Lini

Elsine's page

887 posts (4,611 including aliases). No reviews. 1 list. No wishlists. 19 aliases.


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The priest takes the diary and reads it, eyes going wider and wider as he reads.

A demon, by the name of Straggalith, is pulling the Vance's strings. they plan to summon it... tonight. he seems almost out of breath as he says this.

You know the Diabolists Lair? you must stop him! the priest says. hard eyes turned to all 5 of you.

InB4, Silas, if you want to negotiate payment for the demon, it's gonna be will with a bane.


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Labels: Danger: 0 Freak: 1 Savior: -1 Superior: 2 Mundane: 1| Condition(s): Insecure , Afraid|Potential 4/5
Influenced by:
Bronwyn
Influences:
Bronwyn

For the record, Spoken, it sounds very much like "Ava En Foe-er"


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Labels: Danger: 0 Freak: 1 Savior: -1 Superior: 2 Mundane: 1| Condition(s): Insecure , Afraid|Potential 4/5
Influenced by:
Bronwyn
Influences:
Bronwyn

From the East coast, welcome to 2021, and a blessed f*** off to 2020


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

I remembered. In my head, the gods that don't bodyhop (cause... Circe, Balor, even Bran all did that) become... not real. They still exist, unless they're forgotten, but they can't be in this world. (I've been listening to American gods while consigned to paperwork at work). You'd never specified what happened to the gods who didn't cheat, but it felt in line with the elsewhere scenes.

I tried to say it in the blurb, but that was a lot, but it was explicitly the events of that night that let Eabha (I need to find a key for the little accent on the a) escape that unreality into ours, though I was going to leave it ambiguous if that was Effy being summoned or Bron's Moment of Truth.

Okay, so strong contender in The Outsider. Gonna wait on Alexis


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

The professor takes out a cleaning cloth and rubs off his glasses. Worried magic might be killing you, and you're still a wisearse. No wonder the Shadow likes you. he sighs

Okay... Love or friendship, though the more traditional answer is love. You think foreknowledge is inherent preparation, and you believe in hell. And it tells me that you resist processes designed to induce introspection. Is that the induction, or the Introspection you resist? he waves his hand and the cards return themselves o the drawer.

Either way, this is enough to give me the read. Some corruption magic is an understatement, I haven't seen this much since a bunch of students summoned Nergal when they meant to call Astarte. he shakes his head, as if this were a "Police car atop the library" style prank. Friggin' Halcyon.

it IS a side effect of the corruption magic, or rather, your body processing it. Theoretically, I could fix it, but it doesn't look like it'll have many big effects. Mostly this, maybe some propensity for illness, wild animals might dislike you. He pauses to put a complex equation on the board. it bears a lot of resemblance to coulomb's equations, but with odd sub-equations in place of variables. And fixing it would be tricky. you're a big resevoir of energy right now, and we'd have to safely discharge that... which isn't easy. it would hurt.

My advice? Give it a month or two for the magic to osmose out, might even reverse itself. It won't hurt you, just.... might make things awkward for a while. But you're young, awkward is the way. He sips his tea any questions, while you have the wizard?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~

Later that day

Xan returns sighing. She needed her things before she went to have a word with Wing and B. She saw the juice cup empty. Knew I wasn't nuts she mutters. She gets her costume out of the closet, and what gadgets had survived or she'd made backups of.

The sound of a throat clearing came from behind her...


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

You aren't sure if it is Grommok's staff or Baros' spear that does the bandit in. but he falls. on him is Brigandine (what else) armour, a large shield, a sword, and 1d6 + 2 ⇒ (5) + 2 = 7 Shillings. the other two have small shields you could use, armour and swords you oughtn't bother picking up, and 2d6 + 2 ⇒ (1, 3) + 2 = 6 Pennies.

You also note that the townsfolk, rearguarded by Gelda and Conner and Bester, have made for the Copse indicated by HUIVD. they rejoin you as the bandits fall.

The portions of the journey already rolled. reposted for ease. React to it and RP as you please until we hit the sign:
second night: 1d20 ⇒ 6
The landscape is changing slightly as you go up into the hills. The trees are smaller here, and you see more evidence of bandits, their abandoned camps and the occasional lone traveler on the side of the road, stripped of anything you could sell.

third morning: 1d20 ⇒ 9
You pass another bandit remnant. an inn, not too unlike the Goathorne (part rest stop, part trading post), looted and burned. Nothing of value remains.

third evening: 1d20 ⇒ 7
As the sun goes down, you pass over the highest point on the road. looking down at the road ahead, there is a fork in the road, splitting it north or south. You'll reach it by the next day

third night: 1d20 ⇒ 13
Camp is chilly this night, and those on watch are glad to have a fire, maybe keeping it higher than is advisable. An aurora splashes over the sky for a short time, running north to south out of Alfheim.

fourth morning: 1d20 ⇒ 14
Cold fog engulfs the road here, and the day starts miserably. The lack of civilization is starting to grate on your companions, Bester, Anna and Dickswizzle especially, who are young enough that this is all but the worst thing to happen to them.

fourth evening: 1d20 ⇒ 15
The fog has turned to bitterly cold rain. All but HUIVD are shivering and soaked. camp tonight Needs to be under cover, else you might all take ill.

You reach the fork as the sun is getting low. there are two roads before you. On goes north, a quieter area near the borders of Alfheim, or you could go South, towards the schemes and slavers of the 9 cities. Which way will you go?


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

And Rusco, You get a swift weapon, probably from raiding the smithy. Baros gets a simple weapon from same.

Silas gets: One military or swift weapon, and a disguise kit, fine clothing, implement of magic, lock picks, a tool kit, or an incantation of a rank 0 spell of your choice

and Grommy gets: Gain one basic weapon, an implement of magic (such as a holy book, a string of prayer beads, or a religious icon or symbol). and fine clothing, a dose of holy water, a healing potion, or an incantation of a rank 0 spell of your choice.

these are all things you can retrieve from the battered remains of Goatshead.


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

HUIVD, take fortune


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Die of DOOM, Bwahahaha: 1d20 ⇒ 9

random character: 1d4 ⇒ 2 Interesting

HUIVD:
You hear a voice but try as you might, you cannot locate it. soft ad aloof, it speaks, as if to a conversation partner ... well I think it is quite interesting. but I see where you'd disagree. Let's make it a little more... interesting. it says. you feel a strange presence in your mind, and a strange power forming there.

take one casting o a rank 0 primal spell. Seriously, that's what the dice said.

the dim purple of dawning is on the horizon as the undead surge forth once more. Shamblemen: 1d3 ⇒ 3 and three manage to force the door open before Gelda gets the door closed. one wears the emblem of a templar of the New God, small shield strapped to his arm, empty sheathe at his side, another is clearly a farmer, probably another victim of the evening, throat cut ear to ear. and a third is a faun, also newly deceased.

