[PF2 / Farol] #1-19: Iolite Squad Alpha - Omega Squad (low tier) (Inactive)

Game Master Farol

Slides
Macro sheet
Chronicles


151 to 200 of 435 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem: 1d20 ⇒ 1

Argoni tries to get a clean shot, but he's completely blocked by Rannarix's attacks. Instead, he tries to slap another salve on the kobold's wounds, while he draws a blight bomb to use when he finds a clear moment.

Battle Medicine on Rannarix (DC15): 1d20 + 9 ⇒ (6) + 9 = 15
Healing: 2d8 ⇒ (2, 6) = 8

◆ Stratagem
◆ Battle Medicine
◆ Draw bomb


Snappers attack the giant spider but miss, then scorpion limps away trying to get to safety.

Rannarix bite the spider and leaves massive bite marks Crit pink for -10 but it requires one more hit to fall down, fangwire strikes the creature, and the spider falls motionless. Hit -7 pink spider is dead. Applied higher map for lack of hunt prey

Salaish focuses her magic and heals some of the wounds of Grog, and she hides her rapier. Heal Grog +25, nice.

Argoni looks for an opening but fails to see one. Then he heals Rannarix. Rann +8

The lurker looks at the spider and then attacks kobold

Jaws@Rannarix: 1d20 + 11 ⇒ (10) + 11 = 21
Damage + venom: 1d8 + 6 ⇒ (4) + 6 = 10

Claws@Rannarix: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Claws@Rannarix: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Jaws bite into Rannarix arm and start pumping venom, two claws attack misses. Hit Rannarix -10 + fort save

The other lurker stands up (provokes from Grandel) and attacks her.

Jaws@Grandel, enfeebled: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage + venom: 1d8 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Hit on Grandel -7 and fort save, if AOO does not kill the creature, they have 45 HP so you need to strike for 10 dmg

Claws@Grandel: 1d20 + 11 - 4 - 2 ⇒ (4) + 11 - 4 - 2 = 9
Damage: 1d8 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Round 3 - Of a spider and a pathfinder

Inspire courage ends Round 4

Salaish
Argoni
Rannarix -19 (20/39) Web Lurker Venom fortitude save DC19 (if you fail you take 1d6 poison at the end of the round)
Mr. Snappers -26 (1/27)

Spider pink -53 | 1 persistent fire
Lurker red
Lurker green -35 enfeebled 2 prone

Meadow
Grandel -13 (-7 + fort save DC19)
Grog -9 (34/43) prone Giant Tarantula Venom stage 1 fortitude save DC21 1d6 poison dmg at the end of your turn

Spider black
lurker blue enfeebled 2

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Very nice heal indeed!
Seeing his tactical situation deteriorating Grog tries to be smart.
He lashes out at Blue from the ground, unhappy at being flanked.
heavy pick+1: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
damage: 1d10 + 4 ⇒ (6) + 4 = 10

If that takes Blue out he will stand and attack the spider. If not, he will take his second attack against Blue.

heavy pick+1: 1d20 + 10 - 4 - 5 ⇒ (18) + 10 - 4 - 5 = 19
damage: 1d10 + 4 ⇒ (6) + 4 = 10

On the off chance that the first strike missed and the second did not finish blue off he will try to strike blue a third time.
heavy pick+1: 1d20 + 10 - 10 - 4 ⇒ (11) + 10 - 10 - 4 = 7
damage: 1d10 + 4 ⇒ (7) + 4 = 11

Possible confusion here. Three scenarios. Grog either strikes blue and knocks him down and then stands and tries to strike the spider OR Grog fails to hit or take down Blue on his first hit and succeeds with his second so he stands up OR he fails miserably to take down blue at all and flails about on the floor. :) Make sense?

