Jamus Hainard

Ellioti's page

Organized Play Member. 1,039 posts (4,159 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 24 aliases.


RSS

1 to 50 of 1,039 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

oh, nice. This is a game, I never managed to get into during my past PF1E days. after a longer hiatus, I rejoined with 2e exclusively.
I will check your roster and 5hink about a fitting character I can apply with.


oh, too late! But I'll keep an eye open, if you loose more players than expected


Philo Pharynx wrote:


2. What class and archetype(s) are you intending to take?
Kineticist. Probably rogue for the archetype. I don't have the new RM Assassin archetype, but the old one doesn't fit very well.

Just FYI, Pathbuilder, which is free, has the new RMA, albeit missing some feats.


that's actually a not so easy question. We haven't had any encounters yet and lvl 14 builds are pretty wide. I'll try my best:
Thief Rogue with Oracle FA: Infiltrator, Skirmisher, Healer
Sorcerer with Fighter FA: Arcane caster with Blaster focus and some Archer capability
Scoundrel Rogue with Dandy/Swash/Assassin: Social, Skirmisher
missing: Tank, Medicine, Athletics, Control, an actual Red Mantis Assassin :D


As one of the players, I'd like to suggest you include Battle Medicine in your build. We'd be lacking this crucial skill otherwise.


I'm considering. On the one hand, I would love to play Friar Tuck! On the other hand, I'm a 2e guy now and have no idea about Greyhawk.


Halfling Paladin / Mammoth Rider

I was startled to find out Torch Goblin is not a Core feat. This invalidated my whole build.
Therefore, and because this party could use a dedicated divine caster, I switched from Rogue with Oracle FA to Oracle with Investigator FA. This will be a Blaster/Healer and hopefully not overlap with whoever the arcane caster will be.
The personality stays the same. It's a vindictive, pyromaniac Goblin.


Halfling Paladin / Mammoth Rider

I just noticed that some of my core feats are from a source book not in your list. My build is based on some Goblin feats from Character Guide, namely Torch Goblin and Scalding Spit.
As a matter of fact, what does Remaster-only exactly mean? What about books that might never get nor need a remaster, like Treasure Vault or Secrets of Magic?


Halfling Paladin / Mammoth Rider
Tomas de Balincour wrote:
Additionally, for flavor, I'd like the Dandy archetype. Is that possible?

Uhh, I love Dandy. Since I'll most likely go with Scoundrel, we can double up and support each other on some social skills.

GMAndrewW wrote:
Just to say, I dont intend for us to actually start for another two weeks so you have plenty of time for character building.

I'm almost done and can't wait.


Halfling Paladin / Mammoth Rider
GMAndrewW wrote:
Ellioti wrote:
Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?
Yes, that fine.

I'll take Signature spell Heal and Staff of Major Healing as a 12th lvl item. That'll make me the party healer, I guess.

If no one else has it, I could swap Thievery for Medicine, too


Halfling Paladin / Mammoth Rider

Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?


Paolingou wrote:
Evindyl wrote:
Is it okay if we just build the character in Pathbuilder using the Remaster rules?
That is fine, but then I will need you to also make that character, using my google sheet template, because I don't have Pathbuilder.

I'm confused. If you didn't have Pathbuilder (who doesn't? It's free), how did you open CucumberTree's character, which you reviewed and commented on?

Anyways, I wish PB had a good export for a text version.

I won't submit a character, I've been accepted into another game. hf


I don't know most of these subsystems, but I'm happy to get to know them.
I will propose a character soon. I'm just not sure about the classes yet, maybe a sort of tank/healer.

For items, do we Lump Sum or Items by level?


1 person marked this as a favorite.
Paolingou wrote:
You gain a extra ancestry feat at 1st level, and every 4 level after.

Just a thought. Why not simply use Ancestral Paragon optional rule, which already exists? (and Pathbuilder has it ;))


andreww wrote:
Ellioti wrote:

dot for interest. Starting at level 9 means, we'll be skipping some books, I presume?

Stolen Fate normally starts at level 11, its a 3 part AP.

See, I didn't know that. I knew a little about the plot, but nothing concrete.


1 person marked this as a favorite.

dot for interest. Starting at level 9 means, we'll be skipping some books, I presume?


Ridge wrote:

Glad Real Life is treating you better this time around, DM DoctorEvil :) And glad you're back.

