that's actually a not so easy question. We haven't had any encounters yet and lvl 14 builds are pretty wide. I'll try my best:
Halfling Paladin / Mammoth Rider
I was startled to find out Torch Goblin is not a Core feat. This invalidated my whole build.
Halfling Paladin / Mammoth Rider
I just noticed that some of my core feats are from a source book not in your list. My build is based on some Goblin feats from Character Guide, namely Torch Goblin and Scalding Spit.
Halfling Paladin / Mammoth Rider
Tomas de Balincour wrote: Additionally, for flavor, I'd like the Dandy archetype. Is that possible? Uhh, I love Dandy. Since I'll most likely go with Scoundrel, we can double up and support each other on some social skills. GMAndrewW wrote: Just to say, I dont intend for us to actually start for another two weeks so you have plenty of time for character building. I'm almost done and can't wait.
Halfling Paladin / Mammoth Rider
GMAndrewW wrote:
I'll take Signature spell Heal and Staff of Major Healing as a 12th lvl item. That'll make me the party healer, I guess. If no one else has it, I could swap Thievery for Medicine, too
Paolingou wrote:
I'm confused. If you didn't have Pathbuilder (who doesn't? It's free), how did you open CucumberTree's character, which you reviewed and commented on? Anyways, I wish PB had a good export for a text version. I won't submit a character, I've been accepted into another game. hf
Ridge wrote:
I voted different on both accounts, but I totally agree with you on all terms :). RP-heavy is particularly in favor of PbP
Hi DoctorEvil, I used to play a lot of Pathfinder 1e on this board before my children hiatus. (see my profile)
I'd like to avoid RotRl no matter how awesome it is, because I already played through it.
My picks:
2) don't know too much about any of them. I like the setting of Strength of Thousands, but I might prefer a more combat-focused Age of Ashes
I owe you one thing from your list. Didn't get this done last time. Ellioti wrote:
Skarn was sent on an assassination mission that didn't require subtlety, his favorite. He skulked through the shadows of the noble's manor, a wicked grin spreading across his scarred face. He had heard of the noble's vast fortune, and his greed burned brighter than the torches lining the halls. Skarn's fingers twitched as he reached into his pouch, pulling out a small vial of explosive powder, a favorite toy of his. With a mere touch, he set the powder ablaze, tossing it into the noble's study where the man was engrossed in his ledgers. The room erupted in flames, and amidst the chaos, Skarn slipped in, his dagger finding the noble's heart with lethal precision. As the manor burned to the ground, Skarn vanished into the night, the echoes of his maniacal laughter trailing behind him.
Hello GM Andrew. I'm so hyped to see this. I've played PbP extensively on this board before a longer family hiatus. It was all 1E then... I wanna get back in the gaming saddle now.
1. How familiar are you with the 2E rules et? very 1. Where is your character from? the backstory is flexible here, adjustable to any campaign, but it would be some continental area
Long version: :
Skarn was born in the shadowy depths of the Darkfang Mountains, where goblins thrived in their squalor, raiding the nearby villages and reveling in their chaotic nature. From a young age, Skarn exhibited a rare cunning that set him apart from his kin. Where other goblins would charge recklessly into battle, Skarn would slink through the shadows, striking from behind with deadly precision. His talent for stealth, thievery, and assassination quickly earned him a place of prominence within his tribe. But Skarn's ambition knew no bounds. The goblin longed for more than just power within his tribe; he sought domination over all goblin-kind, and even dreamed of one day ruling over the lands of men. He began to covet the ancient and forbidden magic said to be hidden deep within the mountain. These were secrets of the old gods, who had long abandoned the goblin race, leaving them to their savage ways. One fateful night, Skarn found the ancient temple, buried beneath the mountain's roots. There, in the heart of the forgotten shrine, lay an ancient artifact-a chalice said to contain the essence of the gods' wrath. In his greed and arrogance, Skarn believed that by drinking from the chalice, he could harness the power of the gods themselves. He would become more than just a goblin; he would be a god among mortals. As Skarn lifted the chalice to his lips, he did not notice the growing heat in the air, nor the faint whispers warning him to stop. The moment the liquid touched his tongue, a searing pain shot through his body. The gods, furious at his presumption, cursed him in the most fitting way they could imagine: with the very fire he sought to control. Skarn's body erupted in flames, his skin charred black, but he did not die. The fire consumed him, becoming a part of his very being. His eyes burned with an eternal flame, his breath seethed with heat, and his touch could ignite the very air. The fire granted him power, but at a terrible cost: it burned him from the inside out, a constant reminder of his folly. Now, Skarn is a twisted shadow of his former self. His once smooth and stealthy movements are accompanied by the crackling of embers, and his presence alone causes torches to flare and wood to smolder. He wanders the land as an outcast, even among goblins, feared and reviled by all who see him. His ambition remains, but it is now tempered by the curse he bears. Skarn seeks a way to break the gods' curse, and in his pursuit, he will stop at nothing-betrayal, murder, and terror are but tools in his hands. He has become a harbinger of fiery destruction, a rogue driven by vengeance against the gods who damned him. Skarn Firetongue no longer dreams of ruling the world; he dreams of watching it burn.
