Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

BTW welcome to Part 3. If you survive you will be level 2


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Int check: 1d20 + 2 ⇒ (11) + 2 = 13


Unnamed

Fernus almost works something out, but is distrcted by the perfect verse to describe the battle the just had.

Since we hit a new page, make sure you go back to reference the spoilered post I put up for you


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look down to the short woman who is holding my hand, and gentle hold it with both hands, "Don't worry, we'll get her back safely. Just have ta prepare first, what can ya tell us of the Glassworks defenses?"


Unnamed

Defenses? It is just the glasswork factory. I suppose there might be a few people standing guard at night...but surely they would let you pass.

make sure you all read the note before I make disappear


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Not to take things in too different a direction, but shouldn't we really talk to Zanthus? He just sent us in to figure out what was in the crypt. If appropriate, maybe its better to just assume he thanked us?


Unnamed

you certainly can. I posted the other so the game could continue


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

We should be careful going in. This makes me nervous. In fact I would say we should be wary the father may come after us also.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Yeah, I've heard around town that he has quite the temper."
I'll just roll with the Glassworks scene and put a spoiler out there for Zanthus assuming that happened before we got the note.

Father Zanthus:

"Father, we have terrible news to report from the crypt. It wasn't a goblin, but we found that Father Tobyn's remains are missing and someone had animated four of the bodies interred in the crypt as skeletons. Mercifully, we were able to lay them all to rest again, but I'm sure they will need a proper bural and your prayers. Aéron has a hunch that the entire goblin attack might have been a setup to steal Father Tobyn's remains."


Unnamed

unalaq:
Stolen?! But why. This makes no sense. Please do what you can to recover them father Tobyn must be allowed to rest.

I must commune with Desna about this. Let us keep this quiet for now, until we know what is going on. Is there anything else I can do for you?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Father Zanthus:

"We have no idea, but we agree this abomination must be righted. Our only clue was that we saw the tracks of goblins and either humans or an elf. Do you know if Father Tobyn had any enemies or was buried with any special relics of the church? Perhaps Desna will be able to provide more guidance."


Unnamed

unalaq:
He was buried with his vest,ents only. I do not know of any real enemies. He was a loving father, if a bit gruff, his daughter died in the fire as well.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Father Zanthus:

"Was she buried in the crypt as well?"


Unnamed

una:
her body burned away he says sadly


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Father Zanthus:

"How terrible. What was her name? Is there a monument to her memory somewhere?"


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Will Tarinhil have had time to mix up all three of the CLW potions per the original plan before we head to the glassworks?


Unnamed

yes.


Unnamed

Unalaq:
Nualia was her name. This cathedral is a monument to all who perished in that terrible fire.


Unnamed

ok all make any prep you like when i get up tomorrow i will advance to the glassworks


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus is ready to go and follows Zara and the others in this chaos.
"Well at least it's always an exciting day here."


Unnamed

Everyone arrives outside the Glassworks the door is locked


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq shares the entire exchange with everyone else for anyone that wasn't present.

"Locked? Well, let's knock and see if we can get their attention."


Unnamed

unalaq bangs on the door. Roll perceptions

there is no answer


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq waits for a moment and listens. Perception 1d20 ⇒ 15 "That halfling said the note said something about knocking didn't she?"


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

I have the feeling we might be better off knocking the door down.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "That seems severe -- I can probably open the lock without destroying anything and with less risk of being arrested-- or we can go around back -- surely a glassworks has more than one door -- probably some large enough to bring in a wagon."

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Mmm, now that you mention it, did that note say something about which entrance?"


Unnamed

you think you hear some breaking glass from inside


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil's ears perk up at the sound of something within. "We have to hurry! Something's inside!", he exclaims.

He throwing back his mutagen and reaches for his tools even as his limbs begin to stretch out.

DisableDevice: 1d20 + 7 ⇒ (14) + 7 = 21


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Do you have it Tarinhill? If not, step aside and Aeron and I will bash it down!"
Strength check if needed 1d20 + 4 ⇒ (12) + 4 = 16


Unnamed

Click. The door opens easily, under Tarin's deft touch.

where do you go? Check the map and move to the DOOR you want to explore


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq rushes in and tries the double doors just inside.
If locked, he will try to force them open. 1d20 + 4 ⇒ (14) + 4 = 18


Unnamed

i moved everyone forward a bit

This is obviously the glass working room. A furnace burns along the
southeast wall of this room. Marble tables sit in the
chamber, used to work raw glass into usable shapes, with
nearby wooden tables cluttered with various tools ofthe
trade. Around the room are dismembered and burned in molten glass bodies of 8 workers in the Glassworks, as well as in the center of the room, in a chair and covered in glass, is the body of Ameiko's father, his face frozen in pain and fear.

