Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look at the Dragon slightly confused, "But ya've already spoken it ta ne. How'd ya speak it, if ya don't know it?" I am interrupted from saying anymore by the guard that has just run into the office, "We got there afterwards, but killed the creature who did it."

I spot Shalelu come back in and watch her in silence, when she mentions the Longshanks I look around to the group and the guard who had just arrived, "Some more long than others." I quietly chuckle to myself.

I listen to the rest of what Shalelu has to say and once she has finished I smile at her, "I'll stay 'n' help anyway I can ..." I look to Zara, "...if that's alright with Zara? I'm under his employ."


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

"I can piece it together, but that doesn't mean I can speak it fluently, I am a linguist, the more languages I know the better I can speak any language." Draken says before or after all the hub bub, he knows his manners after all.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda absently scratches her wound and mumbles in agreement. Sure, I'll walk around and watch the town for a little.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "I was planning on staying around anyhow. No problem."


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

"I'll be staying here as well for a while. No transport to another city here yet."


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Laughs at Aerons statement. That was only to get you out there before your tribe tried to kill you and besides I have nothing better to do. So I will stay also.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq nods, "I'm planning to stay as well. Should we be looking for more signs of goblins or their pets hidden here in town or do you think this was the last one?"


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

"I am sticking with you unique individuals, I sense a story following you and many more shineys to come." Draken says sitting on Aeron's shoulder, he flaps his wings and stretches a bit, then settles back on Aeron's shoulder.


Unnamed

the Sheriff nods at all of you. Good off to Father Zantos then. Littlest one...catch.

the Sheriff tosses a very shiny copper towards Draken.

then he and Shalelu head out, as she walks by she swats Aeron's rear. It makes a loud pop.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda raises an eyebrow at the pop, chuckling lightly to herself. She tests her arm with the weight of 'Bass' and grimaces ever so slightly. Off we go, then!


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

"Heeee!" Draken attempts to catch it with a large smile on his mug.

1d20 + 2 ⇒ (4) + 2 = 6 Dex check.

"Noooooo!" He squeals as he misses the coin. Does someone else attempt to grab it?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Dexterity Check (To catch coin) : 1d20 + 3 ⇒ (9) + 3 = 12

I nod at Zara's reply, "Looks like we're all stayin' ta ..." I cut off what I am saying as a hand plants itself on my rear with speed and a pop, I jump ever so slightly and let my eyes follow Shalelu out of the office again.

I then look to the others blushing slightly, "Lets go see the Father then."


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Chuckles and smiles unseen behind his mask. Yes and we should also see what we can do to make things easier should the little pyros attack again. If the father will help I would like to get people practicing being bucket brigades and such. We should also look for any tunnels the wretches may have dug in and out of town


Unnamed

The young priest smiles as everyone approaches.

Thank you for coming. It is probably just another hiding goblin but the door to the burial vault for our fallen priest is ajar. I am afraid there is still something inside. Would you all mind taking a look? He says as he directs you to the large vault.

Map is up. You do not have to enter right away you can certainly do other things outside the vault if you so choose.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

As Draken misses the coin I manage to swing my hand underneath the falling coin and catch it in my large hands. I roll the coin between 2 fingers and hand it to the little dragon, "I'll teach ya then, would be nice ta speak ta someone in ma own tongue for a while."

At the Church :

I walk up to the door and draw my hammer, I look back to make sure that everyone is ready to proceed, once they are all ready I push the door open with my foot. I make sure that I am ready to swing my hammer down onto anything that rushes towards me once the door is open.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus draws his crossbow at the mention of trouble downstairs.
"I've got your backs guys" he says with a little uncertainty in his voice.

Going down a dark basement or vault, doesn't sound like a good idea, but if I must...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq joins Aéron and after drawing his sword, gives the other side a push, "Let's see what we've got in here."
Perception 1d20 ⇒ 13


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Get ready to acid splash whatever it is.
1d20 + 1 ⇒ (18) + 1 = 19 1d3 + 1 ⇒ (2) + 1 = 3 ranged touch.


Unnamed

Unalaq points to the tracks in the mud. He realizes that both goblins and a human, or elf were involved.

The door creaks open and in the center of the room is a pile of cloth, in the back of the room are 4 skeletal figures. Zara you can keep that roll, but you are out of range.

