Jamus Hainard

Ellioti's page

Organized Play Member. 1,015 posts (3,636 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 24 aliases.


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GM of the Mines wrote:
You have all heard the rumors. An abandoned dwarven mine dug far below the ruined citadel of what was once Tar-Urkatha, full to the brim of undiscovered treasures enough to make anyone a king. A formerly imposing dwarven fortress reduced to ruins and infested with gnolls that guard the entry ways deeper into the mines.

What is the timeline on this? Could one be a surviving dwarf?


Turin Starfall wrote:
So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?

Wyrwood would work.


Monkeygod wrote:
Ellioti wrote:

How are you handling character sheets?

I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.

This seems to be fairly metagaming, no? Unless you actually have an in game way to access the knowledge of the stats on their character sheets, you shouldn't be 'preparing much better' for them.

Ie, a few us mentioned maybe taking an undead template. Without some mechanic to know we were undead before game start, I would expect the others to not load up on anti-undead spells/abilities/feats/etc.

Everyone could have anti-undead measures available, since the templates are available. Same with outsiders and dragons. I don't actually, for now.

Yes, it's metagaming, but I do not trust people on the internet enough :D
My character has one big weakness. If people found out, I wouldn't need take part.


How are you handling character sheets?
I might want the others to not know my char sheet. This goes both ways. If I knew them, I could prepare much better.


can we leave money unspent and restock on consumables between fights?
What about Traits?


The Controller wrote:
Ellioti wrote:

So, if every contender had a legendary item with

Quote:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

then the battlefield would suddenly be empty :)

If only one of them had it, it would be a very one-sided fight.
Invisibility Purge is a level 3 spell with a massive area.

Truesight should work, too, should it not?

The Controller wrote:
loc wrote:
Does timestop rounds count against rounds not spent attacking the opponent?
They do not.

Time to get some scrolls!


So, if every contender had a legendary item with

Quote:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

then the battlefield would suddenly be empty :)

If only one of them had it, it would be a very one-sided fight.


The Controller wrote:
The crowds have no interest in watching people stand around buffing themselves before doing anything.

I'd like to be a member of this crowd.

I don't believe this is gonna work as you expect, though, to be honest. There will be competitors with extreme system mastery that will one-shot anything and/or be unkillable. And it's not because their character is just stronger and the dice landed slightly better, but just because they exploited the vast PF1 system.

If the fights turn out to be tense and fair, I'm open to submit a character, too.


I would love to be in that game. Not sure yet, if I can afford it, though.


I wanna build an oracle. I mean the class is already based on the Greek mythology and I wanna focus on the Divination and knowledge aspect.
Probably lore oracle and every feat is extra revelation.
For race I'm thinking Aasimar or Changeling. Something extraordinary.


GM Wolf wrote:
Ellioti wrote:
Time for a Cyclopean seer?!
Uhhhhhhh... cyclops?! I don't think that is going to work unless you got a work around or something.

I actually meant the oracle archetype

Dropping lowest I come to:

Ellioti wrote:

Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15-1=14

Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17-3=14
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14-2=12
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16-2=14
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16-1=15
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21-5=16
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15-3=12

So 16, 15, 14, 14, 12. Nothing out of the ordinary, just a lack of dump stats.


Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15
Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15

If this really is 4d6 without dropping lowest then these stats are crazy. GM hasn't answered this yet.


Time for a Cyclopean seer?!


Concept : Garidan Hemlock, a hedonistic Urban Ranger. Will skill heavily into Knowledge (local), because he likes to know what's going on, Trapfinding and trap detection. Again, he doesn't like surprises. Otherwise, a standard two-handed beatstick.
He's a devout follower of Urgathoa, but will blindly ignore any comments about her Undeath portfolio. He's only interested in feasting and gluttony.

Sheet: Human
Devine Tracker Urban Ranger
STR 18 DEX 14 CON 14 INT 11 WIS 13 CHA 7
Skills: a.o. Disable Device, Knowledge (Local), Perception, Stealth, Profession (Chef), etc
Feats: Power Attack, Divine Fighting Technique
Traits: Amoral Mercenary, Magical Knack?

Background: Hemlock is an ugly an obese man. He worked the kitchen of a tavern for many years, but has been let go due to new hygiene regulations that he did not approve of.
He's fed up with the governing body and prepared to do what is necessary for a new rulership. Thrune rewards those who serve it well and what Garidan wants is to be able to open up his own restaurant where he sets the rules. And the only rule is 'eat until you pass out'. Until then he'll worship the The Pallid Princess alone and in secrecy, if necessary.


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for Oracle, Ancient Lorekeeper works as always.

