Informed Choice for Entropic Strike Crits?


Vanguard


When Vanguards crit with an Entropic Strike, they can choose not to do the extra damage and instead gain 1 Entropy Point.

We should be allowed know the result of the regular damage before making this choice. So you roll a 20, roll your basic damage. Then, once you know if you take down the enemy or not with that damage, you should then be able to decide whether you take the extra damage or the bonus EP.

This is kinda like how an Envoy with Convincing Liar can wait to learn the result of the Bluff check before rolling her Expertise die and forego the die to reroll the whole check.

I would like this for two reasons. First, it is very thematic; a warrior of entropy should be able to feel the life fleeing from the opponent and stop to collect the entropy before following through with the critical hit.

Second, EP seems very hard to come by; it would very discouraging to be lucky enough to roll a crit, decide to follow through with the extra damage, and then be informed that the creature had one hit point left, meaning that all that extra damage was pointless and you missed out on an EP that you can only get 1 out of 20 strikes.

Barring that, give them an ability to detect an enemy's hit points. Starfinder doesn't really have codified rules on being able to tell how many hit points an enemy has left, so if you can determine that, you're not just swinging in the dark.

Of course, the option I'm secretly hoping for is that vanguards simply get 1 EP on a crit as well as the bonus damage. But that's neither here nor there.

Scarab Sages Starfinder Design Lead

The most crucial questions for the vanguard are how often to they get EP, how fast do they spend EP, how much EP do they need to be effective, how much EP do they need to be fun to play, and is there a level of EP that's too high.

So everything is on the table, in terms of feedback and development. I'd very much like everyone to playtest with the rules as written, so our feedback is all as apples-to-apples as we can get, but I am also totally open to ideas for how to change things if/when we decide changes are needed.


Owen K. C. Stephens wrote:

The most crucial questions for the vanguard are how often to they get EP, how fast do they spend EP, how much EP do they need to be effective, how much EP do they need to be fun to play, and is there a level of EP that's too high.

So everything is on the table, in terms of feedback and development. I'd very much like everyone to playtest with the rules as written, so our feedback is all as apples-to-apples as we can get, but I am also totally open to ideas for how to change things if/when we decide changes are needed.

Sure thing. I should have some data on that this weekend.

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