
GM Farol |

Itka sends grim tendrills toards two guards. Grim tendrils need no to hit roll, enemies just roll fort save.
Fort save, DC20, blue: 1d20 + 7 ⇒ (8) + 7 = 15 Blue -6 and 1 persistent bleed
Fort save, DC20, red: 1d20 + 7 ⇒ (17) + 7 = 24 Red -3
Emdi sends two arrows at Blue, both of them hit the guard Blue -15
Arfsnarf sends a particularly large stone, but it zaps past surprised guard. Miss
Symeon sends a well-aimed arrow towards the guard who is the farthest from them, hitting him in the torso. Crit purple -17
He recognizes their equipment and way of acting as regular archer guards. Not particularly well-skilled, but they use composed bows and swords and can shoot ignoring enemy cover.
The first guard takes out his sword and moves towards Itka
"You will pay for that!"
Sword@Itka: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
The guard barely hits the half-orc. But Emdi intervenes and there is no mark for the cut. His arrow pins the guard to the ground. Crit Red -17 and immobilized
The other guard moves a bit back and sends two arrows at Emdi
Sword@Emdi: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Damage, deadly: 1d10 ⇒ 10 Ouch! Crit Emdi for -30
Sword@Emdi: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
One of the arrows hit Emdi close to his neck. The other misses entirely
Round 1
Guard Purple -17
Itka
Symeon
Arfsnarf
Emdi -30
Guard Red -20 immobilized
Guard white
Jayma
Hornbori
Guard green
Guard blue -21 | 1 bleeding

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Jayma uses her instinctive geometric visualization skills to map blast areas onto the field of combat and manages to calculate the best place to drop a fireball whose blast will engulf as many guards as possible while avoiding any damage to the Pathfinders or Delvehaven.
Raising her staff up high, she twirls the head in a big circle and calls out, "Guards get good grilling," before bringing the staff down in a slashing motion and pointing its head at a spot in the open area between the guards.
I've dropped a 20-foot burst template with a center point to indicate the blast radius of her fireball. It's only three guards, not four, but beggars can't be choosers.
Action 1 & 2 (◆◆): Cast a Spell: Fireball - 20-foot burst vs Guards Purple, White, Blue
Fireball Damage: 6d6 ⇒ (6, 4, 5, 2, 3, 5) = 25 fire damage vs DC 21 Basic Reflex
She speaks the word, "protect," and the space around her shimmers for a moment.
Action 3 (◆): Cast a Spell: Shield [L3] - AC 21 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
How exciting! Jayma's first fireball. Can't wait to see how it works out.

GM Farol |

Jayma casts a fireball, a massive ball of flames flies through the garden and hits the ground in between the guards, the blasts engulf three guards
Reflx Save, Purple, DC21: 1d20 + 10 ⇒ (19) + 10 = 29
Reflx Save, White, DC21: 1d20 + 10 ⇒ (10) + 10 = 20
Reflx Save, Blue, DC21: 1d20 + 10 ⇒ (11) + 10 = 21
Who seem to be quick on their feet. But one of them is no more, he departed you, leaving some parts behind...
The other two guards look very bad...
Round 1
Guard Purple -29
Itka
Symeon
Arfsnarf
Emdi -30
Guard Red -20 immobilized
Guard white -25
Jayma
Hornbori
Guard green
Guard blue -21 | 1 bleeding

Botting creature |

Botting Hornbori, to get things moving
Hornbori grabs his ax and moves towards the guard next to Itka, then he strikes them with his ax
+1 striking Ghost Touch Dwarven Waraxe, 1-handed, First Strike: 1d20 + 17 ⇒ (17) + 17 = 342d8 + 4 ⇒ (5, 3) + 4 = 12 Crit red for -14
The guard false to the ground motionless

GM Farol |

The guard that was heading towards the door, turns around and runs at Emdi striking him with his sword
Attack@Emdi: 1d20 + 10 ⇒ (9) + 10 = 19
Damage, slashing: 1d6 + 3 ⇒ (3) + 3 = 6
But sword hits Champions armor doing him no harm.
The other guard sends three arrows at Hornbori
Bow@Hornbori: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, piercing: 1d8 + 2 ⇒ (7) + 2 = 9
Bow@Hornbori: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Damage, piercing: 1d8 + 2 ⇒ (2) + 2 = 4
Bow@Hornbori: 1d20 + 10 - 10 ⇒ (12) + 10 - 10 = 12
Damage, piercing: 1d8 + 2 ⇒ (5) + 2 = 7
But all of the arrows flew above the dwarf's head.
Round 2
Guard Purple -29
Itka
Symeon
Arfsnarf
Emdi -30
Guard Red -20 immobilized
Guard white -25
Jayma
Hornbori
Guard green
Guard blue -21 | 1 bleeding

