Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda moves behind Zara and supports him supporting Fernus.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda ends her sprint huffing in front of two skeletons. As she braces heself against their atacks, she winces as a scimtar comes dangerous close to her ear. Thankfully, she manages to twitch safely and grins as she prepares to clobber the living bones. As Eryda hefts 'Bass' in her hand, a fire blossoms near her, causing the poor startled dwarf to jump. Little close there! she yells over her shoulder. Squaring herself up, Eryda takes careful aim and drops 'Bass' on the skeleton that nearly took her ear off with the scimitar.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots As Eryda sees Aeron charge into the crypt, she jumps slightly and attempts to follow suit. Bumping into Unalaq as she goes by she runs with a battle cry. Alelelelelellah!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda raises an eyebrow at the pop, chuckling lightly to herself. She tests her arm with the weight of 'Bass' and grimaces ever so slightly. Off we go, then!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda absently scratches her wound and mumbles in agreement. Sure, I'll walk around and watch the town for a little.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots What now? Breath? The dog's breathing alright. I'll be outside, tending to my wound, thank any of you for your concern! Eryda grumbles as her intoxification wears off from the pain. She settles into a couch in the living room and pulls out her medical kit.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda looks up fom her wousndd arm and gives Zara a pronounced look. Among the Stouthaft community, it would be the equivalent of 'You want me to do what now?'. But the look quickly passes and Eryda steps closer to the mutt and attempts to 'lick its wounds'.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots So sorry! Wasn't exactly in a proper posting state of mind. Thanks for the fix, vuvu.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Growling slightly, Eryda takes a swing at the goblin. Hatred +1: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d20 + 3 ⇒ (11) + 3 = 14 damage. Bite me, will you?! Taste 'Bass'! She swings for the goblin's torso and feels a satisfying crunch. And then she shuffles backwards, arm sagging from the exertion. That looks bad.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda attempts to help the man.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda heads over to the man, giving him a cursory glance to see if he still lives. She faces the closet, poking 'Bass' around the inside. This 'ere the husband?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots A monster? That's pretty general. What do you think we'll find, Aeron? Eryda twirls 'Bass' around as she follows the group. Having become used to being caught up in their stride, she does not seek to contend any opinions.
As the plot has progressed forward, I'll skip the question posed to me earlier. As for the door, if it's locked, I'll forcefully try to turn the knob. Otherwise, she's going in!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Damn my phone. I actually had a nice rp written up but reception dropped my post. Also, sorry for the lack of activity. I've pretty bogged at work. Eryda gets dragged along behind the party as they 'rescue' the witch from her plight. On her way back, she slips away to visit Red Dog to smelt a trinket or two, keeping her faith to Torag. She leaves the object in Red Dog's smithy and heads back to the Rusty Dragon. As she enters, Eryda notices the Vinder girl leaving the table. What was she doing here? as she pulls a chair up to join the party. An ale for me dry throat, Amy!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Heh. Looks like we did manage to get it identified after all. Eryda trades the wand for the potion, pocketing it and listening to the witch describe the wand's abilities. Well, I'll be. Anyone of y'all wants to hold on to that?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Zara, I know that. I did that during the goblin attack in Sandpoint. I'm roleplaying it as though it is a strenous effort and would prefer not to do so. Well, that worked. What else does Draken do?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda thinks for a moment and turns to regard Zara. [B]I haven't exactly prepared any curative magicks today but do you think this wand might be able to do something? Got it off Savah at the festival a few days back.[/dice] She pulls out the 'unidentified' wand and hands it to the elf.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots I must be the worst Cleric ever. All my heal checks have never hit 15. -.-
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots All the action always happens when I'm asleep! *grumbles* =p Heal check coming!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots The dwarf trait only states that my base speed is never modified by armor or encumbrance. It should not apply to running. Therefore, I should only be able to run up to 60ft. But, I will accept the double move. =)
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Unaware of the impending fight ahead, Eryda flusters slightly and runs after Fernus. Wait up!
