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Darigaaz the Igniter's page
Organized Play Member. 2,899 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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Kittyburger wrote: QuidEst wrote: Lamashtu x Imbrex. The ship consists entirely of Lamshtu trying to figure it out logistically.
Irori x Nethys. The two "self-made" deities. They can be judgy about the Starstone upstarts together. Now I'm imagining Irori and Nethys as the Statler & Waldorf of the Pathfinder gods. Every form of media needs a Statler and Waldorf.
Cayden Cailean has hit on every female god, and several of the others, at least once. The end results are reminiscent of a Johnny Bravo cartoon.

perday13 wrote:
What is EITR ?
Elephant In The Room, a popular set of home rules that likely wont come up since your GM is going Core only.
perday13 wrote: Is putting one level in monk a good idea ? Is deluge of blow working when i'm in wildshape ? Flurry of blows does not work with your natural attack when in wild shape, it's one or the other.
I would recommend going with dragonchess's stat array.
For feats I would say go either combat reflexes or toughness for 1st level, power attack for 3rd level, and natural spell for 5th level.
An animal companion will probably be better since you're focused on fighting more than casting. Big cat will have a higher str score and grab, deinonychus will have more attacks and hp. Up to you which one to use. Maybe ask your GM for advice about which one would fit the campaign better.
Until you get to level 4, since you're a half-orc, you have the option to use a greataxe which is pretty good. If you took combat reflexes, you can opt to use a longspear instead to take advantage of reach.
Speaking of being a half-orc, always prepare at least one Cure X Wounds spell. If you get knocked into negatives, you can use Orc Ferocity for one last standard action before going unconscious, which is enough to 5' step and use healing on yourself. If you get back into positive hp you even get to act normally again. Just remind the rest of the party that you're not a walking bandaid dispenser, you're emergency healing. That said, an economical purchase for every party is wands of cure light wounds to heal up between fights.
Other useful buff spells to keep in mind later on will be barkskin (lasts 10 minutes per caster level, you can pop it on right before heading into the dungeon and it should last the whole time) and magic fang/greater magic fang to give you damage bonuses on your natural attacks (you might need to transform first before casting these, ask your GM. If not, cast greater magic fang when setting out in the morning since it lasts HOURS per caster level). If you get lost in the wilderness, goodberry, create water, and endure elements will make survival trivial. Detect magic is also always useful to have since it's free and can be cast indefinitely.
Thankfully, you're a prepared caster, so you can change your spell selection every day to whatever is most useful in that situation. Just keep in mind that if you want to cast a spell multiple times per day then you have to prepare it multiple times.
Yes, taking racial heritage means you also count as that race for ALL purposes.
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There was a build on the forums a few years ago called "The Vacuum" that exploited an oversight in Big T's defensive suite.
EDIT: found it
An 11th level Warrior with no specific feat investment is mathematically favored to wrestle a rhinoceros into submission.
Pizza Lord wrote: I fall into the manor, plantation, or palace up to suburb size. I want to be able to throw something and not hit things or ride a horse or carriage around at least. Same

TxSam88 wrote: Darigaaz the Igniter wrote: TxSam88 wrote: Mark Hoover 330 wrote: If the PCs come upon Decimus Meridias Koboldikus, father of a murdered son, husband to a murdered wife, who will have his revenge in this life or the next, desperately seeking justice but being incredibly ruthless and evil in the process, and the players learn all of this about koboldikus, they might try to reason with him, try to find common ground and maybe, over time, the warlord comes to a grudging respect for the sanctity of life. if he pings Evil when the paladin uses Detect Evil, then I'm pretty sure there won't be any reasoning.... Evil clerics of neutral gods. Gets em every time. Still Ping as evil.... and I'm ok with that Nah, they ping as neutral
Detect Evil wrote: Aura Power: An evil aura's power depends on the type of evil creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table below. If an aura falls into more than one strength category, the spell indicates the stronger of the two. So if there's, say, a 5th level cleric they'll detect as strongly neutral rather than faintly evil.