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Emdi, seeing that these guards aren't an elite fighting force, will step back, and fire non-lethal arrows at Purple (or White, if Purple falls).
Shortbow, nonlethal: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Nonlethal: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Crit?: 1d10 ⇒ 3 plus immobilized
Shortbow, nonlethal, MAP: 1d20 + 14 - 2 - 5 ⇒ (9) + 14 - 2 - 5 = 16
Nonlethal: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Crit?: 1d10 ⇒ 3 plus immobilized
Blech
Shortbow: 1d20 + 14 ⇒ (20) + 14 = 34 Lethal vs Green, -2 and nonlethal vs Purple, White
Nonlethal: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Crit?: 1d10 ⇒ 3 plus immobilized

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Glowering fiercely, Itka stalks forward, conjuring greasy, black tentacles to scrape a rough stone from the ground and hurl it toward the purple guard to her right.
Telekinetic Projectile (B): 1d20 + 10 ⇒ (9) + 10 = 192d6 + 4 ⇒ (4, 6) + 4 = 14
"Hmp!"
◆ Stride, ◆◆ Cast a spell

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Symeon takes aim at any fighter still alive and judges if he has a shot.
Devise Stratagem: 1d20 ⇒ 10
Secret roll: 1d20 ⇒ 16 +12 for Society
Feeling somewhat lucky, he takes aim at the guard and fires a quick arrow at their knees hoping to hobble and knock them out instead of killing outright.
Short end of the bow, +1 Stratagem, Non-lethal: 10 + 11 - 2 = 19
Damage, Piercing: 1d6 ⇒ 2
Strategic strike: 1d6 ⇒ 3
He then moves to be between Hornbori and Emdi in case either of them takes some damage, feeling like he's not the most helpful without someone to patch up.
Healer has problems when enemy don't do damage. D:

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Seeing all of his teammates holding back, Arfsnarf grouses.
What, we playing nice now? He sloppily chucks another rock at the nearby guard, using his arcane energies.
◆◆ Cast (somatic, verbal) telekinetic projectile vs. GREEN
Spell attack vs GREEN, B damage: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 4 ⇒ (2, 5) + 4 = 11
When that guard turns and glares at him, he gasps and throws up an arcane shield to hide behind.
◆ Cast (verbal) shield, AC +1 until his next turn
Another +1 AC (to 22) due to Blood Magic

GM Farol |

Emdi sends two arrows, but both of them miss their target.
Itka moves forwards and her well-aimed took down another guard.
Symeon sends an arrow towards the closest guard, who is hit and yells in pain. Symeon sees that they are fast on their feet, and are a perceptive bunch. @green -5
Arfsnarf sends a rock of his own but smacks it into the doors.
The guard looks at you and yells "Run Chuck! Those are devils! Run!" and he takes off White guard 3x stride.
Round 2 - Why does non-lethal damage hurt so much?!
Guard Purple -29
Itka
Symeon
Arfsnarf
Emdi -30
Guard Red -20 immobilized
Guard white -25 fleeing
Jayma
Hornbori
Guard green -5
Guard blue -21 | 1 bleeding

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Jayma watches the guard make a run for it. "He'll raise the alarm if he gets away! I'll take care of him."
She moves to where she can see the fleeing guard and then taps her fist four times in quick succession against her staff. Thrusting it straight out toward the guard, she snaps her fingers open and shouts, "finish fleeing fighter." Four darts of force leap from her hand, and quickly catching up with the guard, plunge into his back.
Action 1 (◆): Stride (25 feet)
Actions 2 & 3 (◆◆): Cast a Spell: Magic Missile [L3] (2-actions) vs Guard White
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 force damage
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 force damage
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 force damage
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 force damage
If the White Guard goes down, then the rest go to the Green Guard.
Usually, Jayma isn't keen to cut down fleeing redshirts, particularly when she has nothing nonlethal to do it with. But she doesn't think she can risk the guard raising the alarm and putting the group in greater danger, so she'll do what she has to do to avoid that. If Jayma is convinced that the guard will keep running and not raise the alarm, then she'll instead stay where she is and do a 3-action Level-1 Magic Missile (first three force bolts) vs the Green Guard.