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots As the group slowly makes their way out of Sandpoint, Eryda nudges Fernus softly (as softly as a Dwarf would) and whispers What exactly did the dragonling lose again? I didn't quite understand its ramblings from earlier. She looks forward, hoping Draken doesn't hear.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Can I rp that I peeked my head out due to the commotion and tagged along with this sidequest?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Yea I know you won't want to give out generic feats like that. That was kinda like the feats that I would b getting on my on progressiontrack.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda doesn't really have a set path. While I will pick up Toughness, Improved Initiative, and so on so forth; I'm not really looking to specialize in anything. Maybe crafting? I get Craft Magic Armor and Arms at Forgemaster3...
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots I will bring up the wand when i rejoin the group tomorrow. "Any of you know what this stick might be good for? Savah gave it to me as a prize at the carnival." Lol.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda finds herself back in her room, shedding her armaments and maintaining them.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Sick this week. Apologize for lack or activity. Will pick up in a day or two.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda glances up at the noble who seemed to make 'dwarves' sound like an offhanded slight. Something about dwarves?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Killing goblins is fine by me but lopping off their ears is a little tasteless. Is there some other way we can claim the bounty without having to mutilate dead bodies? Eryda dismisses Aeron's inquiry about her armor when she hears about the distasteful task he presented.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots A surprised Eryda accepts the drink from Aeron and takes a mouthful. She listens to his story and nods along. That seems convenient. Is that how humans usually are? Passing on good deeds in such a manner? She broods over the concept while taking another mouthful. I've been over to the smithy where I used to work at. Rented the forge for a month's worth of nights to smelt stuff.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Doubting Dwarf? That's a new one... Eryda trudges over to the table where the Gnome hails her and sits herself down, ordering a round of drinks for the table. So what have ye folk been up to today?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda returns to the Rusty Dragon after paying Red Dog, hoping to find the adventurers there. As she enters, she does not notice any of the group from earlier today. Amy, have you seen that party of small folk, lizards, kittens, and men?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Done. I will return later this evening to work the forge.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda brings her share of the loot to Red Dog's to smelt down into materials. She salvages 48gp worth of materials and pays a rental fee of... Vuvu?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots So much going on. I'm already lost. Anyone else had trouble getting onto Paizo the last 24 hours? I was unable to connect to the pagevia mobile and computer. T_T
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Anything for me, Mini?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda hears the elf ask about their whereabouts and decides to look about the place.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Speaking of new, are we the only people who have visited during the past few minutes or mpre?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots The Master of the First Vault? Nay. You are correct in assuming so. Eryda walks around the shop, doing nothing in particular. She does, however, stop by the window (if there is one) to look out of it.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Be calm, little one. I do not trust an arcanist who claims to be able to see the future. At least, until proven wrong.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Very well. I shall trust your 'divining methods' for a change.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Backing into the alley again, Eryda tells the group that the coast seems to be clear. We should start searching the area. They should be around here...
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Meh.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Can I assume that I have rejoined the group since you've used 'them'?
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda senses that she will not get any useful information out of him and decides to follow the group. She forcefully turns the man towards the inn, gives him a small push, and heads down the alley.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Only till I get some sort of description, which I'm guessing I have? Perhaps I should have asked more clearly. Your call.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda nods at the man and sees Fernus run after the 2 warriors. She addresses Maver. Wait inthe inn. Tell Ameiko I sent you and let her have a look at your cut. In the meantime, we'll see what we can do about getting your jewels back. Do you have an idea or description of who robbed you? Eryda waves Tarin onwards and looks around the alley entrance.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Oh, just realized there isn't an underline format.
Skills: Dwarf: Cleric (Forgemaster) 1 Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework) Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots Eryda follows behind the group, still unsure of exactly where they were going. She didn't like to wander, peferring to plan out her day properly. A sharp smell of blood passed her as they stepped out into the streets. Eryda discerned the source quickly and hurried forward to help the man. She lays her hands on the man's face and channels a brief burst of divinity, [u]stabilizing[/u] and staunching his bloodflow.
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