| Sassarra |
Sassarra, you can do it, focus Jax shouts.
Um, Sassarra, you didn't roll 1d20. You rolled 1d 1d20. Not sure exactly what Paizo's rolling system counts that as. You might want to reroll that. Maybe you didn't miss.
1d20 + 25 ⇒ (4) + 25 = 29
sometimes fate just likes to play with it's food| GMAndrewW |
I believe you missed my post for this round 3. Looking at earlier attacks, both my attacks should have hit, 34 vs off-guard.
I did indeed, I started my post, got distracted, went off to do something else and totally missed your post when I came back. I have added the damage to Guard 1 now.
Sassarra sprays some water around the room, bringing a bit of relief to Tomas. The officer scrambles to his feet and casts another spell, Gella, our Lord in Iron demands you stay in the fight! The female guard is once again wreathed in healing magic.
Jax unleashes a barrage of arrows at the Guard but only the first connects.
Heal: 6d8 + 48 ⇒ (1, 6, 5, 4, 2, 6) + 48 = 72
Jax Bleed: 1d6 ⇒ 4
Recovery: 1d20 ⇒ 8
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Tomas
Jax
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 34 damage, 1d6 bleed
Tomas [120], 43 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 136 damage, Bleed 3, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage
| GMAndrewW |
Tomas focuses his attention on the warpriest officer.
The second Guard makes a big swing at Skarn, but once again his shield saves him. With a snarl he lashes out with a second, wilder blow which goes well wide.
Attack 1: 1d20 ⇒ 10
Attack 3: 1d20 - 10 ⇒ (14) - 10 = 4
End of turn flat check: 1d20 ⇒ 6, fail, no increase
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Tomas
Jax
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 34 damage, 1d6 bleed
Tomas [120], 43 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 136 damage, Bleed 3, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death
| Skarn Firetongue |
Skarn furiously hacks at the first guard hoping that eventually his allies will chip in.
attack Guard 1, off guard: 1d20 + 27 - 1 ⇒ (9) + 27 - 1 = 35
damage: 3d6 + 8 + 3d6 + 1 + 1d6 ⇒ (1, 2, 5) + 8 + (2, 3, 1) + 1 + (4) = 27
attack Guard 1, off guard: 1d20 + 27 - 1 - 4 ⇒ (16) + 27 - 1 - 4 = 38
damage: 3d6 + 8 + 3d6 + 1 + 1d6 ⇒ (6, 2, 3) + 8 + (5, 2, 1) + 1 + (5) = 33
Then he raises his trusty shield again.
Jax Kraven
|
◆◆◆ Tomas will Mark Sarge for Death.
Well Tomas, I was going to trap him in the corner with a stone wall, but it looks like I'll have to use force.
I missed this, but that greater ring of the ram which I choose under fortunate foundling is even better than I thought. It is useable once per minute instead of once per day. Starting every fight out by dealing 9d6 force damage to a single opponent Fort save dc 32 with a pushback effect sounds great, assuming I'm not using a spell to target multiple enemies instead.| GMAndrewW |
Skarn lands a pair of solid blows on the Guard but she refuses to yield, bolstered by the divine healing from her God. Seeing that she cannot flank Skarn, and that Tomas is doing something to her commanding officer, she turns her attention to him. With a single massive blow she nearly cuts him down and then turns her backswing on him. However, the strength of her first swing sends the second totally wide.
I am going to assume that Tomas will Nimble Dodge the first attack against him per round unless you tell me otherwise. I have used it here as it turned her crit into a normal hit. Tomas, please fill in the reaction section of the stat sheet.
Heavy blow vs Tomas: 1d20 + 1 ⇒ (16) + 1 = 17, hit
Damage: 4d12 + 22 ⇒ (1, 7, 9, 6) + 22 = 45
Attack MAP3: 1d20 + 1 - 10 ⇒ (7) + 1 - 10 = -2, miss
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 34 damage, 1d6 bleed
Tomas [120], 88 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 196 damage, Bleed 3, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death
| Sassarra |
Sassarra tries to patch up Tomas and then slides in to pile on the first guard.
