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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() In that case I'll strike at the pirate captain with my shortsword Eilren finds himself in close quarters with the evil Captain so draws his shortsword and thrusts to try to skewer him through his wicked chest! shortsword: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (2) + 3 = 5 ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren again hurls a witchcrafted fulmination at the cursed Captain Eldritch Blast: 1d20 + 4 ⇒ (15) + 4 = 191d10 ⇒ 10 My wordiness seems to have paid dividends with the dice god! Ha! ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren moves past the others to the rear of the vessel to avoid his attackers and unleashes a bolt of eldritch energy
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren will climb up onto the deck where possible
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren will climb to a good vantage point as stealthily as possible so that he can witness what is going on
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren nods at the Tiefling with quiet determination. He feels that he has reached where he needs to be in this mission- an infiltration in the night to undo a curse afflicting the people- he is ready and buzzing with anticipation Krissina- I took four damage (6/10 currently) in the last fight and I still have the healing potion from the start. Pity we can't split it between Shoun and Ren. Heal me if you can't use your song to better effect in the coming battle ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren assists Shoun where possible with a longboat whilst awaiting the party's next move "Shoun we could sneak aboard the ship if we're quiet enough, maybe take some by surprise.." he says in a low voice ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren comes brooding up behind Krissina and stands over the little creature. He gives it an intense look, the death in his eyes would remind one of nightmares. He then moves to the corpse of one of the larger creatures and begins removing it's mask and armour to reveal what kind of being it is
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren will exchange purple fire with the one that hit him with the sling stone!
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() As the assailants charge the barn Eilren draws his shortsword and circles to one side. He unleashes a blast of fey energy upon one of the taller targets, the dark purple flare briefly lighting the village with weird arcana
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() When is Eilren not cloaked and fading in shadows? Definitely not now when there are enemies on the field!
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Insight Check on Verik: 1d20 ⇒ 13 After watching Verik, Eilren will look around for elevated positions from which to shoot bows or fling magic taking note of any sturdy looking trees and buildings with roofs that will hold an elf's weight (or a man). He quietly wonders what all the fuss is about not having any foreboding of a invading force. He only half believes what they have encountered and learnt but plays along in support of the people he has fallen in with. ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() After waiting for the reading the scroll... The suspense is killing me... Eilren will surveil Verik using Stealth and Mask of the Wild (attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.)
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() "If you feel that Verik needs surveilling then I'm your Elf. However I can slip out of here," he indicates the barn with a wave of his pale copper hand, "with the greatest of ease. Without any elaborate ruse," the Wood Elf frowns. "It would give me pleasure to put my skills to use. I'm really not strong enough to help with your fortifications anyway."
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Climb/Move STR Athletics Check: 1d20 - 1 ⇒ (9) - 1 = 8
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren had ceased his struggling before knowing that he could not break free of the grasp of the Dragonborn. He now looks at the bewildering script on the scroll as Balyzar reads it. Looking up at the Cleric he tries to read the meaning of the script from his reaction, ever curious as to what might be discovered.
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() I'm assuming as I failed my Save that I'm genuinely afraid and resisting
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() "I'll take the lead and scout for danger. Anyone one want to join me?" Eilren seems to have been waiting for an opportunity to use his stealth and elf senses and fades quickly from view in the half-light at the cave entrance
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In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() "Where was your village? In which direction was it? Was it a ship or a Dracolich? You seem confused... We're the undead spirits large or small? Man-sized? What about your family? Where are they?" Eilren watches the man closely while he rapid fires these questions at him ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() As Eilren feels that he doesn't want the ragged man to reach Krissina he stands between the two, draws himself up and uses fey presence to try to scare some sense into him. The elf pulls his hood back ever so slightly and his green eyes look into his soul exposing some deep fear Sorry for spamming fey presence but I'm limited to what I can do to help and I hope the book and vial may hold a puzzle piece for our quest. DC12 WIS save or frightened for one round ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() As an aside to the party members when no one is in earshot Eilren says, "As I don't sleep the same as others I often wander during the night. As I believe we intend to stay the night here I will watch and see if others wander. You can often learn a lot about people if you know how they spend their nights..." What Eilren means is that he plans to trance for four hours until midnight and then get up and stealth around the community and vicinity to watch the people and their homes and to see if anybody is up to anything. Apart from this the elf just isn't bright enough to be of much use in an investigation... ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() All good. Just trying to help progress with my abilities. Eilren's meant to be a weird one in any case. He means well. To Umberto, "Good that you let the other villagers know to talk to us." With that he leaves to follow the group ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() "You must know something of what has befallen the other nearby villages around? Have you seen or heard anything? About pirates or raiders..? Persuasion w/ adv: 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (20) + 2 = 22 ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() "Not so fast friend Shoun, there are other ways to get to people..." says Eilren as he turns the half-elf about with a slender arm around his shoulders I'll use fey presence to charm Ulberto DC12 WIS save or charmed for a turn. If successful I'll say, "Now ask your question again Shoun..." ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren again blasts at the dire wolf whilst moving away to the side and into easy line of sight, trying to stay well clear of those snapping jaws... Eldritch Blast: 1d20 + 4 ⇒ (5) + 4 = 91d10 ⇒ 2 ...and again the purple blast goes awry. 'Must not be my day,' the warlock thinks to himself ![]()
In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2
![]() Eilren summons the magic of his fey patron, gathering a ball of dark purple energy in his hands. He then throws the ball at the dire wolf and it streaks away leaving a glittering purple trail of sparks Eldritch Blast: 1d20 + 4 ⇒ (9) + 4 = 131d10 ⇒ 5 Aliases
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