but my mind goes to very fringe circumstances (like dominate or knocking out a dominated PC to prevent bad stuff). I'm sure what's here is a super brief overview, but that's just what came to my mind.
the guide wrote:

No Character-versus-Character Combat

In keeping with the “Cooperate” theme of the Starfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Starfinder.

The PFS language is more or less identical. (just replace starfinder with pathfinder)

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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Rysky wrote:

"Don't be a jerk",

Obligatory Nitpick. "Don't be a jerk" was removed from the rule set, both for being too low a bar, as well as to easy to weaponize. (After all, the moment you call someone on "being a jerk" they can countercall on using derogatory language.)

It is now governed by the Paizo Org Play code of conduct, which contains the line: "Participants are expected to respect their fellow players and work together to create positive and memorable experiences."

There is a bunch of additional guidance (for example in the Pathfinder 2e rulebook) on ways you can do that. Specifically:

Page 8 - Gaming For All
Page 484 - Tools for Responsible Play
Page 486 - The Pathfinder Baseline

Grand Archive 4/5 ***

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Mark Stratton wrote:
MadScientistWorking wrote:
thaX wrote:

Saying nothing is an option, and that was something I was seriously considering before posting, though it is difficult to keep silent sometimes. I just see some of these situations and begin to wonder if I can keep playing the game without causing some offense to someone without knowing it.

Just a disappointing situation overall.

But everyone was annoyed at you for being transphobic. It's not like you weren't told you were being transphobic but you kept on digging a hole for yourself.

And I'm not calling for you to be banned. I'm not calling you a horrible person. All I'm saying is maybe just stop when people tell you are doing something hurtful.

Hold on - did ThaX say something transphobic? That’s how I’m reading your message but I think I missed something.

I think this was a reference to another thread.

Grand Archive 4/5 ***

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Mike Kimmel wrote:

I'm excited about the story justification we came up with for skeletons (eventually) becoming an option in Pathfinder Society, and the author of the adventure in question did an excellent job making our idea come to life (pun intended).

Wish I could say more, as I'm just as excited as everyone else for Year 4... but I can't!

Spoilers for scenario

Name of scenario
Spoiler:
3-10

Actual Spoiler
Spoiler:
I have my money on this necromancer who apparently makes humanoid skeletons out of animal bones...

Grand Archive 4/5 ***

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Worth noting that the Daikyu was just errataed:

Quote:


the daikyu should have reload 0 (not --) and should be propulsive.

4/5 ***

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Jared Thaler - Personal Opinion wrote:
HammerJack wrote:

It isn't incorrect. Just incomplete, I think, for what you are asking. When you gain Access to something Uncommon, you treat that thing as Common. So in an example like JTT talked about, where a boon grants Access to a spell, you can go right ahead and prepare it, add it to your repertoire (via level up or retraining), etc.

When the Uncommon thing on a chronicle is a scroll, that means you treat that scroll as Common. There isn't any "once the scroll is Common, automatically treat the spell on it as Common and don't bother Learning the Spell" rule.

This. I am 99% sure I know the answer. I am waiting to get that last 1% nailed down before I post definitively in my guide persona.

I have the answer to this now, working on making sure the language is correct, then I will post it.

4/5 ***

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Online Guide Team Lead - JTT wrote:
It appears that rule may be out of date. I will need to follow up with Alex. ("Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process." is directly from the OPC, so I will have to check back with them on that.)

Have followed up. The above statement is correct, the Guide will be amended to match.

4/5 ***

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PMSchulz wrote:
Just a general question, I cannot find it on the Organized Play pages. How do we add spells to a spellbook? I know I can do it with scrolls, but I only get a few free scrolls. Is there a way to get spells other than paying massive amounts of gold to get anything above a 1st level spell on a scroll?

You do not need scrolls. Per the Guide section on spells

Quote:

Spells

Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity.

Grand Archive 4/5 ***

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NECR0G1ANT wrote:
If you want to find out what PFS Scenarios of happened in any given country just type https://pathfinderwiki.com/wiki/Category:Pathfinder_Society_scenarios_set_i n_Rahadoum, and just substitute the name of the nation you're interested in for 'Rahadoum'.

