Which MMORPG are you currently playing?


Video Games

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My biggest complaint with STO is the fixed up direction flight model. Like a self centering steering wheel. The pride of the fleet can't even sustain inverted flight in a zero g environment... preposterous. And in a game with ship to ship dogfighting? Very sad.

I dont care if the ships 'arent planes'. I still expect them to fly on a roll pitch mechanic instead of a (simulated roll) yaw pitch model. Amateurs!

Sovereign Court

Brother Fen wrote:

I'm going to check out the Pathfinder Online MMO when I get some free time.

I used to play City of Heroes (before it was shut down obviously), Dungeons & Dragons Online (before it was free), and Guild Wars. The only one that can still hold my interest is DDO, but I don't have a good group to play with. Without a good group, the higher level missions are impossible.

You are right on the money for DDO. I sometimes miss it but the band has long since broke up.

Sovereign Court

DDO was really fun. But once my friends stopped playing, ti was no longer interesting.


Krensky wrote:
Aranna wrote:
Krensky wrote:

How dare they expect you to pay for new content.

The fiends.

It does defeat the point of the free play model however. Which is to populate the servers with people who may be inclined to drop a bit of money here or there while not wanting a sustained bill. All of these players can then fill out the parties of regular paying members making game play funner for all involved. It also makes their MMO heavily popular and that is good press.

Under this your going to loose all your free play people after 50... leaving end game content (the stuff they want to showcase) sparsely populated. I can't imagine this move will result in the increase in sales they are hoping for. There is a reason people go free play and that is NOT to have a monthly bill. Maybe they should instead look at Cryptic's lifetime membership option? Limitless "free?" play after a large up front investment.

Considering the minimal amount of money F2P actually spend and that they can't run ops, who cares? F2P in TOR is, essentially a demo. A really fricken huge demo, but a demo. End game has always required cash outlay for either a sub or the latest expansion. Almost all the games income comes from sub fees and coin purchases by subs.

TOR is the number three MMO on size and profits last I heard and lifetime subs don't work out that well unless they are prohibitively expensive.

I was curious so I looked up the numbers.

TOR was 4th in 2014 so the last time you looked was 2013 or earlier I am guessing?

In 2015 the top list is:
1.WoW
2.Lineage 1
3.Aion
4.Tera online
5.Eve Online

Unless I am misunderstanding the numbers free play generates a very large amount of revenue. This is probably because free play people stick around a LOT longer than pay to play people do. According to superdataresearch after 3 months you still have 66% of your free players while you only have retained 11% of your subscribers. These numbers only get more imbalanced as time goes on. So an individual free player certainly spends a lot less than the pay player in a single month but he tends to stick around spending smaller amounts but for a longer time than the pay player. This explains the popularity of free to play games lately; they make good money, and since they retain players longer you can login and enjoy the friends you make for a much longer time.


a little bit of WoW but mostly LoL at the moment
which I know is a MOBA, not a MMORPG

Shadow Lodge

Somehow nobody has mentioned Shroud of the Avatar, successor to Ultima Online. Amazing game(s).


FFXIV, really enjoy it. Diabolos server.


Vincent Takeda wrote:
I'd be back to FFXIV in a heartbeat if it went free to play...

Don't think that is ever going to happen.


So are there any MMORPGS were people are actually role playing? Everything I try is just OOC banter and meta gaming, and I get bored really quick.

I got spoiled on the original Never Winter Nights with servers dedicated to role play (not to mention a DM client). It wasn't exactly massive, but it was enough, and the role play was so good.


I know TOR has RP servers but I've never tried them. I don't know what the chats are like but I could never take any attempt to RP around the missions or storyline there at all seriously.
"Major Tom here, commander of Havoc squad"
"Major Bob here, commander of Havoc squad"
"Major Harry here, commander of Havoc squad"
"Jedi Knight Betty here, slayer of the Sith Emperor"
"You mean just like the half dozen of Jedi we met last week?"
"Shut up. Anyway, everybody ready to free Revan?"
"He's captured again? Didn't we free him before, like, 20 times or so?"
"Shut up"

If there isn't any actual real advancement in plot or characters, it just doesn't work for me. Much easier for me to have the illusion of being unique in advancing the story if I just ignore everyone else.


