If anyone else has any questions or comments, I will be checking here and posting the submissions daily until recruitment is closed.
usually someone, today it's me, would ask about character generation rules. Especially popular variants like Free Archetype. But for a game that only goes up to lvl 3 this particular one would be rather insignificant. Dedication feats itself are mostly underwhelming.
Morosino “Little Tether” Heron wrote:
Took the Osprey Scion background, but borrowing some of the narrative from Osprey Scribe: Morosino is not just a scribe, he is tied to the (ornery?) elder by a bond one degree stronger. Dealer's choice if this be adoption, blood, circumstance, what have ]
this looks like fun.
Do you plan for this to be official PFS? Including PFS character options? Or are we just using the PFS scenarios for the sake of availability?
"One Tripkee is small. Two Tripkee are a patrol. Three Tripkee are a squad. Soon... we will have an army!"
Background:
Raised in a secluded Tripkee marsh village, he grew up convinced that the scattered Tripkee clans could one day unite into a mighty army. Armed with boundless optimism rather than military experience, he left home atop his loyal giant stag beetle to recruit warriors wherever he travels. Most people find the idea of a disciplined Tripkee legion absurd, but every dismissal only strengthens his resolve.
Description:
A cheerful, determined Tripkee clad in sturdy wooden armor, he carries a short sword and a polished steel shield that he presents with all the pride of a seasoned general. From the saddle of his towering stag beetle, he confidently issues tactics and battle plans to anyone willing—or unwilling—to listen. Though others laugh at his dream of founding the first great Tripkee army, he never notices the mockery, taking every chuckle as encouragement from future recruits.
One would think after 100 years of preparation, he'd either know how to use a whip properly, or bring a weapon he could use, right?
So, no worries, this is on purpose. The weapon is not for dealing damage, it's for tripping, and you use Athletics proficiency for this.
I decided upon an Angelic Sorcerer Ancient Elf with Redeemer Champion of Sarenrae dedication. He has the Blood of Pharaos background.
It's fully built in Pathbuilder, but the app is struggling to give me a shareable link at the moment.
short remark:
The Macros Google Sheet is wrong in calculating initiative. When one chooses Detect Magic or Repeat a Spell as ones Exploration activity, the sheet takes your best magic-realted skill and employs it as your initiative modifier. Same thing happens, when you choose Investigate.
While I understand the idea behind it - the rules allow the GM to give players the option to use a different skill for initiative other than Perception or Stealth - this should in no way be a hard rule. Only an exception in certain cases.
I offer to remove this from the sheet, if @GM agrees
Can you even take more than 1 dedication at a time (w/o having to get 2 feats related to the dedication -- except for Multitalented, which has restrictions anyway)?
on Pathbuilder you can't. On a sheet of paper with a pencil, you can do whatever you want :D
@GM: That Initiative Macro is working incorrectly.
One does not use a knowledge skill for initiative just because one is using the Investigate Exploration activity, especially not the best RK skill (what if it isn't appliable?)
damage:3d6 ⇒ (1, 1, 2) = 4 B and damage:3d6 ⇒ (2, 4, 2) = 8 P
@GM,I just found a very cool rare item: a staff that is also a Musket. Would be perfect and flavorful for my Witch/Investigator.
Could I have one and maybe upgrade with some up-to-date runes?
Alright, preliminary character sheet for my character is up. I'm missing all my purchases except for armor and weapons, and my spell selection was made before we had a cleric (so I'll swap out some of those Heals). Are we doing lump sum or items or our choice?
I tried to put in Free Archetype, but I already took an archetype, so it wouldn't let me put in another. Should I override, or is that just my bad for not taking more class feats?
are you talking about Pathbuilder? yes, you need to take those two archetype feats beyond your dedication, before starting a new archetype.
question:
has anyone played with an Investigator in a forum pbp before?
How does Devise a Stratagem work with posting?
Do I post my (free) Das action and then double post after I reviewed the result and decided on actions?
Or do I post and then edit my further actions in?
seeing that there are already two full casters with confirmed seats, I will change my build around a bit. Keep the Gun-Investigator flair, but make spells secondary (if any)
quick summary, of what has been established regarding builds and submissions for Table 2:
Watery Soup (Confirmed): Centaur Animist or fat goblin monk archer
HorseTornado (Confirmed): Wizard, with a cleric dip for a pseudo mystic theurge or Imperial sorcerer
Candidates (in no particular order):
Ellioti: Dwarf Occult Witch Investigator with a gun
Blake's Tiger: Guardian with MCD Summoner
Saashaa: (Shoanti) Human (Suli) Sorcerer
Yako Zenko 2e/Kitsune Kune: kitsune summoner, fey eidolon Fan Dancer
Philo Pharynx: Drallin Battlehungry, dwarf champion
Who were you asking? I don't have a problem with a Gunslinger (I have one in my live table) :)
you, the GM, ofc. Some GMs don't like firearms in their games.
I might switch from War Mage Wizard to Witch, because I like the Occult list better. More Divination and spirit spells does fit the investigator theme better than blasting...
But that's a minor deviation from the general concept.
still no answer on the firearms question, I'll take this as a silent yes :)
Here's my build proposal for table 2:
Dolgrin the dwarfen War Mage Investigator:
Dolgrin Stonecaller is a grizzled dwarven war mage. Originally from the Dungan Hold, he joined a roaming mercenary army. Leaving the Mana Wastes, he could focus more on arcane magic and, where he controlled the front lines—raising barriers, locking down enemies, and dragging the wounded back from the brink.
Now retired, he’s taken those same skills to the streets of Absalom, working as a private investigator who solves problems before they turn deadly.
