In the Demon Lord's Shadow.

Game Master Elsine


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Baros

The shamble-goblin's head caves in as the shaft of your spear strikes it. It does not get up.

HUIVD

You hear Grommok's Breathing steady, and the bleeding has clotted. he's not Well, but he'll live, left to his own devices.

Silas

The skeleton is less lucky this time, the backswing of your axe takes it's right hand, Radius, and Ulna with it, and they shatter against a table.

Mok:
Luminous Trollop!
Manly lover of Swine!
Decitful and frigid little-
It would seem the Androgynous voice interjects.
That the issue is to be tabled. Fortunately The chilling voice finishes
He's a strong boy. He'll find his way to me. the tenor says
Or perhaps the aloof voice replies He will develop some sense, and hone his considerable talent.

Gonna wait until later today (like 2-3 maybe) for Rusco before I do enemy turn.


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Rusko's shocked by the explosive nature of the chair, so much so he can do nothing but try to avoid the creatures.

Emboldened by the other's continued battle for survival, he grabs another piece of furniture and swings hard...

Attack: 1d20 ⇒ 14


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Improvised weapons break on a roll of 0-, and have 1 bane. but even a -6 doesn't make that a miss, so you deal damage, which for a 2-handed improvised weapon (I'd say chair is probably 2-handed) that's 1d6 damage


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Improbable Damage: 1d6 ⇒ 5


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

The Skeleton keeps trying to attack Silas, dirty phalanges raking at him. attack on Silas: 1d20 ⇒ 17 and gets him in the neck Damage to Silas: 1d6 + 1 ⇒ (6) + 1 = 7 Holy shit these guys are En Point today

And over at the other corner, The Shamble-Woman tries to slay Rusco, pounding on him with rotting fists. Attack on Rusco: 1d20 ⇒ 17 cracking bones under her blows. Damage to Rusco: 1d6 + 1 ⇒ (3) + 1 = 4. And the Zombie goes to Bite him Boons for Zombie: 2d6 ⇒ (4, 1) = 5 and Zombie Bite on Rusco: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21 for Damage to Rusco: 1d6 + 1 ⇒ (5) + 1 = 6 and Finds something important, as Rusco goes limp. Make a Strength challenge roll, and a fate roll Rusco

Gelda rushes over as Rusco falls, shouting Gerrof 'im and bringing the hammer down on the Zombie Banes for Gelda: 2d6 ⇒ (3, 3) = 6 Gelda attack on Zombie: 1d20 + 2 - 3 ⇒ (1) + 2 - 3 = 0, Misisng and putting a new hole in the floor.

Once Rusco makes his rolls, it is a new round


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Strength: 1d20 - 1 ⇒ (11) - 1 = 10
Fate: 1d6 ⇒ 5


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Forgotten Opportunity attacks on HUIVD

The Shamble-woman and zombie both try to take a shot at HUIVD as he runs.

Shamble-woman attack on HUIVD: 1d20 ⇒ 12
Zombie attack on HUIVD: 1d20 + 1 ⇒ (11) + 1 = 12

but both bounce off the armour of the mechanical wonder-dog...


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund watched as the two shamblemen attacked the orc. It was strange, such a giant of a man shouldn't have fallen so quickly. He had fought many orcs in his time and they were always tough opponents. He expected the orc to be the last to fall.

He was torn. Save the orc - arguably their best warrior, or help those still fighting. He made a snap judgment...

RS: 1d2 ⇒ 2

... and charged the zombie fighting Silas.

He leaped into the air at the last moment and slammed his body into the thing, landing hard on it.

Fast Turn. Charge action to attack/knockdown. Per discussion in discord, this is 1d3 damage rather than the normal 1 damage for unarmed attacks for this action.

If successful, creature takes damage and is knocked prone, granting others a boon to their attack.