Played World of Warcraft last week. It hasn't really improved enough for me to get back on it, due to how disappointing an expansion Warlords of Draenor ended up being.


organized wrote:

So are there any MMORPGS were people are actually role playing? Everything I try is just OOC banter and meta gaming, and I get bored really quick.

I got spoiled on the original Never Winter Nights with servers dedicated to role play (not to mention a DM client). It wasn't exactly massive, but it was enough, and the role play was so good.

TOR has RP if you can find the right guild and stick to an RP server. Without the right guild there is no RP even on RP servers. And some guilds are a LOT better at RP than others.

STO used to have spontaneous RPs you could join into... but those seem to have vanished when Perfect World amped up the game difficulty to please the hardcore raid elitists. There is probably still some RP to be had in a RP fleet however.

Champions has RP. It wasn't hard to locate and play in some RP with like minded people there. Really not surprising with most the the elitists moving on to newer games that the RPers would stand out more.


Everquest 2 - Which I liked at the time, but over the course of about two years it lost all of it's original charm.
Eve - Played for a very short time of about two months, and well I just can't see the appeal now.
Tera - The true action stuff was an interesting novelty, but it felt all style and no real substance.
Archeage - I still have it on my computer, don't play it though.
Vanguard - Believe it or not, I played this game for four years. It seemed deeper them most mmo's, the horrendous bugs and lack of support eventually drove me away.
City of heroes - I remember really liking it, but they updated the game at one point and I couldn't run it anymore.
DDO - It was ok, and that's about it.

Sovereign Court

LOTRO had some MASSIVE RP. Especially inside the prancing pony.
I was on an RP server. Nobody had a name along the lines of LeetHaxxor123, those characters were quicklu reported and banned. And RP was amazing.


Does Counterstrike count as an MMORPG? Seriously though I played LOTRO about six years but when my friends all left so did I. Played the original EQ for a couple years back in the day.

Now with a little one in the house, no time to sink into MMORPGs. I would go back to LOTRO, however, if the stars were right.


Hama wrote:

LOTRO had some MASSIVE RP. Especially inside the prancing pony.

I was on an RP server. Nobody had a name along the lines of LeetHaxxor123, those characters were quicklu reported and banned. And RP was amazing.

Laurelin?

Sovereign Court

Of course. Untill it became play to win and I saw a fat german kid buy the most powerful set in the game. Set me and my friends were grinding for almost a month


Destiny... I don't have a computer right now. But SWTOR when I did.


I think about going back to Runes Of Magic from time to time.


Thanks to a recommendation from a friend, I have considered trying out Final Fantasy XIV when I have some spare time and my World of Warcraft time expires.

Dark Archive

Icyshadow wrote:
Thanks to a recommendation from a friend, I have considered trying out Final Fantasy XIV when I have some spare time and my World of Warcraft time expires.

My guildies (from EQ, EQ2, WoW, SWtoR, etc.) have mostly moved on to FFXIV for now, so I've been trying it out. It's pretty fun, although the silly bits (even after WoW) can be a bit off-putting at times.

Some the NPC names look someone facerolled the keyboard, although they are probably no weirder than some Norse or Welsh names from actual history...

OTOH, I laughed out loud when I got a quest from someone named 'Ermagerd.'

The play is cool, and I like being able to have one character perform multiple roles, depending on gear equipped, which reminds me a little bit of Guild Wars 2. The questing system is insanely rich, and the storyline is fairly interesting to someone who knows nothing about previous Final Fantasy games.

Unlike Champions Online (which was massively cut down to crap to be usable on the console), it appears to be console playable, but my experience on the PC has not been affected one bit by that option.

Liberty's Edge

Controller play uses lots of meta buttons and toggles. I never got to like it over my G600 and G13 combo, but my roommate did like it.

