Silicanid Lvl 3
Small animal (fire)
Senses blindsense (scent) 60 ft., low-light vision
----------------------------------------------------
Hp 30 | 30
EAC 13 | KAC 16 | Fort: +2, Ref: +5, Will: +2
Resist Fire 10, Weaknesses vulnerable to cold
----------------------------------------------------
Speed 40 ft.; burrow 20 ft.
Bite +4
damage 1d4+3 (F & P)
Claws +4
damage 1d4+3 (F & S)
Space 5 ft. Reach 5 ft.
Str: +0, Dex: +2, Con: +0, Int: -4, Wis: +1, Cha: +0
Skills: +7 Acrobatics, Athletics, Perception, and Stealth checks, and Survival skill checks to endure severe weather, follow tracks, live off the land, and orienteer.
Special Abilities
Aura of Warmth (Ex) Silicanids exude an aura of soothing warmth. Creatures adjacent to a silicanid are immune to the effects of cold weather, treat severe cold as cold weather, and treat extreme cold as severe cold.
Takedown (Ex) When a silicanid attacks on a charge and hits a creature of Medium size or smaller, the target is knocked prone.
Tracking (Ex) A silicanid can use Perception to perform the follow tracks task of the Survival skill, using scent.