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1&2. Sudden Charge (2 strides+Strike
3. Grapple
"Now, now my lad, none of that! Come back here!"
Surprisingly nimble for a dwarf, Hornbori rushes forward and brings the flat of his axe crashing down on the guard's head.
+1 striking Ghost Touch Dwarven Waraxe, 2-handed, Non-lethal: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 272d12 + 4 ⇒ (3, 10) + 4 = 17
Grapple (Athletics): 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23

GM Farol |

Jayma sends magic missiles after fleeing guard while Hornbori charges the last guard who was still standing nearby, and knocked him out with a well-aimed waraxe strike. Then caught him before he hit the ground.
You stabilize the guards who are still to be saved and hide them tied in the bushes.
You enter the building to rest and patch Emdi. I will handwave the healing due to loh and Symeon proficiency - feel free to RP it thou
This moldy-smelling vestibule has motes of dust drifting in the air. One of the wooden stairs curling around the room has a section that has collapsed into a pile of rubble. Cushioned chairs line the east and west walls, all facing an empty display platform in the center. Defaced paintings, each six feet tall, hang on the walls, though one of them lays on the floor. Dust covers most of the surfaces, showing footprints around the room.
This space was used as sleeping quarters for guards, so there are sleeping mats on the floor and backpacks.
In one o the backpacks you find silversheen and a lesser elixir of life.
You see that the other staircase is also looking like it may collapse, so it is probably not a good idea to use it.
In front of you, you see a library.

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Did you just say Architecture Lore? Woo hoo! Jayma, secret architecture nerd, to the rescue.
Jayma casts a trained eye over the vestibule...
Architecture Lore vs DC 16: 1d20 + 11 ⇒ (7) + 11 = 18
"The other staircase looks like it's on the verge of collapsing too. I doubt it will take our weight. Perhaps we should look for another way up."
She picks up the Silversheen and examines it. "If we come across more devils, this should come in handy." She turns to Emdi and Hornbori. "Which of you want to apply this to their weapon?" The Lesser Elixir of Life she hands to Symeon. "Here you go, doctor. It's probably best if you hold onto this."

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@GM Farol: Does the library look newer and cared for or older, moldy, or covered in dust?
"Hmp." Itka itches to examine the library, but is wary of traps and ambushes. She lets the heavy hitters go first. In a moment of spite, she pulls Akti out of her pocket and instructs him: "Do your business in one of those bedrolls and come back to me." She sets him gently on the ground turns to follow the others.

Akti |
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Heheh. And they'll be none the wiser. Understanding Itka's impulse, Akti scurries into the nearest bedroll far enough that most people wouldn't notice the little pile, and relieves himself before hustling back and climbing Itka's skirts back to the safety of her pocket. Honestly, that was well timed. I really had to go anyway.

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Arfsnarf looks to see if the stairs could be temporarily reinforced somehow.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Otherwise, he suggests maybe they proceed forward into the next room and see if there are other ways.

GM Farol |

Jayma turns out to be good at assessing the state of staircases, although none of you tried to step on the steps to prove otherwise.
Itka let Akti go crazy in between bedrolls and sleeping gear. Small revenge of her for being attacked outside. Arfsnarf looks around and checks the stairs, and they would need some solid amount of work to make them usable.
I think the stairs are in this state so that you don't got upstairs ;)
You move forward and you see that the library looks similar to the previous chamber. to answer Itka's question ;)
A hall separates two repositories lined with dusty, mostly empty bookshelves. Several books and ripped pages lay scattered on the floor.
For the most part, the books of this library cataloged the adventures of Pathfinders who operated out of Delvehaven, though some detail expeditions that predate the foundation of the Pathfinder Society. The shelves now stand mostly empty, though it’s unclear whether the missing books made their way back to the Society or to some other collector’s vault.
You identify books worth saving that remain in the library. Part of one of the success criteria

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Jayma crinkles her nose at the dust and fusty smell of the old books, but picks some of them up and flicks through them...
Society vs DC 20: 1d20 + 13 ⇒ (15) + 13 = 28
"Several of these books are well worth saving. We should take them with us and return them to the Grand Lodge."
Turning to the door at the other end, she says, "This appears to be the only way forward." Looking around at her able defenders, she adds, "Who wants to do the honors?"

