Agents for Hire (Inactive)

Game Master Johnny_Panic

A group of newly commissioned investigator agents set out on their 1st missions.

You: New agents an ad-hoc group sent by the "AGENCY".

Current Location: On The road in the badlands headed to FangFern Forest

Current Synopsis:
Destroy the Evil Drow seeds.

Goals and plans:
* Get the evil Drow seeds 200 miles to a wizard who can destroy them and set the trapped souls free.
* Try not to mess up or get killed.


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HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"I've got an idea, and you seem to have this under control!Perception: 1d20 ⇒ 14
Warlock Bones looks around, somewhat frantically. It's a good thing I'm the world's greatest detective, he thinks, because otherwise I'd be scared s!%!less right now.


Checking, Has veryone gone, all actions done, happy for me do post the things actions?


Daniel Beatty touch hit: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Well...him missing the post and me messing up his shot works out to be about the same thing. :P


As it moves towards your ranks, shots ring out, You can see some of the shots ping off its thick armor, yet some hit home.

Wax-Troll:

RTA AC 10

DR2

DMG took 4 HP16 left.

It swipes at a side table and sends it at you all.

Acrobatics DC10 or Dex raw DC10 to get out of the way, if not take
1d4 ⇒ 4 DMG Blug

You're up again.


Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

Hit v Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Khardon dived out of the way of the table that was sent flying towards him. One of the problems that came from leaping to the floor and then scrambling back to one's feet was that it meant firing a gun next to impossible.


acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21

Surprised that the clockwork zombie chose to throw furniture, Seljak ducked hoping to avoid it, leaning out from the wall he lifts the shotgun again to his shoulder pointing it at the table-thrower and squeezes the trigger, firing the second round in the scatter gun. Lowering the gun he grips the handle on his flail, waiting to see if the thing moves forward.

Attack shotgun, puts shotgun away
attack: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9 for damage: 1d8 ⇒ 5


Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9

dex: 1d20 + 4 ⇒ (1) + 4 = 5
can I use Deflect Arrows to deflect the attack?

"ou"

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 1
"I need a bigger gun!"


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Acrobatics DC 10: 1d20 + 1 ⇒ (11) + 1 = 12
"GOODNESS!" The drow shouts as he barely evades the thrown table.

Iryani Kalyeer wrote:
"I need a bigger gun!"

"A cannon would be preferable at this point." Lazastrahd takes aim and fires.

Revolver (Arcane Strike): 1d20 + 1 ⇒ (2) + 1 = 3
Dmg.: 1d8 + 1 ⇒ (4) + 1 = 5


DR2 is very effective when the entire party has trouble rolling over 10 for hitting and over 2 for damage...


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Aha! A carpet! Exactly what I was looking for!"

We'll see if this ends up paying off next turn!


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21

attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 4

Still not liking the gun, Jixxe fires rapidly, just point and shoot as he jumps against the wall and then over the thrown table. Dang! If I had just hit it I could have done more damage.I'd have felt better about it to. something about beating the crap out of things relieves stress in ways these infernal revolvers Can't He watches as the shot leaves a furrow up the wall not even close to the thingy that was moving on.


It clipped Iryani doing some damage and slamming the wall behind you smashing.

Most of your gots just bounce off it or do no damage.

Wax-Troll:

RTA AC 10

DR2

DMG took 0 HP16 left.

Seeing a Chair from the table just throw it pickes it up and slings that.

Who it throws at. please look:

1:Khardon
2:Warlock Bones [Winne!!]
3:Jixxe
4:Lazastrahd
5:Iryani
6:Seljak

1d6 ⇒ 2

RA TH 1d20 + 0 ⇒ (11) + 0 = 11 Vs AC:16 for Bones, DMG 1d2 + 2 ⇒ (1) + 2 = 3 Lucky for bones it misses.

Seeing Bones try and get a carpet the Wax=Troll throws the chair at him and his quick thinking gets him out of the way.