TxSam88 wrote: Mark Hoover 330 wrote: If the PCs come upon Decimus Meridias Koboldikus, father of a murdered son, husband to a murdered wife, who will have his revenge in this life or the next, desperately seeking justice but being incredibly ruthless and evil in the process, and the players learn all of this about koboldikus, they might try to reason with him, try to find common ground and maybe, over time, the warlord comes to a grudging respect for the sanctity of life. if he pings Evil when the paladin uses Detect Evil, then I'm pretty sure there won't be any reasoning.... Evil clerics of neutral gods. Gets em every time.
Please make sure not to confuse Humanoid (the creature type) with humanoid (the general body plan). The former has rules associated with it, the latter is a descriptor.
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Stinking Cloud (summon a dretch) and Web are a nasty combo. If they fail the save vs the cloud they're nauseated and can't take the standard action to break out of the web.
Mightypion wrote: 15 minutes later (in another encounter with guards):
FOOOLS, YOUR DUMB MANIPULATION OF WEATHER PATTERNS WILL NOT STAND! I REPRESENT THE AABA, OR RATHER THE FEARSOME MIGHT OF THE ABSALOM-ALYUSHINYRRAN-BIKINI-ASSOCIATION! WHOSE PROFITS YOU ARE THREATENING!
Yes, the Oracle has about 6 wisdom.
5 minutes later
A demon shows up
Yada Yada, fear not and all that crap, also, I am a Succubus, and you cant afford Litheria blossoms so dont get touchy. Ah, I see, going for the old "I will make a pact with every single evil entity trick? And you already are riders and just made a contract with hell? Impressively ballsy, but also hilarious. You are a pretty good fit for our typical employees. So, you will seek to unf*$@ this and return Golarion to Bikini supporting temperatures. Meanwhile, I shall consume some popcorn as I watch what stupidity you will come up with to involve Abbadon in this.
Bikini weather is a noble cause, indeed
I'm going to second the cavalier and daring champion archetype.
Read over a couple times and got an idea. How good/bad/hard would it be to transplant book 1 of Serpent's Skull (Souls for Smuggler's Shiv) into books Skulls and Shackles (replacing Wormwood Mutiny)?
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for base classes (not prestige classes)
Advanced Players' Guide
Ultimate Magic
Ultimate Combat
Pathfinder Unchained
Advanced Class Guide
Occult Adventures
Ultimate Intrigue
Ultimate Wilderness
Mage of Swords wrote: I start at level 1, with a 'free' NPC class level (1st level warrior/1st level wizard, or the like). This gives some extra skills, hit points, and proficiencies right away.
I don't count the NPC class as part of the leveling process, so players interested in things like the eldritch knight prestige class don't have to take a dip into fighter later to get their proficiency in all martial weapons, they can take the warrior class for free and not sacrifice a level of spells casting.
I might have to borrow that
Melkiador wrote: Where in all of Dragon Ball is Goku referred to as being a monk? I think the line of thinking goes:
Goku punches things
Monks punch things
Goku must be a monk
It vastly misses the point due to being a gross oversimplification IMO
DeathlessOne wrote: Same way I put up with other restrictions. I accept that they are there, that they serve some kind of purpose, and play the game within the boundaries that are created. ^
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Had the real session 1 for our campaign today. The team successfully* infiltrated the city and after running away from some zombies and avoiding some wights met up with some survivors. We have a couple of areas of interest to investigate in the morning and a plan to get intel out to the main part of the army that's waiting for us to open the gates (that are guarded by over 200 wights according to the survivors).
My personal fave is a kitsune sorcerer (nine-tailed heir) taking the nine-tailed scion race trait. You could have all 9 tails (and their associated SLAs) by level 7; level 9 if you don't use your fcb for +1/6th of a magical tail feat.
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Boomerang Nebula wrote: Or in other words making the game less risky/more boring. I would prefer that the process of magic item creation was itself risky in some way, that there are consequences when mere mortals use magic to solve their problems. I would prefer that there were hidden dangers with creating and using magic that get more extreme as the magic grows in power. The kind of thing you're looking for is the way magic works in the Warhammer Fantasy setting. Where even the least of spells runs the risk of the caster exploding into Suddenly Daemons.
As you stated, magic in D&D/Pathfinder is understood, safe, and reliable. People know what it can do and how to use it even if they don't know exactly how it works, much the same way you or I can use a computer or drive a car.