As for my suggestions?

Campaign One (older AP reskinned for PF2)

Rise of the Runelords, if you're going to go classic revamped, that's THE Classic for a lot of folks. Though, personally, I never got past 3rd level in it :o

Campaign Two (PF2 written and run)

Strength of Thousands, said to be heavy on the RP, and call me a sap, but I love magic academies

I voted different on both accounts, but I totally agree with you on all terms :). RP-heavy is particularly in favor of PbP


Hi DoctorEvil,

I used to play a lot of Pathfinder 1e on this board before my children hiatus. (see my profile)
Now I wanna get back in the game, but in the meantime, I've upgraded myself to PF2e. I've also played some sessions IRL of 2e.

I'd like to avoid RotRl no matter how awesome it is, because I already played through it.
I know the beginnings of Kingmaker and Reign of Winter, as I was in PbP games of both, both of which died fast.

My picks:
1) Iron Gods, because I always wanted to play a Cleric of Groetus preaching that aliens will come and bring an end to the world.

2) don't know too much about any of them. I like the setting of Strength of Thousands, but I might prefer a more combat-focused Age of Ashes


Oh damn. I think I missed this. :(


I owe you one thing from your list. Didn't get this done last time.

Ellioti wrote:


5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc.

Skarn was sent on an assassination mission that didn't require subtlety, his favorite.

He skulked through the shadows of the noble's manor, a wicked grin spreading across his scarred face. He had heard of the noble's vast fortune, and his greed burned brighter than the torches lining the halls. Skarn's fingers twitched as he reached into his pouch, pulling out a small vial of explosive powder, a favorite toy of his. With a mere touch, he set the powder ablaze, tossing it into the noble's study where the man was engrossed in his ledgers. The room erupted in flames, and amidst the chaos, Skarn slipped in, his dagger finding the noble's heart with lethal precision. As the manor burned to the ground, Skarn vanished into the night, the echoes of his maniacal laughter trailing behind him.


Hello GM Andrew. I'm so hyped to see this. I've played PbP extensively on this board before a longer family hiatus. It was all 1E then... I wanna get back in the gaming saddle now.
In the meantime I've been an irregular guest at a friend's 2E campaign. This answers your first question, I'm very familiar with the game rules.

1. How familiar are you with the 2E rules et? very

1. Where is your character from? the backstory is flexible here, adjustable to any campaign, but it would be some continental area
2. What class and archetype(s) are you intending to take? Goblin Rogue with Flames Oracle archetype
3. Tell me a bit about your characters background in no more than a paragraph.
Skarn was no simple Goblin. He was much more skilled than the others. This, he wanted to become the ruler of his tribe and eventually more. In his greed for power he meddled with the wrong artifact and got cursed by the gods. Now he's out for revenge.
4. Why did your character join the Red Mantis assassins? for his revenge, he wanted to learn from the best and eventually hunt down the gods that cursed him
5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc. tbd
6. What skills and qualities does your character bring to the team and its assassination mission? Very good at Sneaking, Intimidate and lots of divine buffs.

Long version:
:
Skarn was born in the shadowy depths of the Darkfang Mountains, where goblins thrived in their squalor, raiding the nearby villages and reveling in their chaotic nature. From a young age, Skarn exhibited a rare cunning that set him apart from his kin. Where other goblins would charge recklessly into battle, Skarn would slink through the shadows, striking from behind with deadly precision. His talent for stealth, thievery, and assassination quickly earned him a place of prominence within his tribe.

But Skarn's ambition knew no bounds. The goblin longed for more than just power within his tribe; he sought domination over all goblin-kind, and even dreamed of one day ruling over the lands of men. He began to covet the ancient and forbidden magic said to be hidden deep within the mountain. These were secrets of the old gods, who had long abandoned the goblin race, leaving them to their savage ways.

One fateful night, Skarn found the ancient temple, buried beneath the mountain's roots. There, in the heart of the forgotten shrine, lay an ancient artifact-a chalice said to contain the essence of the gods' wrath. In his greed and arrogance, Skarn believed that by drinking from the chalice, he could harness the power of the gods themselves. He would become more than just a goblin; he would be a god among mortals.

As Skarn lifted the chalice to his lips, he did not notice the growing heat in the air, nor the faint whispers warning him to stop. The moment the liquid touched his tongue, a searing pain shot through his body. The gods, furious at his presumption, cursed him in the most fitting way they could imagine: with the very fire he sought to control.

