Jamus Hainard

Ellioti's page

Organized Play Member. 1,059 posts (4,201 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 25 aliases.


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Halfling Paladin / Mammoth Rider

short remark:
The Macros Google Sheet is wrong in calculating initiative. When one chooses Detect Magic or Repeat a Spell as ones Exploration activity, the sheet takes your best magic-realted skill and employs it as your initiative modifier. Same thing happens, when you choose Investigate.

While I understand the idea behind it - the rules allow the GM to give players the option to use a different skill for initiative other than Perception or Stealth - this should in no way be a hard rule. Only an exception in certain cases.

I offer to remove this from the sheet, if @GM agrees


Halfling Paladin / Mammoth Rider
GM Tiger wrote:
Can you even take more than 1 dedication at a time (w/o having to get 2 feats related to the dedication -- except for Multitalented, which has restrictions anyway)?

on Pathbuilder you can't. On a sheet of paper with a pencil, you can do whatever you want :D


Halfling Paladin / Mammoth Rider

@GM: That Initiative Macro is working incorrectly.
One does not use a knowledge skill for initiative just because one is using the Investigate Exploration activity, especially not the best RK skill (what if it isn't appliable?)

damage: 3d6 ⇒ (1, 1, 2) = 4 B and damage: 3d6 ⇒ (2, 4, 2) = 8 P


Halfling Paladin / Mammoth Rider

quick Roll Call:

Macro Sheet missing:
Watery Soup/Earl Stevens

Gameplay check in missing:
Hanako
Jinu

board profile missing/empty:
Hanako


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Halfling Paladin / Mammoth Rider

@Hem,isn't that a house rule to have two dedications at level 2. I've heard of this "separation of feat tracks", but it's a house rule I'm sure


Halfling Paladin / Mammoth Rider

@GM,I just found a very cool rare item: a staff that is also a Musket. Would be perfect and flavorful for my Witch/Investigator.
Could I have one and maybe upgrade with some up-to-date runes?

@Drallin,my Dwarf won't be any faster


Halfling Paladin / Mammoth Rider
Watery Soup wrote:

Alright, preliminary character sheet for my character is up. I'm missing all my purchases except for armor and weapons, and my spell selection was made before we had a cleric (so I'll swap out some of those Heals). Are we doing lump sum or items or our choice?

I tried to put in Free Archetype, but I already took an archetype, so it wouldn't let me put in another. Should I override, or is that just my bad for not taking more class feats?

are you talking about Pathbuilder? yes, you need to take those two archetype feats beyond your dedication, before starting a new archetype.


Halfling Paladin / Mammoth Rider

how do we do gear?
10th: 1, 9th: 2, 8th: 1, 7th: 2 500 gp
or
lump sum 3,200 gp


Halfling Paladin / Mammoth Rider

question:
has anyone played with an Investigator in a forum pbp before?
How does Devise a Stratagem work with posting?
Do I post my (free) Das action and then double post after I reviewed the result and decided on actions?
Or do I post and then edit my further actions in?


thanks to the dice!

Then, @GM: Officially thank you for having me


also checking in, while still waiting for the (dice) decision on who is being allowed to pay.

As mentioned before, since there are already two full casters, I'm looking at a ranged damage dealer, maybe Spellshot or Startlit Span Magus


seeing that there are already two full casters with confirmed seats, I will change my build around a bit. Keep the Gun-Investigator flair, but make spells secondary (if any)


quick summary, of what has been established regarding builds and submissions for Table 2:

Watery Soup (Confirmed): Centaur Animist or fat goblin monk archer
HorseTornado (Confirmed): Wizard, with a cleric dip for a pseudo mystic theurge or Imperial sorcerer

Candidates (in no particular order):

Ellioti: Dwarf Occult Witch Investigator with a gun
Blake's Tiger: Guardian with MCD Summoner
Saashaa: (Shoanti) Human (Suli) Sorcerer
Yako Zenko 2e/Kitsune Kune: kitsune summoner, fey eidolon Fan Dancer
Philo Pharynx: Drallin Battlehungry, dwarf champion


GM Tiger wrote:
Who were you asking? I don't have a problem with a Gunslinger (I have one in my live table) :)

you, the GM, ofc. Some GMs don't like firearms in their games.