Giving the heroes the init on this! map updated soon

Go heroes


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing the figures I charge at one of the creatures at the flank, my hammer trailing behind me just inches off the floor. As I get to the skeletal form I raise my hammer and it connects with the creatures ribs and head with a sickening crunch.

"Crusher" Charge Attack : 1d20 + 4 ⇒ (17) + 4 = 21
"Crusher" Charge Damage : 2d6 + 3 ⇒ (5, 6) + 3 = 14


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus moves just inside for backup and readies a Grease spell for when any of the creatures gets close.


Unnamed

how close fernus?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I have moved myself already Mini, should be 20 ft


Unnamed

no i meant how close do the baddies have to be for you to cast Grease.

Aeron smashes the first skelleton to dust.

I will bot you all tonight if yo haven't :) A good start for you all


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Range of Grease is 25 ft Mini


Unnamed

sorry bout that other post wrong tab. Anyhow I understand Fernus, I just did not know how close you wanted to let them get to you. But got it 25 ft :)

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

As Eryda sees Aeron charge into the crypt, she jumps slightly and attempts to follow suit. Bumping into Unalaq as she goes by she runs with a battle cry. Alelelelelellah!
will kove when i get home. Just a flat out run to Aeron.


Unnamed

i moved u


Unnamed

I will assume Unalaq moves out of your way and actually move you a run move per your request


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Watches the others actions then moves in behind the more heavily armored figures.

Move me so I can take a move action and cast next rd.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil runs toward the skeletons, ready to mix up a bomb to blast them to cinders.

Can't move myself from here -- double move of 40 toward the baddies...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Sword in hands, Unalaq moves as quickly as he can through the mud and stone ready to begin attacking. Just a double move straight ahead.


Unnamed

Two of the skeletons move ahead and attack eryda with claw and sword, while the third charges Zara [ooc] Eryda 1 and 2 are attacking you,

1:broken scimitar 1d20 ⇒ 3 for 1d6 ⇒ 5
claw 1d20 - 3 ⇒ (3) - 3 = 0 for 1d4 + 1 ⇒ (3) + 1 = 4

2: broken scimitar 1d20 + 2 ⇒ (14) + 2 = 16 for 1d6 ⇒ 5
claw 1d20 - 3 + 2 ⇒ (3) - 3 + 2 = 2 for 1d4 + 1 ⇒ (4) + 1 = 5

3: broken scimitar 1d20 ⇒ 9 for 1d6 ⇒ 2

All the attacks miss, with several clanging off of Eryda's armor

Go Heroes


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I move over to the skeletal form attacking Zara and swing my hammer at it.

"Crusher" Attack : 1d20 + 4 ⇒ (17) + 4 = 21
"Crusher" Damage : 2d6 + 3 ⇒ (6, 1) + 3 = 10


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil moves forward more carefully and draws upon his feygift, causing his hand to burst into flame. He cocks back his arm and throws forward, hurling a small sphere of flame at the skeleton to the right of the dwarf, and using a rather unplesant sailor's curse as the fireball misses.

Trying too hard not to hit Eryda, and I overcompensated!

Produce Flame (Ranged Touch): 1d20 + 3 ⇒ (4) + 3 = 7


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq circles one of the skeletons flanking Eryda and brings his sword slashing across its midsection.
Attack 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage 2d8 + 6 ⇒ (8, 4) + 6 = 18
Confirm 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Extra Damage if confirmed 2d8 + 6 ⇒ (5, 1) + 6 = 12

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda ends her sprint huffing in front of two skeletons. As she braces heself against their atacks, she winces as a scimtar comes dangerous close to her ear. Thankfully, she manages to twitch safely and grins as she prepares to clobber the living bones. As Eryda hefts 'Bass' in her hand, a fire blossoms near her, causing the poor startled dwarf to jump. Little close there! she yells over her shoulder. Squaring herself up, Eryda takes careful aim and drops 'Bass' on the skeleton that nearly took her ear off with the scimitar.
1d20 + 3 ⇒ (6) + 3 = 9
Her attempt to crush the ivory skull pitifully goes wide but she uses the momentum to scoot to the east, facing the enemy proper.


Unnamed

Aeron shatters the skeleton into a million pieces, while the flames from Tarinhillactually lick Bass's head causing it to take on a bright red sheen, but also causes it to fly off target. Unalaq meanwhile chops the skeleton into two pieces.