Banes: Charging, Unbalancing Attack
Banes: 2d6 ⇒ (4, 2) = 6
1d20 - 4 ⇒ (16) - 4 = 12
Damage: 1d3 ⇒ 1

Charge adds a bane to all my attack and challenge rolls until the end of the round.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

The sharp claw of the skeleton rips into his neck and he could almost feel it aiming for that pulsing vein within. With a fearful, angry look in his eyes, Silas did all that he could to throw the thing off of him. His vision swam for a moment as he stumbled back, putting his hand on his neck and feeling the heat of fresh blood spill downwards.

"N..no. I didn't...escape...just...to f!++ing die here!" Silas screams just as Hund crashes into the skeleton and knocks it down to the ground. With a roar, Silas lifts the axe up over his head and aims to bring it down onto the undead.

Attack: 1d20 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6Damage: 1d6 + 2 ⇒ (3) + 2 = 5

As he goes to bring the axe down, some of the muscles in his neck pull and send shooting pain through his body. The unexpected pain jolts him as he swings wildly, missing the target beneath him.

Welp, think the dice are trying to kill me for real now.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

HUIVD

You strike the old bones, cracking some as the skeleton falls to the floor. But you watch as Silas utterly fails to get a hit in, though perhaps the floorboards deserved it...

Rusco:

Everything fades, and you are in a dark room. The sound of snoring, loud and rythmic, fills the air around you. up above you, a pair of brilliant blue-teal eyes, framed by brilliant orange locks. Hello, little one. she says, voice pitched low and cooing.


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

elsewhere:

Rusko blinks, looking about for the shamblemen, then starts as the creature...entity...addresses him.

"Um...er...ah...Hello?" he stammers.


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Baros charges in attacking the creature set to the floor by Hund.

Spear: 1d20 + 2 ⇒ (19) + 2 = 21

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Baros

You vault with your spear over the table, and land on the Prone skeleton, shattering bone, and putting the thing down. only two remain of them, though only three remain of you.

Everyone

You watch Rusco turn into something akin to a scarecrow, formed of sticks and straw, wearing the now-ill-fitting clothes he wore moments ago.

NPC slow turn

The shamble-woman goes to the closest living being, Gelda, and tries to kill her, dead hands darting for her face Attack on Gelda: 1d20 ⇒ 6, but gelda bats away the hands before they find her eyes.

The zombie, however, will lurch forward past Gelda, and put on surprising speed as it goes for Baros. Attack on Baros, 1 boon, 1 bane: 1d20 + 1 ⇒ (4) + 1 = 5. Baros smells the rot coming off the thing, sees the jagged, yellow and crimson teeth, and manages to avoid them... this time.

Gelda takes a swing at the Shamble-woman, bringing the hammer down over her head with... less than perfect form. Banes for Gelda: 2d6 ⇒ (1, 5) = 6
Gelda attack: 1d20 + 2 - 5 ⇒ (19) + 2 - 5 = 16 And she brings it, hammer swinging through the air, Gelda damage: 2d6 ⇒ (1, 4) = 5, making a crack that sounds out throughout the bar.

Rusco, Kindly make your second roll of fate.


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund immediately turns to the next one and pounces, knocking it to the ground as a set up for Baros to spear it. Teamwork is how they will prevail.

Knockdown, Str vs Agi: 1d20 - 1 ⇒ (17) - 1 = 16


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

fate, the second : 1d6 ⇒ 2


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas grunts and gives a nod of thanks as the halfling brings the spear down upon the skeletal undead and finishes it off. His whole body aches but there were more undead left to deal with now. One of them came hurtling past Gelda, claws and teeth reaching out for the halfling before just managing to miss them.

"Oh no you don't!" Silas growls, fighting through the pain and taking a swing at the enemy beside them. Gelda and the freshly transformed changeling will have to wait. He'll process that piece of work later. Hund slammed into the undead, knocking it over once more. The axe would come crashing down, hopefully hitting deep within the undead.

Fast Action
Attack: 1d20 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Fast Turn

Taking advantage of the opportunity provided by Hund, Baros attacks the prone foe.