Battle Medicine, DC 20: 1d20 + 23 ⇒ (2) + 23 = 25
healing: 2d8 + 10 ⇒ (4, 8) + 10 = 22
Step as part of 2a blast
elemental blast, 2a melee, guard 1: 1d20 + 25 ⇒ (14) + 25 = 39
damage, electric: 4d6 + 5 ⇒ (2, 4, 5, 5) + 5 = 21
| GMAndrewW |
Sassarra brings some much needed healing to Tomas and then blasts the guard who reels from the blow. Somehow though she is still standing.
The officer, seeing Tomas is injured, lashes out at him but the blow goes wide. He calls out again to Gorum, Our Lord in Iron, keep your servant Gella in this battle, her blood honours you!
Missed Guard 1's persistent damage, applying it now.
Fire: 1d10 ⇒ 6
Recovery: 1d20 ⇒ 6
Bleed Recovery: 1d20 ⇒ 16
Officer attack: 1d20 ⇒ 8
Heal Rank 6: 6d8 + 48 ⇒ (2, 4, 6, 1, 3, 5) + 48 = 69
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act. Please roll your own bleed damage at the end of your turn.
Combat status
Sassarra [202]
Jax [177], 34 damage, 1d6 bleed
Tomas [120], 66 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 157 damage, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death
| GMAndrewW |
Sassarra brings some much needed healing to Tomas and then blasts the guard who reels from the blow. Somehow though she is still standing.
The officer, seeing Tomas is injured, lashes out at him but the blow goes wide. He calls out again to Gorum, Our Lord in Iron, keep your servant Gella in this battle, her blood honours you!
Missed Guard 1's persistent damage, applying it now.
Fire: 1d10 ⇒ 10
Recovery: 1d20 ⇒ 15
Bleed Recovery: 1d20 ⇒ 2
Officer attack: 1d20 ⇒ 20
Heal Rank 6: 6d8 + 48 ⇒ (1, 4, 7, 7, 6, 3) + 48 = 76
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act. Please roll your own bleed damage at the end of your turn.
Combat status
Sassarra [202]
Jax [177], 34 damage, 1d6 bleed
Tomas [120], 66 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 157 damage, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death
| Skarn Firetongue |
Skarn seizes the opportunity to slice at guard 1 once more.
Opportune Backstab: 1d20 + 27 - 1 ⇒ (2) + 27 - 1 = 28
damage: 3d6 + 8 + 3d6 + 1 + 1d6 + 2d6 ⇒ (4, 6, 1) + 8 + (2, 1, 2) + 1 + (4) + (4, 3) = 36
sorry for the delay, this happens at Sass's turn
| Tomas de Balincour |
Snapping his whip, Tomas will attempt to feint against Sarge: 1d20 + 26 + 2 ⇒ (1) + 26 + 2 = 29 vs Sarge's Perception DC.
Oops. I'm off-guard to him! (Unless Sarge's Perception DC is 28 or less
Well, that didn't work.
Attempt to trip Sarge with whip: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37 vs Sarge's Reflex DC
If Sarge is now prone, then try to trip Guard 1. Otherwise try to trip Sarge again.
Attempt to trip with whip: 1d20 + 22 + 2 - 5 ⇒ (13) + 22 + 2 - 5 = 32 vs Reflex DC
Jax Kraven
|
No one said if this was a good or bad idea, but... Jax will spend all 3 actions to encase Sarge in a Wall of Stone, so he can't attack or heal anyone and he might suffocate as he has no air.. I drew it on the map. Orange line
recover from bleed: 1d20 ⇒ 14
bleed dmg: 1d6 ⇒ 3
| Tomas de Balincour |
Yes, you are correct. So, the first action should be to pick up the whip (which could provoke), then, feint (which failed), then attempt to trip sarge. And, no second whip attempt
| GMAndrewW |
Tomas goes for his whip, which does indeed provoke from the female guard. She strikes at Tomas but her blade gouges a chunk out of the wall plaster just above his head.
Tomas tries to feint out Sarge but just telegraphs his moves to him instead. He does manage to tangle his legs and trip him. Then a wall springs up from nowhere!