I might switch from War Mage Wizard to Witch, because I like the Occult list better. More Divination and spirit spells does fit the investigator theme better than blasting...

But that's a minor deviation from the general concept.


still no answer on the firearms question, I'll take this as a silent yes :)

Here's my build proposal for table 2:

Dolgrin the dwarfen War Mage Investigator:

Dolgrin Stonecaller is a grizzled dwarven war mage. Originally from the Dungan Hold, he joined a roaming mercenary army. Leaving the Mana Wastes, he could focus more on arcane magic and, where he controlled the front lines—raising barriers, locking down enemies, and dragging the wounded back from the brink.
Now retired, he’s taken those same skills to the streets of Absalom, working as a private investigator who solves problems before they turn deadly.
He’s blunt, methodical, and constantly referencing “how we did it in the campaign,” but when things go sideways, Dolgrin is exactly who you want at your side—locking enemies in place, keeping allies alive, and figuring out what’s really going on.
He carries an old clan pistol, trusts stone more than people, and treats every encounter like a tactical puzzle.

Lvl 1: Shield Block (Awarded), Battle Medicine (Awarded), Dwarven Weapon Familiarity (Ancestry)
Lvl 2: Additional Lore Warfare (Awarded), War Mage Dedication (Class), Streetwise (Skill), Investigator Dedication (Archetype)
Lvl 3: Fleet (General)
Lvl 4: Bespell Strikes (Class), Battle Planner (Skill), Basic Deduction (Archetype): Known Weaknesses
Lvl 5: Rock Runner (Ancestry)
Lvl 6: Investigator's Stratagem (Archetype), Underground Network (Skill), Mage's Field Dressing (Class)
Lvl 7: Toughness (General)
Lvl 8: Advanced School Spell (Class), Keen Recollection (Archetype), Advanced First Aid (Skill)
Lvl 9: Heroes' Call (Ancestry)
Lvl 10: Risky Reload (Class), Unexpected Sharpshooter Dedication (Archetype), Continual Recovery (Skill)
Lvl 11: Incredible Initiative (General)


Veracruz, Sage of Modernity wrote:

Alright, I have re-arranged the feat "tracks", and traded Exorcist for Dandy. =)

Investigator
1: Eliminate Red Herrings
2: Dandy Dedication
4: Detective's Readiness
6: Gossip Lore
8: Blind-Fight
10: Whodunnit?

Free Archetype
2: Palatine Detective Dedication
4: Esoteric Spellcasting (Occult)
6: Esoteric Spellcasting (Divine)
8: Challenge Insight
10: Open the Blazing Eye

omg, I love Dandy. But isn't Gossip Lore a bit redundant with Keen Recollection?


This is my application:

Dwarf War Mage Wizard with Investigator archetype (and eventually Unexpected Sharpshooter)

I've never played a prepared caster, so I'm leaving my comfort zone here. He'll be doing battlefield control with the occasional shot from his trusty Clan Pistol. He also has Battle Medicine.

Background Story:
Dolgrin Stonecaller is a grizzled dwarven war mage who’s seen too many battlefields to believe in luck. In the army, he controlled the front lines—raising barriers, locking down enemies, and dragging the wounded back from the brink. Now retired, he’s taken those same skills to the streets of Absalom, working as a private investigator who solves problems before they turn deadly.
He’s blunt, methodical, and constantly referencing “how we did it in the campaign,” but when things go sideways, Dolgrin is exactly who you want at your side—locking enemies in place, keeping allies alive, and figuring out what’s really going on.
He carries an old clan pistol, trusts stone more than people, and treats every encounter like a tactical puzzle.


Ellioti wrote:
How do you feel about firearms? E.g. Gunslinger Dedication

Re-asking, because it got overlooked.