FFXIV is awesome fun but as a Dragoon, the 96 step rotation with positioning and proc branching is... interesring.


In order of importance right now:
Guild Wars 2
Star Wars: The Old Republic (Been sub since day 1, but will soon take my traditional vacation from it since I've played for awhile now).
Champions Online, but only a couple of months a year as Gold Member. Not worth playing as much as before. It still has THE BEST character appearance creator of any MMO. Also, it is the only Comic/Super Hero MMO out there right now, since we lost City of Heroes/Villains. So when I'm in the mood, that's where I go (don't care for DCO, so don't bother suggesting it). Indeed, the people I know from my Super Group in CO are in Guild Wars 2 also. So still playing with the same friends :)

I love Final Fantasy but can't get into the online version for some reason.

The one epic MMO I loved that isn't around anymore is Anarchy Online. It had its problems but still.

And I'm proud to say I have NEVER played World of Warcraft. And never will. Same for "Elder Snore Online"

Dark Archive

DaemonAngel wrote:
The one epic MMO I loved that isn't around anymore is Anarchy Online. It had its problems but still.

I think every MMO has added something new to the mix, from Dark Ages introducing the notion that each class could have three different 'spec paths' to follow, or that warrior types could do something other than auto-attack and then go make a sandwich, with an array of weapon styles and reactive maneuvers and chained attack sequences, to Anarchy Online adding instanced encounter areas and eliminating 'camp checks.' It's kind of great that the more modern MMOs can avoid some of the painful learning curve of the past.

Instancing is such a given these days, that it's kind of funky to remember that the (otherwise classically buggy) Anarchy Online brought that feature to MMO gameplay.

There's elements I miss from otherwise forgotten games like Horizons (where you could 'accidentally' turn off the game world's gorgeous graphics and play in wireframe-mode!) or Shadowbane (first game with gameplay events actually affecting the map, causing different servers to be *wildly* different depending on how certain battles went, as different territories might be controlled by NPC enemies, depending on what server you picked!).


I used to play Warhammer Age of the Reckoning because I loved the setting (and now I loathe GW more than ever for what they've don to it).
The game wasn't half bad but it's true it was really unballanced and all the zerg in PvP ruined it. It died a sad death like Warhammer did this year.

I consider League of Legends a MMORPG (ok, veeeery light on the RPG part) and play it, although I've been on a 6 months hiatus now.

Also, it's old but I'd like to play Ultima Online. And of course I'll try out Pathfinder Online when it gets avaiable.

The Exchange

2 people marked this as a favorite.

I quite like Guild Wars 2 because of the natural way the story and events unfold, plus the fact that you get auto-scaled to the appropriate level once you revisit zones, meaning that you can truly experience everything there is to the game with one character. Besides, the living story really fascinated me, and it seems that they are just heading more in that direction.

Also I get to play a mushroom man with a rifle and various traps, so that's also a bonus!

The Exchange

Captain Sir Hexen Ineptus wrote:
Vincent Takeda wrote:
I'd be back to FFXIV in a heartbeat if it went free to play...
Don't think that is ever going to happen.

they're having a few free days right now, to test out if you all may want to return. just an FYI

Scarab Sages

2 people marked this as a favorite.

I'll never play Guild Wars or any other NCSoft published title. They will never again receive one cent from me after the killing of City of Heroes/Villians. It's complete non-starter.

I've been taking a break from MMOs for awhile, but I may go back to SW:TOR due to all the Star Wars hype over the Force Awakens. I also have a lifetime sub to The Secret World, so I may go back to that as well.

Liberty's Edge

Does Xenoblade Chronicles X count?

Sovereign Court

Secret world is now F2P you wasted your money.

Why did they kill the city of heroes?

Scarab Sages

Hama wrote:

Secret world is now F2P you wasted your money.

Why did they kill the city of heroes?

Yeah, but they converted the lifetime sub to monthly bonus credits forever.