The second guard, furious that Jax would put his officer into a box, steps up and lashes out at him, landing a powerful blow.
OA: 1d20 ⇒ 6, miss
Guard 2
Attack: 1d20 ⇒ 15, hit
Damage: 4d12 + 22 ⇒ (7, 7, 3, 8) + 22 = 47
Tomas bleed: 1d6 ⇒ 2
Recovery: 1d20 ⇒ 1
End of turn flat check: 1d20 ⇒ 13, pass, +1 awareness
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 84 damage, 1d6 bleed
Tomas [120], 68 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 157 damage, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death, prone, in a box
| Skarn Firetongue |
| 1 person marked this as a favorite. |
You clean that up, Jax!
attack Guard 1, off guard: 1d20 + 27 - 1 ⇒ (2) + 27 - 1 = 28
damage: 3d6 + 8 + 3d6 + 1 + 1d6 + 2d6 ⇒ (6, 1, 5) + 8 + (6, 6, 2) + 1 + (6) + (1, 3) = 45
attack Guard 1, off guard: 1d20 + 27 - 1 - 4 ⇒ (1) + 27 - 1 - 4 = 23
damage: 3d6 + 8 + 3d6 + 1 + 1d6 + 2d6 ⇒ (1, 5, 2) + 8 + (1, 1, 5) + 1 + (3) + (6, 5) = 38
Then he raises his trusty shield again.
Jax Kraven
|
Hell no, Skarn. If it weren't for that, we would still be fighting him for another minute, as it has been long enough they are all still alive. Let us worry about killing these two first, taking care of any reinforcements that arrive in the next five minutes, cleaning up the two dead men we are about to kill, and maybe I'll think about cleaning that up. Also this post was a thread bump. Waiting for guard 1 to take his turn so Sassarra can take his turn.
Interesting note, you die of carbon dioxide poisoning before you run out of oxygen when you are in an airtight room, assuming that walled off room is perfectly airtight for Sarge. Carbon dioxide explanation.
| GMAndrewW |
Also this post was a thread bump. Waiting for guard 1 to take his turn so Sassarra can take his turn.
I did say I was away this weekend and wouldn't be updating until today.
Skarn strikes out twice but the guard manages to deflect both attacks. The female Guard tries to finish off Tomas. Her first blow impales him in the leg, the second whistles just past his ear, missing but not by much.
Attack1: 1d20 ⇒ 13, hit
Damage: 4d12 + 22 ⇒ (6, 1, 10, 3) + 22 = 42
Attack2: 1d20 ⇒ 14, miss
Persistent fire: 1d10 ⇒ 7
Recovery: 1d20 ⇒ 12
Turn Order
Skarn
----------------------------
Guard 1
----------------------------
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 84 damage, 1d6 bleed
Tomas [120], 110 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, 163 damage, persistent fire 1d10
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death, prone, in a box
Jax Kraven
|
Tomas, I believe you dropped your whip in your last turn when you critically failed a trip attempt. It will be Thursday before I can update. I am away all day tomorrow. After that I am away over the weekend so there wont be an update until Monday.
Sorry I forgot, I did read this but I forget to scroll up sometimes. I might as well add some roleplay to my post though.
Jax isn't too happy about the guard moving in, but he did trap his boss. Can anyone get this guy off of me?| Sassarra |
Sassarra continues to focus her attention on the most injured guard. She slashes out with a blade of water. Then she splashes some of the Water of Life on Jax. "Tomas, I've done what I can for you for a while."
Elemental blast, 2a vs Guard 1: 1d20 + 25 ⇒ (16) + 25 = 41
damage: 4d8 + 5 ⇒ (5, 4, 7, 5) + 5 = 26
Ocean's Balm on Jax.
healing: 7d8 ⇒ (7, 1, 7, 5, 4, 7, 7) = 38
| Skarn Firetongue |
Skarn seizes the opportunity to slice at guard 1 once more.
