The tomb

Game Master loc

An artifact has been stolen from the city of Caliphas in the country of Ustalav. The prince has personally reached out by letter to adventures to assist in recovering the stolen artifact. You are one of the lucky few chosen to embark to retrieve it.

https://app.roll20.net/campaigns/details/14116303/the-tomb


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Dark Archive

the Kurki digs deep into her undead side, drawing no blood but cutting deep enough to disorient her. Growling, she tries to swing her great claw scythe at Griswald.
scythe attack: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13
claw: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 9 ⇒ (5) + 9 = 14

Both her attacks dig deep. Griswald I need a for save to avoid disease.

The large undead spider creature scurries out from behind the building, thousands of tiny, animated spiders crawling in and out of its exoskeleton. It looks like getting next to it could expose you to the swarm that is nesting inside of its body.

Malik and Lee, you are up!


Male Halfling Ranger/Unchained Rogue | HP 54/54 | AC 20 T 17 FF 14 | CMB +4, CMD 20 | F: +7, R: +14, W: +5 (+2 vs Fear) | Init: +8 | Perc: +14 +1 vs traps | Speed 20ft | Blade Sense +2 | Evasion | Uncanny Dodge | Active Effects: Trapspotter

Fort: 1d20 + 7 ⇒ (11) + 7 = 18

"Thi' is no good."


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Shivering a bit from the spider monstrostiy, but deciding its reach was hazardous, Malik pulls the chain whip close and concentrates for a moment before unleashing a series of attacks against the creature, empowered with his spirit.

5ft step closer to get w/in 15ft. and Spell Combat. Chill Touch.

Soul Lash Attack spell combat extra atack: 1d20 + 10 ⇒ (2) + 10 = 121d3 + 4 ⇒ (2) + 4 = 6 to hit ; slashing

Soul Lash Attack 1: 1d20 + 10 ⇒ (10) + 10 = 201d3 + 4 ⇒ (2) + 4 = 6 To hit ; slashing

Soul Lash Attack 2: 1d20 + 5 ⇒ (1) + 5 = 61d3 + 4 ⇒ (3) + 4 = 7 to hit ; slashing

If any of those hit, it also makesa DC 10+1+5=16 will save vs fleeing as if panicked for 1d4+7rds

edit: next time I'll put damage in a different macro. It is kind of hard to read here

Dark Archive

The undead manages to avoid each blow from Malik, his whip just missing a solid hit.


Ru-Shi Dhampir Male Haunt Collector (Occultist) 6/Mortal Usher 1 | HP 65/65 | AC 27 Touch 12 Flat 26 CMB +12 CMD 24 | Fort +11 Ref +5 Will +9 (-1 vs sonic; +2 vs disease/mind-affecting) | Speed 20 ft | Init +1; Per +16, SM +1 | Focus (Abjuration 4/4, Necromancy 1/1, Transmutation 6/6) | Spells (Lv1 5/6; Lv2 4/4) | Active: Lead Blades (6 min)

She was prepared. We tarried too long.

Lie watches the scene unfold as Griswald runs in and is promptly savaged. Meanwhile, those remaining outside begin to have problems of their own. The dhampir whirls around as an enormous spider begins working around the mausoleum towards him. Eyes spinning, he sees Malik's blows miss and concentrates for a moment. What exactly were they dealing with here?

Knowledge (religion) Towering Scythe Woman: 1d20 + 15 ⇒ (4) + 15 = 19
Knowledge (religion) Scary Spider: 1d20 + 15 ⇒ (11) + 15 = 26
Knowledge (religion) Grave Dirt & Bones: 1d20 + 15 ⇒ (10) + 15 = 25

Requesting Special Abilities, Special Attacks, and Special Defenses in that order. If I get more than three for any of the creatures, then I guess...weakest save? I'm still not sure what categories you prefer that we ask about.

With Malik's near miss, Lie chooses the more conservative route. Let's see what you're made of before we go all in on a single attack.