As for City of Heroes, they wanted to use the servers to host a different game. It was profitable when they shut it down, but they wanted those resources on a new game. They resisted all offers of a different company buying the game to keep it online as well. Basically they didn't want to run it anymore, and didn't want anyone else running it either because they didn't want the competition.

They gave a big screw you to all the fans of the game, and that is why I will never play anything with their logo.


Eh, in August GW2 has started splitting from NCSoft (all mentions of NCSoft were removed from the EULA change with the new expansions): however, there are other reasons I would not recommend GW2, and I'm saying that as someone that has been playing since release, with being on and off the game for the last year or so. Anet has terrible inter-studio coordination and ability to plan, as their knack for switching to "the new shiny thing that we will focus on from now on and won't abandon in 3 months like with every other system we made" has shown time and again.
Add to that that a lot of historical developers have left, the terrible developer-player communication, and inter-class unbalance that has been going on for years, and I'm very skeptic about the future of the game.

Liberty's Edge

Imbicatus wrote:

I'll never play Guild Wars or any other NCSoft published title. They will never again receive one cent from me after the killing of City of Heroes/Villians. It's complete non-starter.

I've been taking a break from MMOs for awhile, but I may go back to SW:TOR due to all the Star Wars hype over the Force Awakens. I also have a lifetime sub to The Secret World, so I may go back to that as well.

I enjoy going back to SWToR for their story based missions. Bioware has streamlined the leveling experience so you really focus on the class story and a little on the main planet story. The extra side missions still exist if you want some additional credits or badges but are not necessary any more. I have also their Knights of the Fallen Empire storyline as well.

In regards to GW2, I like the game but ArenaNet seems to have a focus on catering to their really hardcore players. The amount of content for a casual player feels limited.

Scarab Sages

Imbicatus wrote:

I'll never play Guild Wars or any other NCSoft published title. They will never again receive one cent from me after the killing of City of Heroes/Villians. It's complete non-starter.

I've been taking a break from MMOs for awhile, but I may go back to SW:TOR due to all the Star Wars hype over the Force Awakens. I also have a lifetime sub to The Secret World, so I may go back to that as well.

Fun Fact: Did you know that ANet (GW2) is leaving NCsoft? It's exciting news.

Also, apparently the new raids for GW2 are pretty darn good. There's only the one raid wing so far, but they're planning on releasing more as time goes on. I hear they've got another really aggressive release schedule planned. Also, the new PvP leagues are also pretty solid.

In case you can't tell, I'm a big GW2 fan, but I really enjoy it because I played tons of GW1. The lore behind the world is just REALLY cool, especially going through the first game. I recommend watching WoodenPotatoes videos on youtube if you're interested. Tyria has my favorite world lore of any fantasy setting ever.

@Alceste: Man, GW2 has SO much casual content it's RIDICULOUS. About the only non-casual content they have is raids, which just came out. :P

Sovereign Court

Pretty much all of GW 2 is meant for casual players


Played WoW for a while, from the very end of BC to the launch of Cata.

Honestly, I'd play on a WoW server set pre-Cata again in a heartbeat if it was a bit more limited in player scope. Heck, I'd even consider paying for it. I loved the world and the art style and the exploration factor of Azeroth, there were just too many people, too much grinding, and too much repetition in the quests once you reached endgame.

Admittedly, there were some quests I just didn't mind the grinding - I went back and did the Netherdrake questlines on all my characters once they hit 80, and those things were nothing but about two weeks worth of grinding - but the repetitive dailies at WotLK endgame didn't hook me the same way for some reason. Probably because there was no visible end in sight, or something.

As for what I'm doing now, back to Neverwinter Nights 1. Our server just celebrated its 10-year anniversary a couple months ago.


1 person marked this as a favorite.

I've tried a few including WoW but more recently I just had to get away from them. Dealing with other players just stopped being enjoyable, and in a lot of cases got to be pretty damn unpleasant.

Sovereign Court

Main reason I don't erally enjoy playing MMOs is beacuse of the player base. Most of them are unadultered pricks.


