
Grumbaki |
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So, on a scale of "wtf are you thinking" to "that just might work" how does this fall?
Race: Dwarf
Class: Spelleater Bloodrager
Bloodline: Arcane
Starting Stats: STR: 16 DEX: 16 CON: 15 INT: 10 WIS: 13 CHA: 5
lvl 8 Stats: STR: 16 DEX: 16 CON: 16 INT: 10 WIS: 14 CHA: 5
The spelleater archetype gives him natural healing. He gets 0 spells...but he still gets spell slots. Just no spells to put in them. But as per his archetype as a swift action he can eat the spellslot for 1d8 per level healing. So by lvl 8, twice a day he can heal himself. First as a swift action healing 2d8 HPs and a second time for 1d8 HP. Then after combat, the party doesn't need to fix the suicide monger up, as he'll naturally heal his own wounds.
Slap on a breastplate. He'll get his 20ft movement normal, add in 10ft for being a bloodrager so he can keep up with the rest of the party to actually get into combat. When he rages he jumps up to Str20 Con20, which seems more than respectable. His will save is better than average because of his Wis14 and +4 against magic as a dwarf with steelsoul. This allows him to run ahead of the party and jump right into the enemy, ignoring attempts to shut him down and healing any damage caused to him.
The arcane bloodline makes up for the actual loss of spells. As when he bloodrages, by lvl 8 he automatically casts blur and haste on himself. And to further make up for the loss of spells, the favored class bonus of a dwarf gives him +1 bloodrage per day. So by lvl 8, he'll be able to buff himself up whenever needed.
So, does this seem right? And if so, how viable of a build does it seem?

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I think it seems interesting, but I don't think that a total of 3d8 healing at 8th level is going to really compare to how much damage you'll actually be taking at those levels, and I'm not sure the will save will be as high as you are hoping, especially for things that aren't magic, though admittedly I can't think of too many of those off the top of my head other than Frightful Presence.
If I were DM, Id say it was the other way around. that if you don't have the charisma to cast spells, you don't have the spell slots, not that you don't have the spells.
There is also THAT little tidbit, because I don't see anywhere that your ability score affects your spell slots, but I feel it would be a hard sell for most GMs. Personally I don't think wouldn't be against it because it seems as if you're gaining very little for the loss of said spells, but your mileage will definitely vary.
That being said, my Arcane Bloodrager would throw Displacement on himself when he went into a rage rather than Haste, so that could help with preventing the damage in the first place. And it does seem like a very unique character concept that I'd like to see in actual play before I write it off. Though I'd be scared if they ran into anything that deals charisma damage :-P

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If I were DM, Id say it was the other way around. that if you don't have the charisma to cast spells, you don't have the spell slots, not that you don't have the spells.
Specifically addressing the language, the "Spells" section of the Bloodrager class ability says:
Spells: Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the bloodrager spell list. To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. He can cast spells he knows without preparing them ahead of time. The saving throw DC against a bloodrager's spell is 10 + the spell level + the bloodrager's Charisma modifier.
What that says to me is that he does not have the spells, whether he technically has the slots or not, as he cannot learn said spells.

ChaosTicket |

If I were DM, Id say it was the other way around. that if you don't have the charisma to cast spells, you don't have the spell slots, not that you don't have the spells.
Logically if you have below the minimum to use even tier 1 spells, your have no slots FOR spells.
This is definitely an exploit build and any GM would kill it. Probably say "no spells, but you have rage? Youre a Barbarian then"
Or just take away all the spell slots. Theyre a class feature youve designed to be untouchable.
Edit: aside from your bloodline benefits, youve just made a worse Barbarian with a self-healing.

Azten |
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If I were DM, Id say it was the other way around. that if you don't have the charisma to cast spells, you don't have the spell slots, not that you don't have the spells.
From the Magic section of the Core rules: "A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels."
In addition, he doesn't need spells, just slots. The build is legal, if cheesy.

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burkoJames wrote:If I were DM, Id say it was the other way around. that if you don't have the charisma to cast spells, you don't have the spell slots, not that you don't have the spells.From the Magic section of the Core rules: "A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels."
In addition, he doesn't need spells, just slots. The build is legal, if cheesy.
I stand corrected

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I dont think this is able to work.. Spells per day..
You would not get spells per day to use because of the low score penalty listed on this table.
Also the spelleater fast healing only works while raging so would be useless to heal himself between combats.. Still needs the party's help or wands of IF

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I dont think this is able to work.. Spells per day..
You would not get spells per day to use because of the low score penalty listed on this table.
Also the spelleater fast healing only works while raging so would be useless to heal himself between combats.. Still needs the party's help or wands of IF
No, he gets his spell slots each day, he just can't cast them. It's the same as with a feebleminded wizard or sorcerer. They still have all their spell slots and prepared spells, they just can't cast any of them. They are still available to be used for any purpose other than casting.
I am not convinced this is superior to a straight barbarian (raging with extra powers) or paladin (swift action self-healing). I'd be interested in hearing how this works out for you.

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Terrible.
I just got done Playing my Primalist Spelleater Arcane Bloodrager in Skulls and Shackles. The build I used totally bent the AP over and had its way with it. By level 8 I was soloing boss fights handily.
The spells are absolutely good and to throw them away is neutering your class. Your also wasting Greater Blood rage's ability to cast a level 2 or lower spell when entering Bloodrage ontop of the free displacement/Haste/Resist Energy.
I like the Trait Transmuter (Cat's Grace) and Fate's Favored. By level 11 I had GMW giving me an All day +3 to my weapon when paired with a Extend rod. It was already a +1 Furious adamantine weapon so by level 11 I was swinging a +5 weapon around with Improved critical on it. You could do the same and drop your Dex and pump that CHA to 11 and buy a headband and put a +1 level up into it.
I also used the Extend rod on A. Barrier. This left me 1 spell a day to extend and a FULL slots going into adventuring day.
I also grabbed up +1 spell storing Mithral Breast plate and a Lesser Rime rod. Loaded my armor with a Rime Frigid Touch for Entangle+Staggered on anyone who managed to break my 50% miss chance and when I was out of Come and Get me (level 12 primalist)...was working on gold for a spell-storing on my weapon to do the same thing cause LULZ.
I got a Lot of use out of the spells and scrolls of the spells. As level 1-4 bloodrager scrolls are cheap.