Okay, announce turn type and intent.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay
Bronwyn Pascal wrote:
Makes more sense than Alexandra trying to dig up dirt on little Noe :-p

I mean, she probably did that too.


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

As she is not there yet like I had assumed, disregard the "Multiple Bronwyn's" comment. it was just unny to imagine Alexandra givign the "You suck for lying" to the wrong B.


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Rusco

The Goathorne is one chair poorer as the Zombie and HUIVD's struggle takes the creature from the path of the chair, and it breaks to splinters.

Enemy Slow turn

The Corpse Naught but Bones drags itself over the counter, and claws at Silas, phalanges raking at his chest and throat. Attack on Silas: 1d20 ⇒ 8 But Silas manages to duck away.

The Shamble-goblin lurches to Baros, and tries to take him with the same claws that felled Grommok. Attack on Baros: 1d20 ⇒ 19 and those same claws find purchase in his neck, drawing blood s!##-encrusted claw rake: 1d6 + 1 ⇒ (6) + 1 = 7, and blood flows, red and precious from the wound.

and the Shamble-woman moves to assail Rusko. Attack on Rusko: 1d20 ⇒ 3, but her blows fail to land.

Grommok:
You lay there, only vaugely hearing what goes on around you. as you bleed, you hear voices, faint and far off.

He is an orc. his kinda are most suited to my realm a low-tenor voice says, voice echoing slightly, as if the speaker wears a helmet

He died in a ritual. I see him as mine. a voice, soft and aloof, says after a moment

But he died in a hallowed eve, to the hands of the dead. Mine, I think. A voice that some deep part of you recognizes... and fears.

He has called my name thrice this night, that seems ample devotion. The tenor replies

Mine too. and The Lady, and The Old Man, and Mother. If that is the strength of your argument. the soft voice says

Speaking of, where are the old Man and the girl? the tenor replies

It is the Autumnal Eve A voice neither masculine nor feminine offers

Right replies the tenor

Make your fate roll


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Bookrat caught me. it's just 1 Bane to attack with a weapon you don't meet the Reques for... so I'm gonna backtrack some. Thank you all for bearing with me as I work out this system

And if you do fight with it, attack rolls have 1 bane for being a pipsqueak, and 1 for the weapon being cumbersome.

As Gelda, quite drunk, gets a gleam in her eye, she goes for where the Hammer was, and finds the spot empty. Hammer. Where's ma Hammer she mutters 'o took ma Hammer! she slurs. she picks up a long board with a few nails in one end, and steps forward, giving it a few experimental swings (and almost catches HUIVD on the tail) before pitching it aside. 'Taint ta same She laments.

She is halfway back from the bar, another bottle in hand, when she spots Rusco panting after a bit of exertion, wielding the surprisingly heavy hammer. Oi, tha's Mine she says, crossing the bar in surprisingly swift stumbles, before grabbing at the Hammer. Give it 'ere! I'mma go show em What. Can take em I can

I think this is a disarm action, with 1 Bane for being Hammered (I'll see myself out) and 2 for being unarmed...

banes: 3d6 ⇒ (3, 6, 1) = 10

Disarm: 1d20 + 2 - 6 ⇒ (2) + 2 - 6 = -2

Unless Rusco gives over the Hammer willingly, she's gonna sulk and drink herself into a stupor


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

roll it, with 1 boon if an NPC helps (2 if it's horvath)

Die of Dooooooooom: 1d20 ⇒ 7

Die of Dooooooooom reroll cause we've had 7: 1d20 ⇒ 7
Listen here you little s#*~: 1d20 ⇒ 11


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Shamblemen: 1d3 ⇒ 1 incoherent raging GM grumbling

The corpse of a guard, in soft leather with a spear still in hand, breaks its arm against the barricade. it's face is half torn, and from the wound sprouts sticks and straw and bits of fur. He's a changeling, whether he knew it or not. the spell giving him the semblance of life perverted by whatever Old Nock uses to raise the deceased to his service

You all had seen this guard earlier, he'd stopped in for a drink, paid for 3 more when his shift was up. Seems he'll never get them.

and, of course, as there is only one, Grommy can unmake him, and then more Fatigue for Silas and Rusko, and round 4 of... well, who knows how long this night will be.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Need a verbal punching bag? Need to get all those emotions out? Try Shouting at Wingblade(tm)


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@Yorik

Okay, looking at the companion, I'll say Halflings and Fauns fit the mood very well. so go for it. But I think the whole "Fantasy kitchen sink" vibe I'm getting from two makes me inclined to disallow it,.

@bookrat

Seems reasonable

and for players who want to play a Faun/Halfling, now that they are on the table

Faun:

Elves and the other fair folk withdrew from the mortal world long ago, but in their wake they left behind humans altered by contact with the immortal faerie. Chance encounters with the capricious and mercurial fey shattered lives with madness, broken hearts, and in some cases, offspring. Centuries later, the influence of faerie can still be felt in the deep wilderness, where doorways yet stand to the Hidden Kingdoms of Alfheim, Niflheim, and other magical realms populated by immortals. In such feytouched places dwell fey-touched creatures—some true descendants, others warped by magic—known as fauns.

• Animal Features: People can mistake fauns for beastmen, and for good reason, since fauns combine human physical traits with those of goats. Unlike beastmen, which are mortals corrupted and twisted by demonic influence, fauns owe their distinctive appearance to traces of faerie blood in their veins or, at the very least, the influence of faerie magic on the body. The connection to the immortals gives a faun shaggy legs with cloven hooves and small horns sprouting from the forehead. Faun features combine the traits of human and animal, reminiscent of both but belonging, truly, to neither.
Most fauns stand 4-1/2 feet tall and weigh about 110 pounds. Although they have the same range of coloration as humans do, fauns tend to be swarthy, with brown or black fur from their navels down to their hooves. Their horns usually grow up to a few inches long, though a few fauns have horns that can spiral a foot or more in length.
• Mixed Heritage: As offspring of faerie and human, fauns are a people entirely separate from both. They have traits from these peoples, yet fauns are neither faerie nor human. An unusual appearance and otherworldly nature make fauns unwelcome in most human settlements, and the fey also spare fauns little kindness. In fact, fauns who live in fey realms have low status as fools, messengers, servants, and playthings for elf lords and ladies. Fauns make their homes wherever they can. Many live on the misty borders of the hidden kingdoms, while a few venture off into the trackless wilds, joining remote communities of other exiles. Few fauns find places among humans.
• Guarded Curiosity: Fauns learn quickly to keep other people at arm’s length. Fear and derision are the most common reactions from humans, and scorn and mockery are usual from faeries. Fauns are justifiably hesitant to seek friendship with such folk.
Fauns can be timid, but they are curious too. They might watch travelers and lend aid if the wayfarers seem good of heart and mild of disposition. Ill-mannered or destructive interlopers might be led astray or otherwise tricked into harm. Curiosity can land fauns in trouble, since many vile mages pay a high price for faun blood.
Rarely, a curious faun finds the courage to travel human lands, wearing clothing designed to conceal inhuman features.