I've been running a weekly table top Saga Edition game for the last two months and the heroes found an old, antique protocol droid which they went to great lengths to restore and reactivate. The droid was an HK model and it's been such fun for me to play that it also kinda gave me an itch to fire up SWTOR again.

Really glad I did! I haven't played in probably 12 to 18 months, and the changes they made since my last login are fantastic! Really loving how the xp rewards were jiggered with and how the planet and class missions now reward enough for someone to play through solo and advance the story without getting mired in grind-quests and without falling behind in level.

Bio-ware's best at character development and story-driven fun, and getting their mmo more in line with their strengths has made this game more enjoyable than I ever thought it could be when last I'd played.

Liberty's Edge

Davor wrote:
Imbicatus wrote:

I'll never play Guild Wars or any other NCSoft published title. They will never again receive one cent from me after the killing of City of Heroes/Villians. It's complete non-starter.

I've been taking a break from MMOs for awhile, but I may go back to SW:TOR due to all the Star Wars hype over the Force Awakens. I also have a lifetime sub to The Secret World, so I may go back to that as well.

Fun Fact: Did you know that ANet (GW2) is leaving NCsoft? It's exciting news.

Also, apparently the new raids for GW2 are pretty darn good. There's only the one raid wing so far, but they're planning on releasing more as time goes on. I hear they've got another really aggressive release schedule planned. Also, the new PvP leagues are also pretty solid.

In case you can't tell, I'm a big GW2 fan, but I really enjoy it because I played tons of GW1. The lore behind the world is just REALLY cool, especially going through the first game. I recommend watching WoodenPotatoes videos on youtube if you're interested. Tyria has my favorite world lore of any fantasy setting ever.

@Alceste: Man, GW2 has SO much casual content it's RIDICULOUS. About the only non-casual content they have is raids, which just came out. :P

I really liked the original release of GW2. I have the been there done that title in GW2 btw. I also quite enjoyed the dungeons in story mode as well.

My problem is in the new expansion (ala Heart of Thorns) seems to be focused toward the hardcore audience. Between raids where everybody expects you to have ascended gear (which is an extreme grind especially on multiple characters). The new maps are small and difficult. The focus on esports ala pvp leagues is also something I am not really into. I have found myself playing less with the only goal of unlocking my revenant \ herald traits.

Now, all games change over time. If the game changes suit you, I am good with that. Not every game needs to be made to fit everyone. For myself, I have been enjoying Rise of the Tomb Raider as well as dipping back into SWToR & Tera.

Dark Archive

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Tried out a little Star Wars: The Old Republic again, and am amused once again by the differences between the Republic and Empire factions.

Doing the same quests with both, the area has some open PVP, and jerks will run into your quest fights and try to get hit by your AoE damage so that they can PVP you.

On the Empire side, there will generally be people standing around waiting for their turn, and they'll turn en masse and nuke the PVPer out of his boots, and chat will light up about how they are a nuisance and everyone is all working together to protect each other from them.

On the Republic side, the players will back away and let you get killed, and then take your encounter for their own quests, while mocking you for not disabling your AoEs.

Maybe it's just the server I play on, but this happened when I used to play in previous years as well. Empire players are super-helpful and friendly. Republic players are selfish jerks. I do not get it. It's like opposite day, but it's been going on for years!


Makes total sense to me though I stay away from PVP in general. Us Imps do things for the good of the empire!

And besides the Imperial storylines are way better.

Liberty's Edge

I call shenanigans.

The AOE thing hasn't worked like that for years.

Either you were flagged for PVP already or you targeted the PVP player before your triggered the skill.

Dark Archive

Krensky wrote:

I call shenanigans.

The AOE thing hasn't worked like that for years.

Either you were flagged for PVP already or you targeted the PVP player before your triggered the skill.

It's possible that the Republic players telling me to disable my AoEs had no idea what they were talking about (which would hardly surprise me, there are still EQ players who believe that mobs won't spawn if you stand too close to their spawn point!), and the people running into fights to get flagged were hoping to get tag-targeted and shot or something. (Which the way I tab-target and shoot without looking, would work well on me. It's even worse in FFXIV, where tab-target *always* picks the targets farthest away or even behind you, and not the target punching you in the face...)

