How low can Int go for a Skittermander Technomancer?


So I've got two Skitter Shot boons completely filled out, and I need to come up with a new character to get credit for Dreaming of the Future, which I'm running tomorrow at a convention (Anime Detour in Minneapolis).

So I have a super skittermander with a +2 to one stat of 14 or less, and I'd like to take advantage of Empower Weapon and the skittermander's 1/day free Move action with Hyper to do a Full Attack with the +1/spell level AB and +1d6/spell level to damage on both attacks.

One problem: Skittermanders are dumb as rocks. I want a high Dexterity for the purposes of shooting, but I'm wondering how low I can put Intelligence and get away with it. My only other Technomancer is a Junksword melee glass cannon, so I'm not sure what my shooty options are.

I was thinking Int 14 (I could still get Dex 18) but I'm wondering if I'll run into problems with Resolve points. I don't expect to be casting too many spells, but maybe when I get the ability to cast spells through my gun the DCs will make a difference?

I dunno, I mostly stand in the front lines and bonk things with my other characters. Help!

Ability Adjustments: +2 Dex, +2 Cha, –2 Int
Hit Points: 2
Size and Type: Skittermanders are Small humanoids
with the skittermander subtype.
Grappler: Skittermanders gain a +2 racial bonus to
grapple combat maneuvers.
Hyper: See page 106.
Low-Light Vision: A skittermander can see in dim light
as if it were normal light.
Six-Armed: Skittermanders have six arms, which
allows them to wield and hold up to six hands’ worth
of weapons and equipment. While their multiple
arms increase the number of items they can have at
the ready, it doesn’t increase the number of attacks
they can make during combat.

If the Character Operations Manual was out, I'd suggest going Witchwarper, because of the +2 to Cha. With the minus 2 in Int, skittermanders aren't very bright. Sure, they are no Einsteins, they are more like a certain congress-woman from New York.

I would definitely shoot for a 14, putting a sixteen in Int and then adjust for racial intelligence.

Community / Forums / Starfinder / Advice / How low can Int go for a Skittermander Technomancer? All Messageboards

Want to post a reply? Sign in.