Horizon Hunters

CN Female Goblin | Raider | Fighter Lvl 4 | HP 54/54 | AC 22 | F +9, R +9, W +8 | Perc +8 Darkvision | 20 feet | Class DC 20 | Athletics +12, Arcana/Society/Lore:sailing/Lore:PFS +8, Acrobatics/Thievery/Diplomacy/Intimidation+7 | Explo activity : Scout or search| Hero Points: 1/1 | Focus Points: 0/0 | ◆ | ◇ ◈ | ↺ |

((Blue is undamaged ?))

◆ Grandel Swings at green lurker striking pick cold iron in the face vs prone: 1d20 + 13 ⇒ (20) + 13 = 332d6 + 4 ⇒ (1, 6) + 4 = 114d10 + 8 + 1d10 ⇒ (2, 7, 3, 4) + 8 + (3) = 27

◆ Grandel combat grabs green to try to immobilize it 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 242d6 + 4 ⇒ (1, 3) + 4 = 84d10 + 8 + 1d10 ⇒ (3, 3, 9, 4) + 8 + (5) = 32

◆ Grandel tries to trip blue athletics: 1d20 + 13 - 10 ⇒ (8) + 13 - 10 = 11

(Recap because it's hard to read : 27 damage on green from 1 and should be 8 damage on 2 for total of 35 damage. If green died due to 1, then grandel hits blue instead with combat grab to grapple blue, tries to trip blue after that)

Fortitude save fortitude save vs DC19: 1d20 + 9 ⇒ (19) + 9 = 28

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)
Grandel wrote:

((Blue is undamaged ?))

Heh. Good eye. I messed up, Green is damaged, blue is scratched. Looks like you got green so.. all attacks on the spider..

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

@Grandel It looks like have another Action. Green provoked an AoO when he stood up.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Okay Silence, let's give Rannarix a hand and then we'll work our way around towards that other naughty spider. Go bother that guy while I get into position." The archer points at the lurker attacking Rannarix.

Command an Animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

The owl spins in midair and launches himself at his foe's eyes.

◆ Fly, ◆ Support

Bird

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

The archer grins. "Good job. Keep at it." She moves into position and fires.

shortbow vs red-IC: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
piercing: 2d6 + 1 ⇒ (1, 1) + 1 = 3
deadly?: 1d10 ⇒ 7

◆ Stride, ◆ Strike

Hero Point Reroll

shortbow vs red-IC: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
piercing: 2d6 + 1 ⇒ (6, 4) + 1 = 11
deadly?: 1d10 ⇒ 7

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Don't forget your Precision damage!

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow has not used the hunt prey action on red so no precision damage.


Wow, ok. You do not make it easier for me chaps! I will try to make something out of it...

Grandel strikes lurker as it gets up, killing it on sight. Using first attack, nat 20 for Aoo

Then she attacks the other lurker and gets hold on them. Since first attack was AOo, the second does not get -5 Map.. She strikes the creature with great strength and gets a hold of them. But she fails to trip it. Crit blue -34 since green is dead and you forgot to add inspire courage.

Grog trashes on the ground trying to hit a lurker that is now held by Grandel. His first attack hits the ground but his second hits the creature in its leg and takes it down. Then Grog stands up

Poison dmg to Grog, fort save DC21: 1d4 ⇒ 41d20 + 8 ⇒ (10) + 8 = 18 It is actually 1d4 for this venom, but you go to stage 2 causing you to be flat-footed and clumsy 1

Meadow moves and sends an arrow right in the head of the creature. Crit for 29 dmg +1d4 bleeding damage and dazzled on red

The giant spider attacks Grog

Jaws@Grog: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14

Leg@Grog: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Damage: 1d10 + 5 ⇒ (4) + 5 = 9

And hits goblin twice and sends him back to the ground.