Your go party :)


Touch: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Without furniture flying at him, Khardon managed to get a shot off. Sadly, it was a glancing hit, doing little real damage.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 ⇒ 3

Taking a moment plus a tinge, Jixxe braces himself and shoots this time at the head of the waxy beast. Yes a hit and it looks like a good one! I still hate these things but must admit they are useful at times.[/b] he thinks as his shot hits the upper body. [i]Just wish I could hit where I aimed. rrgh!


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Revolver (Arcane Strike): 1d20 + 1 ⇒ (1) + 1 = 2
Dmg.: 1d8 + 1 ⇒ (2) + 1 = 3
"Damnnation!" The drow curses at this weapon.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel doesn't manage to evade the table. He lines up another shot at the creature.

Dex: 1d20 + 3 ⇒ (2) + 3 = 5

Cold Iron Revolver: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d8 ⇒ 7


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Taking his time to make sure he does this properly, Warlock Bones sets the carpet on fire with a nearby torch. I'm assuming there's some sort of fire here, since not everyone has darkvision, and this is a pre-electricity setting. A chair smashes against the wall next to his head, but either dumb luck, or supernatural reflexes had the detective duck his head at that very moment, seemingly to look at something. He waits for the fire to spread a little bit over the carpet, and nods approvingly. The fire doesn't seem to bother him that much yet, even as he holds the burning rug. Fire resist 5, next turn I'll try throwing it at the thing!

"Obviously my keen insight has penetrated this creature's weakness! Otherwise why else would it target me, when confronted with a firing line?"


'Isn't that destruction of private property?' Blinking as Agent Bones begins to set a carpet on fire, Seljak lowers his Flail. He had planned on rushing in and bashing the big metal wax thing. But Agent Bones seemed to have an idea involving lighting the crime scene, or at least part of it, on fire. Stepping back into the corner Seljak tucked his flail under his arm and took the time to reload his shotgun. Looking up towards his fellow agent, "Agent Bones, try the fire, if that doesn't work I'll whack it with my flail."

Double move pick up and load shot gun


More shells hit it, and some even get into it doing a small amount of DMG

HP14

Ok Bones you will need to get close, fire-wise it's all magic safety candles, so you're going to have to light it with something. I will take that as a give seeing how one of you will have a spake or lighter.

I need a ref save DC12 not to have your clothing catch fire. In lu of taking DMG from it, just yet. Then a throw attack

Range Touch attack please Vs DC 10


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Most of my clothes are illusionary, due to my magic sleeves, including the big hat with a feather in it. Under it is the standard mithril chain, and under that is probably some nice non-chafing material. Do you still want the reflex?

Throw!: 1d20 + 2 ⇒ (14) + 2 = 16


If that is the case then no Bone.

So as The carpet falls onto the wax troll and at once sets the wax on its body alight,

Biulding catching fire DC12 1d20 + 4 ⇒ (18) + 4 = 22 O dear, I hope some one can get some water

Ref save everyone, as the thing goes up in a ball of flames DC 12 or take 1d6 of fire DMG for one round.

I would also like everyone to make two perception checks.

perception roll one DC16:

Very odd the thing was trying to stop the carpet and is now trying to put itself at like a person one, add to that the throwing of things. You think this thing is being controlled remotely.

perception roll two DC10:

There is water and buckets in the Garden where the Waz zombies were.


Ref: 1d20 + 5 ⇒ (16) + 5 = 21

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Khardon's eyes went wide as he beheld the burning automaton. "It's being controlled! See, it tries to put itself out." Moving over towards the group his whispered, very, very loudly...

Bluff to pass secret message: 1d20 - 1 ⇒ (8) - 1 = 7

"There's water in the garden where the wax zombies are. Need someone to go grab them, we don't want the golem's operator going for it himself. Everyone else, let's bring this thing down before it spreads the fire further."

Shoot the burning the golem: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

With that he pointed his revolver at the golem and sent another bullet into it.