There is actually a list of locations with Pathfinder scenarios:

Pathfinder Society scenarios by location

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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Ascalaphus wrote:

The Guide does say a bit on this topic link

Quote:
1. A character dies mid-scenario without means of resurrection.

The section on dealing with death contains some intentionally fuzzy language telling the GM to use a soft touch when dealing with PC death particularly for new players, but ultimately, that death can happen and so can TPKs. It tells you to "consider" the situation without telling you exactly what to do about it.

...

I would focus on making sure there really isn't some way of raising the PC that wasn't explored, before even considering CP recalculation.

The GM is instructed to take every reasonable (and in game legal) approach to get the character back into game.

But if the character cannot be raised, the AcP is not adjusted.

Quote:

2. A player disappears (leaves the table and doesn't return, whatever the reason).

3. A player intentionally has his character abandon the in-game activity.

For the table, these are essentially the same, the only difference is what reward the leaving player receives. Keep in mind the "pregen closest to the PC" means the most similar pregen, with HP, daily resources, etc, as close as possible to the PC who left the game.

So for example, if the PC who left were a wizard who had spent all his daily spells, you would bring in Ezren, with all his spells expended.

4/5 ***

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For uncommon options in general:

If you don't have access, you cannot take it.
If you do have access, you treat it as common.

This is a bit of an oversimplification of the system in the book, where having access sometimes means treat as common, sometimes does not, on a case by case basis on the part of the GM. But since that would be impractical in PFS, we use the above.

I don't understand the rest of the question.

4/5 ***

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It appears that rule may be out of date. I will need to follow up with Alex. ("Actions that violate the community standards are *never* handled via Infamy, they are handled by the out of game disciplinary process." is directly from the OPC, so I will have to check back with them on that.)

Grand Archive 4/5 ***

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Estara Potts wrote:
Can we just BURN DOWN the Museum already 'on accident' and 'save the materials inside just in time' so we never have to go back there, please?

The entire building is carved from a single block of black stone IIRC. You are going to need to blow it up.

4/5 ***

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Hi everyone. I am just back from a 3 month sabbatical, and getting caught up on stuff. I will take this up with Alex and try to get back to people with an answer.

Thanks for your patience everyone.

4/5 ***

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Oragnejedi42 wrote:
The Raven Black wrote:
Oragnejedi42 wrote:
The Raven Black wrote:

We received group Infamy in a scenario because we were attacked by enraged bystanders, who nevertheless dealt subdual damage. The first PC acting was a sorcerer who used a Reach Chill Touch. The target bystander crit failed their save and died. So, the whole group got 1 point of Infamy, including those who only used subdual attacks and those who did not even attack.

And there was absolutely zero advantage / rewards compensating the group infamy awarded by the scenario.

Should the GM have warned the player before he used the Chill Touch ?

According to the Guide to Organized Play, the GM must warn players that their action will cause them to earn Infamy. They only earn the infamy if they go through with it.
The GM thinks this applies only to evil/criminal acts decided by the PCs, and not for Infamy that is "awarded" by the scenario.
The guide doesn't list exemptions to requiring a warning. If something you do would cause infamy, they're supposed to give some kind of clear warning.

Sorry for the minor thread necro:

Oragnejedi42 and NielsenE are correct.

There is *NO* exemption to the GM obligation to warn the players before awarding Infamy.

The GM *must* warn the players, or Infamy cannot be awarded.

4/5 ***

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Alex Speidel wrote:
The Achievement Points system does have a boon called Ancestral Adoption I that provides the answer to this question for leshys, hobgoblins, and iruxi. Interestingly it does not appear we've answered the question for common ancestries, unless it's somewhere illogical that I've forgotten. Hmm...

As Guide team lead, I have not seen such a list for common ancestries. So if it is not in the FAQ, I cannot imagine where it would be.