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"I do!" volunteers Emdi, enthusiastically.

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Hornbori looks at Emdi. "What say you?" he points to the vial of silversheen. "My axe or your poleaxe?"

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Ug! This dust is sneezy! Now that we have important books can we get out of dusty place? Arfsnarf grouses as he rubs his nose. He quickly moves forward and dances in place, waiting for Emdi to open the door.

GM Farol |

Emdi carries poleaxe for shows only ;) But silversheen can be used to coat 10 arrows? So I will let you decide.
Emdi opens the doors and you see an extravagant feasting hall, this great chamber is now dirty and partly destroyed. You heard the stories of pathfinder adventurers that explored Delvehaven years ago and fought an animated skeleton of a triceratops here, damaging the hall beyond what the decades of neglect had already done.
The smell of rotten wood fills this grand hall and broken furniture is scattered across its grimy floor. At the center, stands a gargantuan fifteen-foot-tall tank, now broken with its previous contents staining the ground all around the hall. A skeleton of a large horned beast has crashed partly through the glass, patches of thick moss covering the top of its skull. The bottom of the tank is littered in fish bones.
From your left steps out a humanoid and looks at you with burning eyes.
"You have no business in being here, leave!" Graphics added.

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Jayma stops just inside the door when she spots the humanoid with the burning eyes. "Ugh! Looks like another devil, or maybe a devil-loving fiend. This country is crawling with them."
The following assumes that everyone has shuffled around a bit to get into position. Jayma is happy where she is currently.
She tries to hide her antipathy for the creature and forces a smile. "Ah, finally someone to greet us properly. As it turns out, my friends and I do have some business to attend to here. We've come to discuss certain matters with Aydrian Thrune and to collect a, how shall I put this... a, package. So if you would be so kind as to lead us to Madame Thrune immediately, we would appreciate it immensely. I expect she doesn't like to be kept waiting; I would certainly not want to be the underling that delayed her meeting with us."
Activity: Coerce vs Humanoid
Intimidation (Coerce): 1d20 + 14 ⇒ (1) + 14 = 15 vs Humanoid Will DC
Jayma sighs, "Not your best work, was it?"

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"You heard the lady. Do it, now."
Gonna aid Jayma's Intimidation, because that would be what I would have done had I not looked at her die roll.
Aid Intimidation: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 20

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"Hmp." Itka meanders around the back of the terrarium as if she's just checking it out. Spreading out might not be a bad idea. She occasionally pokes her cane at a bone or other interesting clump with an additional "Hmp."

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Arfsnarf steps ahead of Jayma and flashes his teeth at the woman. He doesn't quite manifest his dragon claws, but he wiggles his fingers as if they might spring into action at any moment.

GM Farol |

The humanoid creature laughs at futile attempts at Jayma and Emdi. "It seems that we have some rats to remove"
Instantly you hear a buzzing sound like wings started to move very quickly. You spot the same devils that you've fought before
Perception, Arfsnarf: 1d20 + 6 ⇒ (20) + 6 = 26
Intimidate, Emdi: 1d20 + 12 ⇒ (20) + 12 = 32
Intimidate, Jayma: 1d20 + 14 ⇒ (1) + 14 = 15
Perception, Hornbori: 1d20 + 12 ⇒ (13) + 12 = 25
Perception, Itka: 1d20 + 9 ⇒ (20) + 9 = 29
Perception, Symeon: 1d20 + 10 ⇒ (15) + 10 = 25
Perception, Enemy 1: 1d20 + 12 ⇒ (17) + 12 = 29
Perception, Enemy 2: 1d20 + 13 ⇒ (9) + 13 = 22
Round 1 (Religion to identify every creature)
Emdi
Itka
Humanoid
Zebub pink 20 ft above ground
Hornbori
Symeon
Arfnarf
Zebub green 20 ft above ground
Zebub blue 20 ft above ground
Jayma

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Emdi drops his glaive and draws his shortbow.
"There's nothing wrong with rats. That you can't see the beauty of creation is going to present a problem to your long-term psychosocial development."
He moves foward and fires at Blue.
Shortbow: 1d20 + 14 ⇒ (18) + 14 = 32
Piercing: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Crit?: 1d10 ⇒ 3 plus immobilized
Shortbow: 1d20 + 14 ⇒ (7) + 14 = 21
Piercing: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Crit?: 1d10 ⇒ 8 plus immobilized