Spear: 1d20 + 2 + 1d6 ⇒ (20) + 2 + (2) = 24

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Baros continues his savagery landing another blow.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Baros, HUIVD, and Silas

HIUVD knocks the robed zombie to the floor, and Silas chops it's arm off, But BAros gets the kill, ramming the spear through its sunked eyes, and out through the back of it's skull, splattering half-rotten brains over the floorboards

by the door, the shamblewoman and Gelda strike at eachother.

Shamblewoman on Gelda: 1d20 ⇒ 14 Shamblewoman damage on Gelda: 1d6 + 1 ⇒ (2) + 1 = 3
Banes for Gelda: 2d6 ⇒ (2, 4) = 6
Gelda attakc on Shamblewoman: 1d20 + 2 ⇒ (17) + 2 = 19 Gelda damage on Shamblewoman: 2d6 ⇒ (4, 5) = 9
The corpsegrabs her and sinks rotted teeth into her forearm, but Gelda pushes her off, and brings the hammer down, breaking the last Shambler's body. The Inn is free of the walking dead once again...

Rusco:
You try to speak, but only slight noises, like a whimper, but high pitched, escapes your lips.

Oh, dear, no. you're home now. this is your home. she says, drawing a nail that is cold as ice and sharp as glass over your skin, gentle enough that it is almost comforting. Almost. then you feel a warm bit of fabric placed over you. You're a lively one the voice giggles. Maybe we'll meet again. If you're strong enough.


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Baros takes his spear and gives each of the undead one last stab to the head insuring the stay down - he hopes. Stopping at Mok's body he sees his chest rising and falling as he still breathed, "he still has some breath, but I am not sure about that one," he says pointing at the collapsed scarecrow that used to be an orc.

Baros then goes on a looting spree stripping anything that might look useful from the undead.


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Grommok Voices:

Feeling himself growing heavier and heavier, and the voices becoming weaker and weaker, the young orc finally realizes who the voices were and what must have happened.
"Thank you god and goddesses of old. I am in your debt...but not you Old Nock! You're the reason I came here!"


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Elsewhere...:

"Home? Rusko mutters, a foreign concept...hmm, it must have all been a dream. He snuggles down into the warmth of the fabric, muttering, "I'm strong....meet again...."


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Shoot, rusco. also, make your fate roll, forgot to prompt... sorry

Baros finds a half-rotted book, and a rod of blackthorn carved with sigildry in the folds of the zombie's robe,a dn adds it to the pile, along with the set of soft leathers, in need of washing, and shield "donated" by the fallen guard, and adds them to the pile, which I will summarise to remind us all

-A sickle
-An axe
-A bow, cloak, and quiver
-A spear and Soft leather armour
-A rotted Grimoire/Book of Shadows and a blackthorn wand
-A set of soft leather armour and a shield


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Fate, the third: 1d6 ⇒ 1


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund moves over to Mok, nudging the orc with his snout. When the big lug doesn't wake up, the clockwork hound lays down next to him, waiting for the orc to wake up.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas looks over the chaos of the battle as the spear pierces through the zombie's head. Before he could move again, Gelda knocks the undead down and smashes its head open with that maul. There was almost a moment of silence in the room if it wasn't for the moans of the undead outside constantly pounding trying to get inside.

"Right. No more f!*$ing breaks." Silas grumbled, making his way over towards where Mok laid. He knelt down beside Hund, watching the orc's chest rise and fall just like the halfling said. "We're going to move him somewhere more central. I'll take over for him." Trying his best to find somewhere safe in this besieged tavern seemed impossible. He would do his best, trying to give the orc and the changeling shelter. The strange, scarecrow-like creature sent a shiver down his spine but he did try to remember that it was trying to help them survive as well.

Silas would grab the shield and set it down alongside the axe as he took out his dagger and tried to mimic and remember what it was that Mok was doing. His captor should've f*$$ing taught him how to read, the a*!@$&$. He would've been a more interesting quarry then.

"Bester, you help me. Anada, help Baros however you can. Gelda, stick with Hund and make sure no more come in. We can't handle another attack like that." Silas's shirt was stained with blood and he was breathing hard. Yet out of everyone, he felt like he was doing the best between them all. Pulling out his own dagger, he would begin to whisper the words in Elven as best as he could and follow Mok's design to keep them safe for just a bit longer.