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HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Fire Damage: 1d6 - 5 ⇒ (1) - 5 = -4

The fire seems to roll off of Warlock Bones.
"Controlled you say! Well then then, let's see if I can't figure out how it's being controlled. If it's close range maybe we can track them, and if it's long range, then it probably requires an anchor of some kind and I might be able to track them off of that." He pauses for a second, seeming to realize that he just set the evidence on fire. "Ah."

"Well, I have a little experiment to try. Listen closely gentlemen." Warlock Bones clears his throat, and turning to the golem says, "A man walked into a bar, and said ouch."

Perform Comedy check: 1d20 + 9 ⇒ (17) + 9 = 26
Perception to hear laughter from a potential controller in the area: 1d20 ⇒ 6
Spellcraft to understand how this control might work: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (1) = 13


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Reflex DC 12: 1d20 + 1 ⇒ (9) + 1 = 10
Fire Damage: 1d6 ⇒ 1
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Lazastrahd quick puts out his flaming sleeve. The drow hears his senior officer's advice and runs to grab some water from the garden.


Going to let others post before we move on


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perception: 1d20 + 5 ⇒ (20) + 5 = 25
perception: 1d20 + 5 ⇒ (20) + 5 = 25

Watching agent Bones ignite the carpet and toss it on the wax machine, Seljak realized other things had caught fire as well. Hearing Khardon say there was water in the garden, Seljak looks to the others who are nearer, "I will try and stop the waxman from catching anything else on fire. Someone go get the water." Drawing his flail as he moves into the room, Seljak begins to rage. Lifting the flail in both hands he tells the wax zombie angrily. "You are supposed to stop drop and roll." He then swings the flail at the machine.

Rage 1/10 AC 19 20 ft move drawing weapon, attack flail, PA
attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 for damage: 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
did he just roll three twenties in a row?
confirm crit: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 for damage: 1d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

ref: 1d20 + 3 ⇒ (20) + 3 = 23
perca: 1d20 + 3 ⇒ (18) + 3 = 21
perc2: 1d20 + 3 ⇒ (12) + 3 = 15

Jixxe drops the revolver and grabs his mace rushing in with Seljak.
attack: 1d20 + 0 ⇒ (20) + 0 = 20 damage: 1d6 - 1 ⇒ (1) - 1 = 0
crit confirm: 1d20 + 0 ⇒ (11) + 0 = 11 damage: 1d6 - 1 ⇒ (3) - 1 = 2
Love the damage

In his hurry to attack, the ratman almost attacks just the area on flame. Pulling to the side at the last moment, he manages to hit with some force, the legs of the beast.


Sorry forgot the reflex save
reflex: 1d20 + 5 ⇒ (7) + 5 = 12


With the fire and amazing hard it Seljak hit,
His flail slams into it, and the thing explodes into flaming bits Ref saved for him.

Perseption DC14

But now you really do have a fire to fight. You will need 3d6 ⇒ (2, 6, 1) = 9 Buckets of water in 2d4 ⇒ (3, 3) = 6 rounds to stop the house from going up. and its 120' feet there and back to the water. Str roll of DC15 to carry two Buckets.

Good luck,

Round 1 of putting out the fire.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe scrambles to grab a bucket and toss the water on the fire. Lets set up a fire line! It will save time and effort. He yells as he charges for the buckets.


Str: 1d20 + 2 ⇒ (15) + 2 = 17

”Aye, good thinking. A fire line it is! Seljak, to the water! Yer the strongest here, so we’ll need ye to draw the water. We’ll get this done right quick, eh lads?” The dwarf nodded to Jixxe, impressed with the investigator’s quick thinking.


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Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9

Iryani stand there and looked slightly overwhelmed with the situation. "I'm just a librarian.. Not a firefighter... Wait... I co-authored a book once on firefighting"

Profession (Firefighter): 1d20 + 5 ⇒ (2) + 5 = 7

"Well, edited mostly..."

Without further mumbles he followed the others to set get some buckets and set up a line. At least he was pretty fast on his feet.