Ability Score: S10, A11, I11, W9. (You may take a -1 for a +1, once).
Perception = Intellect +1
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1/2-1
Speed: 12
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only) and Elvish (speak only)

Quick Step: When you use an action, you can move 1 yard before or after the action, provided your Speed is greater than 0.
Shadowsight: You see in areas obscured by shadows as if those areas were lit.
Skittish: You make Will challenge rolls with 1 bane.

Age: Roll 3d6
Build: Roll 3d6
Background: Roll 1d20
Personality: Roll 3d6.

Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, then pick one positive and one negative from the results.

Halflings:

Halflings are happiest when relaxing in their tidy homes or sitting in the village pub, laughing with their friends over mugs of Belinda’s Finest Stout. The wider world seems large and dangerous, filled with people of low character and evil intent. Yet halflings do find their way into the most unexpected places, and when faced with peril, they overcome their misgivings and do what needs to be done. The reason? Luck. Halflings have all the luck in the world.

Small Humans: Halflings look like small humans. Their appreciation for fine food shows in a heavy frame and a paunch that usually hangs over the belt. Halflings always dress their best, keep their clothes clean, comb their hair, and wash their skin.
Halflings stand between 3 and 4 feet tall. Good eating and a fondness for drink can make them portly, and halflings can, as a result, weigh from 50 to 150 pounds.
Simple Life: Halfling settlers entered the Empire’s lands about six centuries ago, crossing crossed the mountains from the west and settling in the foothills and plains. There they built small communities where they could grow crops and graze their flocks. Halflings made peace with the local lords and paid for the land with gold coins of unusual mint. The halflings had no objections to joining the Empire or paying taxes, provided halfling communities were free to see to their own affairs and protect their lands. Halflings have proven to be good neighbors, a gentle folk with great skill at farming and herding.
Halflings have managed to stay clear from the Empire’s troubles, conflict rarely coming to their doorsteps. The orc uprising in the south, however, has cast a shadow over their lands, and gangs of rampaging orcs have attacked halfling towns and raided trade routes. Fearing worse troubles on the horizon, halflings have begun to pack up their families and belongings to begin again somewhere safer. Currently, the refugees are a trickle, but if they become a flood, famine is almost certain to follow in the Empire.
• Pragmatic Courage: Halflings understand how the world works better than most. They believe this life is but one of many, and they have embraced this truth in a way that makes them almost impervious to fear. Such fearlessness makes halflings suited to exploring dangerous places, since doubts and misgivings don’t get in the way of getting the job done. Being unmoved by fear does not mean halflings take ridiculous risks, but they don’t fret when they have to do a dangerous task. Without fear as a distraction, halflings can focus their minds on whatever goal they set for themselves. They are less likely to make critical mistakes and can usually catch themselves before a situation goes sideways. Others interpret this phenomenon as uncommon luck, favor from the gods, or something else. The halfling reputation for good luck leads some dark souls to keep halflings as lucky charms, and some twisted folk believe halfling luck lingers even after death.

Ability Score: S9, A11, I10, W11. (You may take a -1 for a +1, once).
Perception = Intellect
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1/2
Speed: 8
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only)

Good Fortune: Whenever a creature within short range rolls a 1 on any die, you can use a triggered action to discard the roll and let the creature roll the die again.
Uncommon Courage: When you become frightened, you can use a triggered action to make a Will challenge roll. On a success, you remove the affliction.
Age: Roll 3d6
Build: Roll 3d6
Appearance: Roll 3d6
Background: Roll 1d20
Religion: Roll 3d6
Personality: Roll 3d6.

Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, then pick one positive and one negative from the results.


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Welcome to a Land in Shadows. The Gods are distant powers. There are hidden worlds, magic is real, and mortals live many lives.

Science and technology have made great strides (clockworks, steam power, railroads, firearms, etc), despite the world being filled with terrible monsters.

And last and certainly not least - the Empire burns as the shadow of the Demon Lord spreads across the lands. As the Demon Lord's influence grows stronger, the fabric of sanity subtly fades.

-------------------------------

Welcome to Shadow of the Demon Lord, a dark and gritty fantasy horror. This system is an amalgamation of Warhammer Fantasy and D&D 5e. Written by Robert Schwalb and published by Schwalb Entertainment.

I'm Elsine. Hi. I’ll be GMing!

In this game, we will watch people rise from humble beginnings to try to challenge the horrors of the night… or die trying. You do not have to own the book. You do not have to know how to play. Its a fairly intuitive system, and I’ll walk you through it

Character death should be expected, although through clever play and a bit of luck, you may survive. My first game had zero deaths! You could survive, too.

• If this is your first time playing Demon Lord with me, start at Spoiler 1, below.
• If you do not own the Core Book, proceed to Spoiler 2.

Spoiler 1 - If you have never played before, read this:
Shadow of the Demon Lord is a dark and gritty fantasy horror RPG akin to 5e, with several important changes.

First, you start as a Level 0 Character, choosing only your race and background. Next, it's even simpler, with uncontested challenges being Pass, Fail, at DC 10. There are no skills; instead you have professions which grants an area of knowledge that you can apply during the game. There is no alignment in this game, though Corruption does serve that purpose somewhat

Dice: The only dice used in this game are a d20 and a d6. (and a d3, but that’s only two dice-shapes IRL)

Ability Scores: Your race determines your ability scores, and you can modify them by a single instance of +1 for -1. (i.e. I could decide I want an extra clever changeling, and downgrade my Will by 1 (to 9) to up my Intellect by 1 (to 1))

Classes and Levels: After each adventure, you level up. At Level 1, you pick your Novice Class (Warrior, Rogue, Wizard, Priest). At Level 3, you pick your Expert Class (one of 16, no pre-reqs), and at Level 7 you pick your Master Class (one of 64, no pre-reqs). Having no pre-reqs means you can hyper-focus or mix and match as you see fit. Both have their advantages and disadvantages, and all classes are fairly well balanced. You can't make a bad choice, so play what sounds fun.