I'm currently torn between
War Mage Wizard with Investigator archetype who does have Battle Medicine
and
Lore Oracle who comes with the Divine list for healing and the like. Archetype tbd


How do you feel about firearms? E.g. Gunslinger Dedication


GM Tiger wrote:


I didn't expect so much interest. It's flattering (and extremely humbling) to see.

well, demand is high. If you keep this recruitment open for a week or two, you would be spoiled for choice.

Myself, I was looking for a new game to join for a while now, only to be afk yesterday - and missed opportunity, I guess.

If the running is still open, I'd like to play a ranged gish, either based on a Magus or the Eldritch Archer. Something with Int, a Bow and some spells. Maybe there's some Witch in there? A dark patron is always good for RP and for the GM to give the player a nudge


oh, nice. This is a game, I never managed to get into during my past PF1E days. after a longer hiatus, I rejoined with 2e exclusively.
I will check your roster and 5hink about a fitting character I can apply with.


oh, too late! But I'll keep an eye open, if you loose more players than expected


Philo Pharynx wrote:


2. What class and archetype(s) are you intending to take?
Kineticist. Probably rogue for the archetype. I don't have the new RM Assassin archetype, but the old one doesn't fit very well.

Just FYI, Pathbuilder, which is free, has the new RMA, albeit missing some feats.


that's actually a not so easy question. We haven't had any encounters yet and lvl 14 builds are pretty wide. I'll try my best:
Thief Rogue with Oracle FA: Infiltrator, Skirmisher, Healer
Sorcerer with Fighter FA: Arcane caster with Blaster focus and some Archer capability
Scoundrel Rogue with Dandy/Swash/Assassin: Social, Skirmisher
missing: Tank, Medicine, Athletics, Control, an actual Red Mantis Assassin :D


As one of the players, I'd like to suggest you include Battle Medicine in your build. We'd be lacking this crucial skill otherwise.


I'm considering. On the one hand, I would love to play Friar Tuck! On the other hand, I'm a 2e guy now and have no idea about Greyhawk.


Halfling Paladin / Mammoth Rider

I was startled to find out Torch Goblin is not a Core feat. This invalidated my whole build.
Therefore, and because this party could use a dedicated divine caster, I switched from Rogue with Oracle FA to Oracle with Investigator FA. This will be a Blaster/Healer and hopefully not overlap with whoever the arcane caster will be.
The personality stays the same. It's a vindictive, pyromaniac Goblin.


Halfling Paladin / Mammoth Rider

I just noticed that some of my core feats are from a source book not in your list. My build is based on some Goblin feats from Character Guide, namely Torch Goblin and Scalding Spit.
As a matter of fact, what does Remaster-only exactly mean? What about books that might never get nor need a remaster, like Treasure Vault or Secrets of Magic?


Halfling Paladin / Mammoth Rider
Tomas de Balincour wrote:
Additionally, for flavor, I'd like the Dandy archetype. Is that possible?

Uhh, I love Dandy. Since I'll most likely go with Scoundrel, we can double up and support each other on some social skills.

GMAndrewW wrote:
Just to say, I dont intend for us to actually start for another two weeks so you have plenty of time for character building.

I'm almost done and can't wait.


Halfling Paladin / Mammoth Rider
GMAndrewW wrote:
Ellioti wrote:
Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?
Yes, that fine.

I'll take Signature spell Heal and Staff of Major Healing as a 12th lvl item. That'll make me the party healer, I guess.

If no one else has it, I could swap Thievery for Medicine, too


Halfling Paladin / Mammoth Rider

Hello, thanks for having me. You did accept my Rogue Oracle. Does that count as a case-by-case of your point 3?


Paolingou wrote:
Evindyl wrote:
Is it okay if we just build the character in Pathbuilder using the Remaster rules?
That is fine, but then I will need you to also make that character, using my google sheet template, because I don't have Pathbuilder.

I'm confused. If you didn't have Pathbuilder (who doesn't? It's free), how did you open CucumberTree's character, which you reviewed and commented on?

Anyways, I wish PB had a good export for a text version.

I won't submit a character, I've been accepted into another game. hf


I don't know most of these subsystems, but I'm happy to get to know them.
I will propose a character soon. I'm just not sure about the classes yet, maybe a sort of tank/healer.