Round 3 - Of a spider and a pathfinder

Inspire courage ends Round 4

Salaish
Argoni
Rannarix -19 (20/39) Web Lurker Venom fortitude save DC19 (if you fail you take 1d6 poison at the end of the round)
Mr. Snappers -26 (1/27)

Spider pink -53 | 1 persistent fire
Lurker red -29 1d4 bleeding dazzled
Lurker green -35 enfeebled 2 prone

Meadow
Grandel -13
Grog -36 (7/43) flat-footed clumsy 1 prone Giant Tarantula Venom stage 2 fortitude save DC21 1d4 poison dmg at the end of your turn

Spider black
lurker blue -34 enfeebled 2

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem: 1d20 ⇒ 19

Argoni spins around Rannarix, seeing the perfect opening. He releases the blight bomb at exactly the right time for his spin to fling it into the lurker's face.

Attack vs Red (IC): 19 + 9 + 1 = 29
Damage (IC): 1d8 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5 +1d4 persistent poison
1 poison splash to Rannarix and Silence

◆ Step
◆ Stratagem
◆ Bomb Strike

Horizon Hunters

1 person marked this as a favorite.
CN Female Goblin | Raider | Fighter Lvl 4 | HP 54/54 | AC 22 | F +9, R +9, W +8 | Perc +8 Darkvision | 20 feet | Class DC 20 | Athletics +12, Arcana/Society/Lore:sailing/Lore:PFS +8, Acrobatics/Thievery/Diplomacy/Intimidation+7 | Explo activity : Scout or search| Hero Points: 1/1 | Focus Points: 0/0 | ◆ | ◇ ◈ | ↺ |

◆ Grandel strides with her last action (sorry forgot AoO)

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 8 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

"Well shoot. I thought we'd be done by now." Salaish is about to begin summoning another instrument so she can re-cast Inspire Courage when she realizes how close both Grog and Snappers are to death. Snappers isn't right under the jaws of a giant spider right now, so she heals Grog first.

Soothe on Grog: 1d10 + 4 ⇒ (8) + 4 = 12

Then, since this fight is going so badly, she wracks her brain for any knowledge that could help defeat these creatures, or at least defend against them.

Salaish's Recall Knowledge skills:
Nature +1
Occultism +5
Religion +1
I am aware of the likelihood of a crit failure.

◆◆ Cast a Spell ◆ Recall knowledge


Argoni finally finds a way to strike the creature. He runs next to Meadow and throws his alchemist bomb splashing it all over Lurker. Crit Red -11 (-10 and 1 splash) and 2d4 persistent poison

At the same time, Grandel walks towards the giant spider preparing for the next round of strikes.

Salaish heals Grog, his wounds again closing with magical intervention

GM Screen:

Recall Knowledge, Nature: 1d20 + 1 ⇒ (4) + 1 = 5

Salaish:
As giant spider they are vulnerable to sonic damage, also sucking the venom out of the wound is particularly effective with handling it.

Round 3 - Of a spider and a pathfinder

Inspire courage ends Round 4

Salaish
Argoni
Rannarix -19 (20/39) Web Lurker Venom fortitude save DC19 (if you fail you take 1d6 poison at the end of the round)
Mr. Snappers -26 (1/27)

Spider pink -53 | 1 persistent fire
Lurker red -40 1d4 bleeding 2d4 poison damage dazzled
Lurker green -35 enfeebled 2 prone

Meadow
Grandel -13
Grog -36 (7/43) flat-footed clumsy 1 prone Giant Tarantula Venom stage 2 fortitude save DC21 1d4 poison dmg at the end of your turn

Spider black
lurker blue -34 enfeebled 2

I will bot Rannarix in couple of hours

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

fort: 1d20 + 8 ⇒ (6) + 8 = 14

"Uh, Grog no feel great. Thanks for heals friends!"


Rannarix attacks the lurker, once with his teeth the other two with his fangwire...

Bite: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 4 ⇒ (2) + 4 = 6

Fangwire Strike, map: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 141d4 + 4 ⇒ (3) + 4 = 7
Fangwire Strike, map: 1d20 + 9 - 8 ⇒ (8) + 9 - 8 = 91d4 + 4 ⇒ (1) + 4 = 5

But all of his attacks miss.