While there are no pre-reqs for picking a class, the classes you choose should be based on the story and the actions you took during play. If you spent the entire game hitting things with a big stick and not attempting or engaging in any magic whatsoever, then you'd need a really good reason why you chose "Wizard" for your class. If you talk with me a little about a path you want, I will find a way to introduce some hooks for you.

Hit Points: Are called Health in this game. They are gained by Race and Class. Unconscious is called "Incapacitated." That's your 0 HP mark. Taking damage equal to your max HP in one hit is instant death. Otherwise you roll Fate Rolls (d6) which have a chance to heal, pass out, or die. You also have a Healing Rate. This is how much you heal after a night’s rest, a healing potion, or some special ability or spell.

Skills: Skills don't exist in this game as defined by D&D or Pathfinder. Instead, you have Professions. Whenever you think your profession can aid you in a task, ask me about it. You'll add one or more Boons to your roll, if they don’t let you succeed outright.

Boons and Banes: During play, difficulty will be set by a Bane and advantages by a Boon. They're a d6, and they add or subtract to your d20 roll. They cancel each other out, but they stack (3 Bane and 4 Boon = 1 Boon total). When stacking, you only pick the highest roll, you don't add the rolls together.

Ability Scores: Strength, Agility, Intellect, Will. That's it! Your starting set is determined by your race, modified slightly by you as detailed above. Your class then modifies it further as you level. Your ability Score Modifier is “Ability Score - 10.” So an 11 Strength is +1, 12 is +2, and so on.

Insanity: This determines how psychologically instable you are, and as you gain lots of it you could develop quirks or even go Mad. Insanity increases when you see something horrific and you fail a Will challenge roll.

Corruption: This is gained by doing evil things, learning evil Traditions of magic, or learning evil spells. Increased corruption can physically alter your appearance, and enough of it can make it so you auto die when you become incapacitated (0 HP). These are called Marks of Darkness.

Power Score: This determines what level spell you can cast, and how many times per day you can cast it. It's gained by picking up spell casting classes.

Rolls: These are either opposed or not. If opposed, its an attack roll targeting a stat on someone else (for example, lying to someone is likely an intellect attack against an opponent’s intellect). Unopposed are like skill checks or ability checks, and are either Auto Pass, Auto Fail, or DC 10. There's no other DC than 10, ever, though a task may have associated Boons or Banes

For anything else, please ask. Or we'll go over the rule as needed in game. :)

Proceed to Spoiler 2.

Spoiler 2 - New Players and Those Without the Core Book:
Character Creation is easy. Use Spoiler 11 as a character sheet to plug into your alias when you're ready.

Follow these steps:

Pick a race: Human, Changeling, Clockwork, Dwarf, Goblin, or Orc

Your race will determine your starting stats, with some modification by you.

Roll randomly to get background, appearance, and other starting characteristics as described. I encourage you to use what you roll, but I’ll be flexible, and let you “Nudge” the die +-1, so you don’t get a character you absolutely hate.

If you don't have the book, I'll tell you what results you get (if it is a d20 roll, it will likely b 3 choices, with the one you’ve actually rolled Bolded.) If you do, feel free to look them up on your own

If this game starts at higher than Level 0, then do all this first and the instructions for your other levels will come later.

If you want a Human, proceed to Spoiler 3.
If you want a Changeling, proceed to Spoiler 4.
If you want a Clockwork, proceed to Spoiler 5.
If you want a Dwarf, proceed to Spoiler 6.
If you want a Goblin, proceed to Spoiler 7.
If you want an Orc, proceed to Spoiler 8.

If you're not sure, roll a d6.

Spoiler 3 - Human:
Humans are a diverse people encompassing numerous civilizations, cultures, and ethnicities. They are the dominant people in the world.

Ability Score: S10, A10, I10, W10. +1 to one. (You may also take a -1 for a +1, once).
Perception = Intellect
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1/2 or 1
Speed: 10
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only), +1 additional spoken language OR one random profession (1d6, then 1d20)
Background: Roll 1d20
Personality: Roll 3d6
Religion: Roll 3d6
Age: Roll 3d6
Build: Roll 3d6
Appearance: Roll 3d6
Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, then pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions.

Spoiler 4 - Changeling:
Changelings conceal their hideous forms behind identities stolen from other creatures so they can move more freely through the lands.

Faerie create changelings to conceal the absence of children they steal. They construct a changeling from natural materials and use magic to give it the appearance of the missing child. The magic often fades after a few weeks, but sometimes it lingers and lets the changeling grow up to become a real person.

Many Masks: Changelings can use their magical natures to adopt the forms of anyone they see. They assume different forms to conceal their true natures, forms most deem hideous and unsettling. When stripped of their disguises, changelings look like humanoids formed from dirt, sticks, and rocks, with glowing green eyes set in otherwise featureless faces. Changelings in their natural forms stand 5 feet tall and weigh 90 pounds.

Changeable Identities: Constantly changing identities has a deleterious effect on changeling personalities. Most mimic the attitudes and outlooks of the people around them, having no particular views themselves or, if they have them, burying them so deep they cannot remember who they started out being or what they hope to become.

Ability Score: S9, A10, I10, W10. (You may take a -1 for +1, once).
Perception = Intellect + 1
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1
Speed: 10
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only)

Immune: Damage from disease; charmed, diseased
Iron Vulnerability: You are impaired while in contact with iron.
Shadowsight: You see into areas obscured by shadows as if those areas were lit.

Steal Identity: You can use an action to alter your appearance to match that of a target living creature you can see within short range. The target must be Size 1 or 1/2 and have a humanoid shape of flesh and blood. Your body changes so you look like the target, though your clothing and possessions remain unchanged. The effect lasts until you use this talent again. If you become incapacitated or touch an object made from iron, you immediately revert to your normal appearance.

True Age: Roll 3d6
Apparent Gender: Roll 1d6
Apparent Ancestry: Roll 3d6
Background: Roll 1d20
Changeling Quirk: Roll 1d20
Personality: Roll 3d6

Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions

Spoiler 5 - Clockwork:
Clockworks are mechanical people made from metal plating, gears, wires, bits of spring, and cogs to which is bound a soul plucked from the Underworld. The magic binding the soul tethers it to the clockwork but allows it to manipulate the body only while its internal mechanisms are moving. All clockworks have keys somewhere on their body and while wound up, they move, think, and act like creatures. Should the key wind down, a clockwork becomes dormant—an insensate object.