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Mysterious Stranger wrote: I would rate rangers better at living of the land than druids. They have two extra skill points and stealth as a class skill. Favored terrain can boost up a lot of those skills even higher. They also have proficiency in martial weapons, specifically bows. Rangers also have good reflex saves so will do better against hazards that require a reflex save. At third level they get endurance for free without having to spend a feat. Tracking also gives them an advantage in hunting. If they take favored enemy animal their hunting ability gets a huge boost.
Druids do get spells earlier including some useful 0 level spells. With create water a druid will never have to worry about finding water, purify food and water means they can stretch out food longer, know direction can prevent them from getting lost. Their higher-level spells can also be useful but are often used for combat meaning they may not always be able to have what they need. Rangers usually have less spell casting, and it is less effective in combat. So, in some cases the ranger may have more utility spells memorized than a druid.
The hunter is actually the best at living off the land. It has all the advantages of the ranger except favored terrain and getting endurance as a free feat. They have better spell casting than the ranger, but less than the druid. But they have access to both spell lists and use the lower of the two to determine the spell level. This means they often gain spells of 1st through 4th level as lower-level spells than the druid would.
create water as a cantrip and goodberry as a 1st level spell makes "living off the land" trivially easy
Definitely the red and blue dragons off the top of my head
a CR20 dragon, duh. Dragons are objectively the best.
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Got a PF1 kitsune sorcerer build that gets all 9 tails by level 7 that I'm still waiting to play.
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Baron Iveagh wrote: More of it, since the reason I dropped my subscription to everything was the move to 2e. ^
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Been stuck playing 5e ever since it came out since everyone else in my groups prefers it. I much prefer the amount of options in PF1 and thankfully a new group started for it in the flgs.
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Research indicates a feathered velociraptor is the objectively best choice.
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You'd probably have to use the Steal combat maneuver, getting someone's pants off sounds about the same as trying to get their shirt. Oh, that's not what you meant.
I need to look over the various VMCs but my initial want is anything that lets me cast prestidigitation.
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zza ni wrote: I felt the whole judgemt~smite, 5th level adding bane~divine bound to weapon and detect alignment~detect evil were pointing to paladin. In what way is it a rogue? No talents, sneak attack (like the slayers) and disabiling traps.
To me it was like a black op paladin more then a divine rogue.
huge number of skills and skill points, d8 3/4 bab, bonuses to knowledge and intimidate compared to perception and disable device, general flavor of skulduggery, bane comparable to sneak attack, stalwart is evasion but for fort and will, etc.
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I'd argue inquisitor is more like a cleric/rogue.
Worm That Walks, mainly due to the one in the Ravnica novels that could consume just about anything then take the shape of any of its previous victims along with their abilities.
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Paladin/Ninja "I'm Batman!"
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Oracle 5
at 5th take the Experimental Spellcaster feat and grab the Undeath effect word
Enjoy using 2nd level spell slots to cast a close range, no material component version of animate dead.
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Not quite done by level 5 but,
kitsune sorcerer (nine-tailed heir)
nine-tailed scion trait
FCB gain 1/6 of magical tail feat for the first 6 levels
By level 5 you have 5 tails, by level 7 you have all 9.
97: You teleport partway to your destination and arrive stuck in line at the customs office. You must successfully navigate the customs office to enter the nation containing the location you wanted to teleport to. Attempting to teleport out of the customs office puts you at the back of the line.
Mummy's also interesting.
Gold in game terms is 50gp per pound, whether in coins, bars, or loose. So you still end up with 1000 lbs of gold at the end.
Goth Guru wrote: 109: Dinosaur shaped chicken nuggets, 162. chicken-shaped dinosaur nuggets
163. two hot dogs
164. freshly-steamed snow-crab legs
165. freshly-snowed steam-crab legs
Mysterious Stranger wrote: I don’t think that you can use fabricate by itself to create larger gems. Another thing to consider is that the value of a gem is mostly due to it being cut and polished. A raw gemstone is actually less valuable than a rough gem that has not been cut. The more difficult the cut the more valuable the gem is. This is something that Fabricate can do. This is how I'd run it
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Leomund "Leo" Velinznrarikovich wrote: What is the difference between houseruling a specific change and an errata making that same change? The former is not allowed in PFS, the latter is. IE there's a certain level of "officialness" to it.
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A hot dog
No, wait
2 hot dogs
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Bard lich with an adamantine vuvuzela
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I dunno, but the Church of Razmir is doing well enough.
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