Cold Iron Nodachi vs Spider, Lead Blades, Champion Seance Boon, Reaping Strike: 1d20 + 13 ⇒ (5) + 13 = 18 Cold Iron Slashing Dmg, CSB, RS: 2d8 + 7 + 2 + 1d6 ⇒ (7, 7) + 7 + 2 + (5) = 28
Iterative Attack vs Spider: 1d20 + 13 - 5 ⇒ (12) + 13 - 5 = 20 Cold Iron Slashing Dmg, CSB, RS: 2d8 + 7 + 2 + 1d6 ⇒ (6, 1) + 7 + 2 + (1) = 17

Ugh, if a 20 missed above, then it's probably missing here, too. And of course my best damage was on my worst roll. Good job Lie, great showing.

Lie takes a step back after his flurry, intuiting that being too close to the spider might spell disaster.

Dark Archive

Lie you are able to identify the woman as a Daughter of Urgathoa. She has the spell casting abilities of a 6th level cleric, carries the bubonic plague, as well as a constant desecrate aura around her to 20 feet.

The giant spider is referred to as a deathweb. It has a swarm of spiders living in it's shell, causing anything within 5 feet of it to be exposed to a swarms distraction, damage, as well as poison. Any area of effect damage to the spider that does over 10 damage will temporarily stop the swarm of spiders.

Finally, the last creature is a grave bound. This creature is composed of grave dirt and corpse parts. It has the ability to open a pit under the feet of it's victims, then causing the ground to rush back in the next round to bury the poor victim. It has the amorphous type, and it's claws also carry disease.

The gravebound lurches forward, lifting it's arms into the air as suddenly the ground falls out from beneath the feet of Matilda. I need a reflex save to avoid falling into the sudden ten foot pit. If you fail, you fall ten feet and take
fall: 1d6 ⇒ 1
Of non lethal damage and are knocked prone.

After it is Bruce and Matilda!


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halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil

Bruce was not at all afraid of the sudden emergance of undead monsters. No halfling is ever afraid! The strange creature did however irritate him, as mostly he had known skeletons und zombies. The battle field was wide and could surely need a few more bodies with claws to make life easier for his new allies. He stepped back behind Malik and Matilda, hoping they'd be able to shield him, while he prepared his summoning.
full round action Summon Nature's Ally. Spontaneously converting Poisonous Cloud


Ru-Shi Dhampir Male Haunt Collector (Occultist) 6/Mortal Usher 1 | HP 65/65 | AC 27 Touch 12 Flat 26 CMB +12 CMD 24 | Fort +11 Ref +5 Will +9 (-1 vs sonic; +2 vs disease/mind-affecting) | Speed 20 ft | Init +1; Per +16, SM +1 | Focus (Abjuration 4/4, Necromancy 1/1, Transmutation 6/6) | Spells (Lv1 5/6; Lv2 4/4) | Active: Lead Blades (6 min)

@GM: it would be helpful for those of us needing to make saves against abilities that could affect our actions to know what the DC is. Otherwise, Matilda may not know whether she falls or not and therefore what she can/cannot do.

Lie begins rattling off what he knows about the different undead enemies as he raises his shield, disgusted with himself at his failed opening blunder.

Dark Archive

Good point. The save is 17. Still in the table top mind set.


50/51 HP, +4 initiative, 15 AC (15 to, 11 ff), 17 CMD (13ff), +6 fort, +7 ref, +7 will, +3 BAB

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Matilda grasps her staff, about to chant a spell before the pit abruptly opens up at her feet.

(wip, depends on if this saves)

Dark Archive

It saved, as above the dc was 17


50/51 HP, +4 initiative, 15 AC (15 to, 11 ff), 17 CMD (13ff), +6 fort, +7 ref, +7 will, +3 BAB

(Sorry for the half-finished post there. Had some irl issues, but some exercise helped that a lot)

Grasping her staff, Matilda jumps away from the pit just in time, retaliating against the skeletal amalgam with a spell, chilling the air and drawing forth a pillar of ice from the ground.

Stepping back (north) and casting Ice Spears on the Grave Bound, dealing Cold: 2d6 ⇒ (3, 2) = 5 & Piercing: 2d6 ⇒ (5, 1) = 6, with a DC 19 reflex save for half. If they fail, the spear also makes a Trip Attempt: 1d20 + 7 + 5 ⇒ (4) + 7 + 5 = 16.