Loremaster PC always works, but is ridiculous to qualify. Pathfinder Savant if you really wanted to loose a spellcaster level.

Personally, I'd just build an Evangelist of Apsu.


Marisan Katanga wrote:
What Waves Mystery Oracle isn't Touched by the Sea?

The one that is mysteriously waving all the time?


Ellioti wrote:
Here's my submission. A standard two-hander melee that's been bossed around by an old fey

My submission for Billy and Buggles is still valid. But since you already have a melee and an arcane caster, a bloodrager is most likely not what you're missing.


hustonj wrote:
Karga Blackhook wrote:
What's the breakdown by Campaign traits?
** spoiler omitted **

Seeing this, I'll switch Captain Jack to Eye for Plunder ;), as announced


I've never played a Wizard before, thus I thought it was about time.
I recently built this guy and am eager to let him out.
The twist is, Elduin is not only an arcane caster, but also a capable healer.

I can implement both Lantern Informant or Out-of-Towner into the backstory.


Captain Jack's campaign trait is currently Besmara's Blessing, because it was basically already written in the story.
But if there are too many applicants fighting for The Pirate Queen's blessing, I can switch to Eye for Plunder without hassle.

I updated the profile with some short summary of the character and with an outlook on planned feats.


I believe there are a few primal world archetypes. At least for Barbarian and Druid.


Trevor0828 wrote:
No dedicated healer yet (hint: I will pick one of those over just about anything else).

Just so you know, oracle is a pretty good healer. It's no channeling Cleric, but four CLW per day is not that bad at lvl 1. It can use any Cleric scroll without UMD and knows all cure spells at every level automatically


Trevor0828 wrote:
@ Captain Jack - If you take the alternate racial trait "military tradition," you lose the bonus feat so you should only have 1 feat at 1st level.

I get weapon focus from my revelation and finesse from feat taxes.

Trevor0828 wrote:

Also, I would find it hard to think of any human group on Golarion that would have both firearms and Elven thornblades as "appropriate" weapons.

:) you make a good point. I'll just exchange the blade for a Rapier and call them pirate weapons

Trevor0828 wrote:
You are missing your 2 background skills.

You probably just missed them. They're right after the normal skills.


I'd like to submit Captain Jack Harrow a formerly glorious pirate that nobody remembers and that lost all his possessions and skills, because he his cursed.
Jack is a drunk that wants to turn his life around and sail his beloved sea once again.


DM Fang Dragon wrote:
Is anyone interested?

Yes, and there will be many others, I promise.


You don't even need to be a swashbuckler to fight with a Rapier.
If there were such a game I'd consider running a CG Fighter / Cleric of Cayden with Blackpowder Inquisition and Travel domain. Probably Brew Potion and Cayden's Divine Fighting Technique.


Welcome to the boards. New GMs are always appreciated by us lower folks that simply don't have the time.

I agree with, your Kingmaker assessment and would love to get into a S&S game.
I have a backstory for a pirate character that is much longer than necessary for a level 1. The simple summary is that he used to be a well-known and successful pirate, but isn't anymore. He's back to square one and level 1.

I'm sure you've skimmed over some ongoing PbP games and have a good feeling about gow to run it. Otherwise you wouldn't offer it.


The historical musketeers do make good use of early firearms, which Paizo tried to approach with the archetype of the same name. And it's actually not among the worst gun-archetypes.


Congratulations to those who got in! I will surely follow the gameplay.

And a sad feeling of disappointment that I didn't, like 17 others. Of course, wondering what the selection requirements were, how to hit the right buttons of the GM next time around.

Oh, and worst: I didn't even get to roll on the Aasimar Variant Abilities table :D


No Rogue so far, but several Trapper Rangers :)
And apparently druids are not known to crusade, too.

@Shadow_Fox, my deity is Ragathiel, for the sake of completeness.


I'm on phone, too, mostly. Google slides works better than drawing on the phone.


@Shadow_Fox, how do you feel about a 2nd submission?

I just noticed that I always wanted to play a Ghost Rider Cavalier and with Gestalt rules it could be very viable. I could even recycle some of my backstory that I submitted for my first character. It would be your choice if any one of the two fit in the game you have envisioned.


hustonj wrote:

Hmmmm . . ..

Is losing Danger Sense instead of Trap Sense for an archetype just a commonly accepted rule, or official?

This is official AFAIK.


Giant Halfling wrote:
Also, I can't get this idea for samurai (warrior poet)/bard (geisha) out of my mind, so there's still a chance I might switch.

