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M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() With his knowledge, Garidan moves in to make room for the others and strikes. ◆Breaching Pike, 10 ft Reach: 1d20 + 7 ⇒ (5) + 7 = 12
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M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() Jack Daniels wrote:
Well, we can agree that my first action of every combat will always be Exploit Vulnerability against the most prevelant enemy. And if I fail the standard DC, I will do it again. If there's another (boss-like) enemy, I will use another RK action on that. ![]()
M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() "I take it back. Those obviously are." Garidan holds his lantern higher trying to shine more light at the enemy. ◆Exploit Vulnerability EV: 1d20 + 8 ⇒ (20) + 8 = 28 vs standard DC for its level and vs Recall Knowledge DC
"I know them! These are GM insert and they are weak and resistant to GM insert." ![]()
M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() Hi everyone, glad to attend your party. I took Ghost Hunter, since Mac turned away. ![]()
Goblin Thief Rogue Oracle 15 | HP 201, AC 36 (+2), F +25, R +30 , W +25 | Fire res 7 | Perc +27, Stealth +28 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
![]() You clean that up, Jax! attack Guard 1, off guard: 1d20 + 27 - 1 ⇒ (2) + 27 - 1 = 28
attack Guard 1, off guard: 1d20 + 27 - 1 - 4 ⇒ (1) + 27 - 1 - 4 = 23
Then he raises his trusty shield again. ![]()
halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil ![]() in PBP usually block initiative is very useful to increase post speed. Ini moves from block to block and characters inside a block may post in any order.
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halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil ![]() Bruce was not at all afraid of the sudden emergance of undead monsters. No halfling is ever afraid! The strange creature did however irritate him, as mostly he had known skeletons und zombies. The battle field was wide and could surely need a few more bodies with claws to make life easier for his new allies. He stepped back behind Malik and Matilda, hoping they'd be able to shield him, while he prepared his summoning.
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halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil ![]() loc wrote:
I believe you still need to add a character sheet for each one of us. ![]()
halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil ![]() "Haha, I like it!" Bruce responded amused. He behaved a little like a child and not because of his child-like size. He simply wasn't accustomed to other people, but a playful lifestyle in the forest. "Rosey is not a dog!" Bruce shouts at the other halfling that had arrived and ignores him for the rest of the gathering. His face made a confused look, when even more people arrived. And his jaw dropped, when the butler announced a meeting with the prince. "Ey, Matilda, can you this clean up spell that makes my clothes look less dirty? Maybe, the way I am, I'm not well prepared for this." ![]()
![]() I love the Player's guide. It encourages you to build a character that is totally out of place, when the adventure starts.
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M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() I know a good lawyer who can draft a suitable contract! ![]()
M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺
![]() Impressed by the others' witty responses Garidan joins the general consent. "Well, well. I'm sure we can come to some sort of arrangement. It must be reviewed in detail, of course." He looks around at everyone. "I am certain, none of us wants to end up down here again." For a few moments he seems lost in thought, mumbling to himself and apparently to his breast. "Well. Camina agrees with me, that such an offer from your side would certainly help your case..." the last part he said in a silent tone, barely hearable. ![]()
Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs: Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3 ![]() Beetly was startled at the friendly gesture and took the hand for an untrained handshake. "Friend? Oh, I don't know. But if you think so? Whatever..."
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Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs: Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3 ![]() Basically out of nowhere, from a dark corner of the hall, another goblin appears. This one comes as ugly and as dirty as every story tells. His clothes are filthy and vermin crawl all over him. Weren't it for his defensive gesture, the dwarves in the room would instinctively attack him.
The hideous appearance is further increased by a dark, formless veil that swirls around the goblin, making him extra hard to pinpoint.
The figure begins to studder:
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() I'm sorry for not keeping up. We're having trouble with the little one and I just don't find the time at the moment.
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Iryani stand there and looked slightly overwhelmed with the situation. "I'm just a librarian.. Not a firefighter... Wait... I co-authored a book once on firefighting" Profession (Firefighter): 1d20 + 5 ⇒ (2) + 5 = 7 "Well, edited mostly..." Without further mumbles he followed the others to set get some buckets and set up a line. At least he was pretty fast on his feet. ![]()
![]() GM Losonti wrote:
I submit Ulix Marcellus Iron Priest Cleric of Groetus VMC Aberrant Bloodline Sorcerer. He's a weird guy, believing aliens bring the end to the world which is the beginning of something new and better.He also has weird anatomy: Grippli tongue and eventually long limbs. Build-wise he'll be a debuffer/buffer going the "Bad Touch" route. Crunch:
Ulix Marcellus Male middle-aged Human Cleric 1 Archetypes Iron Priest CG Medium humanoid (human, grippli) Init +2, Senses Perception +9
Prepared Spells
*:Domain spell.