Ok I line will change how fast you do this. So I want every player to roll 1d2, this is how many Buckets you got to the end of the line. You need 9 Buckets so roll well :)


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Buckets: 1d2 ⇒ 2


Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9

1d2 ⇒ 1


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Watching the wax machine man drop, Seljak releases his rage, but his aid was too late. The creature had caught the wall on fire. Hearing Khardon's voice snapped Seljak back to action. "Yes sir ... er Sarg... er dwarf... I mean agent, fellow agent.'

Running towards the garden and the buckets. Grabbing the nearest bucket, he dips it in the water handing it off to the nearest agent. Then coninues dipping and handing buckets.

buckets: 1d2 ⇒ 1


9-4=5 to go, well you get them or will the house start to burn down around you?


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

buckets: 1d2 ⇒ 2 Jixxe grabs a bucket in either hand and fills and passes them forward making sure not to slop to much out.


Ooo so close 7 out of 9, if only one more player rolls a 2, can
Daniel do it?


How many?: 1d2 ⇒ 1

"Come on, Daniel. Right and steady, we can do this!" Khardon said, as much to himself as his comrade.


1 left which I will say Daniel gets 1d2 ⇒ 1

You work hard and put the fire out, but only just, it's a mess, chard walls smoldering all over that area and smoke lots of smoke.

Perseption Rolls please DC16:

Someone is choking and running away fast.
See map for direction if sound.


Male Elf Investigator 1/Monk 1 | AC 19 T 14 FF 15 | HP 10/12 | F +4 R +6 W +5 | Init +4| Perc +9

"Well that was close."
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

He halts and listens. "You hear that? Someone's here and is trying to run away." Iryani follows in pursuit.


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

Perception DC 16: 1d20 + 8 ⇒ (1) + 8 = 9
"Sorry. What?" Lazastrahd chases after Iryanui and his discovery.
I refuse to be outclassed by that elf fuddie-duddie!


Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Aye?" Khardon said. He had thought he had heard something but couldn't quite place it. "Let's go then, lead on!"


HP:24|BaB:2|AC:17 T:13 FF:14 (5% fortification)|Fort:3(+2 vs poison) Ref:5 Will:3(+2 vs Mind Affecting, +1vs emotion, +5 vs charm/compulsion)|Init:|Cold, Acid, Fire resist 5, Negative energy 2|See in Darkness
Resources:

"Sorry about that."

For his part, Warlock Bones seems actually apologetic for his potentially causing more problems than he solved.

Perception: 1d20 ⇒ 4
"I can't believe that trick didn't work. Not even a chuckle. What an unappreciative audience."


"Better to singe the house than for one of us to have died. Our bullets were bouncing off of that thing, and it was only a matter of time before the flying furniture hit one of us. Ye did well." Khardon said, before adding "Now let's go catch him, aye?"


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel fails to hear the coughing but follows Iryani.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


As teh group run after the sound of footsteps they hear a door slam and be locked. You get to the door. [see map]
Its a large ock door and locked what ya going to do?


Male
Skills:
Acro +8|Appraise +8|Diplo +9|Heal +6|Intim. +8(+11)|Kn. Arc +10|Percep +10|SM +12|Spell +10
CMB: +2, CMD: 14|F: +3, R: +2, W: +4|Init: (+3) +1 Drow|HP: 23/23|AC: 15 (11 Tch, 14 Fl)| Gestalt Investigator (Sleuth)\Wizard (Sword Binder)/3rd|Speed 30ft (30ft)|Sleuth’s Luck (Ex) (2/2)|Inspiration Pool (6/6)

"If Seljak can't break down the door, I can use my rays of frost to weaken the door further." Lazastrahd offered.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Hold up.I got this. Jixxe states as he replaces the revolver in his pack and takes out his theives tools.
DD: 1d20 + 6 ⇒ (2) + 6 = 8
After a moment of struggle, the ratman calls, ANyone else want a go at it? Or should I try again?

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