For items, do we Lump Sum or Items by level?


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Paolingou wrote:
You gain a extra ancestry feat at 1st level, and every 4 level after.

Just a thought. Why not simply use Ancestral Paragon optional rule, which already exists? (and Pathbuilder has it ;))


andreww wrote:
Ellioti wrote:

dot for interest. Starting at level 9 means, we'll be skipping some books, I presume?

Stolen Fate normally starts at level 11, its a 3 part AP.

See, I didn't know that. I knew a little about the plot, but nothing concrete.


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dot for interest. Starting at level 9 means, we'll be skipping some books, I presume?


Ridge wrote:

Glad Real Life is treating you better this time around, DM DoctorEvil :) And glad you're back.

As for my suggestions?

Campaign One (older AP reskinned for PF2)

Rise of the Runelords, if you're going to go classic revamped, that's THE Classic for a lot of folks. Though, personally, I never got past 3rd level in it :o

Campaign Two (PF2 written and run)

Strength of Thousands, said to be heavy on the RP, and call me a sap, but I love magic academies

I voted different on both accounts, but I totally agree with you on all terms :). RP-heavy is particularly in favor of PbP


Hi DoctorEvil,

I used to play a lot of Pathfinder 1e on this board before my children hiatus. (see my profile)
Now I wanna get back in the game, but in the meantime, I've upgraded myself to PF2e. I've also played some sessions IRL of 2e.

I'd like to avoid RotRl no matter how awesome it is, because I already played through it.
I know the beginnings of Kingmaker and Reign of Winter, as I was in PbP games of both, both of which died fast.

My picks:
1) Iron Gods, because I always wanted to play a Cleric of Groetus preaching that aliens will come and bring an end to the world.

2) don't know too much about any of them. I like the setting of Strength of Thousands, but I might prefer a more combat-focused Age of Ashes


Oh damn. I think I missed this. :(


I owe you one thing from your list. Didn't get this done last time.

Ellioti wrote:


5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc.

Skarn was sent on an assassination mission that didn't require subtlety, his favorite.

He skulked through the shadows of the noble's manor, a wicked grin spreading across his scarred face. He had heard of the noble's vast fortune, and his greed burned brighter than the torches lining the halls. Skarn's fingers twitched as he reached into his pouch, pulling out a small vial of explosive powder, a favorite toy of his. With a mere touch, he set the powder ablaze, tossing it into the noble's study where the man was engrossed in his ledgers. The room erupted in flames, and amidst the chaos, Skarn slipped in, his dagger finding the noble's heart with lethal precision. As the manor burned to the ground, Skarn vanished into the night, the echoes of his maniacal laughter trailing behind him.


Hello GM Andrew. I'm so hyped to see this. I've played PbP extensively on this board before a longer family hiatus. It was all 1E then... I wanna get back in the gaming saddle now.
In the meantime I've been an irregular guest at a friend's 2E campaign. This answers your first question, I'm very familiar with the game rules.

1. How familiar are you with the 2E rules et? very

1. Where is your character from? the backstory is flexible here, adjustable to any campaign, but it would be some continental area
2. What class and archetype(s) are you intending to take? Goblin Rogue with Flames Oracle archetype
3. Tell me a bit about your characters background in no more than a paragraph.
Skarn was no simple Goblin. He was much more skilled than the others. This, he wanted to become the ruler of his tribe and eventually more. In his greed for power he meddled with the wrong artifact and got cursed by the gods. Now he's out for revenge.
4. Why did your character join the Red Mantis assassins? for his revenge, he wanted to learn from the best and eventually hunt down the gods that cursed him
5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc. tbd
6. What skills and qualities does your character bring to the team and its assassination mission? Very good at Sneaking, Intimidate and lots of divine buffs.

Long version:
:
Skarn was born in the shadowy depths of the Darkfang Mountains, where goblins thrived in their squalor, raiding the nearby villages and reveling in their chaotic nature. From a young age, Skarn exhibited a rare cunning that set him apart from his kin. Where other goblins would charge recklessly into battle, Skarn would slink through the shadows, striking from behind with deadly precision. His talent for stealth, thievery, and assassination quickly earned him a place of prominence within his tribe.