Background:
================================================= BACKGROUND ================================================= Ulix is a shabby 50 years-old man that noone would look at twice. Hard to say when he had the last bath, haircut or shave. Probably before his visions had started and when he was still a boring priest of Brigh. His job was overseeing the workshops and the students that, honestly, never were meant to succeed. Ulix is very knowledgable and knows quite a bit about many topics, but he's hard to talk to as he usually makes a very confused appearance. But let's fast forward to today. Ulix came to Torch, and Numeria in general, looking for answers. Looking for prove he wasn't crazy. Aliens are real, he just knew it. Too bad nobody at home in stupid Taldor believed him. "They're already here and they'll bring an early end to this world. The renewal is awaiting. Groetus is just around the corner." That's what he was trying to tell everyone, while officially being declared crazy. "I am only the messenger", he tried to explain. But those narrow-minded people were already lost it seemed. Or why would they not listen to an envoy of the Great Groetus. The Majesty that will finish this miserable life and start some thing new. Something better! Ulix only tries to help. Tries to warn of the alien invasion that may be brutal and catastrophic, but eventually good. Maybe his claims, he had been kidnapped and been experimented on by aliens had something to do with people's reluctance to believe him. His strange limbs and tongue apparently were not prove enough, but disgusted people. "Your mother had a foul run-in with a demon-worshipping Grippli cult", they claimed. B!+%#~~~. It had to be the aliens, he had the visions and memories, after all. Well, now he's here in Torch, hoping to research the aliens first hand, hoping to find prrof, hoping to get answers on how to help people face world's end. Hopefully he will find some likeminded individuals that will be less ignorant than the Taldane people at home. Someone who can accompany him would be nice. He's not th fittest person after all. ![]()
![]() So these are the applications I found. Some are fully fleshed out, some less so. I don't think there was a hard requirement on it, though. Human Vin - Bard - Marshall
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() "You're a funny one, aren't you?" Iyani responds to the inquisitor's laughter. She also looks at him with a stern and intimidating (1d20 + 7 ⇒ (10) + 7 = 17) face. "Look at us! We barely made is out alive and our loved ones are probably none better." Wasting no more time, not waiting for an answer, she turns around and heads towards home. ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() "Thank you." Iryani gratefully answers to the inquisitor after his healing. At the same time, she starts surrounding the creature, trying to hit it, where her allies can't. this thing is so large, maybe if I fight its rear side, I can avoid the lack of Precise Shot Aiming for one of the faces, she looses an arrow.
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Iryani let loose a loud cry of pain when the sleepers got to her. With two deep bites, they wounded her heavily. There was nothing left for then to withdraw from the flanking beasts. This was no easy task, as the intelligent creatures covered every direction. withdraw action towards north-west. Tumbling to prevent aoo through the square east to the top sleeper
I see your nat 20's - and here is mine! ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() "Definitely" Iryani answers. But instead of drawing an arrow, she walks past the returning Freya and picks up the apple. "But I'd rather save my arrows." She takes a bite. ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Iryani has never been more happy to not have pursued the track of Waternsinger than in this moment. She didn't comment any aspect of the situation, just oberved and smiled secretly. Politics was just not for her. A moment later she remember her family. "Enough talking! Let's do something!" ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Dispassionate Monitor wrote: "I knew it would be you to survive when things got bad. Tell me, daughter, do you still refuse to take the gods and their rituals seriously?" There is a gleam in her eye. There was relief in Iryani's face, when she found her mother. And she was well, at least physically. Mother was not a strong person, she needed her faith to have something to hold onto in difficult times. While Iryani found this superstition meaningless, she knew better than to confront her now. "I never did, mother. I know the gods are everywhere and in everything. Sometimes for good and sometimes for bad. It's now ours to understand their ways. And it was just never for me to be their tool. I met someone who might be able to help us. The whole town has been affected and I'll fix this. Promise!" With that she left her mother at the shrine. This was probably the best place for her right now.Iryani went back home to get her stuff and then went straight to find the Inquisitor. ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() There was anger in Iryani's eyes, but she knew better and kept her composure. With a loud pff she turned her back on the rude man and towards the seamstress. "Are you ok, Yen?" ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Iryani who got up early enough, because of her also early bedtime, slendered through the forest and meadow. "Good morning, Mr. Rabbit. Hello Crows!" She shouted at the animals, while also waving them. This was partly her nature-loving soul and partly sarcastic. She's no animal-speaker or any other kind like that and was well aware they didn't understand her or the concept of a good morning. But it was a fun pastime and ritual.
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Iryani took another detour on her way home, knowing, nothing interesting awaited her there. She went through the landscape her trail forming a long arc, before she reached the other end of the town, which was close to her home.