The bold is to show what Silas has grabbed. I'll make a roll with all the boons and banes once you prompt me, GM Elsine


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Rusco, you are officially Dying. new rules: on a roll of 6, you become Disabled. on a roll of 1... you die. No other roll has any effect

Rusco:
The cold figure stands to her full height, towering over you, cradling a squirming bundle under her arms. You stay here for now, though. They won't even know I've been here, if you can eb strong enough. she giggles, the innocent sound coming out sinister somehow.

Make another roll of Fate


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund hops up at the command. He watches Mok get dragged away with trepidation, though such emotions do not show on his metal face.

He trots over to the rotted book and picks it up with his mouth, taking it over to Mok and laying it on the young orc. If he knew how to read, he would try some desperate attempt at fixing his friend. But he know Mok could read, and he hoped whatever power was inside that book would transfer to his friend and make him ok again.

Afterwards, he walks to Silas and nudges him. Looking intently at the new stick and straw man, he speaks in his deep voice, Never see orc do that. It may have sounded like a statement, but it was intended to be a question.


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

As an experienced wilderness guide Baros was familiar with treating injuries, although he typically tried to avoid combat altogether. Using his rudimentary skills he attempts to stabilize his fallen ally. "Well never done this on a bundle of sticks and straw before but lets see."

Stabilize (Int): 1d20 - 1d6 ⇒ (5) - (3) = 2

Baros tries to apply bandages and such but the changeling anatomy is too foreign too him.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas sat where Mok once was, looking over the strange text and rituals upon the group. Taking the dagger, he would run it along his palm. The blood was spilled as he improvised the ritual, following the advice of the dead priest's ghost to try and and guide it.

Taking 2 points of damage. Here we go boys!

Performing The Ritual: 1d20 ⇒ 2
Well f!%&.


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

The Fate Roll: 1d6 ⇒ 5


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

let's resolve Rusco bleeding out before we do next round. Besides we still have fatigue rolls to do.

Ruscos breath still comes, hard and heavy, as his strange white-boue blood spills onto the ground, sizzling every time it finds a nail in the floor.

Rusco, the vision ends, and all goes black if anyone is going to try to stabilize him, roll it. Else, Rusco, roll your next die of rate!


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Baros continues his efforts to save Rusco.

Stabilize (Int): 1d20 - 1d6 ⇒ (8) - (2) = 6


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Stabilize: 1d20 - 2 - 1d6 ⇒ (11) - 2 - (1) = 8

Hund paces around Rusko, staring at him intently with the hopes that it will somehow miraculously work. That's how those priests always did it, after all. Although he never really paid attention all that much.


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Before The Bad Roll

Silas joins the others around the dying changeling, grabbing a bottle of strong alcohol and pouring it into the wound to hopefully clean it. He grabs a nearby rag that doesn't look to dirty and applies it to Rusko's form, trying to stem the flood of blood.

Intellect: 1d20 + 0 ⇒ (18) + 0 = 18


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Silas manages to stauch the bleeding, and ruscos breath stabilises as his glowing witch-eyes open.

Rusco awakes with the feeling of grain alcohol on their barely closed wounds Rusco regains 1 HP, and is Impaired for 1 minute, after witch he can either be the world's most effective scarecrow, or steal someone here's face.

okay, fatigue rolls and siege activities, ladies and gentlemen


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

Fatigue: 1d20 - 1 ⇒ (15) - 1 = 14

One might have found the battle with the undead draining but Baros some how found it invigorating, somewhat upsettingly so but survival is nothing to feel sorry for. He dons a set of soft leather armor over his blood soaked clothes and gets back fortifying defenses with assistance from Anada.

Bolster Defense: 1d20 - 1 + 1d6 ⇒ (16) - 1 + (4) = 19

Board by board and nail by nail they repaired where the undead broke through.


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

No fatigue roll for Hund.

Hund walks the inside parameter of the room, snipping at anything that tries to get in.