Dark Archive

reflex: 1d20 + 2 ⇒ (14) + 2 = 16

The undead is unable to avoid the damage but does manage to maintain its footing.

we are back to the top of the initiative with Griswald.


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halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil

in PBP usually block initiative is very useful to increase post speed. Ini moves from block to block and characters inside a block may post in any order.
Block 1: Griswald, Matilda, Bruce
Block 2: Daughter, Web
Block 3: Malik, Lie
Block 4: Grave (maybe handwave and move up to Block 2)
Block 5 = Block 1


Male Halfling Ranger/Unchained Rogue | HP 54/54 | AC 20 T 17 FF 14 | CMB +4, CMD 20 | F: +7, R: +14, W: +5 (+2 vs Fear) | Init: +8 | Perc: +14 +1 vs traps | Speed 20ft | Blade Sense +2 | Evasion | Uncanny Dodge | Active Effects: Trapspotter

"Bloody undead! Somone get 'er!" he cries out in pain, trying to circle and step his way while swinging his kukris.

Attack 1: 1d20 + 12 ⇒ (5) + 12 = 17
Attack 2 + vs Undead: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 for damage: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Confirm vs Undead: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for damage: 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Swing, slash and 5' step!

Dark Archive

Griswald manages to catch a critical blow on the female undead.

The large spider undead five foot steps up to Lie and tries to sink it's teeth into him with a vital strike. It also seems being so close to the daughter of Urgathoa is making the undead stronger to.

attack: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 4d8 + 12 ⇒ (4, 6, 1, 7) + 12 = 30

Landing a powerful blow, the daughter begins to cast a spell, causing a spiritual weapon to suddenly take shape in the form of scythe. It appears next to Bruce, trying to harm him in a attempt to disrupt the spell.

attack: 1d20 + 11 ⇒ (6) + 11 = 17
attack: 1d20 + 6 ⇒ (10) + 6 = 16
But the conjured weapon bounces off his armor.

Malik and Lie, you are up!


HP 54/54 +12THP. Fort 7 Ref 6 Wil 10 AC 21 TAC 14 FFAC 17 CMD 18 FCMD15 Join Battle +4 Perc +23 (w/ phantom)

Shouting out to Lie Sounds like a mess in there. Go if you need, We'll figure this thing out!
Breathing deep his soul lash changes hues to a deep violet, and he continues to lash out at the creature attempting to force it to retreat and gain distance
spending 2 ecto points to resolve all attacks at touch AC

Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18 vs touch ac
magic slashing: 1d3 + 4 ⇒ (2) + 4 = 6

Attack 2: 1d20 + 7 ⇒ (4) + 7 = 11 vs touch ac
magic slashing: 1d3 + 4 ⇒ (3) + 4 = 7

Will DC16 vs flee as if panic, occurring on every hit (last round of held charges)

Dark Archive

will save: 1d20 + 8 ⇒ (14) + 8 = 22
will save: 1d20 + 8 ⇒ (16) + 8 = 24

Both attacks hit, yet sadly the spider stands firm without retreating.


Ru-Shi Dhampir Male Haunt Collector (Occultist) 6/Mortal Usher 1 | HP 65/65 | AC 27 Touch 12 Flat 26 CMB +12 CMD 24 | Fort +11 Ref +5 Will +9 (-1 vs sonic; +2 vs disease/mind-affecting) | Speed 20 ft | Init +1; Per +16, SM +1 | Focus (Abjuration 4/4, Necromancy 1/1, Transmutation 6/6) | Spells (Lv1 5/6; Lv2 4/4) | Active: Lead Blades (6 min)

I had less time than expected at the conference, but at least it was a good conference!

The dhampir braces his shield in the enormous spider's mouth, the magical darkwood rebuffing the fangs. "My enemy is here first," he says in response as Malik draws first blood on the deathweb.

Lifting his enormous blade high, Lie once again slashes at the deathweb before taking another step back.