Ability Score: S9, A8, I9, W9 (You may take a -1 for a +1, once).
Perception = Intellect
Defense = 13
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1
Speed: 8
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only)
Immunities: Damage from Disease and Poison, asleep, diseased, fatigued, and poisoned conditions

Key: You have a key on you somewhere that you can't reach. When it is cranked and turning, you count as a creature and can move and make actions. When it stops, you become an object and cannot move or act (or perceive or talk, it's in "OFF" mode). Your key stops turning when you become incapacitated. It also stops turning at the end any round in which you get a total of 0 or lower on any attack roll or challenge roll. Any creature within reach can spend an action to turn the key and activate you. If you are not incapacitated, you become a creature once more. If you are, roll a d6; on a 4 or higher heal 1 point if damage and become a creature at the end of the round (3 or less does nothing).

Mechanical Body: You do not eat, drink, breathe, or age. You cannot be transformed into an undead. You cannot swim (you sink).

Repairing Damage: When you're a creature, you heal as any creature. If you're an object, any creature can repair you with a tool kit. At the end of each 4 hours of work, that creature makes an Intellect roll with 1 Bane. On a success, you heal damage equal to your healing Rate.

Age: Roll 3d6
Purpose: Roll 3d6
Form: Roll 3d6 (determine shape, size, and weight)
Appearance: Roll 3d6
Background: Roll 1d20
Personality: Roll 3d6
Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions.

Spoiler 6 - Dwarf:
Dwarves are an elder race cursed by the gods for their vanity and doomed to toil and dig in the earth for the treasures they covet.

Things about dwarves: The beard is the thing, for men and women. They're short but dense (physically, but probably also mentally). They're dour and suspicious.

Ability Score: S10, A9, I10, W10 (You may take a -1 for a +1, once).
Perception = Intellect + 1
Defense = Agility
Health = Strength + 4
Healing Rate = 1/4 Health (round down)
Size: 1/2
Speed: 8
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only), Dwarven (speak, read/write)

Darksight: You can see in areas obscured by shadows and darkness within Medium Range as if they were lit. Beyond this distance, you treat Darkness as Shadows, and you treat Shadows as Lit.

Hated Creature: You have a creature you hate, which grants you 1 Boon on all attack rolls vs that creature type.

Robust Constitution: You take half damage from poison, and you make challenge rolls with 1 Boon to avoid or remove poison.

Age: Roll 3d6
Build: Roll 3d6
Appearance: Roll 3d6
Hated Creature: Roll 1d20
Background: Roll 1d20
Personality: Roll 3d6
Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions.

Spoiler 7 - Goblin:
The Faerie Queen exiled the goblins long ago, for a crime only she remembers. As part of their exile, she stripped them of their immortality and doomed them to live out their days in the mortal world. Goblins have since infiltrated human societies, making their homes in rubbish heaps and sewers where, to everyone’s surprise, they seem quite happy doing the jobs no one else is at all interested in performing. Picking through trash for choice treasures or trawling the fetid waters oozing through the subterranean tunnels for a bit of gold or a dropped coin is all goblins need to keep from making trouble for their neighbors.

Goblins have Bizarre and Varied Appearance, and have weird habits.

Ability Score: S8, A12, I10, W9. (You may take a -1 for a +1, once).
Perception = Intellect +1
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1/2
Speed: 10
Power: 0
Damage: 0
Insanity: 0
Corruption: 0
Languages and Professions: Common (speak only) and Elvish (speak only)

Immune: Damage from disease; charmed, diseased
Iron Vulnerability: You are impaired while you are in contact with iron.
Shadowsight: You see in areas obscured by shadows as if those areas were lit.
Sneaky: When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.

Age: Roll 3d6
Build: Roll 3d6
Distinct Appearance: Roll 1d20
Odd Habit: Roll 1d20
Background: Roll 1d20
Personality: Roll 3d6.

Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, then pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions.

Spoiler 8 - Orc:
Orcs were made from dark magic to be the ultimate slave soldiers in the Empire’s armies. Brutish, strong, and violent, they exceeded expectations and helped their masters conquer the continent. They have recently thrown off their shackles and taken their destiny into their own hands.

Mighty, threatening figures, orcs tower over humans. Most have thick, coarse hair covering their bodies. Some shave their body hair into lewd or grotesque patterns to accentuate their fearsome look. Blotchy skin, bone white to nearly black, blistered and scarred from flaws in the magic that made them gives them a ghastly appearance aided in part by their brutish, exaggerated features. Most orcs have short pug noses and wide mouths filled with sharp teeth and a tusk or two. Orcs stand 6 to 8 feet tall and weigh 200 to 600 pounds.

Ability Score: S11, A10, I9, W9. (You may take a -1 for a +1, once).
Perception = Intellect +1
Defense = Agility
Health = Strength
Healing Rate = 1/4 Health (round down)
Size: 1
Speed: 12
Power: 0
Damage: 0
Insanity: 0
Corruption: 1
Languages and Professions: Common (speak only) and Dark Tongue (speak only)
Shadowsight: You see in areas obscured by shadows as if those areas were lit.

Age: Roll 3d6
Build: Roll 3d6
Appearance: Roll 3d6
Background: Roll 1d20
Personality: Roll 3d6
Profession 1: 1d6, then 1d20
Profession 2: 1d6, then 1d20
Lifestyle: 3d6
Interesting Thing: 1d6, then 1d20
Personality Traits: Roll 4d20, then pick one positive and one negative from the results.

Write up a story or explanation for how all these fit together (this can be done before or after the Questionnaire). This does not need to be more than a paragraph.

Go to Spoiler 10 - Questionnaire and answer the questions.

Spoiler 9 - Questionnaire:

Once you have all that, now you must Answer the following Questions (you may choose to do this after you know the results of all the randomness above).

1) How do others make you feel? Do you like being the center of attention or being left alone; is there such a thing as a stranger to you or do you even know what it's like to have a friend. Things like that.

2) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc..

3) What do you fear? What do you hate?

4) What do you desire? What do you love?

5) You have (at least) one secret. What is it?

6) Have you done something Notable? What was it?

7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?

8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?

9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?

Spoiler 10 - Character Sheet Template:
someone has made up a character sheet template for you to copy and paste into your alias profile.

Put the following in specific fields as designated, adjusting as needed for your PC:

Race Field: Gender* Ancestry* Path Level | S10, A10, I10, W10 | HP 10\10 | D10 | Move: 10 | Insanity: | Corruption: | Fortune: No | Status: Normal
*If you’re a changeling, put Current Identity: Gender Ancestry. You may also include a name if you plan on changing names a lot.