Bolster Defense!

Agility: 1d20 ⇒ 11


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Strength: 1d20 + 1 ⇒ (17) + 1 = 18

Despite the wound in his neck, Silas was feeling energized. It was either his close opportunity to meet with Father Death or the alcohol that was still burning in his stomach, but the fatigue of the last few hours seemed to be gone.

"Right. No more f%++ing breaks." Silas grumbled, making his way over towards where Mok had laid beside the assembled ritual pieces

Silas would grab the shield and set it down alongside the axe as he took out his dagger and tried to mimic and remember what it was that Mok was doing. His captor should've f+#@ing taught him how to read, the a$#!$$#. He would've been a more interesting quarry then.

"Bester, you help me. Anada, help Baros however you can. Gelda, get Mok up and moving again if you can." Silas's shirt was stained with blood and he was breathing hard. Yet out of everyone, he felt like he was doing the best between them all. Pulling out his own dagger, he would begin to whisper the words in Elven as best as he could and follow Mok's design to keep them safe for just a bit longer. Cutting his palm, he would try to focus on the ritual and the words the ghost offered but the pain was too distracting. A sense of admiration rose at the young orc's focus. If they all got out of this alive, he would need to get him a drink.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

just a thing, no worries:
1d16 ⇒ 3

Mok:
Mok, as you sleep, the strange magic of the book dances in your head. either take Fortune, or make a will challenge roll with 1 boon


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Will Challenge: 1d20 + 1d6 ⇒ (5) + (2) = 7

Still unconscious, the young orc begins to mumble as his muscles jerk and spasm.


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Mok

The magic dances in your head, but as you wake (with 1d3 + 1 ⇒ (1) + 1 = 2 damage healed), it doesn't quite stick around.

Rusco

Just you left. you do get a siege activity this time round, in case that was unclear


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Rusko shakes his head and rises, not yet realizing his 'body' had reverted to his unnatural form.

He spies a spear in a pile of gear nearby, grabs it and attempts to beat back the assailing undead...

Bolster Defence: 1d20 ⇒ 2


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

When Rusko begins helping with defenses Baros looks at him for a short time before coughing *ahem at the strange looking creature.


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Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Die of DOOM, Bwahahaha: 1d20 ⇒ 9

random character: 1d4 ⇒ 2 Interesting

HUIVD:
You hear a voice but try as you might, you cannot locate it. soft ad aloof, it speaks, as if to a conversation partner ... well I think it is quite interesting. but I see where you'd disagree. Let's make it a little more... interesting. it says. you feel a strange presence in your mind, and a strange power forming there.

take one casting o a rank 0 primal spell. Seriously, that's what the dice said.

the dim purple of dawning is on the horizon as the undead surge forth once more. Shamblemen: 1d3 ⇒ 3 and three manage to force the door open before Gelda gets the door closed. one wears the emblem of a templar of the New God, small shield strapped to his arm, empty sheathe at his side, another is clearly a farmer, probably another victim of the evening, throat cut ear to ear. and a third is a faun, also newly deceased.

Okay, announce turn type and intent.


Male Halfling Barbarian 2 | S10, A13, I10, W10 | HP 22/22 | D17| Move: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Normal

"Dammit," Baros lets out with a sigh before Rusko can respond. The dead had once again breached the defenses. Baros grabs the bow and quiver fro. The gear pile and draws and looses an arrow at the undead fawn.

Bow: 1d20 + 2 ⇒ (4) + 2 = 6


HP 6/17| AC 18/16 | Wis +5, Cha +3 | Perception +5, darkvision 60 ft| Speed 25 | Spell DC 13, Spell Attack +5

Silas will stand up from where he was as the undead batter the front door, abandoning the ritual for the time being before grabbing his shield and axe off of the ground. Three more of the unholy abominations make their way into the room and Silas lets out a tired growl of irritation.

"I can't take much more of this. We might just all die here." It was that panic that welled up inside of him, twisting like a knife in his gut as he readied himself for the first undead to approach him.

Fast turn. I am going to do a prepare action to attack the first undead that enters into melee range of me.

