How is a level 20 group supposed to carry around 50000 gp in coins? Assuming each coin is an ounce, that would be 3125 lbs of gold! I guess you could split it up but that would still be about 750 lbs per person, a bit much for, say, a gnome wizard to carry. Maybe they could just pay people in precious stones or something?
50000gp comes out to 1000 lbs, 250 per character. Or a couple of bags of holding.
Bjørn Røyrvik wrote:
And ammo. Track your ammo.
EDIT: I guess that would be my quirk, I ALWAYS track exactly how much money and ammo I have on me, including appropriate weight.
If the barbarian gets hit to the point where it's at, for example, -9hp, then the drop from 18 con to 16 isn't going to instagib them. The 'suddenly dead' threshold is only that small range granted by the raging con bonus.
Read the description of multiweapon fighting
It lets you make multiple attacks as long as you have 3 or more arms, so grab extra arm from alchemist.
Oh that third category definitely caused the most pain in the latter years of PFRPG.
Those of you who insist on realism in your games, are you going to let any human who gets to a 125 ft land speed with the Run feat run on water?
Falling damage caps out a 20d6, so there's a chance the roll was (almost) all 1s.
I wouldn't call a 20th-level fighter or barbarian within real-world limits, magic weapons or otherwise. They just don't have the diverse reality-altering powers that a magical class would have at that level.
A 12th level warrior (the npc class) can wrestle a rhinoceros into submission with no feat expenditure (though would probably want improved grapple at the very least).
No love for the alchemist? They already brew potions, why not beer too.
I’m new to using Kineticist, but why does every guide for Kineticist I see say to avoid weapons and dump Strength?
Let me introduce the Airship. For a mere 50,000gp you get a boat under a balloon. It can haul up to 30 tons of cargo. You have a 20' x 60' space to worth with. This isn't really a castle, but it could be a nice little cozy flying cottage. Or you could make it literally just a flying throne room/feasting hall.
+1 to the airship. One game I was in we combined one of those with the building rules to customize our flying base/yacht.
Rayna (human barbarian), grew up on a rice farm with her parents and younger siblings. Loves them very much. Got apprenticed to a monster hunter, which is how she ended up in the big city for the start of the game.
Reed Skinner (halfling ranger), has been part of the local peacekeepers for a few years and was planning to propose to his girlfriend before ominous visions in his dreams set him on the path to fix it. (Post-campaign he did in fact return home to put a ring on it)
Jasper Geone (human fighter), has been happily working in his mining guild alsongside a ton of dwarves and his probably-retiring-soon parents. Has plenty of friends, even if he ends up being the freakishly tall one of any group. Now, if he hadn't been captured by kobold cultists on his way to make a supply run then his life would be a whole lot simpler.
Love: the evolutionary game design, archetypes, traits, the customizability, the fact that pcs npcs and monsters all run off the same basic rules, point buy stat generation, the old PRD only containing setting neutral core books and organizing the information by book
Hate: occult instead of psionics, the explosion of classes that started with the ACG, how badly they messed up the shifter, faqs/errata made in response to PFS problems that don't come up in non-PFS games, the increasingly-dismal-now-dropped faq schedule, the fact that PF2 is not another evolutionary step of the system
Will Miss: being excited over new releases, as I'll doggedly stick to Pathfinder and don't see myself enjoying PF2
There was the battle herald and rage prophet in the APG, but otherwise you are correct since Paizo stopped printing prestige classes in core books after that.
It's not a development of PF1 or D&D 3.X, rather it is its own thing. For better or worse. A new version number - PF2 - is IMO the best description. Or a new name, but they didn't go there.
Yeah, pretty much that. If it was an evolutionary step then we could be messing with decimal version numbers, but it's an entirely different thing compared to its predecessor.
Well, as I’ve advocated in other threads and venues, D&D 4.5 is the *most* accurate (said with love).
Now that you mention it, I'd have to go with that one.
Invulnerable Rager barbarian
Everything else is either fine out of the box (bard, cleric, wizard, alchemist, inquisitor, oracle, summoner, witch, magus), broad enough that it heavily depends on what you want to do with it (fighter, monk, rogue, sorcerer, cavalier), or I'm not that familiar with (basically anything ACG and onwards).