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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() It's nice to see everybody happy. I guess that's a plus. Iryani has mixed feelings about the festivities ahead. All the ceremonies require a kind of endurance that she just does not have. And her mother, oh dear, she goes from crazy to insane during this time. Their home always sprouts very spiritual decorations, but now it's a mad assembly of colours and statues. Hopefully, my friends don't come by and have to see this... Iryani did her part, though. Her little brother Raymon was taking part in a play and needed help with learning his texts. Iryani already knew all the lines, because she had to perform the exact same thing several times in her childhood. She couldn't talk him out of it, and she wouldn't dare talk their mother out of it, so she stayed and helped... ![]()
Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9
![]() Dispassionate Monitor wrote: Does Iryani worship any of the gods or their aspects? added a relevant paragraph to her backstory. I also adapted traits and skills to reflect this new part of her backstory. ![]()
Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none
![]() "Yummy! Do you think, we could maybe..." He was obvioulsy implying to take a good bottle of wine. "Well, we wouldn't taste the difference anyway, would we? Let's head on then!" ![]()
Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none
![]() You're correct. It's gonna be busy season. Meanwhile, my trip to Gran Canaria was great. For those of you on the other side of the pond. The Canary Islands are Europe's Florida. Nice weather all year, lots of old people and everyone speaks Spanish. ![]()
Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none
![]() "whoa. Really? Now? But my bath..." Thomas had clearly made other plans already and seemed quite disappointed with his fellows' course of action. Ya. Tell 'em! They can't bully us around as they please. We are in charge!!
Thomas shook his head as if getting rid of some thoughts. "OK, I'm coming with you. But then I want my hot bath! You understand, Jori?" ![]()
![]() GM Itzi wrote: The goal is to finish the entire AP, so be expecting a ride of at least a year or two. an entire AP in 1-2 years? That's basically one level up per month, i. e. one encounter per week or a full combat round per day. Not including RP breaks inbetween. Never gonna happen (without heaviest enforcement). My experience is two to three level ups per year in a good running group. Do you allow Variant Multiclassing? (never used it myself, but there's always a first time...) ![]()
![]() Tai Kaijitsu wrote:
Ok. I built a Cleric of an old egyptian god, Horus. This should fit well into the setting with the Goa'ulds' connection to ancient egypt. His background is still very open, but he should have sufficient knowledge of the Goa'uld tradition to be a valuable team member.Here is Efni Raan and his animal companion Horry:
Stat Block:
Efni Raan Male Human cleric 5 LN Medium humanoid (human) Init +2, Senses Perception +9 ================================================= DEFENSE ================================================= AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural) hp 50 ((5d8)+10) Fort +7, Ref +4, Will +7 ================================================= OFFENSE ================================================= Speed 20 ft. Melee longspear +1 +7 (1d8+5/x3) Ranged Lightning Arc +5 vs touch AC (1d6 +2 electricity) Prepared Spells
Traits
Animal Companion: Horry Male Companion (Axe Beak) animal 5 LN Large animal Init +3, Senses low-light vision; Perception +5 ================================================= DEFENSE ================================================= AC 21, touch 12, flat-footed 18 (+5 Armor, +3 Dex, +4 natural, -1 size ) hp 51 ((5d8)+20) Fort +7, Ref +7, Will +1 ================================================= OFFENSE ================================================= Speed 50 ft. Melee bite +6 (1d8+8) Space 10 ft. by 10 ft. Reach 10 ft. ================================================= STATISTICS ================================================= Str 19, Dex 16, Con 16, Int 3, Wis 11, Cha 10, Base Atk +3; CMB +8; CMD 21 Feats Combat Reflexes, Paired Opportunists, Toughness Skills Acrobatics +7, Acrobatics (Jump) +15, Linguistics(Ancient Osiriani) -3, Perception +5, Stealth +3, Languages Ancient Osiriani Animal Tricks Combat Training, Attack, Come, Defend, Deliver, Down, Guard, Heel, Hunt, Stay, Watch ================================================= SPECIAL ABILITIES ================================================= Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. Link (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. Sudden Charge (Ex) When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return. ================================================= ANIMAL TRICKS ================================================= Combat Training An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. Attack The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. Animal will attack all creatures Come The animal comes to you, even if it normally would not do so. Defend The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. Deliver The animal takes an object to a place or person you indicate. Down The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. Guard The animal stays in place and prevents others from approaching. Heel The animal follows you closely, even to places where it normally wouldn't go. Hunt This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler. Stay The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. Watch The animal can be commanded to keep watch over a particular area, such as a campsite, and raise an alarm if it notices any sizable or dangerous creature entering the area. ![]()
Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground
![]() FYI. I am considering (and scheming with GM) about reentering with a new character. But this would only be in a slightly later stage of the adventure. With the current speed, this will never happen :) Ronwe has not participated in any online campaigns. |