Fort save, DC19: 1d20 + 7 ⇒ (2) + 7 = 9
Poison: 1d6 ⇒ 3


Rannarix feels weakened by the poison. poison cause him flat-footed

Lurker attacks Ranarix

Jaws@R: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Claws@R: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Kobold falls from the wounds and lurker walks towards Meadow, his wounds are dripping with blood.

Bleed and poison: 1d4 + 2d4 ⇒ (2) + (3, 1) = 6

And it falls to the ground a few feet before the range.

The spider feeling more than hearing the last lurker drop begins to retreat.

@Meadow, Grandel, Grog you can let the creature escape and we will end this fight, or you can keep attacking.

Round 3 - Of a spider and a pathfinder

Inspire courage ends Round 4

Salaish
Argoni
Rannarix -39 (0/39) dying 1 Web Lurker Venom fortitude save DC19 stage 2
Mr. Snappers -26 (1/27)

Spider pink -53 | 1 persistent fire
Lurker red -40 1d4 bleeding 2d4 poison damage dazzled
Lurker green -35 enfeebled 2 prone

Meadow
Grandel -13
Grog -36 (7/43) flat-footed clumsy 1 prone Giant Tarantula Venom stage 2 fortitude save DC21 1d4 poison dmg at the end of your turn

Spider black
lurker blue -34 enfeebled 2

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

The only reason I can think of to continue the fight would be to prevent future travelers from being ambushed by the spider. Are we on a travelled route or are we just traipsing through the wilderness?


You are within abandoned ruins that you are exploring, so this is definitely not a traveled route...

Horizon Hunters

CN Female Goblin | Raider | Fighter Lvl 4 | HP 54/54 | AC 22 | F +9, R +9, W +8 | Perc +8 Darkvision | 20 feet | Class DC 20 | Athletics +12, Arcana/Society/Lore:sailing/Lore:PFS +8, Acrobatics/Thievery/Diplomacy/Intimidation+7 | Explo activity : Scout or search| Hero Points: 1/1 | Focus Points: 0/0 | ◆ | ◇ ◈ | ↺ |

Grandel will let them go.


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" The owl flaps his wings angrily as the spider flees.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Hold on Silence, I think we scared that spider enough. Let her go. Without these bad guys manipulating her she'll probably go back to her normal activities and not attack people anymore. We'll want to make a sign or something warning people away from these ruins though. Just in case."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

The young archer turns to the group. "I have a repair kit and a hatchet. Can we cobble together a warning sign in a few languages and maybe a pictogram of a giant spider and a skull or something?"

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog just lets the big spider go.
"Grog no care, spider know who won. Ouch..."

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 8 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

As soon as Salaish can act:

"Rannarix!" Salaish quickly casts her last 2nd level spell to revive him.

2nd level Soothe on Rannarix: 2d10 + 8 ⇒ (3, 9) + 8 = 20
He also gets a +2 status bonus to saves against mental effects for 1 minute.

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Once the spider is gone, Argoni pulls out his medical supplies and sets to trying to help those wounded. "Wow, is everyone ok? Those things were tough!"

Medicine DC15 - Grog: 1d20 + 9 ⇒ (14) + 9 = 23
Healing: 2d8 ⇒ (2, 8) = 10

Medicine DC15 - Snapper: 1d20 + 9 ⇒ (17) + 9 = 26
Healing: 4d8 ⇒ (4, 2, 3, 1) = 10

Medicine DC15 - Rannarix: 1d20 + 9 ⇒ (3) + 9 = 12

Medicine DC15 - Grandel: 1d20 + 9 ⇒ (5) + 9 = 14

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

While everyone is being healed, Meadow and Silence head into the woods to scrounge up some materials for a warning sign. Once she has gathered enough she heads back and begins to work carving a warning into a length of wood.

"Hmm...How do you spell dangerous?"


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence turns his head upside-down and hoots softly at the ranger.

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Thanks Silence."

She finishes her work and proudly displays the sign to her friends.