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"Hmp." Noting that buzzing sound, Itka rounds the other corner of the trashed terrarium. Conjuring her greasy black tendrils, she sends a shard of glass hurtling toward the nearest baby-man-bug-devil.
Telekinetic Projectile (S) vs. Pink: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 4 ⇒ (6, 6) + 4 = 16
Rats are better company than you are, @$%&*.
◆ Stride, ◆◆ Cast a Spell

GM Farol |

Emdi shoots an arrow at the Zebub flying nearest to him. And pins him to the wall. The damage looks a bit smaller due to some sort of resistance. Crit immobilized blue -22
Itka sends a large piece of glass towards another flying devil but misses. Miss
The humanoid creature moves next to the pond and begins chanting and from her hands blast fire
Burning hands: 2d6 ⇒ (5, 2) = 7 Emdi, Jayma and Arfsnarf Reflex save DC20
Emdi protects Arfnsarf and sends an arrow but misses. Ranged Reprisal - I've chosen Arfsnarf since he is lower lvl :|
Zebub flies towards Itka and tries to bite her
Bite@Itka: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d10 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
But misses, then it tries again
Bite@Itka, map: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 9
Damage: 1d10 + 3 + 1d6 ⇒ (8) + 3 + (5) = 16
and also misses.
Round 1 (Religion to identify every creature)
Emdi Reflex Save dc20 (-7)
Itka
Humanoid
Zebub pink
Hornbori
Symeon
Arfnarf
Zebub green 20 ft above ground
Zebub blue 20 ft above ground -22 immobilized
Jayma Reflex Save dc20 (-7)

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Reflex: 1d20 + 11 ⇒ (3) + 11 = 14 vs DC 20
Emdi takes the brunt of the damage but holds firm.

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Symeon takes a moment with his shortbow to see if the humanoid is A an easy target to shoot at and B actually human.
Devise Stratagem: 1d20 ⇒ 20
Secret roll: 1d20 ⇒ 18+8 for Religion.
He gives a broad smile as he spots how her casting leaves her left flank completely exposed and extremely easy to shoot.
Short end of the bow, +1 Stratagem: 20 + 11 = 31
Damage, Piercing: 1d6 ⇒ 6
Strategic strike: 1d6 ⇒ 2
Deadly: 1d10 ⇒ 10 Base damage doubles to 16 piercing, and with the 10 from deadly is 26 piercing total.
Feeling like there's not much better to be doing he fires a second shot.
Short end of the bow +1: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
Damage, Piercing: 1d6 ⇒ 6

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Reflex DC20: 1d20 + 9 ⇒ (11) + 9 = 20
Arfsnarf steps forward, and without a word belches forth a cone of mosquitos, wasps, and other bugs towards the woman.
◆ Step W
◆◆ Cast (somatic, verbal) vomit swarm (cone covers RED)
P damage RED (DC20 basic reflex save): 2d8 ⇒ (5, 6) = 11
also sickened 1 if failed save
Sorry lady. Must be something I ate!

GM Farol |

Emdi tries to jump away from the flames way but fails to do that. Some heroes are freezing the others are burning, that is the natural order of Golarion.
Symeon analyzes the movement of the woman and finds her weak spot. He sends the arrow that pierces her through, leaving a massive wound. Hit -26
He recognizes her as hellbound, an uncommon humanoid of both human and devil blood. They are resistant to fire damage and weak to good damage.
Arfsnarf dodges the damage and spits out bugs, flies and centipedes. Vomit swarm is an odd spell as the dmg is low but the area is huge, it is 30ft cone. So you could land it on the woman and blue zebub, if you step 1 square south. 3d combat is difficult as the spells do not specify how high are the spells, but even assuming plane, you can cross two points in space with any plane, so...
Reflex, hellboud, DC20: 1d20 + 13 ⇒ (19) + 13 = 32 Crit save no effect
Reflex, blue zebub, DC20: 1d20 + 11 ⇒ (6) + 11 = 17 Failure sickened 1 and -11
The hellbound dodges the bugs but zebub has more issues with it. The small flying devil waves its chubby arms but there is to many bugs. Soon the devil stops moving...
Round 1 (Religion to identify every creature)
Emdi -7
Itka
Hellbound -26
Zebub pink
Hornbori
Symeon
Arfnarf
Zebub green 20 ft above ground
Zebub blue 20 ft above ground -33 immobilized sickened 1
Jayma Reflex Save dc20 (-7)