Skarn's body erupted in flames, his skin charred black, but he did not die. The fire consumed him, becoming a part of his very being. His eyes burned with an eternal flame, his breath seethed with heat, and his touch could ignite the very air. The fire granted him power, but at a terrible cost: it burned him from the inside out, a constant reminder of his folly.

Now, Skarn is a twisted shadow of his former self. His once smooth and stealthy movements are accompanied by the crackling of embers, and his presence alone causes torches to flare and wood to smolder. He wanders the land as an outcast, even among goblins, feared and reviled by all who see him. His ambition remains, but it is now tempered by the curse he bears. Skarn seeks a way to break the gods' curse, and in his pursuit, he will stop at nothing-betrayal, murder, and terror are but tools in his hands. He has become a harbinger of fiery destruction, a rogue driven by vengeance against the gods who damned him.

Skarn Firetongue no longer dreams of ruling the world; he dreams of watching it burn.


Very nice idea


A Ghost Rider Cavalier with the Gravenight template would be so awesome...


I wonder if I was in one of your eariler Way of the Wicked recruitments?

stats:
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (7) + 7 = 14
STR: 18
CHA: 8

I have a nice Ranger/Spiritualist build whose storycan bu adjusted for an evil build. The Giant template looks very much fun actually.


GM of the Mines wrote:
You have all heard the rumors. An abandoned dwarven mine dug far below the ruined citadel of what was once Tar-Urkatha, full to the brim of undiscovered treasures enough to make anyone a king. A formerly imposing dwarven fortress reduced to ruins and infested with gnolls that guard the entry ways deeper into the mines.

What is the timeline on this? Could one be a surviving dwarf?


Turin Starfall wrote:
So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?

Wyrwood would work.


Monkeygod wrote:
Ellioti wrote:

How are you handling character sheets?

I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.

This seems to be fairly metagaming, no? Unless you actually have an in game way to access the knowledge of the stats on their character sheets, you shouldn't be 'preparing much better' for them.

Ie, a few us mentioned maybe taking an undead template. Without some mechanic to know we were undead before game start, I would expect the others to not load up on anti-undead spells/abilities/feats/etc.

Everyone could have anti-undead measures available, since the templates are available. Same with outsiders and dragons. I don't actually, for now.

Yes, it's metagaming, but I do not trust people on the internet enough :D
My character has one big weakness. If people found out, I wouldn't need take part.


How are you handling character sheets?
I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.


can we leave money unspent and restock on consumables between fights?
What about Traits?


The Controller wrote:
Ellioti wrote:

So, if every contender had a legendary item with

Quote:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

then the battlefield would suddenly be empty :)

If only one of them had it, it would be a very one-sided fight.
Invisibility Purge is a level 3 spell with a massive area.

Truesight should work, too, should it not?

The Controller wrote:
loc wrote:
Does timestop rounds count against rounds not spent attacking the opponent?
They do not.

Time to get some scrolls!


So, if every contender had a legendary item with

Quote:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

then the battlefield would suddenly be empty :)

If only one of them had it, it would be a very one-sided fight.


The Controller wrote:
The crowds have no interest in watching people stand around buffing themselves before doing anything.

I'd like to be a member of this crowd.

I don't believe this is gonna work as you expect, though, to be honest. There will be competitors with extreme system mastery that will one-shot anything and/or be unkillable. And it's not because their character is just stronger and the dice landed slightly better, but just because they exploited the vast PF1 system.

If the fights turn out to be tense and fair, I'm open to submit a character, too.


I would love to be in that game. Not sure yet, if I can afford it, though.


I wanna build an oracle. I mean the class is already based on the Greek mythology and I wanna focus on the Divination and knowledge aspect.
Probably lore oracle and every feat is extra revelation.
For race I'm thinking Aasimar or Changeling. Something extraordinary.


GM Wolf wrote:
Ellioti wrote:
Time for a Cyclopean seer?!
Uhhhhhhh... cyclops?! I don't think that is going to work unless you got a work around or something.

I actually meant the oracle archetype

Dropping lowest I come to:

Ellioti wrote:

Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15-1=14

Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17-3=14
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14-2=12
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16-2=14
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16-1=15
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21-5=16
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15-3=12

So 16, 15, 14, 14, 12. Nothing out of the ordinary, just a lack of dump stats.


Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15
Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15

If this really is 4d6 without dropping lowest then these stats are crazy. GM hasn't answered this yet.


Time for a Cyclopean seer?!


Concept : Garidan Hemlock, a hedonistic Urban Ranger. Will skill heavily into Knowledge (local), because he likes to know what's going on, Trapfinding and trap detection. Again, he doesn't like surprises. Otherwise, a standard two-handed beatstick.
He's a devout follower of Urgathoa, but will blindly ignore any comments about her Undeath portfolio. He's only interested in feasting and gluttony.

Sheet: Human
Devine Tracker Urban Ranger
STR 18 DEX 14 CON 14 INT 11 WIS 13 CHA 7
Skills: a.o. Disable Device, Knowledge (Local), Perception, Stealth, Profession (Chef), etc
Feats: Power Attack, Divine Fighting Technique
Traits: Amoral Mercenary, Magical Knack?

Background: Hemlock is an ugly an obese man. He worked the kitchen of a tavern for many years, but has been let go due to new hygiene regulations that he did not approve of.
He's fed up with the governing body and prepared to do what is necessary for a new rulership. Thrune rewards those who serve it well and what Garidan wants is to be able to open up his own restaurant where he sets the rules. And the only rule is 'eat until you pass out'. Until then he'll worship the The Pallid Princess alone and in secrecy, if necessary.


1 person marked this as a favorite.

for Oracle, Ancient Lorekeeper works as always.

Loremaster PC always works, but is ridiculous to qualify. Pathfinder Savant if you really wanted to loose a spellcaster level.

Personally, I'd just build an Evangelist of Apsu.


Marisan Katanga wrote:
What Waves Mystery Oracle isn't Touched by the Sea?

The one that is mysteriously waving all the time?


Ellioti wrote:
Here's my submission. A standard two-hander melee that's been bossed around by an old fey

My submission for Billy and Buggles is still valid. But since you already have a melee and an arcane caster, a bloodrager is most likely not what you're missing.


hustonj wrote:
Karga Blackhook wrote:
What's the breakdown by Campaign traits?
** spoiler omitted **

Seeing this, I'll switch Captain Jack to Eye for Plunder ;), as announced


I've never played a Wizard before, thus I thought it was about time.
I recently built this guy and am eager to let him out.
The twist is, Elduin is not only an arcane caster, but also a capable healer.

I can implement both Lantern Informant or Out-of-Towner into the backstory.


Captain Jack's campaign trait is currently Besmara's Blessing, because it was basically already written in the story.
But if there are too many applicants fighting for The Pirate Queen's blessing, I can switch to Eye for Plunder without hassle.

I updated the profile with some short summary of the character and with an outlook on planned feats.


I believe there are a few primal world archetypes. At least for Barbarian and Druid.


Trevor0828 wrote:
No dedicated healer yet (hint: I will pick one of those over just about anything else).

Just so you know, oracle is a pretty good healer. It's no channeling Cleric, but four CLW per day is not that bad at lvl 1. It can use any Cleric scroll without UMD and knows all cure spells at every level automatically


Trevor0828 wrote:
@ Captain Jack - If you take the alternate racial trait "military tradition," you lose the bonus feat so you should only have 1 feat at 1st level.

I get weapon focus from my revelation and finesse from feat taxes.

Trevor0828 wrote:

Also, I would find it hard to think of any human group on Golarion that would have both firearms and Elven thornblades as "appropriate" weapons.

:) you make a good point. I'll just exchange the blade for a Rapier and call them pirate weapons

Trevor0828 wrote:
You are missing your 2 background skills.

You probably just missed them. They're right after the normal skills.


I'd like to submit Captain Jack Harrow a formerly glorious pirate that nobody remembers and that lost all his possessions and skills, because he his cursed.
Jack is a drunk that wants to turn his life around and sail his beloved sea once again.


DM Fang Dragon wrote:
Is anyone interested?

Yes, and there will be many others, I promise.


You don't even need to be a swashbuckler to fight with a Rapier.
If there were such a game I'd consider running a CG Fighter / Cleric of Cayden with Blackpowder Inquisition and Travel domain. Probably Brew Potion and Cayden's Divine Fighting Technique.

1 to 50 of 1,039 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>