But Skarn's ambition knew no bounds. The goblin longed for more than just power within his tribe; he sought domination over all goblin-kind, and even dreamed of one day ruling over the lands of men. He began to covet the ancient and forbidden magic said to be hidden deep within the mountain. These were secrets of the old gods, who had long abandoned the goblin race, leaving them to their savage ways.

One fateful night, Skarn found the ancient temple, buried beneath the mountain's roots. There, in the heart of the forgotten shrine, lay an ancient artifact-a chalice said to contain the essence of the gods' wrath. In his greed and arrogance, Skarn believed that by drinking from the chalice, he could harness the power of the gods themselves. He would become more than just a goblin; he would be a god among mortals.

As Skarn lifted the chalice to his lips, he did not notice the growing heat in the air, nor the faint whispers warning him to stop. The moment the liquid touched his tongue, a searing pain shot through his body. The gods, furious at his presumption, cursed him in the most fitting way they could imagine: with the very fire he sought to control.

Skarn's body erupted in flames, his skin charred black, but he did not die. The fire consumed him, becoming a part of his very being. His eyes burned with an eternal flame, his breath seethed with heat, and his touch could ignite the very air. The fire granted him power, but at a terrible cost: it burned him from the inside out, a constant reminder of his folly.

Now, Skarn is a twisted shadow of his former self. His once smooth and stealthy movements are accompanied by the crackling of embers, and his presence alone causes torches to flare and wood to smolder. He wanders the land as an outcast, even among goblins, feared and reviled by all who see him. His ambition remains, but it is now tempered by the curse he bears. Skarn seeks a way to break the gods' curse, and in his pursuit, he will stop at nothing-betrayal, murder, and terror are but tools in his hands. He has become a harbinger of fiery destruction, a rogue driven by vengeance against the gods who damned him.

Skarn Firetongue no longer dreams of ruling the world; he dreams of watching it burn.


Very nice idea


A Ghost Rider Cavalier with the Gravenight template would be so awesome...


I wonder if I was in one of your eariler Way of the Wicked recruitments?

stats:
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (7) + 7 = 14
STR: 18
CHA: 8

I have a nice Ranger/Spiritualist build whose storycan bu adjusted for an evil build. The Giant template looks very much fun actually.


GM of the Mines wrote:
You have all heard the rumors. An abandoned dwarven mine dug far below the ruined citadel of what was once Tar-Urkatha, full to the brim of undiscovered treasures enough to make anyone a king. A formerly imposing dwarven fortress reduced to ruins and infested with gnolls that guard the entry ways deeper into the mines.

What is the timeline on this? Could one be a surviving dwarf?


Turin Starfall wrote:
So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?

Wyrwood would work.


Monkeygod wrote:
Ellioti wrote:

How are you handling character sheets?

I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.

This seems to be fairly metagaming, no? Unless you actually have an in game way to access the knowledge of the stats on their character sheets, you shouldn't be 'preparing much better' for them.

Ie, a few us mentioned maybe taking an undead template. Without some mechanic to know we were undead before game start, I would expect the others to not load up on anti-undead spells/abilities/feats/etc.

Everyone could have anti-undead measures available, since the templates are available. Same with outsiders and dragons. I don't actually, for now.

Yes, it's metagaming, but I do not trust people on the internet enough :D
My character has one big weakness. If people found out, I wouldn't need take part.


How are you handling character sheets?
I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.


can we leave money unspent and restock on consumables between fights?
What about Traits?


The Controller wrote:
Ellioti wrote:

So, if every contender had a legendary item with

Quote:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

then the battlefield would suddenly be empty :)

If only one of them had it, it would be a very one-sided fight.
Invisibility Purge is a level 3 spell with a massive area.

Truesight should work, too, should it not?

The Controller wrote:
loc wrote:
Does timestop rounds count against rounds not spent attacking the opponent?
They do not.

Time to get some scrolls!

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