| _Lem |
"I wonder if it is magical?" muses Gliko.
"I mean... so many stories about magical rings.."
| Err@r |
"Wow, look at that! Let me see it!"
Err@r is in full-on fanboy mode as he rudely pushes past everyone to look at what could be a one-of-a-kind collectible from one of his favourite tv show/games ever!
Casting detect magic on the ring. If it's magical, he'll try to identify it.
Mysticism: 1d20 + 8 ⇒ (17) + 8 = 25
| bigboom's SFS pregen |
"Well, that's interesting." says Chox, a bit fascinated at how an in-game item became a real life magic ring.
Assessing the current situation, Chox says, "I believe we've cleared the hall of all survivors. Let's now get to the root of the problem and head to those server room doors, yah? If we have a moment, I'd like to take a quick break before we head in there..."
If allowed, Chox will take a 10 min break to spend a RP and recover SP. I've moved the tokens to the eastern double doors.
Prior to trying the keycard to open the doors, Chox will look over the doors...
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
| _Pregen_ |
Ritta puts the ring on, "Follow the way Chox! So far we saved everyone... that there was to save."
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
| Shifty |
This small, brightly lit chamber normally functions as something of a waiting room, as guests and most employees weren’t allowed to walk freely among the servers. An IT professional would sit at the desk in the northwest corner of the room to assist anyone who entered. Now, the room’s eastern wall is gone, replaced by a vast, dark maze of humming computer equipment and chilly coolant fog. Three paths lead into the dim space beyond, each with thick bundles of cables in various patterns and colors running along them through the maze. An inanimate robot stands in a stylised pose in an alcove to the south.
There are three exits from the room, each of the exits has its own pattern of cables. Basically it will be a case of picking which set to follow.
| bigboom's SFS pregen |
"Sounds like a plan!" agrees Chox.
Gripping his blade firmly, Chox says, "Stay alert!"
To the north we go! Throwing another perception roll out there for Chox looking around as the party moves forward.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
| Shifty |
The robot in the south begins moving!
Chox 1d20 + 4 ⇒ (8) + 4 = 12
Err0r 1d20 + 7 ⇒ (12) + 7 = 19
Gliko 1d20 + 6 ⇒ (11) + 6 = 17
Ritta 1d20 + 9 ⇒ (17) + 9 = 26
ENEMY 1d20 + 5 ⇒ (9) + 5 = 14
R1
Ritta
Err0r
Gliko
ENEMY
| Err@r |
"Hey, it could be friendly. . . . But I doubt it." Err@r begins conjuring drops of acid to fling at the robot just in case.
Readying an action to attack the robot with caustic conversion in case it takes a hostile action.
Ranged attack vs EAC: 1d20 + 6 ⇒ (1) + 6 = 7
damage (acid): 4d4 ⇒ (1, 2, 3, 4) = 10
| _Pregen_ |
Ritta runs paast Err0r and swings her axe
Attack@robto: 1d20 + 7 ⇒ (5) + 7 = 12
Damage, slashing, solarian stone: 2d6 + 7 ⇒ (3, 1) + 7 = 11
The blow was powerful, just lacked aiming...
"I don't trust technology here!"
| _Lem |
Glixo slips from shadow to shadow, trying to find just the right one. Eventually it settles into a spot that has a nice angle on the robot..
tricky shot: 1d20 + 15 ⇒ (15) + 15 = 30
attack vs FF EAC: 1d20 + 7 ⇒ (12) + 7 = 19
E damage: 1d6 + 2 ⇒ (2) + 2 = 4
trick damage: 1d8 ⇒ 3 Plus off target
culture DC 19: 1d20 + 13 ⇒ (11) + 13 = 24
"It's from Humans Hunted, which centered around a deadly robot uprising... I didn't really like that game before... I like it even less now!"
| Err@r |
Err@r dashes to get closer--but not too close--and then snaps off a shot at the robot.
Attacking with my tactical semi-auto pistol. The robot may have soft cover.
First Level Spells: 2/4 left. Second Level Spells: 2/3 left.
attack vs KAC: 1d20 + 6 ⇒ (11) + 6 = 17
damage (piercing: 1d6 + 2 ⇒ (2) + 2 = 4
| _Lem |
Gliko continues to flit from shadow to shadow. Only the glow of their wrist-com gives away their position as it readies another shot...
steatly trick: 1d20 + 15 ⇒ (2) + 15 = 17
attack vs EAC: 1d20 + 7 ⇒ (4) + 7 = 11
But a really, really interesting game flashes up, with a beep indicating Gliko's new high score on Jinsul Clicker. The distraction not only gives away their position but causes their shot to go far away from the robot.
| _Pregen_ |
Ritta focuses on her alignment with stars and her axe begins to glow with brighter light. Plasma sheath
Then she takes a swing at the robot
Attack@robto: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, slashing, solarian stone, plasma sheath: 2d6 + 7 + 2 ⇒ (6, 1) + 7 + 2 = 16
But, yet again her aim is off
| bigboom's SFS pregen |
Apologies, still out of town and unable to post properly. Shifty, can you move Chox up to the enemy and bot a curve blade swing please? Thank you! Back in about 2 days!
| Shifty |
| 1 person marked this as a favorite. |
TY Botting creature!
Chox slams the blade home!
The robot responds by hammering away at the wto Starfinders!
Against Chox
Attack 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18 vs KAC
Damage 1d6 + 8 ⇒ (6) + 8 = 14
Against Ritta
Attack 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13 vs KAC
Damage 1d6 + 8 ⇒ (2) + 8 = 10
R2
Chox
R3
Ritta
Err0r
Gliko
ENEMY
E 26
| Botting creature |
A small furry creature holding strings attacked to chox arms and legs nods to the audience.