Cold Iron Nodachi vs Deathweb, Vital Strike: 1d20 + 13 ⇒ (8) + 13 = 21
Cold Iron Slashing Dmg, Lead Blades, Champion's Seance Boon: 4d8 + 7 + 2 ⇒ (5, 6, 8, 3) + 7 + 2 = 31
Positive Energy Damage (Reaping Strike): 1d6 ⇒ 2

Okay, if a 20 missed before, then how about a 21?

Dark Archive

Lie's attack strikes true, dealing a brutal blow to the undead spider. Its exoskeleton is cracked and it's having difficulties remaining up, but still, it carries on.

The gravebound, unhappy that matilda manages to jump free from his first pit, tries to catch Lie with it this time.

I need a reflex save DC 17 to avoid falling into a pit that just formed directly under you.

The it is Matilda, Bruce, and griswald!


Ru-Shi Dhampir Male Haunt Collector (Occultist) 6/Mortal Usher 1 | HP 65/65 | AC 27 Touch 12 Flat 26 CMB +12 CMD 24 | Fort +11 Ref +5 Will +9 (-1 vs sonic; +2 vs disease/mind-affecting) | Speed 20 ft | Init +1; Per +16, SM +1 | Focus (Abjuration 4/4, Necromancy 1/1, Transmutation 6/6) | Spells (Lv1 5/6; Lv2 4/4) | Active: Lead Blades (6 min)

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Lie sees the ground beneath him begin to crumble and leaps out of the way just in time. He swings his blade around as he skids to the side. "Wait your turn, foul creature of mud and bone," he calls out. "You'' return to the ground again soon."


halfling shaman 5 / stargazer 2 | 55/55 hp | 23 AC 16 T 19 FF | F 9 R 9 W 13 (+2 fear) | Ini +4, Perc +13|
Active Spells:
False Life (14 temp hp), Heightened Awareness, Protection from Evil

The ritual finished, Bruce laughs manically as several large black cats with red dots appear on the graveyard, immediately surrounding the attackers.

Summon 1d3+2=5 leopards, using Fortunate trait to maximize the dice roll.

"Gnaw on the bones my friends!", he shouts. "And may Pulura guide your attacks..." this incantation comes with a Bless spell.

Leo 1, flanking spider, bite: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
damage: 1d6 + 5 ⇒ (3) + 5 = 8
Leo 1, flanking spider, claw: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
damage: 1d3 + 5 ⇒ (1) + 5 = 6
Leo 1, flanking spider, claw: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20
damage: 1d3 + 5 ⇒ (3) + 5 = 8

Leo 2, flanking spider, bite: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Leo 2, flanking spider, claw: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14
damage: 1d3 + 5 ⇒ (3) + 5 = 8
Leo 2, flanking spider, claw: 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21
damage: 1d3 + 5 ⇒ (2) + 5 = 7

Leo 3, attacking daughter, bite: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Leo 3, attacking daughter, claw: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
damage: 1d3 + 5 ⇒ (3) + 5 = 8
Leo 3, attacking daughter, claw: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
damage: 1d3 + 5 ⇒ (3) + 5 = 8

Leo 4, attacking daughter, bite: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Leo 4, attacking daughter, claw: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
damage: 1d3 + 5 ⇒ (3) + 5 = 8
Leo 4, attacking daughter, claw: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
damage: 1d3 + 5 ⇒ (3) + 5 = 8

Leo 5, pouncing gravebound, bite: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Leo 5, pouncing gravebound, claw: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
damage: 1d3 + 5 ⇒ (1) + 5 = 6
Leo 5, pouncing gravebound, claw: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
damage: 1d3 + 5 ⇒ (1) + 5 = 6

And the cats rabidly bite and claw at the boney creatures...

you don't wanna do this on you RL table :)
If any bite hits, I can role a free grapple attempt. If any two claws hit, I may follow up with a rake attack


50/51 HP, +4 initiative, 15 AC (15 to, 11 ff), 17 CMD (13ff), +6 fort, +7 ref, +7 will, +3 BAB

Matilda follows up Bruce's spell by conjuring a pair of ethereal serpents from her staff, sending them flying at the gravebound.

Using Quarterstaff of Entwined Serpents to cast Magic Missile on the gravebound for Force: 2d4 + 2 ⇒ (1, 3) + 2 = 6, and then taking a 5ft step East

"Potent spell you have there!"

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