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"This lot again? We'll soon sort them out!" growls Hornbori, hustling to get around one of the hideous fly-babies.
1. Stride.
2 & 3. Sudden Charge
+1 striking Ghost Touch Dwarven Waraxe w/ Silversheen versus Pink, Flatfooted: 1d20 + 17 ⇒ (5) + 17 = 222d12 + 4 ⇒ (11, 11) + 4 = 26

GM Farol |

Hornbori shakes those short leg of his and runs around the devil, he takes a powerful swing that almost took down the devil. Hit pink -26
The other devil fly behind Hornbori and bites him
Bite@Hornbori: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d10 + 1d6 + 3 ⇒ (10) + (4) + 3 = 17
Bite@Hornbori: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
Damage: 1d10 + 1d6 + 3 ⇒ (8) + (4) + 3 = 15
But both bites miss
Round 1 (Religion to identify every creature)
Emdi -7
Itka
Hellbound -26
Zebub pink -26
Hornbori
Symeon
Arfnarf
Zebub green 20 ft above ground
Zebub blue 20 ft above ground -33 immobilized sickened 1
Jayma Reflex Save dc20 (-7)

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Emdi will move towards Hornbori and Itka, but train his fire on the hellbound.
Shortbow: 1d20 + 14 ⇒ (15) + 14 = 29
Piercing: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Crit?: 1d10 ⇒ 10 plus immobilized
Shortbow, MAP: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17
Piercing: 2d6 + 1 ⇒ (3, 5) + 1 = 9
Crit?: 1d10 ⇒ 10 plus immobilized
Shortbow: 1d20 + 14 ⇒ (11) + 14 = 25
Piercing: 2d6 + 1 ⇒ (1, 2) + 1 = 4
Crit?: 1d10 ⇒ 5 plus immobilized

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Made it to Italy in one piece. The internet connection I have is pretty crappy, but should improve next week. Other than that I'm back in business.
Jayma sees the woosh of flames heading her way and...
Basic Reflex Save vs DC 20: 1d20 + 9 ⇒ (17) + 9 = 26
...ducks down at the last instant, avoiding the worst of the heat and only singeing her hair and clothes a little. Jayma quickly pats out the smoldering parts of her ensemble, but despite the minor damage, she's clearly livid. "How dare you damage my outfit. Do you have even the faintest idea of what this cost? And my hair? No one touches my hair unless they have a death wish. You will pay dearly for this affront to my sartorial splendor."
Jayma takes 3 HP of fire damage
Jayma's green eyes flash in anger as she concentrates her fury into the head of her staff, which turns a sickly green color and slowly starts oozing vitriol. She then swings the head of her staff at the woman as she yells, "damaged duds demands deadly dissolution." A stream of acid shoots out the head of the staff and flies in the direction of her antagonist
Action 1 & 2 (◆◆): Cast a Spell: Acid Arrow vs Hellbound
Acid Arrow Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Acid Arrow Damage: 3d8 ⇒ (6, 8, 8) = 22 acid damage
Plus 1d6 persistent acid damage.
It's a crit! Double the initial damage, but not the persistent damage.
She is momentarily tempted to cast a spell to repair the damage to her appearance, but her sense of self-preservation overrides her fastidiousness and she instead speaks the word, "protect." The space around her shimmers for a moment.
Action 3 (◆): Cast a Spell: Shield [L3] - AC 21 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

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Stepping back from the pink zebub, Ikta again conjures black tentacles to fling glass shards at it.
Telekinetic Projectile (S): 1d20 + 10 ⇒ (18) + 10 = 282d6 + 4 ⇒ (2, 5) + 4 = 11
◆ Step, ◆◆ Cast a Spell

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Vomit swarm is an odd spell as the dmg is low but the area is huge, it is 30ft cone. So you could land it on the woman and blue zebub, if you step 1 square south. 3d combat is difficult as the spells do not specify how high are the spells, but even assuming plane, you can cross two points in space with any plane, so...
Good point. I will do that! Thanks.