He’s blunt, methodical, and constantly referencing “how we did it in the campaign,” but when things go sideways, Dolgrin is exactly who you want at your side—locking enemies in place, keeping allies alive, and figuring out what’s really going on.
He carries an old clan pistol, trusts stone more than people, and treats every encounter like a tactical puzzle.
Dwarf War Mage Wizard with Investigator archetype (and eventually Unexpected Sharpshooter)
I've never played a prepared caster, so I'm leaving my comfort zone here. He'll be doing battlefield control with the occasional shot from his trusty Clan Pistol. He also has Battle Medicine.
Background Story:
Dolgrin Stonecaller is a grizzled dwarven war mage who’s seen too many battlefields to believe in luck. In the army, he controlled the front lines—raising barriers, locking down enemies, and dragging the wounded back from the brink. Now retired, he’s taken those same skills to the streets of Absalom, working as a private investigator who solves problems before they turn deadly.
He’s blunt, methodical, and constantly referencing “how we did it in the campaign,” but when things go sideways, Dolgrin is exactly who you want at your side—locking enemies in place, keeping allies alive, and figuring out what’s really going on.
He carries an old clan pistol, trusts stone more than people, and treats every encounter like a tactical puzzle.
How do you feel about firearms? E.g. Gunslinger Dedication
Re-asking, because it got overlooked.
I'm currently torn between
War Mage Wizard with Investigator archetype who does have Battle Medicine
and
Lore Oracle who comes with the Divine list for healing and the like. Archetype tbd
I didn't expect so much interest. It's flattering (and extremely humbling) to see.
well, demand is high. If you keep this recruitment open for a week or two, you would be spoiled for choice.
Myself, I was looking for a new game to join for a while now, only to be afk yesterday - and missed opportunity, I guess.
If the running is still open, I'd like to play a ranged gish, either based on a Magus or the Eldritch Archer. Something with Int, a Bow and some spells. Maybe there's some Witch in there? A dark patron is always good for RP and for the GM to give the player a nudge
oh, nice. This is a game, I never managed to get into during my past PF1E days. after a longer hiatus, I rejoined with 2e exclusively.
I will check your roster and 5hink about a fitting character I can apply with.
2. What class and archetype(s) are you intending to take?
Kineticist. Probably rogue for the archetype. I don't have the new RM Assassin archetype, but the old one doesn't fit very well.
Just FYI, Pathbuilder, which is free, has the new RMA, albeit missing some feats.
that's actually a not so easy question. We haven't had any encounters yet and lvl 14 builds are pretty wide. I'll try my best:
Thief Rogue with Oracle FA: Infiltrator, Skirmisher, Healer
Sorcerer with Fighter FA: Arcane caster with Blaster focus and some Archer capability
Scoundrel Rogue with Dandy/Swash/Assassin: Social, Skirmisher
missing: Tank, Medicine, Athletics, Control, an actual Red Mantis Assassin :D
I was startled to find out Torch Goblin is not a Core feat. This invalidated my whole build.
Therefore, and because this party could use a dedicated divine caster, I switched from Rogue with Oracle FA to Oracle with Investigator FA. This will be a Blaster/Healer and hopefully not overlap with whoever the arcane caster will be.
The personality stays the same. It's a vindictive, pyromaniac Goblin.
I just noticed that some of my core feats are from a source book not in your list. My build is based on some Goblin feats from Character Guide, namely Torch Goblin and Scalding Spit.
As a matter of fact, what does Remaster-only exactly mean? What about books that might never get nor need a remaster, like Treasure Vault or Secrets of Magic?
I don't know most of these subsystems, but I'm happy to get to know them.
I will propose a character soon. I'm just not sure about the classes yet, maybe a sort of tank/healer.
Glad Real Life is treating you better this time around, DM DoctorEvil :) And glad you're back.
As for my suggestions?
Campaign One (older AP reskinned for PF2)
Rise of the Runelords, if you're going to go classic revamped, that's THE Classic for a lot of folks. Though, personally, I never got past 3rd level in it :o
Campaign Two (PF2 written and run)
Strength of Thousands, said to be heavy on the RP, and call me a sap, but I love magic academies
I voted different on both accounts, but I totally agree with you on all terms :). RP-heavy is particularly in favor of PbP
I used to play a lot of Pathfinder 1e on this board before my children hiatus. (see my profile)
Now I wanna get back in the game, but in the meantime, I've upgraded myself to PF2e. I've also played some sessions IRL of 2e.
I'd like to avoid RotRl no matter how awesome it is, because I already played through it.
I know the beginnings of Kingmaker and Reign of Winter, as I was in PbP games of both, both of which died fast.
My picks:
1) Iron Gods, because I always wanted to play a Cleric of Groetus preaching that aliens will come and bring an end to the world.
2) don't know too much about any of them. I like the setting of Strength of Thousands, but I might prefer a more combat-focused Age of Ashes
I owe you one thing from your list. Didn't get this done last time.
Ellioti wrote:
5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc.
Skarn was sent on an assassination mission that didn't require subtlety, his favorite.
He skulked through the shadows of the noble's manor, a wicked grin spreading across his scarred face. He had heard of the noble's vast fortune, and his greed burned brighter than the torches lining the halls. Skarn's fingers twitched as he reached into his pouch, pulling out a small vial of explosive powder, a favorite toy of his. With a mere touch, he set the powder ablaze, tossing it into the noble's study where the man was engrossed in his ledgers. The room erupted in flames, and amidst the chaos, Skarn slipped in, his dagger finding the noble's heart with lethal precision. As the manor burned to the ground, Skarn vanished into the night, the echoes of his maniacal laughter trailing behind him.