I wonder if I was in one of your eariler Way of the Wicked recruitments? stats:
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (2) + 7 = 9 1d10 + 7 ⇒ (9) + 7 = 16 1d10 + 7 ⇒ (7) + 7 = 14 STR: 18 CHA: 8 I have a nice Ranger/Spiritualist build whose storycan bu adjusted for an evil build. The Giant template looks very much fun actually.
GM of the Mines wrote: You have all heard the rumors. An abandoned dwarven mine dug far below the ruined citadel of what was once Tar-Urkatha, full to the brim of undiscovered treasures enough to make anyone a king. A formerly imposing dwarven fortress reduced to ruins and infested with gnolls that guard the entry ways deeper into the mines. What is the timeline on this? Could one be a surviving dwarf?
Turin Starfall wrote: So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed? Wyrwood would work.
Monkeygod wrote:
Everyone could have anti-undead measures available, since the templates are available. Same with outsiders and dragons. I don't actually, for now. Yes, it's metagaming, but I do not trust people on the internet enough :D
The Controller wrote:
Truesight should work, too, should it not? The Controller wrote:
Time to get some scrolls!
So, if every contender had a legendary item with
Quote: Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method. then the battlefield would suddenly be empty :) If only one of them had it, it would be a very one-sided fight.
The Controller wrote: The crowds have no interest in watching people stand around buffing themselves before doing anything. I'd like to be a member of this crowd. I don't believe this is gonna work as you expect, though, to be honest. There will be competitors with extreme system mastery that will one-shot anything and/or be unkillable. And it's not because their character is just stronger and the dice landed slightly better, but just because they exploited the vast PF1 system. If the fights turn out to be tense and fair, I'm open to submit a character, too.
GM Wolf wrote:
I actually meant the oracle archetype Dropping lowest I come to:
Ellioti wrote:
So 16, 15, 14, 14, 12. Nothing out of the ordinary, just a lack of dump stats.
Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15
If this really is 4d6 without dropping lowest then these stats are crazy. GM hasn't answered this yet.
Concept : Garidan Hemlock, a hedonistic Urban Ranger. Will skill heavily into Knowledge (local), because he likes to know what's going on, Trapfinding and trap detection. Again, he doesn't like surprises. Otherwise, a standard two-handed beatstick.
Sheet: Human
Background: Hemlock is an ugly an obese man. He worked the kitchen of a tavern for many years, but has been let go due to new hygiene regulations that he did not approve of.
Ellioti wrote: Here's my submission. A standard two-hander melee that's been bossed around by an old fey My submission for Billy and Buggles is still valid. But since you already have a melee and an arcane caster, a bloodrager is most likely not what you're missing.
Captain Jack's campaign trait is currently Besmara's Blessing, because it was basically already written in the story.
I updated the profile with some short summary of the character and with an outlook on planned feats.
Trevor0828 wrote: No dedicated healer yet (hint: I will pick one of those over just about anything else). Just so you know, oracle is a pretty good healer. It's no channeling Cleric, but four CLW per day is not that bad at lvl 1. It can use any Cleric scroll without UMD and knows all cure spells at every level automatically
Trevor0828 wrote: @ Captain Jack - If you take the alternate racial trait "military tradition," you lose the bonus feat so you should only have 1 feat at 1st level. I get weapon focus from my revelation and finesse from feat taxes. Trevor0828 wrote:
:) you make a good point. I'll just exchange the blade for a Rapier and call them pirate weapons Trevor0828 wrote: You are missing your 2 background skills. You probably just missed them. They're right after the normal skills.
I'd like to submit Captain Jack Harrow a formerly glorious pirate that nobody remembers and that lost all his possessions and skills, because he his cursed.
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