I love this combination


Ayaal wrote:
Ellioti wrote:
Gestalt makes it so easy to build efficient front liners that you just don't see any secondary melees like a Reach Cleric or similar stuff.
Well, hell, guess I better tear up my character sheet, eh? :D

Honestly, I wouldn't call your character a secondary melee. It looks like melee is his primary focus, he seems really good at it. Which proves my point :)

I like the build, btw.


Gestalt makes it so easy to build efficient front liners that you just don't see any secondary melees like a Reach Cleric or similar stuff.

There's only one archer so far, I think? Archers are probably totally overkill in Gestalt if you focused.

I'm still weighing my options on the crunch. I do have an idea for the fluff.


Shadow_Fox wrote:
2. Giant Halfling - With regard to your wings question, I'm a big proponent of where the dice land is what you get so, as I said in my recruitment thread, if your character is selected, you roll after selection.

It would be much easier to anwer your questions (Physical description with emphasis on your otherworldly nature / background dealing with your Aasimar nature and heritage), i.e. write a proper background, if we could roll beforehand. Some Variant Aasimar Abilities are pretty obvious and defining.


count me in with my Dragon Knight:
Angelkin Oath of the Mendevian Crusade Paladin / Crossblooded (Esoteric Dragon & Psychic) Sorcerer aiming for Dragon Disciple


I'd be more interested in skipping Crypt of Everflame and starting at level 3 in the second book.


GM SuperTumbler wrote:
Yeah. No reason you can worship Nivi.

can or can't? :D

testing my harrow deck drawing:
Draw from Harrow Deck: 1d6 + 1d9 ⇒ (3) + (6) = 9: The Uprising


Ellioti wrote:
Can we make Nivi Rhombodazzle not a Gnome Deity? I need a God of luck and gambling and this one comes closest.

re-asking


Vigor: 10 + 2d8 ⇒ 10 + (2, 6) = 18
How is Favored Class Bonus handled in this system?


Can we make Nivi Rhombodazzle not a Gnome Deity? I need a God of luck and gambling and this one comes closest.

this is my submission in progress


My build will be Maverick 1 / Suit Seeker Inquisitor of Irez 2.
A professional gambler that roams from town to town, uncovering rigged games, arresting cheaters.


GM SuperTumbler wrote:
Ellioti wrote:
I'd like to apply for the Giant Slayer campaign trait. Do you plan to update this because of different monsters, or are we still expecting giants? Just asking, doesn't impact the build, only the background story.
I think you might be looking at Rise of the Runelords traits. This is Return of the Runelords.

Wow, yes. I was so deep in thoughts that I didn't realize, I was reading about the wrong AP. and AoN had the campaign traits listed all on the same page. I was in the wrong paragraph, indeed!


I'd like to apply for the Giant Slayer campaign trait. Do you plan to update this because of different monsters, or are we still expecting giants? Just asking, doesn't impact the build, only the background story.


Zen Archer is clearly ranged and not melee. I wouldn't put a paladin into divine just because he has loh. As a divine hunter, he belongs into the ranged category, too. Vivisectionist should go into melee. And yes, it seems, we're lacking a trap disable (the only reason that there even should be a "skilled" category).


GM SuperTumbler wrote:

Civil War was between Taldor/Andoran/5 Kings and the states around Lake Encarthan on one side and Cheliax/Nidal/Isger.

Not sure what to do with halflings or gnomes.

Those are just thoughts. I'm open to other cool ideas. Hope that at least provides some inspiration.

Well, halflings are the slaves in Cheliax/Nidal/Isger?

Obviously, there are also Tien sidekicks?!


Cracked Deep Red Sphere Wayfinder Resonance: 2d4 ⇒ (3, 4) = 7
Since a cracked Ioun stone has a 25% chance to have a Resonance effect, I thought I just buy some until one clicks. That would be two. Still, 500 + 2x200 = 900 gp for Improved Unarmed Strike is quite a bargain.

I'm going for a gambler and tavern brawler type with Maverick 1 / Inquisitor 2


GM SuperTumbler wrote:

Yep. There are many reasons I'm starting at level 3, but one of them is to let people take a level in gunslinger if they want. With guns everywhere, gunslinger gets dex to damage with one type of firearm at 1st level.

We may need to houserule some of the strange interactions that happen with guns everywhere and other rules. Black Powder Inquisition becomes lackluster when the proficiency means nothing and gunsmithing is worth less (but not totally worthless).

I'm also seriously considering changing the misfire to only happening on a confirmed miss or something like that. I don't think the genre supports the idea of guns misfiring every 20 rounds. I know you can still use a broken advanced firearm, but it still seems odd in a western.

Some archetypes (wizard, alchemist,...) get the Gunslinger's Gunsmith. What could we do about those? Give them Guntraining 1 :)

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