Occupation: List of Professions. Ex: Academic (War), Martial (Refugee)

All other fields: Fill in as you like.

Spoiler 11 - Let’s Talk Ground Rules and Expectations:
This game is descriptive and requires players to have input and to be descriptive themselves. I know we all get lost in the single line posts as games go on past a few weeks, but to make this game thrive, we all have to put in some effort.

So based on that, I request that all players strive for the following:

Be Excellent to Each Other this is just “don’t be a dick”. Please refrain from using IRL slurs, don’t belittle or mock each other (or me). Keep the vibe kind.

Posting Rate. so, I’d like us all to strive for 1+ per day. But I’ll be real, this is 2020, s*%% is constantly happening. And unfortunately, 16-hour days at work are becoming a bad habit for me. So I’ll ask everyone, myself included, commit to once every two days

Give a Heads Up. If you can't post for a period of time - even if it is one day - please tell us! I don’t need to know what’s going on, if you don’t want to say, just a simple “not gonna be able to post today” or ‘This weekend is nuts, please Bot”. its a nice courtesy, and helps us all keep momentum

Emotions. Your posts should include the emotions of your characters. How are they feeling at that moment in time? Even if you only have a one liner, please include one emotion in the line. PBP games don’t translate the horror genre very well, so including emotional descriptions in your posts will go a long way to help with the environment of this game.

Don’t wait for others to make a decision. I'd prefer it if we weren't all waiting on someone else to make the decision to do something. I’ll play by the “2 people in agreement” rule, where as soon as I see two players agree to a course of action for the group, that’s the direction we’ll go in game. If people start stalling, I'll make Something Bad Happen in game, just so we can bring interest back into the game.

Quitting the Game. It’s ok to quit. Any reason is acceptable. Just give us a notice so we’re not waiting on you. Maybe you’re too busy with life, maybe you don’t like the system, maybe you don't like me. It’s ok. Any reason is ok. I can handle criticism and I will accept literally any reason for why you want to leave the game. Just be mature, be an adult, and let the group know you’re bowing out. Just please don’t disappear

Lines. Horror, as a Genre, inherently lives in a place that’s close to the edge of acceptable for a lot of people. The descriptions are meant to make us a little uncomfortable, the atmosphere should feel tense and anxious. That said, I have no interest in actually making anyone experience anything more than fun, adrenaline-y, horror movie dread. So If we have “Hard No” on any content, PM me, or mention it in the discussion.

Lastly, this is a horror fantasy game. Role-play appropriately. :)

Thanks, and I hope we all can have fun!

I'm looking for 3-5 Players.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

I'm not even mad. that's fantastic. a -1


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

To concede that we did at least as well as the PRTSCA would have done.


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

As Chloe walks in

Alexandra's eyes go a bit wide as she debates whether to try to mitigate Kay's slight figure, or try to work with it. and she starts giving commands. Okay, this wasn't Ideal. Chloe. SO good to meet you she says. Good job, Already slipped up. Save it.

I'm Alexandra, I'm sure Kay has already filled you in about me. she says, as she takes the attractive girls hand. the ATTRACTIVE girl? Have you paused to consider maybe you're more into girls that this thing with Kay? No, Not right now. you can play around with the kinsey scale later.

then the two go into the dressing room. and Alexandra goes scarlett. I'm not jealous, Kaoru wasn't into her last time, and I don't know for sure she is into Kay... She fumes for minutes, looking at ties What's kay's costume colour?

when they get out, and Chloe continues Barking orders. and THEn asking her opinion. Normally, sure, Kay would look lovely, but for our event, right now... I think the secondary colour, that is to say, vest colour, should be For some reason I have Kay's costume as purple-indigo in my head... accurate?. Just... traditional. she says, starign at the girl. what did she know...

Read Chloe: 2d6 + 2 ⇒ (1, 3) + 2 = 6 going to spend a team selfishly, because she is absolutely violating Kay's privacy... again. and because she's misusing her powers for personal gain, I'll shift mundane up, savior down.

what does she intend to do?


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

oh. sorry. it wasn't the bombshell she was gonna use, but I'll retcon...


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Yeah. maybe we'll get lucky and some scientist will kidnap shaun, and give him superpowers. Alexandra jokes

I like that way of looking at it. Besides, I think Kaoru is gonna do a good job. He's very talented. Alexandra offers, blushing as she says it.

Actually, Wing, can we talk about that... I know he's your dad, but... well, He's involved with some pretty shady people. I don't want to put Lex in danger. I'm not gonna say don't talk to him, but... I'd like to have Kay check anything he gives us... Hell, I'd like to run it by Foresight, if she has the time to spare.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

OOOH, I just remembered we do have a healer, and I don't just handwave being able to power through the pain with the ribs...

Alexandra is gonna get her horoscope read.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

So, wanna run something by you guys, to maybe be slated for the future at some point, if it sounds fun.

The Halcyon Heroes Gala!

once a year, in the spring, the sponsored heroes of Halcyon city, their guests, and the citizens whose generous contributions help maintain these teams, host a Masquerade ball. if you can afford an invitation, or you're one of the lucky few to receive one from the lottery, it is a night of splendor. the best caterers in the city, Classically trained, experienced musicians, an a gorgeous, enormous dance floor, and perhaps, a chance to share a dance with those heroes who fly above you every day.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Basically, it is compulsory, we mus be on our best behavior, and mingle with the other capes, and cape-patrons.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

At the risk of getting Sued By Mercer: How do we want to do this?

like, going through the whole set of exchanges would be tedious without the Roll20 thing Bron and Wing do. do we want to only do important exchanges, reduce it entirely to rolls? something I haven't thought of?


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

I could maybe Entertain Shaun for a while... Scheming little sister, or bored small time villain interest Shaun more?


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Alexandra moves as Alexis goes to embrace her. but it is only a hug. We aren't Twelfth night. We're probably Macbeth, or Othello. but if we're a comedy, we are Midsummer Nights dream, with You playing Helena to my Hermia, and Kay playing the two male roles. Which I'm pretty sure makes B and Wing Oberon and Titania, and Guest starring Shaun as Bottom. She smirks,

Well, this could have gone worse. She says, putting her taser back in her jacket. and takes her phone out, texting Kaoru.

>Fair warning, you might be in for Shakespearean love sonnets from our favorite Crime Against Humanity

Then she goes over to the door where Bron and Wing are talking, hoping to eavesdrop...