Opportune Backstab: 1d20 + 27 - 1 ⇒ (8) + 27 - 1 = 34
damage: 3d6 + 8 + 3d6 + 1 + 1d6 + 2d6 ⇒ (3, 4, 2) + 8 + (4, 6, 3) + 1 + (4) + (3, 6) = 44
| GMAndrewW |
Sassarra's blast takes the guard completely by surprise and she reels back, onto Skarn's blade. She gurgles and crumples to the floor.
From inside the wall of stone you hear furious thumping noises.
Attack 1: 1d20 ⇒ 20
Attack 2: 1d20 ⇒ 14
Damage: 2d12 + 7 - 14 ⇒ (12, 2) + 7 - 14 = 7
Damage: 2d12 + 7 - 14 ⇒ (2, 7) + 7 - 14 = 2
Turn Order
Skarn
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 84 damage, 1d6 bleed
Tomas [120], 110 damage, 1d6 bleed, fire resistance 8
Skarn [174]
Guard 1, dead
Guard 2, 114 damage
Sarge, 25 damage, Marked for Death, prone, in a box
Wall, 9 damage
Jax Kraven
|
How do I still have 84 damage? I just got healed for 38 by Sassarra. Should have 46 damage. Probably just forgot to update.
Action 1, 5 foot step back.
Action 2 and 3, activate Greater ring of the ram to hit guard number 2. Fort save dc 32 halves' this. He also gets pushed back 10 feet and the save halves' this distance too. dmg: 6d6 ⇒ (2, 4, 5, 5, 6, 6) = 28
recover from bleed: 1d20 ⇒ 5 bleed dmg: 1d6 ⇒ 5 So 51 damage on me now.
| Tomas de Balincour |
Trip vs Guard Athletics vs Reflex DC: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
If the trip was successful: 1d6 ⇒ 3 The Harder they Fall damage.
Feint vs Guard Deception vs Perception DC: 1d20 + 27 ⇒ (11) + 27 = 38
Strike with whip: 1d20 + 27 - 5 ⇒ (5) + 27 - 5 = 27for: 1d4 + 5 ⇒ (2) + 5 = 7 nonlethal
If the Guard was off guard: 3d6 ⇒ (6, 6, 4) = 16 sneak attack damage.
| GMAndrewW |
Apologies Jax, I missed the healing. It has now been corrected.
Jax blasts the guard back and he doubles over in pain. However, he is now also out of reach of Tomas.
Tomas, I assume you move, trip and attack instead of feinting. I will take your feint roll as your attack roll instead.
Tomas moves up and pulls the guards legs out from under him. He hits the stone floor with a thud. He then lashes him with his whip, leaving a vivd mark across the mans cheek.
You bastard snarls the guard as he scrambles to his feet, steps forward, and strikes at Tomas, cutting him down and leaving a bloody wound.
Fortitude: 1d20 ⇒ 5, fail
Tomas bleed: 1d6 ⇒ 5
Recovery: 1d20 ⇒ 19
Attack: 1d20 ⇒ 13, hit
Damage: 2d12 + 11 ⇒ (4, 7) + 11 = 22
End of turn flat check: 1d20 ⇒ 9
Turn Order
Skarn
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
----------------------------
Guard 2
Bold to act.
Combat status
Sassarra [202]
Jax [177], 51 damage, 1d6 bleed
Tomas [120], 120 damage, fire resistance 8, unconscious, dying 1, 1d6 bleed
Skarn [174]
Guard 1, dead
Guard 2, 165 damage
Sarge, 25 damage, Marked for Death, in a box
Wall, 9 damage
| Tomas de Balincour |
Would a Nimble Dodge reaction have prevented the hit?
| Skarn Firetongue |
Hey! I kinda liked that guy! Skarn revenges his fallen comrad, despite him being on guard.
attack Guard 2: 1d20 + 27 - 1 ⇒ (17) + 27 - 1 = 43
damage: 3d6 + 8 + 1d6 ⇒ (3, 2, 1) + 8 + (4) = 18
attack Guard 2: 1d20 + 27 - 1 - 4 ⇒ (20) + 27 - 1 - 4 = 42
damage: 3d6 + 8 + 1d6 ⇒ (4, 2, 5) + 8 + (6) = 25 x2 +1d10 + 1 ⇒ (9) + 1 = 10 persistent fire damage
If guard still stands, Skarn raises shield. otherwise he swaps the sword for his staff of healing.
| Sassarra |
Sassarra flies across the room and stands on the table to set up Skarn for future blows. She slashes twice at the guard with a blade of wind and a whip of water, hoping to take him down.
