Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Looked over my statblock, thinking about what spells to prepare today; noticed some of my values are messed up. I'll fix up my statblock later tonight. Its friday, gonna be a busy night for me so I may not post until much later. Eryda will visit a smith wih her share of the loot to smelt. And bump into someone in town after she's done.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

BTW, a little known or oft-forgotten rule is that potions may also be identified by a Perception check with a DC of 15 + the potions caster level, so that would also be a Perception DC of 18 which surely someone could make. That said, it would also be reasonable if Mini wanted to house rule that you can only identify a potion you've actually had before or require us to throw in a bit of flavor text about when or where we tasted it before.

PS I'm also fine with the proposed division of items, party fund, CMW with Aeron, plans for potion making with Tarin and crafting with Eryda, etc. All good stuff.


Unnamed

yea no percep to I'd potions.

also keep in mind eryda that you will have to rent space to craft.

---------

Ok you guys. I am shutting down the kitchen for a bit. Fernus you better give Draken a shiny coin or you will have terrible luck. I don't think he is amused that you have not given him one yet.

your food tab is 1 silver each


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

FYI, you've accidentally taken IC to the OOC thread :)


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Oops we both did, I followed Mini I guess. :)


Unnamed

oops aw well


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I know I said I was feeling like Lenny before, but now with the Draken sitting on my shoulder I feel like Lenny with the puppy ... I just hope that the same thing doesn't happen to Aéron!


Unnamed

sorry for delay that is a question that I need my notes for. Don't have who was there committed to memory


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Sorry for delays from me. Paizo issues knocked out my best posting time yesterday and I am very slammed with work today and tomorrow. If we move on, I'll resolve the general store discussion via spoiler (and hopefully be polite and upstanding enough not to get beat up!)


Unnamed

kk!

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Sick this week. Apologize for lack or activity. Will pick up in a day or two.


Unnamed

all good!

I am off all week so I can do lots of posting


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm jealous...of Mini, not Eryda. Trying to catch up again Mini. Work is good crazy right now.


Unnamed

gret unalaq. dont forget we can do shayliss father bit if you want in spoilers


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Yep, I figure I'll catch up with the action first.


Unnamed

A Request. Even though it does not necesarily mean you get them I like to know where players are going so if I award a bonus it is not wasted. Can you all post say 3 feats/discoveries that your character "needs" In general I ill almost certainly not award something like Power Attack, but might award mounted combat. I probably would not award the discovery poison cloud or fast bombs, but might award smoke bomb, or breath weapon bomb. See where I am going?

You don't have to, of course. My initial thought it to give a bonus per book, but it has to come out of play,


Unnamed

just kind of my way to encourage players to be flavorful and not feel like they are trapped into certain feat paths.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Feats :

Mounted Combar
IronHide
Diehard

Rage Powers :

Spirit Totem Lesser
Rolling Dodge
Swift Foot

All of these are in order of most want to will get later on.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Spell focus either conjuration or transmutation. (Going for mages tattoo...)
Eldrich heritage
Dilliante (not sure if I spelled that right lol)
Breadth of knowledge
Extra traits

Those are all I can think of besides harrowed.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Not sure about the order I'll be taking them in, but these are the discoveries Tarinhil will be looking at:

Discoveries

  • Infusion (Lets other people drink my extracts)
  • Precise Bombs (Lets me designate non-affected squares for splash damage)
  • Tanglefoot Bomb (Bombs also entangle target)
  • Enhance Potion
  • Spontaneous Healing
  • Feral Mutagen

    Feats

  • Point-Blank Shot
  • Weapon Finesse (to go with the claws and bite from feral, especially)
  • Extra Bombs


  • Status:
    HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
    Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

    Other than Magical Aptitude and higher up feats like Greater Spell Focus, I can't think of many at the moment. First idea for this character was to go Combat Expertise, Improved Trip to better use my Bloodline abilities.

    Any of you guys got ideas for me?

    Dark Archive

    Scratch dilliante from my list please.

    Eldrich heritage to get extra blood line powers fernus?? Oh we should get the caster teamwork feat....


    Unnamed

    i have always been a fan of eldritch heritage, tough one beause of the feat requirement to get it...skill focus i think right?


