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Now, I do love my Envoys, and I'm glad they got some love in COM, but I'm puzzled about the Combat Expertise alternate class feature.
Though it does not get insight skill bonuses, at 1st level, 5th level, and every 4 levels after that, it gets to use a new skill with its signature attack move to potentially do extra damage equal to the expertise die, and this counts as Skill Expertise for the purposes of prerequisites such as Expertise Talents, chosen from the following list:
Okay. I'm not sure how Diplomacy is that useful in doing more damage in combat, but, you know, it's funny and I like the idea of a "trick attack but for envoys with big guns or swords."
The problem is the list. Regular envoys can get expertise in the following list when choosing Skill Expertise:
Do you see? Disguise, Engineering, and Medicine all have Expertise Talents that a Combat Expertise Envoy simply can't get, and I'm wondering why. I tried to sit down last night to make a combat doctor, and I realized that taking Combat Expertise locked me out of Battlefield Medic and Surgeon.
I thought it might be because it was hard to justify making combat moves with the extra skills, but the really odd part is that Diplomacy is on the list while Engineering is not, despite being a Gadgeteer Operative Trick Attack candidate. Medicine should theoretically be easier to justify than Diplomacy (knowing biology sufficiently being more easily weaponized than just being really polite).
Anyway, thought that was weird. Any thoughts?