Grand Archive 4/5 ***

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Hilary Moon Murphy wrote:
Yeah, but that assumes that you are some sort of Diva. It really doesn't fit those who might be famous for monster-killing, or plumbing, or stuff outside the entertainment sphere. I really want something that would let you be famous for just about anything. Did you win an eating contest? Yep, you're famous.

Technically you could be a plumbing diva. (I have a cooking diva...) But point taken.

Actually, that is kind of what "Storied Talent (Horizon Hunters)" does:

Quote:


Word of your skill and expertise is spreading, and you find that increasingly prestigious clients are prepared to pay for your services. When using Downtime to Earn Income, you can choose to attempt a task of your level.

So any "celebrity" boon would need to not compete with that.

Grand Archive 4/5 ***

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cavernshark wrote:
FLite wrote:

My understanding is:

The character does not have the blinded condition, so the difficult terrain and -4 blanket penalty to perception do not apply.

All creatures are hidden from you, so DC 5 flat check for all targeted attacks. Note that this includes targeted spells that require saves. (Unlike PF1, as far as I can tell PF2 does not distinguish between spells with attack rolls and spells with saves when it comes to targeting hidden enemies.)

Usually targeting hidden creatures requires a DC 11 Flat Check. So the DC 5 for being a blind character is substantially better than being 'Blinded' per the condition. A blind character will be better at fighting invisible / stealthy creatures than most PCs.

Pretty sure that is the intent.

4/5 ***

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Darrell Impey UK wrote:

Whilst I remember, I've also got a character with two Adventure Path Chronicles on hold for them to reach high enough level; what happens to the Fame on them?

Fame on held chronicles goes away at the deadline if the Chronicle has not been applied by then.

4/5 ***

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Note that blind characters cannot read without assistance, but can purchase a Reading Ring regardless of whether the player owns the Grand Bizarre. Reading Rings are *not* provided free of charge.

Obligatory side note: There is no requirement in the guide to follow Rules as Written. You cannot flatly contradict the rules, but you may follow reasonable interpretations.

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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My understanding is:

The character does not have the blinded condition, so the difficult terrain and -4 blanket penalty to perception do not apply.

All creatures are hidden from you, so DC 5 flat check for all targeted attacks. Note that this includes targeted spells that require saves. (Unlike PF1, as far as I can tell PF2 does not distinguish between spells with attack rolls and spells with saves when it comes to targeting hidden enemies.)

Grand Archive 4/5 ***

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Blake's Tiger wrote:

Up to 10 more class feats = more power.

That's pretty simple.

Davick wrote:
But when new books and classes come out, we won't forbid those in the name of balance will we? Much less preemptively because they MIGHT cause an issue.

They actually do. All the time. It's the sanctioning process. All those Limited and Restricted designations are things that are forbidden in the name of balance.

Technical quibble.

Some are balance. Others are thematically inappropriate. Others are just confusing. A very small number are just so cool they want to save them for boons.

Grand Archive 4/5 ***

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NightTrace wrote:
Update: Plz make Vanities? :P

That should be "Paizo, please fund OPF to hire an additional Organized Play Admin so Alex has time for fun projects like adding new boons!"

Grand Archive 4/5 ***

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NightTrace wrote:

Honestly with 2E math removing Ancestry as an avenue for breaking things (so far) why is the idea of forced scarcity still in play?

To preserve the feel of the campaign world, which has these as significantly rare.

Yes, the society has lodges spanning the world. But many of the rare races are rare *even in their home regions*

Grand Archive 4/5 ***

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Mark Stratton wrote:
Jared Thaler - Personal Opinion wrote:
I would think if any costs were lowered, it would be some of the older, more established races, not the newer (and frankly rarer) races.
As a more philosophical question, why should newer races be “rarer”?

Because they are described in the books that they appeared in as extremely rare?

Because they are marked rare while other races are marked uncommon?

Because The society has never interacted with any of them before?

Grand Archive 4/5 ***

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I would think if any costs were lowered, it would be some of the older, more established races, not the newer (and frankly rarer) races.

Grand Archive 4/5 ***

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It isn't that all characters will become more powerful by adding an archtype.

But rather that the more combinations, the greater the ability to find a combination that is excessively more powerful.