In the room are 12 Goblins, scattered and playing. Most have both dogslicers and tongs dripping with molton glass.

Note that there is glass shattered all over the place, making all the terrain difficult...the only exception is that you may choose to move at your normal speed but the broken glass acts as caltrops on your feet, and yes even through boots.

Init coming soon


Unnamed

Init:

Zara 1d20 + 2 ⇒ (16) + 2 = 18 acts in surprise
Tarin 1d20 + 3 ⇒ (6) + 3 = 9
Aeron 1d20 + 5 ⇒ (20) + 5 = 25
Unalaq 1d20 + 2 ⇒ (17) + 2 = 19
Eryda 1d20 + 2 ⇒ (5) + 2 = 7
Fernus 1d20 + 4 ⇒ (11) + 4 = 15

15.5 average

1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (20) + 6 = 26

15.9

Because you did not break the door Heroes have the surprise but NOT initiative. Make surprise round actions please


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus will move to the door opening as the bigger and badder of his allies move in, else he postions himself closer to the opened door.

"What's all the ruckus, what is inside the room?"


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Follows the rest in and positions himself to support Fernus.


Unnamed

I like the sound of that supporting each other

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda moves behind Zara and supports him supporting Fernus.


Unnamed

Aeron and Tarin move up, Aeron into the room with Breaker ready to play

On Aeron

The goblins swarm towards Aeron, picking their way through the glass, giggling maniacally. Three attack him
Tongues vs Touch 1d20 ⇒ 10 for 1d4 ⇒ 2 Fire
Dogslicer 1d20 + 3 ⇒ (3) + 3 = 6 for 1d4 ⇒ 3
Thrown glass 1d20 - 4 ⇒ (5) - 4 = 1 for 1d3 ⇒ 2

On Unalaq

Flying glass 1d20 - 4 - 4 ⇒ (13) - 4 - 4 = 5 1d3 ⇒ 3 a goblin tries to throw it past Aeron at Unalaq

The three goblins at the end dance and shout. Go tell Longshanks to come and play!


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

As the fight begins Draken slips into his backpack spot, poking his nose and eyes out.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Sorry about the length of time away, I was at work. You have moved me well, are we posting our actions for the first round now, or are you posting the Goblins first?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"We've got this Aéron! I can only pray that some of these poor souls are still alive or if not that they passed quickly. Let's work side-by-side down this row." Feeling a piece of glass stab through his boot and nearly puncture his arch, Unalaq swings wildly and nearly removes Aéron's ear.
Attack when you're ready for it 1d20 + 3 ⇒ (1) + 3 = 4
Damage 2d8 + 6 ⇒ (5, 2) + 6 = 13


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I glance at Unalaq and nod, "Gotch'a." I too swing "Crusher" and hope that it connects with one of the Goblins. I don't move until Unalaq moves, making sure we have created a meat wall between us and the squichies.

"Crusher" Attack : 1d20 + 4 ⇒ (15) + 4 = 19
"Crusher" Damage : 2d6 + 3 ⇒ (1, 2) + 3 = 6

As I swing I manage to narrowly avoid being hit by Unalaq and due to that I don't put as much strength behind the attack as I usually do. I look at him and frown before turning my attention back on the Goblins.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Sorry Aéron! This glass is all over. Watch yourself, I nearly put a piece through my foot."


Unnamed

Aeron crushes the ribs of the goblin who falls to the ground breathing shallowly

draken I pulled you from the map to represent you are in Aeron's pack, you can fly out from there if you like


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus casts a Grease spell on the group of goblins close to Aéron and Unalaq, hoping they fall into the glass shards. Moved myself up

DC 16 Reflex Save


Unnamed

2d20 ⇒ (17, 1) = 18

The goblin towards the back of the falls to the ground and squeals as the glass cuts him. The other goblins laugh


Unnamed

and yes aeron it is your turn now :) "#9%")-'(


Unnamed

weird I swear I wrote obviously.

lets see tarin and zara and eryda have actions still to take


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Moves up beside Fernus and casts acid splash on the nearest goblin. 1d20 + 1 ⇒ (20) + 1 = 21 1d3 + 1 ⇒ (2) + 1 = 3

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