WARNING! DAINJURUS SPIDER INSIDE! KEEP OUT!

She looks it over and frowns. "Are you sure that's right, Silence? It looks kinda funny to me."


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" The owl flaps his wings.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Okay, okay. Calm down. I believe you."


You let the spider flee, having enough of fighting for the day.

Argoni and Salaish jump to aid Rannarix, and they are able to bring him back to the living. Given time you are able to heal the damage.

Shortly after Meadow prepared the sing, you hear the Iolite Squad’s victorious shouts. It takes about an hour for the two groups to work together to dig out the deadfall debris and free the hobgoblins. The Squad vanquished a giant tarantula; Ozaril has a vicious bite wound, but they otherwise fared well in the battle. Seargeant Drussem present you a standard-grade cold iron shield that they found at that end of the cave. More Bundles

Sergeant looks at the bodies on the floor and nods her head "I see that spiders kept you busy on that end too, good to see that you were victorious."

With the abandoned dig site cleared of danger, the Iolite Squad can fully explore the site. They discover signs that this location was once a way station of sorts for dwarven travelers, but they also find the remains of ancient writings that suggest this was a hideout of some kind for an exiled religious sect. They lack the knowledge to piece together exactly when these dwarves used the site, or when it was built, but they are eager to continue their research once they reach Absalom. There is pride in Sergeant Drussem’s eyes as she sees her squad poring over their findings.

Over the next few days, you escort the Iolite Squad back to Korvosa, where you board a ship to Absalom. There, you report your findings and the results of their joint training at the Grand Lodge. On one of the meetings Sergeant Drussem say:

"I would like to officially thank the team of Pathfinders for the join training exercise. I hope that both teams can work together in the future. I was amazed by the breadth of skills that you agents have and their dedication towards the mission."

Later, you receive a letter from Venture-Captain Sheila Heidmarch commending you for your successful diplomatic mission. She expresses uncertainty at what the future holds for the Society and the nation of Oprak, but is also confident that it is brighter thanks to your successful mission.

And that would be the end of this part.

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

After everything is over and they are settled down for an after action drink, "Grog thinks that went well. Hobgobbos are impressive. Now Grog no like spiders much though..."

Horizon Hunters

CN Female Goblin | Raider | Fighter Lvl 4 | HP 54/54 | AC 22 | F +9, R +9, W +8 | Perc +8 Darkvision | 20 feet | Class DC 20 | Athletics +12, Arcana/Society/Lore:sailing/Lore:PFS +8, Acrobatics/Thievery/Diplomacy/Intimidation+7 | Explo activity : Scout or search| Hero Points: 1/1 | Focus Points: 0/0 | ◆ | ◇ ◈ | ↺ |

Grandel nods.

"These spiders were tough indeed ! I'm glad we all defeated them and I hope they won't bother the searches"

Grandel takes a long breath

"I am happy that we could all work together on this. I hope that we will have further work in common, goblins, hobgoblins and pathfinders"


Sergeant Drussem is the first to leave Absalom, but soon after other members of the Iolite Squad leave as well. You spend more than a week in Absalom minding your business, playing in taverns, teaching, brewing, etc.

After that, you are sent again to the town Korvosa to meet no one else but Seargeant Drussem herself.

You get a letter from Venture-Captain In the slides and head to the port to catch a ship that will bring you to Korvosa, the only one that is making that journey that day is 'Sunken Maiden'.

It is led by a cunning but friendly hobgoblin captain named 'Olzu the beauty', and the crew consists only of Goblins. The crew seems very chaotic and they are pranksters, every now and then you find yourself locked in your cabin hearing laughter when you try to get out. Another favorite prank is hiding a fish in another's boots.

You soon also learn where the name came from, whenever captain Olzu catches her crewmate not behaving, they sink the maiden. The goblin needs to put on a dress and is being thrown into the water from the bow and is caught on the lasso when passing the stern. That usually cools down that individual temper and provides plenty of entertainment for the rest of the crew.