GM Farol |

Emdi moves and sends two arrows, one of which only hit. hit -8
Jayma dodges the flames, intimidating hellboud with swift revenge. Then she fulfils the promise, sending the acid arrow with great accuracy that takes down the hellbound.
Itka takes a step back and flings glass shards which pierce through zebub sending devils pieces on the ground. Pink is dead
Round 2 (Religion to identify every creature)
Emdi -7
Itka
Hellbound -26
Zebub pink -26
Hornbori
Symeon
Arfnarf
Zebub green 20 ft above ground
Zebub blue 20 ft above ground -33 immobilized sickened 1
Jayma -3

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"How now, cowards?" says Hornbori. "That's the price for sticking your ugly noses into a world where they don't belong!"
1. Intimidate.
2. Draw Light Hammer.
3. Throw Light Hammer.
Intimidate: 1d20 + 15 ⇒ (14) + 15 = 29
Light Hammer v. GREEN: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 4 ⇒ (6) + 4 = 10

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Symeon aims at the last flying creature, hoping to finish this here and now, before anyone suffered more than a few light scratches that the group has currently.
Devise Stratagem: 1d20 ⇒ 4
Secret roll: 1d20 ⇒ 13 +8 for Religion.
Not seeing a great opening, Symeon waffles for a second about shooting the thing or not, but then ultimately settles down to try none the less.
Short end of the bow, +1 Stratagem: 4 + 11 = 15
Damage, Piercing: 1d6 ⇒ 6
Strategic strike: 1d6 ⇒ 1
Short end of the bow +1: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
Damage, Piercing: 1d6 ⇒ 3

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If the last flier is even still up at this point... otherwise scratch these actions.
Good job team, just one pest left! That lady wasn't a fan of mah bug collection! It's so hard to stuff it back in every time I use it!
This time he weaves another trio of force missiles at the thing.
◆◆◆ Cast (somatic, verbal) magic missile
Force damage (3 missiles): 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 Oh man I have a bad feeling this is a waste

GM Farol |

Hornbori scares the devil out of the flying fiend. Frightened 2 and smites them with a well-aimed hammer throw.
THanks to that Symeon second arrow actually hits the target but it takes powerful magical missiles from Arfsnarf to take the creature down.
We are out of combat.
Next to the doorway, you find a bag that contains an assortment of gems and a lesser potion of fire resistance.
You see that the corridor to the east is the only one that was used. Up on the map takes you to the next room. Will post later

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Jayma dusts her hands off deliberately. "Hmpf. That'll teach her to mess with my appearance." She then reaches into her sleeve and pulls out a mirror to examine herself. "Not too bad. Nothing that can't be fixed." Passing her hand across her face, she says, "deterge". Her hair and clothes clean themselves and return to their usual immaculate condition. She checks herself in the mirror again and puts it away satisfied.
Action: Cast a Spell: Prestidigitation (Tidy)
"That went well. I don't think they had time to raise the alarm." Jayma looks into the bag and lets out a little yelp of delight. She reaches in and pulls out several of the prettier gems which she holds up to the light for careful examination. "How pretty! This little blood ruby would look darling on my finger." She sighs and drops it back into the bag. She knows that they would all have to be handed over the to the Society when they returned.
Digging through the gems she comes up with a vial. This looks like a lesser potion of fire resistance. Too bad we didn't find it before our recent brouhaha. It would have saved me from these minor burns." she lifts her hands to show the angry blistering from when she shielded her face from the flames. "Unless someone has an objection, I'll hold onto this for when we run into more of Aydrian Thrune's fiery minions."
Looking around, she notices that the only recently used exit was the one behind the downed body of the hellbound. "Looks like this is the way to go. Which of my valiant defenders will lead the way?"
Looks like Emdi and Jayma are the only ones that suffered any damage. Some Lay on Hands action should take care of it.

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"Hmp. Sure, you can hold it." Itka limps over to the path the group will follow and waits for the beefy types to lead the way.

GM Farol |

Yeah I will handwave the healing, you have the time to heal with LaH and Symeon's Medicine
You spot among the ruble Tian Xia leather armor. The armor is historically significant to the Pathfinder Society
You follow the stairs downstairs. New map is up ;)
Stale air stands still in the dark hallway where footprints left in the dust veer off toward several doors. Here and there, scrapes and burn marks deface the walls and floor.
Please pick direction of travel