This means that rather than making all characters more powerful, the *range* between the strongest characters and the weakest characters will get *wider*.

Which in many ways is far, far worse.

To add to that, most (if not all?) archetypes come from books that are only legal for play if you own the source books.

Meaning there will two distinct tiers of power, and you only get to enter the higher tier if you pay money.

And that is the sort of situation OPF has always tried to avoid. (not always successfully, but still they try.)

4/5 ***

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In addition to the Sanctioning on the Character Options pages, there are now rules for playing disabled charactersin organized play in the guide.

Grand Archive 4/5 ***

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Watery Soup wrote:
Angel Hunter D wrote:
I'm not so sure it'll be that big an issue, especially given the discussions I've seen on the brutality of scenarios in season 1 and 2.

I'd argue scenarios are probably like 30% too easy, 60% about right, 10% too hard; and scenarios should be a little bit tougher or characters should be minorly nerfed.

Group composition plays a huge factor in this. I would say that a *lot* of the too hard instances (not all of them, but a lot) come down to scaling that creates mismatched challenges for the party.

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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Watery Soup wrote:

Characters aren't supposed to struggle with edicts and anathemas as long as they're heading towards the Primary or Secondary objectives [citation needed]. As a GM, I'd probably warn characters, champions or not, if they drift.

Not *quite* correct. (That was a rule in PFS1 for a while and it produced some really, really bad things. Like paladins burning down orphanages occupied warehouses full of explosives in the middle of a city.)

The current rule is that specific actions required by the scenario will not directly force you to violate your anathema.

Grand Lodge 4/5 *** Venture-Captain, California—Sacramento

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Note that people can speak outside their turn in initiative. So opponents do not need to wait till their turn to declare their surrender.

4/5 ***

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Pulura also grants teleport.

As far as I can tell, teleport is simply uncommon. So I don't see why you *shouldn't* be able to access it?

Grand Archive 4/5 ***

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On the other hand, if it is known that there is a scary monster about, it might make sense that *other adventurers* may have prepared themselves with defenses.

(I have no clue what scenario we are talking about, let alone whether I played or GMed it. But sometimes the loot you find is because other people thought it would be good loot to have in that area.)

4/5 ***

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Hilary Moon Murphy wrote:

Nefreet is not alone in starting out his characters at Level 2. Most of my characters have a full level of GM credit before I think about what I want to build with them. It's confusing to me to have to remember to purchase the boon first, and THEN apply the credit.

It just seems like a complication that is not worth the trouble.

Hmm

You can't *apply* XP credit until the character is fully built (I.E. Race, Class, Attributes and Skills have all been set.

You can *assign* the credit (i.e. report the game to paizo with character ID) before purchasing the boon.

So, for example, my hobgoblin:

Played 1 game Pregen. Reported Game (assigned credit)
GMed one game. Reported Game (assigned credit)
Bought boon.
Built charater.
Applied game 1
Applied game 2.

I am not sure how you can apply the credit *before* you have built the character.

Grand Archive 4/5 ***

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MVulpius wrote:
Alex Speidel wrote:
The Inheritor wrote:
Someone said wrote:
their abuse at the tables by people who aren’t interested in representing adventurers of all capabilities"
Im sorry, what?
What my colleague from Boston said, plus this is my way of saying "we are trying to make sure that power gamers can't get a rocket chair and make insensitive comments about wheelchair users while they're at it."
Part of what makes me hesitant about that content is that its not necessarily just a power gamer issue but an in-universe one too. The character from the blog post a few days ago has small-scale combustion engine, a technology that vastly change the world, especially on the battlefield. I would think more technologically minded able-bodied individuals such as thrill-seeking gnomes would seek to utilize such technology. If this technology is easily accessible to restore mobility to the disabled, why isn't it available to enhance the able?

Pretty sure the inventor playtest had the ability to add it to their armor, so it probably is...

4/5 ***

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Sorry for the wait. I just received notice, and the FAQ should be updated soon.

Quote:


xenodruid connection mystics get corrosive haze instead of reincarnate

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