Strength: 1d20 + 1 + 1d6 ⇒ (12) + 1 + (3) = 16 Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Changeling Warrior(Gallant) Apparent Race: Faun, Female | S9, A11, I11, W10 | HP 13\13| D10 Per: 12 Move: 10 | Insanity: 0| Corruption: 0| Fortune: No | Status: normal

Rusko looks aside at the halfling called Baros when he makes his Ahem noise. He looks down at his arms holding the spear, then down at his body. His shoulders slump a little as he sees the sticks and twine and other brick-a-brak and flotsam that actually make up his body.

He had a thought to take on a more conventional shape , at least for the comfort of his fellow comrades in survival, but the arrival of new shamble-people force him to delay that idea.

With a shrug, he gives Baros an apologetic look ( well, as apologetic as a conglomeration of sticks and stones can get ) the jabs his spear at the nearest undead...

Attack: 1d20 - 1 ⇒ (5) - 1 = 4


Hund - Clockwork Mage Level 1| S10, A10, I8, W11 | Health 12 | Damage: 4 | D13 | Move: 12 | Perc: 8 | Insanity: 0 | Corruption: 0| Fortune: No | Status: Dog

Hund bristles as a strange entity speaks voices and empowers him with primal magic beyond his understanding. Claws form on his hands and feet. Fangs grow from his teeth. Metallic hairs for on his metal frame. A glint in his eyes reveals that for the first time in years, he feels complete, whole.

He charges.

Slow turn! Action to cast Beast Within, Then moving towards the enemy to attack next round.

Beast Within, Rank 0 Primal Utility. Duration: 1 minute. Your eyes glow, fur covers your body, your nails lengthen into claws, and your teeth become fangs. For the duration, you gain darksight and a +2 bonus to Speed, and your attacks with unarmed strikes and natural weapons deal 1d6 extra damage.


Male Orc Priest 1 (Warrior 0) | S11, A10, I9, W10 |Power 2| HP 15\15 | D10 | Move: 12 | Insanity: 0 | Corruption: 1 | Fortune: Yes | Status: Normal

Seeing the creatures burst through the door, Mok looks to the faltering ritual and realizes it is too late to try and restart it. Gripping his club he staggers towards the nearest zombie and takes a mighty swing at the creature's head.

Attack: 1d20 ⇒ 18
Damage: 1d6 ⇒ 5


Human-ish Level i^64 game master l Team (H): 3, Team(P):2

Fast turn

Baros' arrow narrowly misses the Faun's skull, and it groans as it begins to move forward

The quiver is kinda low, so after every shot hereon out, roll a d6. on a 1 the quiver is empty, and you'll need to get your spear back from Rusco

Slow turn

Rusco darts forward, and jabs at the farmer, but hitting bone too quickly to cause meaningful damage. Also, spears are finesse weapons, you can use your agility to attack with them. and probably should.

HUIVD transforms and leaps between the templar and the Farmer, ready to support his allies.

and Mok takes his zombie-smushin' club and bashes the Templar upside the head, sending it reeling and a spray of black blood flies. You roll + your strength to attack. and if you hold the club with two hands, it deals an extra point of damage.

The farmer takes a swing at Rusco in retaliation Farmer on Rusco: 1d20 ⇒ 11Farmer damage to Rusco: 1d6 + 1 ⇒ (2) + 1 = 3 I swear, I'm not targeting you, they just attack the person who attacked them. also, time for more fate rolls, one at the end of each round.

Menawhile, the wounded templar will reach out and try to wrap dead hands around Mok's throat templar on Mok: 1d20 ⇒ 4 but will entirely miss

The faun will shamble toward Baros, passing by Silas on the way, and taking 2 damage You have a shield, so it's only 1d6+1 now and try kick BarosFaun on Baros: 1d20 ⇒ 15 Faun damage to Baros: 1d6 + 1 ⇒ (2) + 1 = 3 and it connects hard, Baros feels the wind leave his lungs

Okay, fate roll from Rusco, and then we have round 2.

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