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Yeah forgot about that lol. Not sure which one I want so no idea what skill focus gonna have to go look I guess lol.


    Status:
    HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
    Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

    As I have an Earth theme to my character, I could go Eldritch Heritage with the Elemental Bloodline.

    Allied Spellcaster seems like a good idea Zara.

    Check on the Skill Focus though, luckily my Skill Focus (Knowledge (Planes) fits my character so Eldritch Heritage is still an option.


    Unnamed

    though i could be convined to at level 8 make it an instant to fire one, that could be useful


    Unnamed

    guys in general if there is a spell or wahtever that you like but it is just subpar let me know and I will give it a minor buff like i am with the fireworks


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    So survey says knowledge nature, planes, or I think it was sense motive.... I'm leaning towards nature or planes... cause with one I get to fly with the other I get an animal buddy.


    Unnamed

    careful tsurna might be jealous...


    Unnamed

    i do like teamwork feats...if you guys work together that might be awarded


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Ummmm Tsurna will be my Ac and my familiar muwhahahahaha. Which sadly really wouldn't make her much stronger than a normal ac...


    Unnamed

    sounds likea good plan.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    /cries because you can't crit with spells and he rolled max dmg...


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Then I can take improved familiar and evolve her into a Phooka......


    Unnamed

    sorry no stats for a phooka :)

    [ooc] and I would make you take imp familiar twice for something that uber


    Skills:
    Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
    Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
    Aéron:
    HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
    Konabos:
    HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

    You can crit with spells, it is a double damage thing. At least that is what I have always been told. Plus if you have the Crit card / Fumble Cards, there is a magic section for if you crit with a spell.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    It would be worth it and I have stats for him just not typed up they are in my notebook. You would think I would type everything but brainstorming on paper is just better lol.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Ah well dam..... its already dead so no biggie I guess


    Unnamed

    but realistically I am going no 3rd party for this one. and as much as I love phooka in our other game. I would have to say no. I would be willing to work with you on giving Tsurna some bonuses if you take the feat and we can play with that though.


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    Oh I was picking anyways not really sure I want a combat grade companion. I think I would rather have the ele air set so I can fly....


    Unnamed

    you could breed Tsurna with a dragon and then have a flying cat dragon in like 30 years

    Dark Archive

    No you cast gate and throw them into a faster time stream plane wait ten min then pull out a third gen catdragon.


    Unnamed

    then it comes back and dominates you and you become its familiar

    i love it!


    Male Elf Diviner Scrollkeeper
    defenses:
    perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

    I have done that.... played a pseudodragon wizard with a 4th lvl human rogue as my familiar.


    Unnamed

    Zara

    BOTTLED LIGHTNING PRICE 40 GP
    WEIGHT 1 lb.
    Electricity crackles along a metal filament inside this small
    glass bottle. You can open the bottle as a standard action,
    unleashing a small bolt of lightning toward an enemy within
    20 feet of you. This is a ranged touch attack that deals 1d8
    points of electricity damage. Any creature in a line between
    you and the target (including the target) takes 1 point of sonic
    damage from the terrific clap of thunder the bolt generates
    (Reflex DC 15 negates). Crafting bottled lightning is a DC 25
    Craft (alchemy) check.

    You may use this to add +1 damage to Spark


    stats:
    HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
    skills:
    Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

    LOL, that is hilarious! So where is my cohort?

    Feats:
    skill focus
    Magical apptitude

    Specials:
    breathe weapon that gives a luck bonus for one day, can only be done 1/day or 3/day
    transmutation on tail, so it can actually be a blade, subtract the stinger. ;)

    Cool he found it!!!!


    Unnamed

    Draken check gameplay for details on your "breath weapon"

    As to feats...well you are already level 3 :) so you will just have to wait.

    if you want the tale to change into a blade that does slashing and 1d4 that is fine, but yo ulose the poison this is a one or the other. not both


    stats:
    HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
    skills:
    Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

    Got it! Come on give me some more!!!! *Greedy hands grab for more*

    Nah keep the stinger and the poison, the blade trick will merely be that, a trick. I can try to knock out someone for the group. :P


    Unnamed

    nope one or the other darken! either a stinger or a blade. i have to draw the lines somewhere!

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