Chox swings twice
carbon steel curve blade vs KAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
S damage: 1d10 + 10 ⇒ (2) + 10 = 12
carbon steel curve blade vs KAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
S damage: 1d10 + 10 ⇒ (10) + 10 = 20
| _Pregen_ |
Ritta yells "Get them Chox!"
And swings herself
Attack vs KAC: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14
| _Lem |
Gliko, still smarting from the earlier battles, continues to flit around the edges of the battle, trying for a clean shot...
stealth TS: 1d20 + 15 ⇒ (14) + 15 = 29
attack vs FF EAC?: 1d20 + 7 ⇒ (9) + 7 = 16
E damage: 1d6 + 2 ⇒ (3) + 2 = 5 Plus FF vs everyone
trick damage: 1d8 ⇒ 8
| _Pregen_ |
North yeah, but probably 10 min rest to regain stamina
Ritta looks at the fallen robot. "That looks like a regular robot right? Or is it also a hero from a game?"
| _Lem |
With a shake of its vines Gliko fills in the team. "Nope. That robot was straight out of Humans Hunted. A bit obscure I agree. I only played it once, survival games don't really appeal.."
I'm good on stam after my last break.
As Ritta takes a seat, Gliko approaches the fallen robot, trying to see if he can salvage a souvenir.
| Shifty |
You can souvenir bits off the robot - not like it can stop you now :)
You follow the cables and as you come around a corner you can see what appears to be a network node, a blank screen sits above it, gently illuminating the corridor in a blue glow.
Looks like a Tier 2 computer terminal
See map
| bigboom's SFS pregen |
Heya! I'm back! Thanks for the botting posts!!
"I'll take lead. If anything happens, let it happen to me first!"
Chox will cautiously move forward towards the terminal, on the lookout for any traps or hidden enemies.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
I've moved Chox's token further north.
| _Lem |
Gliko, after securing some memorabilia, skulks along behind Chox. "While this is exciting, other people are starting to approach some of my high scores... We need to get this resolved quickly."
| Shifty |
1d4 ⇒ 3
As Chox advances the monitor lights up, the Harlequins leering face appears on each screen "You would-be heroes aren’t going to stop ME from reaching my goal of creating the ultimate game, your impending doom is assured!"
The screen flashes silver and metal shards materialise, flying at Chox!
Attack 1d20 + 13 ⇒ (5) + 13 = 18 vs KAC
Damages 2d8 + 2 ⇒ (5, 2) + 2 = 9
You suspect it is resetting and will go off again after a short delay... time for a disarming the computer-based trap!
| _Lem |
Gliko dashes up to the scren. "This is just like in 'Operation: Livewire!'" they squeak excitedly. "I loved that game, but it was too short."
computers: 1d20 + 12 ⇒ (13) + 12 = 25
| _Lem |
"Let's see what else we can discover in here.." grins Gliko.
"Maybe even source code to a new game..."
computers: 1d20 + 12 ⇒ (11) + 12 = 23
Given we have some time, aid-anothers might be an option here if any of the rest of you are trained.... Err@r....
| Shifty |
Gliko manages to hack into the system and start reloading some of the original uncorrupted programming - the computer’s screen flickers black with bright-green text reading “Simulation effectiveness reduced. Maximum capacity 80%. Refer to the main terminal to rebalance simulation parameters.”
| _Lem |
"I guess we continue to follow the cables... lets see if we can reduce the simulation further..." he starts.
Then stops. "Or, if we follow in the other direction, we may find another terminal that could also reduce the effectiveness of the simulation. You can be sure he has a boss monster guarding the main terminal..."
| Shifty |
Following the cables you find two more terminals. You know (based on the first one) that approaching within 10 feet triggers the countermeasures, but you then have a gap in which to attempt to disarm them.
From a safe distance, you also pass the main server room door and can see that it is ridiculously strong, but also covered in small weapons and miniature turrets that look nasty and capable of inflicting significant pain.
Orange and yellow are the two pther terminals
| _Lem |
Is there anything we can do to avoid the countermeasures? Stealth?
Showing our pass card?
| bigboom's SFS pregen |
"I'll see if I can draw their fire, then the rest of you try to disable it, okay? Now, on three... One... Two... Three!!!"
Chox will lead the way to draw fire, hoping to give his teammates an opening to head in and disarm the trap.
I'm happy to use Chox as a meat shield. But as he approaches the orange and later the yellow terminals, can he do so with total defense, giving him a +4 boost to AC?
| _Lem |
After Chox has taken the heat... Gliko slips in to try and disable the computer security.
hack: 1d20 + 12 ⇒ (19) + 12 = 31
| Shifty |
Chox in Total Defence can use their special defence and roll up into a ball, making it +5!
Chox goes rolling in!
1d4 ⇒ 2
This time the screen goes red and there is a fiery explosion!
Fire 3d6 ⇒ (2, 4, 3) = 9
DC15 for half
***
Gliko manages to hack into this second system and start reloading some of the original uncorrupted programming - the computer’s screen flickers black with bright-green text reading “Simulation effectiveness reduced. Maximum capacity 60%. Refer to the main terminal to rebalance simulation parameters.”
| _Lem |
"How you feeling Chox? Up for that last terminal?" asks Glixo, looking slightly envious at his companions defensive abilties.
| bigboom's SFS pregen |
Thanks Shifty! Forgot about the balling up ability!
Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
Chox takes a bit of a hit but is ready for more!
"Let's do it Gliko!"
Chox again balls up and rolls out against the last terminal!
| _Lem |
And once again the dynamic duo spring into action. Once RollerBall(tm) distracts the lasers, ComputerKid(tm) slips in to try the keyboard...
computers: 1d20 + 12 ⇒ (13) + 12 = 25
"Hopefully that should make the boss fight easier..."