I don't do open world PVP (although I enjoy the PVP scenarios, except for Hutball, which I loathe...), so I'm not really up on how it works. But wannabe PVPers definitely charge into fights in the hopes of getting you flagged, so they can jump you. Happens all the time.

Sovereign Court

Presently play Old Republic and enjoying it immensely. Played off and on since launch.

I also played WoW from BC to 1/2ways thru Cata, until I just got sick of the same guild drama over and over again.

Also played EQ2, NWN(and technically the gold boxed version as well), and GW2 (which was fun)

I always enjoy reading about how Pubs are scumbags and Empire are all choir boys who work together. Good to see stuff has carried over from WoW.

And the Knight storyline is hands down the best

Dark Archive

Cylyria wrote:
I always enjoy reading about how Pubs are scumbags and Empire are all choir boys who work together. Good to see stuff has carried over from WoW.

Ha, in WoW, it seemed like anyone not in my guild was a jerk, regardless of which 'side' I was on. My last character was Horde, and it seemed that my character name of 'Licktoad' (a goblin, natch) was either 'Licktard' or 'Kicktoad' more often than not.

Although I did derive amusement from how the people who were the biggest jerks so often turned out to be the first to die, since they were usually overconfident and not the best players (trusting to item level over skill or tactics, and dismissing the use of some of their very useful class abilities because they weren't optimal DPS options). They'd inspect your gear and make all sorts of snide comments.

But yeah, love that SWtoR storyline. So rich. And the companions can be fun, with their storylines. (I can team with the Droid 4X on the Republic side, or the Jawa Blizz on the Empire side, all day long. Their quirks never seem to get old for me. I played a Bounty Hunter entirely to get Blizz, and I was not disappointed!)

I do with they'd say to heck with canon and develop some new stuff, 'though. A third faction. Force users who use something other than telekinesis/force lightning, like fire or light. Faux futuristic medieval weapons other than lightsabers and laser crossbows, like plasma lances or gravity hammers. There's a ton of room for new stuff in that universe, instead of the binary Empire/Republic, Jedi/Sith clash.


The Knight storyline is good and probably the closest to playing KOTOR3 we'll get, but the Imperial Agent storyline edges it out.

Dark Archive

Amazing Red wrote:
The Knight storyline is good and probably the closest to playing KOTOR3 we'll get, but the Imperial Agent storyline edges it out.

The Agent storyline was great, and it seemed like most of her companions were *fascinating* (bug-infested 'diplomat!', doctor who goes all 'Mr. Hyde'!, crazy mastermind assassin droid!) unlike some other companions who were just kind of there. (Okay, this one's my healer. This one's my ranged DPS. This one is Skadge who I will literally never use because I HATE him so much...) I love that there are actual choices at the end , even if it is at the very end, and doesn't have a ton of impact on the gameplay. The Sorcerer storyline feels boxed in by the bone-headed choices the Sith keep making, because they have to be cackling evil and constantly undercut their own effectiveness by spitefully destroying resources/killing their own allies. I barely remember the Bounty Hunter storyline, and that was my main. I remember feeling a little let down by how the rivalry with my nemesis ended. (Keeping it oblique, to avoid spoilers.)

I most recently played Empire side, so despite having some experience with the Republic side classes (the Trooper was my main on that side, although the Sage was getting up there as well), I barely remember their storylines. The Sage one seemed to be 'go on another quest to save my sick mentor' over and over and over. Ugh. Can she just die already, and I have a new mentor? :)


Yea, the Consular story feels the weakest to me. The Hunter Story felt the 'lightest' in terms of drama which was a nice change of pace(And Mako is awesome). The ending of Chapter 1 was a bit weak but I like where it went.

As far as agent goes, I'm just evil James Bond and it is great. And Kalyio is underrated as a companion. Everyone on fleet seems to hate her, but I am attached.

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