About Thomas 'Bellmanok' RiverdancerThomas 'Bellmanok' Riverdancer
Oracle Spells Known (CL 1st; concentration +3)
Skills:
name +total (ranks class ability bonus) Acrobatics +6 (1 +3 +2) Climb +7 (1 +3 +3) Bluff +6 (1 +3 +2) Diplomacy +6 (1 +3 +2) Intimidate (1 +3 +2) Knowledge (Planes) +5 (3 +3 -1) Perception +5 (2 +3 +0) Sense Motive +4 (1 +3 +0) Use Magic Device +6 (1 +3 +2) Traits Fate's Favored, Possessed Languages Common, Infernal SQ rage (8 rds/day), Brain Drain 1/day Gear Flask of acid, traveler's outfit, mw breastplate, spell component pouch, spring loaded wrist sheath, oracle's kit, dagger, sling, bullets (10), mw falchion ================================================= SPECIAL ABILITIES ================================================= Oracle Tongues In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand one selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain Infernal as a bonus language. Two Minds (Su) You gain a +2 bonus on Will saves against enchantment spells or effects. Brain Drain (Su) You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, and take 1d4 points of damage per oracle level you possess. After successfully attacking with this ability, you can use a full-round action to sort through the jumble of stolen thoughts and memories and then attempt a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you had used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus 1 use per day at 5th level, and 1 use for every 5 levels beyond 5th. Barbarian
Trait
Step 1: Spoiler:
write five things about your character's concept and background, five things that you think are the most essential parts of your character.
1) He's a good guy by heart and will ooc always try to help people. 2) When helping defending his village against a daemonic raiding party the daemon Bellmanok was able to possess him as a means of preventing banishment . 3) His strong will is constantly suppressing the daemon's influence except under times of stress. 4) He learned to accept and use some daemonic powers making him less the good Samaritan that he thinks he is. This is why eventually he left home. 5) He's a strong melee fighter. Step 2: Spoiler:
List two goals for the character that you, as a player, think would be cool to see accomplished in-game.
1) Master control over the daemon, since he accepted his dual entity and banishment seems impossible. 2) Not shift to NE. Step 3: Spoiler:
List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1) During said night, after becoming possessed he killed someone innocent. 2) The daemon Bellmanok knows a secret entrance into Abaddon. A powerful mortal creature (maybe a dragon?) recently found out... Step 4: Spoiler:
Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up.
1) Steveren Falck, a human ranger that accompanied him on the boat. They became somewhat friends, but he left into the woods. 2) Tylsa, a nurse from home. He almost fell in love with her for her passion to help the unfortunate. 3) His brother Vincent, who cannot shake the feeling that Thomas was somehow involved in the daemonic home village raid. Step 5: Spoiler:
Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) The mixed feelings of infinite power and fear during the possession. 2) He sometimes gets nightmares of memory fragments that are not his. They are about the horrors and the desolation of Abaddon. 3) He likes to remember the times when he played at the river with his brother. Catching fish, thowing stones... |