The journey lasts a couple of days but is rather uneventful.

Welcome to Sunken Maiden! Some of you that played with me had a 'pleasure' of traveling on this fine ship ;)

Horizon Hunters

1 person marked this as a favorite.
(female) Gnome (Fey-Touched) Bard 8 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

After reading the letter from the VC, Salaish hustles out to buy some warm winter clothes before the ship sails.

The first time this 'discipline' happens, Salaish is shocked at the obvious sexism of punishing someone by putting them in a dress. After talking to captain Olzu about it, however, she has to admit that the idea of goblins wearing such fancy, frilly clothing does look ridiculous (same with the humans who invented it, really), and it takes much less time to toss on a dress than a man's fancy multi-piece outfit. Ugh. Fine. But I still don't have to like it. Choosing to be diplomatic, she finds things to do in her cabin whenever that happens. And is locked in there often. Oh well. She debates composing a song in which the crew discipline the captain in the same way, but wisely decides against it...for now. (Bets are off once this mission's over, though.)

When she does get herself above decks, she tries to stick with the other Pathfinders. (Safety in numbers vs. the pranks, you know.) "Hey Argoni! Do you have any non-harmful ways to return the pranking favors? Maybe we don't want to escalate now, but perhaps right before we land?"

Radiant Oath

1 person marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog is already the ownder of cold weather gear due to an earlier adventure. :) Also, Will double check but I think I have him levelled and everything on here. If i'm missing something it should be minor.

"Hurrah, Grog get to go adventure with freinds again! Too bad Meadow have to go visit family. She seemed unhappy about that..."

After the first time Grog witnesses the punishment on the ship he jsut shrugs.
"Could be much worse. At least they grab them and not just leave them in water. Going to ruin that dress though..."

The first time his door is locked Grog just laughs, "Is OK, Grog have own cabin! Grog happy.."

Grog is not so please by the fish paste in his boot. At dinner that night as the crew is finishing up, "Hope everyone enjoyed meal! Grog found fish in his boot earlier, he walked on it all day and added it to a plate or two! Yum! Fish jerky a la Goblin!"
After the expected furor, "No, no, Grog only kidding. He just ate fish and cleaned boots. Good joke though!"

Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)
Salaish Talenduth wrote:
"Hey Argoni! Do you have any non-harmful ways to return the pranking favors? Maybe we don't want to escalate now, but perhaps right before we land?"

Argoni is only about half as bad as the goblins, laughing at many of their pranks. When Salaish asks about getting back at them, he gets a grin on his face and nods. "I mean, I've heard of stuff like pop dust or sneezing powder, but I don't know how to make those. We could set off a smokestick in a cabin. Or even rig a tanglefoot bag to explode on someone!" He rubs his hands together and goes to see what he can cook up in the cabin.

Argoni also has winter clothing


Olzu looks at Salaish "I can see your point, Lady Talenduth. I will make it a priority for us to buy numerous pieces of clothes gender-neutral, and for every found gender and use them interchangeably. We are tolerant on this ship, and will not discriminate against anyone based on gender, ancestry, or the way how they think!" says Olzu in full honesty. Point taken, Sunken Maiden will evolve thanks to Salaish

Argoni keeps himself occupied interchanging pranks with the goblin crew. Days fly by on the sea, or wherever they travel.

Grog seems to feel at home with his brethren having a similar approach to the way of living as his own.

I will wait a couple of hours, before going ahead with the story.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

A tall well-built human male stands at the rail of the Sunken Maiden. Although he is also dressed in cold weather gear, his garb underneath consists of homespun robes. Apart from his pack, he doesn't appear to carry much. Seeing the other Pathfinders, he approaches them.

"Well met, Pathfinders. I was sent to meet you. I am Loong Laohu, but you may address me as "Tiger" for short."

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog beams a huge smile and grab's Tiger's hand.
"Good to see Tiger again!"