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

I can walk... it's not super far Alexandra lies as she heads out, making her coat swoosh a little, like a hero from an old movie. she hopes it amuses Kaoru, but doesn't look back to check.

Oh, Alexandra, what have you done now. She thinks to herself as she goes Kaoru doesn't want you... or at least doesn't want to do that with you. Are you okay with that. did you just do this to get laid? are you okay waiting. should you go find someone to... entertain you while Kaoru decides to make up his mind? you aren't dating him, not technically. And it's not like you didn't give him a chance to say it... is he really worth waiting for? Can you give him time to make up his mind? Are you going to push him, like the last one probably did?. her mind keeps going, even as she falls into an uneasy sleep.

~~~~~~~~~~~~~~~~~~~~~the next day~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

She wakes to breakfast being made... by dad. that is to say, breakfast was greasy eggs and a fried slice

Heard you had a fun evening Gillian said

F~~~in' peachy Alexandra groused, pouring coffee for herself.

What happened? Dad asked

Oh, not much, just got pressganged into joining a team. after having to deal with some idiots on the highway. F#$&in' dinosaur theme

oh boy. another team with the Silver shadow on it... do they know about that? gill smirked?

I told them. they didn't care.

Well, maybe this one will work out. any notable teammates? dad asked

A techie. An idiot baseline with a claymore. An ancient celtic warrior inhabiting a human host. Some girl who I'm pretty sure s Prima facie evidence for some crimes against humanity by some NGO or whatever Whip's kid... and a mage who I'm pretty sure has a mind-fogging thing on them.

sounds like a regular barrel of monkeys!

Eh, Shaun's not that Hirsute.

You sure you want to keep being the Shadow? could just let me do this?

F&!% you, Gill

Alexandra quietly took out her phone, and sent a text to Kaoru >Gonna go try to make peace with Wing or Bron. if you wanna see the fireworks, hurry to the base.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~at Chateau Airborne~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alexandra walks in in the mid morning, and senses tension immediately senses tension.

Morning, team... she says, nervous.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

first person to say the word sentinels gets shot


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Alexandra is... A little stunned by Kaoru's statement. She embraces him, and releases quickly, but keeps his hand in hers G&$%+~nit, are you gonna keep beating yourself up over the break-in? Because you couldn't hack a system designed to keep technopaths and rogue AI's out? I... you were brilliant... that's most of why.... what happened after. She says, realizing how public they were.

Fine. I probably should have been a little less excessive with the explosives. She frowns, Kaoru's hand still clutched in hers. ANd I shouldn't have risen to their jibes so easily. And I should have stepped up, and been calling stuff. should have focused on making us all more effective.

As Wingblade threatens them, she snorts a little Knew you'd be into handcuffs.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Alexandra deflates, mentally berating yourself Wingblade and Bronwyn on one side, Shaun on the other, and you're on his side... arguably more reckless? Jesus Christ girl, Maybe you should give the hat to Gill

She reaches covertly for the flask, and is in the process of quietly opening it, when she has a pang of conscience. Ah, f*$& it. She closes and tosses back the Flask Fine, Alexis. But I'd hope you'd trust me not to be like... That. She says making a vague gesture. I just... need a little... I don't f!@~ing Know what I need, but this f~%+ing day. She says, and then watches the other girl deflate as she complains about her very good day sorry, just trying to avoid a bunch of short ones, and I figured this was fair... correct me if I'm wrong

Look, Alexis, I'll level with you, it's not... It's not that I dislike you guys. Two, maybe three people in this room I am genuinely quite fond of. She flips Shaun off before he makes a comment But... I come from a long line of people who did what I do, and I want to do better than them... and right now, i feel like I'm doing the opposite.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

no, but if I were religious, I would say that the gods had a similar sense of humour when they crafted my family line. Gifted with the ability to see the truth about people, doomed to only be able to change it for the worse. She says

I can look at people, and tell you where they are broken, but I don't know how to fix them... only how to exacerbate the wounds, or use their pain to steer them. and that's why Walkers tend to be toxic to teams. She says. dad's not really all that bad, it's just... well, he's able to see all the little weak spots... and that tends to upset people.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Okay, so Alexis and I have it down... now only 3 more people have to ambush Kaoru with some show of affection.

I can't wait for Shaun's turn


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

hey, how do we feel about everyone writing the SCA file on them, at some point in the near future?

if so, do we want to go with Drama (they have extensive files, with plans to deal with us if they need to. of they have secrets we've been keeping in them) or humour (they are hilariously inaccurate, and reveal a certain level of incompetence) or... yeah.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Alexandra shakes her head a little. Didn't know how good the security would be. Besides, a little backup is always welcome! And it's no fun to pull stunts like this solo. She says. her face is flushed, and her whole body slightly damp from sweat as she releases Kaoru, only holding their hands now.

Honestly, right now, what I want most is to blow off some steam. She says to her partner in crime and, in the words of a great poet: I prefer handsome men she moves her hand to Kaoru's face, and leans in some, caressing her cheek But for you, I'll make an exception.


1 person marked this as a favorite.
Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Are Kaoru and I trying to out-a%*~%#~ eachother?


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Ah, the Old "I'm no Hero, kid" So, what are you gonna do then? City full of heroes and villains. Take... I'm guess in Pianno or violin? Get lovely perfect grades. rebel in all the little ways you think you can get away with, and fall in line where you can't? She asks her. Or are you gonna meet me on the roof of the SCA building, tonight around 11. got up all fancy.

Provoke: 2d6 + 2 + 2 ⇒ (6, 3) + 2 + 2 = 13

Add team if you do, mark a condition if you don't

She smiles At Kaoru. yeah, The girl is new around the- As she raised a cup full of what could be generously termed Juice to her lips, she spots Alexis heading their way, and abruptly changes gears.

-School. She finishes and turns as Alexis, a bit shy for a living superweapon, asks to sit down.

it's a free country, last I checked. She says, quaffing the "Juice" and letting the girl sit. My name is Alexandra. Shorten it to Alex, and they'll be a rumour you have a thing for the ginger. She says, gesturing offhandedly to Shaun


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Labels: Danger: 0 Freak: -1 Savior: 2 Superior: 1 Mundane: 2 | Conditions: Insecure, Hopeless |Potential 1/5
Influence:
Influences: Bran, Kaoru Influenced by: Bran, Wingblade, Kaoru

Alexandra watches the other teammates drift away. Again. she wished they'd stick around. whatever.