Fernus moves forward trying to get into position to put the skeleton on it's rear

Zara sends his blob of acid, it strikes the skeleton on the ribs melting one away. used your roll from earlier

The skeleton attacks Eryda again.

1d20 + 0 ⇒ (13) + 0 = 13 and 1d20 - 3 ⇒ (2) - 3 = -1, again the music plays off her beautiful armor.

Go Heroes


Unnamed

[ooc] Doing another bot for Fernus so he has something to add to the story! Cause you maniacs are going to splatter it!

Fernus raises his foot very dramatically and slams it to the ground and the floor under the skeleton shakes violently 1d20 + 4 ⇒ (15) + 4 = 19 The remaining skeleton falls to the ground in a heap and begins to pull itself back up.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I step towards the final remaing skeleton and raise my hammer up again, hoping that I will be able to defeat it in a single blow.

"Crusher" Attack : 1d20 + 4 ⇒ (12) + 4 = 16
"Crusher" Damage : 2d6 + 3 ⇒ (1, 3) + 3 = 7


Unnamed

The skeleton is nothing more than a pile of so much dust.

Combat Over

The heroses look around and they find. They notice two things, one is that Father Tobyn's remains are missing. The second is that there is a small robe lying crumpled in the middle of the room.

Spellcraft DC 16:
It is a used Robe of Bones. A robe that allows the summoning of skeletons.

--------

Where to?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"This is terrible. Someone stole a body and surely did something to disturb the rest of the other deceased. We should tell Zanthus at once so we can put these remains to proper rest once more and find out how this happened."
Perception for other clues 1d20 ⇒ 13

Edited to remove the Sheriff since he is out of town.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I smile as I rest "Crusher" back onto my shoulder, "I'm getting used ta the new weight. It's a nice weapon." I look around to see the robe in the middle of the floor, then look up at Unulaq, "So ... someone stole a body 'n' left the robe? Why'd they do that?!"


Unnamed

BTW you have 4 broken scimitars now

Unalaq does not find anything other than the crypts and the robe...unless he wants to open another tomb


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Sorry for the inactivity, had a small MtG tournament today that was unscheduled for me

"Well it could be someone else's of course, but why would they kidnap father Tobyn? Perhaps this was father Tobyn's and he got transported except for his clothing."

Fernus does not try to identify the robe, this is just him wild-guessing.


Unnamed

NP Fernus, I just didn't want him o be left out of the fun. Now he has a better story


Unnamed

Int 14 or WIS 12:
Perhaps the entire raid was a diversion...but why would they want the body of Father Tobyn?


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Intelligence : 1d20 ⇒ 5
Wisdom : 1d20 ⇒ 14

I look around nervously, "Uh, what if this were a diversion? Not sure why they'd want the body though..."


Unnamed

I am not going to be able to look at the book all day today so I am spoilering the next bit, I can reply to questions and posts once it is up.

Also note that the Sheriff is gone...perhaps you should keep this to yourself for the moment...

Upon returning to town:
An older halfling woman fromthe Rusty Dragon seeks you out. I was hoping that you could help me. Ameiko was not awake this morning. Which is unussual for her. I knocked on her door, but she didn't answer. When I went in I found this note. click on the map link to see it. The letter is written in a strange language, which Draken recognizes, but thankfully the halfling is able to translate it, as Ameiko has been teaching it to her for years.

[b]Ameiko's brother was a bit of a scandal when he was born, after all he is a half-elf and neither of the parents are elves. Ameiko's mother never told who the father was, and only his legendary stubborness kept them together. Their father sent him to the Turandurok Academy outside of town, but once Ameiko learned of him she has been secretly visiting him, against her fathers wishes.

She pauses then continues. If that is all that had happened it would be alright, but Ameiko and Tsuto had a fight, and he hit her. Then she left Sandpoint for a year and only came back for her mothers funeral. That was even worse. Tsuto accused his father AT THE FUNERAL of throwing his wife off a cliff. He almost broke Tsuto's jaw with his cane for that. Tsuto left town and has not been seen since. He cannot be up to good.

She grips Aeron's hand. Please get over to the glassworks and check on everything

Ask any questions you like, also make any preparations you like. All the shops are open, and most places will give you 10% off

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