Goblin

Ronkus's page

4 posts. Alias of Hoary and Wizened.


Full Name

Ronkus

Race

Goblin

Classes/Levels

Shaman/3

Gender

Male

About Ronkus

Fluffy Background:
Like many goblins Ronkus never thought much about the voices he heard in his head. His clan mates and friends were always carrying on conversations with themselves, and so he thought the voice in his head that told him to burn things was just another piece of his inside. He also never thought much about the furry weasel that followed him everywhere, as various animals were companions of many of his clan's families. It wasn't until after a strange confluence of events that Ronkus realized there was more at work. One day while petting Bristler and whispering goblin secrets to her, he distinctly heard the voice telling him to burn. He felt the voice in his chest, and immediately his hands were engulfed in flame. Interestingly, Bristler didn't flinch or squeal. She sat very calmly in his lap, and seemed neither afraid, nor singed by the flames. It seemed she even took on the glow of the fire in her fur as well! Hands wreathed in flame, Ronkus looked around for something to burn, and his eyes were caught by a layer of dried pine needles at the base of a nearby tree. Oh how that tree burned! The glorious crackling and popping of the monolith's sap filled his ears, and the forest was set alight by the wonderful light of that fire. He danced around the fire, and watched the fire spread, soon many of his clan-mates were dancing, yelping, and clapping, at the wonderful destruction. It wasn't long after that incident that the clan warchiefs took him under their wing, and brought him along when they went to raid the nearby human settlements. They rarely gave him more direct orders than, "burn it." Yes, how he loved to burn, but he found that he could also prevent his friends from burning, when he wanted. Thankful, the warchiefs sometimes gave him some of the pretties they picked up along the way, weapons, armor, and other oddments. His most precious gift was a glittering golden ring with a small red jewel, a jewel that burned like fire in the light. He felt safer with that ring on his finger. Ronkus learned to love war, the screams, the running, the burning!

Yes, he and Bristler love the burning. So he spends time listening to Bristler every night before he goes to sleep, stroking her soft fur and listening to her tell him how to burn, feeling her voice in his chest. Then he dreams of a world on fire, and in the day, when he calls on the fire, it comes, and the world blazes.

Ronkus
Goblin shaman 3 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 156)
CN Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 size)
hp 16 (3d8)
Fort +1, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee morningstar +4 (1d6+1)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks hex (ward of flames)
Shaman Spells Prepared (CL 3rd; concentration +6)
. . 2nd—flame blade, resist energy; resist energy[S]
. . 1st—burning hands (DC 15), burning hands (DC 15), produce flame; burning hands[S] (DC 15)
. . 0 (at will)—create water, dancing lights, detect magic, read magic
. . S spirit magic spell; Spirit Flame Wandering Spirit
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Statistics
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Str 12, Dex 14, Con 10, Int 13, Wis 16, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Spell Focus (evocation), Spell Specialization[UM]
Traits foul belch, volatile conduit
Skills Appraise +3, Handle Animal +6, Knowledge (nature) +6, Knowledge (religion) +7, Perception +6, Ride +5, Spellcraft +6, Stealth +13, Survival +7, Swim +1; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ spirit animal (weasel named Bristler), touch of flame
Other Gear mwk chain shirt, crossbow bolts (20), light crossbow, morningstar, ring of protection +1, bedroll, belt pouch, flint and steel, masterwork backpack[APG], spell component pouch, waterskin, 646 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Touch of Flame (3/day) (Su) As a standard action, melee touch deals fire dam.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.
Ward of Flames (1 attack) (Su) When struck in melee, deal fire dam to foe for 1 attacks.

Bristler, Ronkus' familiar.

Spoiler:

Bristler
Weasel (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Immune fire
Weaknesses vulnerable to cold
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)
Feats Weapon Finesse
[b]Skills
Acrobatics +10 (+6 to jump), Appraise +0, Climb +10, Escape Artist +3, Handle Animal +0, Perception +7, Spellcraft +0, Stealth +18, Survival +2, Swim +6; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ improved evasion
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climbing (20 feet) You have a Climb speed.
Immunity to Fire You are immune to fire damage.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Vulnerable to Cold You are vulnerable (+50% damage) to Cold damage.