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

"Groggg! I almost didn't see you there, my friend! Looks like we're in the midst of another adventure together!"

As everyone looks on, Grogggg and Tiger catch up on old times. A strange sight, the longshank and the goblin...


After a couple of days, you arrive in Korvosa. Before meeting with Seargeant Drussem, you spend some time asking around about Aspis Consortium.

GM Screen:

Grog's Society (U): 1d20 + 1 ⇒ (18) + 1 = 19
Salaish's Society (T): 1d20 + 5 ⇒ (10) + 5 = 15
Argoni's Society (T): 1d20 + 9 ⇒ (18) + 9 = 27
Grandel's Society (T): 1d20 + 8 ⇒ (1) + 8 = 9

Salaish, Argoni, Grog:

The Aspis Consortium is publicly regarded as a diverse group of traders with their own private army of hirelings and mercenaries. The Aspis Consortium has conducted expeditions into the Mindspin Mountains in hopes of uncovering the sources of Oprak’s mineral wealth. One such expedition led the Consortium to discover a mining settlement belonging to the Coalfire tribe of kobolds, which was destroyed as a result of the encounter.

With little trouble, you find the Shoreline Drinkhall. It is one of the most popular taverns in Korvosa’s East Shore district and is known to most of the city’s populace.

A din brought on by grousing dock workers quieted town guards, and carousing friends fills the tavern, occasionally accented by the clanging of utensils and dishes. At a table near the entrance sits a solitary, stern-faced hobgoblin finishing a modest meal. She wears a polished suit of fur-lined plate armor and carries a sword at her hip. The black, red, and white flag of Oprak adorn one of her shoulder plates. She spots you and smiles broadly standing up to welcome you.

"Argoni, Salaish, Grog, Grandel, Rannarix how was your journey? I don't see Meadow with you, but you seemed to acquire a new companion. My name is Sergeant Drussem."

Drussem picture in the slides.

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

"Hiya, Sergeant Drussem!" Argoni waves cheerily at the hobgoblin. He looks around the tavern. "Is Gintka with you?"

He waves over one of the servers. "How was the food? I'll have the same thing." He points to Drussem's plate, then turns back to her, motioning to Loong Laohu. "This is "Tiger." We brought him so that you have someone the same size."

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog smiles and gives his best Oprak salute.
"Grog happy to see you again!"

Horizon Hunters

(female) Gnome (Fey-Touched) Bard 8 | HP 85/85 | AC 24 | F +14 R +15 W +13 | Perc +13 | Stealth +12 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3 4: 2/2 | ◇◆↺ | Active Conditions: none

On the way to the Shoreline Drinkhall, Salaish shares what she knows of the Apsis have been up to in the region.

Spoiler for Salaish, Argoni, Grog open.

Beaming up at Sergeant Drussem, Salaish greets her warmly. "Hi Sergeant Drussem! It's so good to see you again! How are you? How's your team?"

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

"Well met, Sergeant Drussem. I am Loong Laohu, though I have grown fond of the nickname 'Tiger'"


Seargeant smiles ot you and begins answering

"No, Gintka and Akrag got sent to Oprak. Akrag brought with him, his copy of Pathfinder Chronicles but during one of the exercises, Gintka set it on fire. Accidentally of course. So now they were sent to different places to share the training that they received. Ozaril was sent to help chart mounting area that was still unknown to us. "

Drussem salutes to Grog in return and pats him on his shoulder

"The food is full of nutrition and easy to digest, I recommend it before our trip through the mountains, it will take close to 10 days, so I hope you are prepared for cold weather."

She looks at Salaish "It is good to see you again bard. Have you composed some marching songs? Or training drill one?"

She looks at Tiger "Pleasure to meet you, Tiger."

"Eat and rest, we leave tomorrow at sunrise"

1 to 50 of 435 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PF2 / Farol] #1-19: Iolite Squad Alpha - Omega Squad (low tier) All Messageboards

Want to post a reply? Sign in.