Free 1/2 speed flight with 2a air action. does not provoke due to mobility
elemental blast, melee, 2A, agile, off-guard: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 4d6 + 5 ⇒ (5, 1, 4, 3) + 5 = 18
elemental blast, melee, 1A, agile, off-guard: 1d20 + 21 ⇒ (18) + 21 = 39
damage: 4d8 + 5 ⇒ (4, 8, 1, 4) + 5 = 22
| Skarn Firetongue |
just in case he isn't dead yet.
Skarn seizes the opportunity presented by sass and slices at the guard.
Opportune Backstab vs. off-guard: 1d20 + 27 - 1 ⇒ (17) + 27 - 1 = 43
damage: 3d6 + 8 + 3d6 + 1 + 1d6 ⇒ (4, 4, 2) + 8 + (2, 3, 3) + 1 + (4) = 31 probably another crit :D
| GMAndrewW |
Skar slashes the guard across the back of the knee. As he drops to one knee he stabs the man in the neck. Slowly, he topples over, blood frothing from the wound. With a gurgle he expires.
Sassarra you can redo your turn. I am keeping you in initiative as the officer is still alive. He will break out eventually.
Turn Order
Skarn
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
Bold to act.
Combat status
Sassarra [202]
Jax [177], 51 damage, 1d6 bleed
Tomas [120], 120 damage, fire resistance 8, unconscious, dying 1
Skarn [174]
Guard 1, dead
Guard 2, dead
Sarge, 25 damage, Marked for Death, in a box
Wall, 9 damage
| Sassarra |
Now that there are no guards to get in the way, she will turn and spray Tomas and Jax with a wave of healing water.
Fly, Torrent in the blood - 30' cone of healing
healing: 7d8 ⇒ (4, 3, 7, 1, 8, 8, 5) = 36
| Skarn Firetongue |
Skarn also needed a healing shower, as he has been on fire for a while now. Thx, I needed that
| GMAndrewW |
More thudding sounds come from the inside of the box.
Attack 1: 1d20 ⇒ 2
Attack 2: 1d20 ⇒ 2
Attack 3: 1d20 ⇒ 8
Damage: 2d12 + 7 - 14 ⇒ (10, 2) + 7 - 14 = 5
Damage: 2d12 + 7 - 14 ⇒ (7, 5) + 7 - 14 = 5
Damage: 2d12 + 7 - 14 ⇒ (10, 10) + 7 - 14 = 13
Turn Order
Skarn
Sassarra
----------------------------
Sarge
----------------------------
Jax
Tomas
Bold to act.
Combat status
Sassarra [202]
Jax [177], 15 damage, 1d6 bleed
Tomas [120], 84 damage, fire resistance 8, wounded 1, prone
Skarn [174]
Guard 1, dead
Guard 2, dead
Sarge, 25 damage, Marked for Death, in a box
Wall, 32 damage
Jax Kraven
|
Move to the corner, 1st action.
Ready and action to shoot bow if Sarge breaks out or if another enemy comes
end bleed: 1d20 ⇒ 17 finally, no longer bleeding.
| Tomas de Balincour |
Tomas gets to his feet, retrieves his whip, and moves
| Skarn Firetongue |
Tomas, please talk that guy inside the wall down to not alert any more guys. Maybe we can strike a deal.
How long do we estimate Sarge needs to break free?
Skarn sits down for a moment and starts reducing the flames coming out of his pores.
| GMAndrewW |
Jax readies himself while Tomas scrambles out of the way.
It isnt clear how long it will take him to get ut but we are probably talking rounds so you remain in initiative. Wat does Skarn want to do?
Jax bleed: 1d6 ⇒ 1
End of turn flat check: 1d20 ⇒ 18, +1 awareness
I have upped the DC of this to 16 to reflect the current situation.
