Full Name |
Terylinlara the exile (buffed) |
Race |
Elf |
Classes/Levels |
Fighter/8 |
Gender |
Female |
Size |
6'1" |
Age |
124 |
Special Abilities |
(Invisible from Potion of Invisibility) |
Alignment |
CN |
Deity |
Iomedae |
Languages |
Common, Elven, Orc |
Occupation |
Gladiator |
Homepage URL |
Character Sheet |
Strength |
15 |
Dexterity |
22 |
Constitution |
10 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
10 |
About Terylinlara the exile-buffed
Terylinlara the exile
Female elf fighter 8
CN Medium humanoid (elf)
Init +12; Senses low-light vision; Perception +12
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Defense
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AC 22, touch 20, flat-footed 14 (+2 armor, +2 deflection, +6 Dex, +2 dodge)
hp 60 (8d10+8)
Fort +7, Ref +10, Will +5 (+2 vs. fear, +2 trait bonus vs. charm and compulsion effects); +2 vs. enchantments
Immune sleep
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Offense
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Speed 60 ft.
Melee +1 spell storing elven curve blade +17/+17/+12 (1d10+5/15-20) or
. . net +15/+15/+10 (entangle)
Ranged composite longbow +15/+15/+10 (1d8+1/×3)
Special Attacks weapon training (heavy blades +1)
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Statistics
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Str 15, Dex 22, Con 10, Int 13, Wis 14, Cha 10
Base Atk +8; CMB +11 (+13 trip); CMD 30 (32 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency (net), Improved Critical (elven curve blade), Improved Initiative, Improved Trip, Step Up, Weapon Finesse
Traits free agent, reactionary
Skills Acrobatics +14 (+26 to jump), Perception +12, Stealth +14 (+54 when stationary., +34 when moving.); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Orc
SQ armor training 2, elven magic
Combat Gear dust of appearance, potion of aid, potion of cat's grace, potion of cure serious wounds, potion of enlarge person, potion of fly, potion of haste, potion of invisibility (2), tanglefoot bag; Other Gear mwk leather armor, +1 spell storing elven curve blade, arrows (15), composite longbow (+1 Str), net, cloak of resistance +1, elixir of vision, ring of protection +2, 139 gp, 2 sp, 5 cp
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Special Abilities
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Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Free Agent You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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