she goes out of the police, but stops on her way there, to give a bit of a statement to the Gathered Media. I think we all know the real heroes here, however. The SCA, Who's timely arrival She gestured, an exaggerated movement to match the sarcasm dripping from her, to the SCA Vehicles, currently pulling up, after even the regular police Served to protect us all, and defuse this crisis, before significant property damage, or harm to bystanders were reached. We are doing quite well without us junior heroes. After all, without them, it would have just been a... oh, ten minute unopposed rampage aided by stolen magical artifacts. don't know why we ever allowed those kids to be heroes in the first place.

She also takes the time to flip the bird to the agents climbing out of their vans in riot gear as she goes to debrief Quinlan.

and probably receives a f#%$ing death glare from Whip


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

I think Kanga would double down on the Agressive, erring (and giving +1 forward) rather than back down

Also, having dental surgery tomorrow, so if Alexandra is really weird for the next couple days, that's why.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Okay, so you protect Alexandra, but you have to escalate the situation, or expose yourself to danger to do it. To me, the logical thing both of those stem from would be Ronnie's feet of fury going for Herman. does he escalate the situation by hitting KR with his not inconsiderable strength, or does he take a hit from the feet, and go flying into something?


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Labels: Danger: 0 Freak: -1 Savior: 2 Superior: 1 Mundane: 2 | Conditions: Insecure, Hopeless |Potential 1/5
Influence:
Influences: Bran, Kaoru Influenced by: Bran, Wingblade, Kaoru

Alexandra was readying to dive to the side, and reload her crossbow, when someone came running in... shouting Oh, Christ on the crapper, "no one needs to get hurt? How can you be a superhero's kid, and be this naive. Guess it's easy when you're invulnerable.

Hey, Go's kid. Welcome to Halcyon. Quick rundown: That is small time crook and d-list Supervillain Kanga Ronnie, real name Ronald Abbott. She backs up a bit, leaving Ronnie and Herman in close quarters. Herman could probably take it, and ti would be a lesson if he got hit. words like "No one needs to get hurt" are standoff words, not Brawl words.

and I caught Kangaroo Jack here mid Robbery, so I'm taking him in she finishes, taking the momentary distraction to reload.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Just gonna throw out there that anyone who pays any attention to the cape scene knows the Silver Shadow. Alexandra as the Silver shadow is untested and unproven, but the outfit and name are pretty recognizable.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Shadow didn't say not to. I think Apex's clue has had her work out that Bron has powers (like her scan on Herman), but she hasn't confronted her yet.

On the subject of Secret identities, and trying to interweave the newbies, I kinda want some low-grade super-trouble to happen on their "maybe a date, maybe just getting food" thing.

Edit: I think this might work wonderfully with what Herman just posted.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

No bet. Fergus MacSheep-Shagger is at a terrible disadvantage. She says, giggling she pours more coffee, and twirls her pen.

he just kinda... went on. he sees history a little too Black and White, in my opinion. But we're covering the peloponnesian war, dude brought an honest to god Gladeus and hoplite shield as props. Never liked history. Was always my worst subject. She says

Yeah. Herman. real peice of work. definitely has powers. don't think he can fly, but he is probably invulnerable, and strong. Maybe eye beams too? or ice breath? Gods, super-powers are tricky. she mutters You follow Capes much? You should probably start in Halcyon. Want to know who, exactly, is flying over you. tells you when to dive for cover. She giggles again, the textbook halcyon collateral damage humour.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

hey there. Alexandra says, starting to lean against the tree, dark coat contrasting the snow around. Disarm them, make a joke. don't reveal how much you just heard. What's this about Rodents? Are we talking about pets?

You guys meet the new Nutter Teaching history? She asks, effortlessly climbing up to join them. He is a little... much for me, personally.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Hmm... well, honestly, tSS-II would probably argue it didn't matter, he was dangerous either way, and we couldn't contain him. Any other big Moral lines Go would balk at crossing, that aren't puppy-kickingly evil?


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Proposal, Re: our legacie's tangled histories

proposal: at one point, not super long ago (5 years, maybe 7, enough that we were all old enough to remember) Go, Whip, and The Silver Shadow were all on a team (think the proto-defenders), which splintered after they had finally defeated Spire, A powerful villain who had escaped confinement many times previously. in light of this fact, The Shadow, ever the pragmatist, suggested simply putting a bullet between his eyes and being done with it. Go is horrified (Judging by what you have so far, correct me if I'm wrong. Also, Wingblade, where would Whip come down on that). Go gets her way, but the argument from it and the feelings around it break up the team.

unless there's timeline conflicts (though I'm pretty sure timeline conflicts prove were in the comics-verse), I think that might be a fun bit of interconnection.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

Alexandra settles onto a bench, not far from the tour group's new arrival. another young woman, whose skin and hair match Alexandra's in tone though her hair is cut short, Septum and eyebrow pierced, and her clothes consist of a strategically damaged pair of jeans, A top with the neck hole wide enough to slump down over one od her shoulders, and a dark sports bra.

New kids The new girl, one ms. Gillian Walker, asked her older sister Scoped them out? anyone worth knowing?

Well, the one in the skirt that is definitely against dress code, not that you know what that is, seems fairly uninterested. might just be being shy. plays the cello. The one that's passing as a boy is a hacker, and seems almost funny. might be worth getting to know

Oh my gods, you like her! Gillian giggles First the 8 foot tall guy, now the new guy who doesn't actually have most of the parts you want a guy for.

Don't be crude! and I don't like her... well, I do, but not in the... I don't want to f$$& her, gods you're a pest. Alexandra sighs as Gillian giggles more, going red in the face. More to my point, the redhead is belligerent, loud, and was in a fight recently. and Aggressively Scottish

You don't need to tell me who THAT is Gillian says, as the group runs into a boy in a fauxhawk That lunatic's kid.

Yeah. wonder which powers he has. definitely strength and invulnerability, moves and carries himself like someone with those.

And who is she? Gillian asks, indicating Alexis

Not someone who goes here. only 4 on the list of new students. saw it when Wood was chewing me out.

Already

found out River was the guy who had been spreading that rumor about me. gave him a piece of my mind Art this, Gillian smiles

Juniors? She asks

Sophomores

Then I should go meet them Gillian smiles, getting up from her seat.


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Labels: Danger: 1 Freak: -1 Savior: -2 Superior: 3 Mundane: 3 | Condition(s):Hopeless, Angry, Insecure, Afraid|Potential 7/5 | Doom: 8/15
Influence:
Bran, Kay

oh. yeah. I think it's cute. I'm going to do my darndest to make it a low-grade hell, cause I'm a drama-vampire, but I think it's cute.

Also, AD, I edited the post where I commented on your portrait to answer your questions

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