Turn Order
Skarn
Sassarra - delay
----------------------------
Sarge
----------------------------
Jax
Tomas
Bold to act.
Combat status
Sassarra [202]
Jax [177], 16 damage
Tomas [120], 84 damage, fire resistance 8, wounded 1
Skarn [174]
Guard 1, dead
Guard 2, dead
Sarge, 25 damage, Marked for Death, in a box
Wall, 32 damage
Jax Kraven
|
Why am I still taking bleed damage? I passed my flat check to end bleeding condition.
Also, I never rolled my readied attack.
hit: 1d20 + 24 ⇒ (7) + 24 = 31 shoot arrow
dmg: 3d6 + 4 ⇒ (1, 3, 6) + 4 = 14 piercing
dmg: 1d6 ⇒ 1 fire
| Skarn Firetongue |
Skarn starts refocusing. That will immediately stop his curse from burning him.
| GMAndrewW |
Why am I still taking bleed damage? I passed my flat check to end bleeding condition.
Also, I never rolled my readied attack.
You take the bleed damage first, then you roll to recover.
Skarn begins to refocus and the flames around him dim. However, the wall ahead of him promptly crashes down, showering him with bits of rock as a very angry gorumite officer steps out, ready to kill you all! Jax then shoots him but it deflects off his armour.
Attack 1: 1d20 ⇒ 12
Attack 2: 1d20 ⇒ 7
Damage: 2d12 + 7 - 14 ⇒ (8, 11) + 7 - 14 = 12
Damage: 2d12 + 7 - 14 ⇒ (5, 9) + 7 - 14 = 7
Turn Order
Skarn
----------------------------
Sarge
----------------------------
Sassarra
Jax
Tomas
Bold to act. I assume Sassarra is coming out of delay.
Combat status
Sassarra [202]
Jax [177], 16 damage
Tomas [120], 84 damage, fire resistance 8, wounded 1
Skarn [174]
Guard 1, dead
Guard 2, dead
Sarge, 25 damage, Marked for Death, in a box
Jax Kraven
|
Electric Arc Sarge dmg: 8d4 ⇒ (2, 2, 2, 2, 3, 1, 1, 3) = 16 Reflex save dc 32
| Tomas de Balincour |
◆ Create a Diversion: 1d20 + 27 ⇒ (8) + 27 = 35 vs Perception DC
"Well, that didn't work."
◆ Trip: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25 vs Reflex DC
"Damn! Dropped it again."
◆ Pick up whip.
| Sassarra |
Sassarra flies over to protect Tomas, slashing out with lightning on her way. She follows up with another bolt, though not so impressively.
Fly half speed free with 2A air blast, no reactions
elemental blast, 2a, melee, lightning, agile: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 4d6 + 5 ⇒ (2, 5, 6, 3) + 5 = 21
elemental blast, 1a, melee, lightning, agile: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 4d6 ⇒ (4, 5, 4, 3) = 16
| Skarn Firetongue |
Wow, that was fast! Skarn almost stumbles when his concentration was broken. He didn't expect the soldier to break the wall that fast.
Nevertheless, his flames immediately come back, as he seizes the opportunity presented by Sass and slices at the guard.
Opportune Backstab vs. off-guard: 1d20 + 27 - 1 ⇒ (7) + 27 - 1 = 33
damage: 3d6 + 8 + 3d6 + 1 + 1d6 ⇒ (3, 6, 1) + 8 + (3, 3, 1) + 1 + (2) = 28
if hit, add the following Debilitation: The target takes an additional 2d6 precision damage from your attacks.
| GMAndrewW |
Jax blasts the poor man in the face. He screams. Tomas then fakes him out.
Tomas, that is a success on the feint. I am going to assume you would then attack him and then do something else. Your attack misses with a 1 and then you have an action left.
Sassarra and Skarn then tag team the poor man.
Waiting for the last action from Tomas.
Reflex: 1d20 ⇒ 3
Tomas attack: 1d20 ⇒ 2
| Tomas de Balincour |
Well, since the attack didn't work, I'll have to trip him: 1d20 + 22 + 2 - 4 ⇒ (9) + 22 + 2 - 4 = 29