Announcing the War of Immortals

Wednesday, April 17, 2024

Yesterday, we announced a slate of new products set to release over the latter half of this year that are all tied to the War of Immortals event. While I’ll get to those below, I know the real reason you’re reading the blog, so without further ado, the identity of the member of the Core Twenty who is going to die as part of the War of Immortals is…

Gorum, clad in a suit of heavy armor, has fallen to his knees. A giant rent in his armor runs from shoulder to hip across his torso, and wisps of black smoke trickle out of the wound.

Gorum, God of War, is going to die in the War of Immortals event. Illustration by Ivan Koritarev.


Our Lord in Iron, Gorum! Now, the how, when, and why of this deific death are elements of War of Immortals we’re not quite ready to talk about yet, but we promise: Gorum is going to die “on screen” in an adventure in which your player characters play a role. We’ll have more details about that as the adventure’s release approaches. In the meantime, let’s take a brief look at the slate of products coming in the second half of 2024 in which Gorum’s death and the larger War of Immortals metaplot will play out!

First on the list are an adventure and adventure path that have already been announced. In July, we’re releasing Pathfinder Adventure: Prey for Death, a 128-page hardcover adventure for 14th-level characters, written by former Paizo Developer Vanessa Hoskins. In this adventure, you’ll play members of the Red Mantis, the notorious and mysterious assassins guild and cult of the mantis god, Achaekek, who must clear their names when treachery threatens to besmirch their honor. Not only is Prey for Death the first tie-in to the War of Immortals storyline, but it’s also the debut of the new ongoing format of the Pathfinder Adventure product line!

Pathfinder Second Edition: Prey for Death


Also in July, we’ll kick off our 40th Pathfinder Adventure Path (!!!), entitled Curtain Call, with Pathfinder Adventure Path #204: Stage Fright by veteran designer Richard Pett. Stage Fright starts characters as 11th-level adventurers who, over the course of the AP, help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. The connections between a theater-based campaign and the death of one of Golarion’s most powerful deities may seem tenuous, but you’ll have to trust us on this: the ramifications of Gorum’s death and the ensuing Godsrain affect all aspects of the world. And players of the Curtain Call Adventure Path will have a front row seat!

Pathfinder Second Edition Curtain Call Adventure Path: Stage Fright


In September, we’ll be releasing the first of a pair of e-book short fiction collections exploring the event, a compilation of Erin Roberts’s smash web fiction series, The Godsrain Prophecies, complete with additional material exploring the identity and motivations of the mysterious seer who first penned the prophecies.

In October, we’ll publish Before the Godsrain, an anthology of short and flash fiction featuring four Iconic characters: the barbarian Amiri, the wizard Ezren, the cleric Kyra, and elven rogue Merisiel. These stories—mostly previously published on the Paizo Blog—explore the characters’ origins, character, and prior adventures and set the stage for something we’ll chat about a little bit later.

Pathfinder second edition War of Immortals


Also in October, Paizo is proud to announce the tentpole release of the War of Immortals event, the aptly named Pathfinder War of Immortalshardcover rulebook. This 240-page hardcover (also available in special edition, retailer-exclusive sketch variant, and forthcoming pocket edition) will introduce mythic rules to Pathfinder Second Edition, as well as two brand new classes—the first original classes built on the remastered foundation of the Pathfinder Player Core—the animist and exemplar! In addition to loads of new character options, War of Immortals also explores Gorum’s death and the ramifications. Most notable among these is the Godsrain: a literal shower of the slain god’s blood, shattered armor, and divine essence that falls upon Golarion and every world on which he was worshiped, leaving war and mythic power in its wake. A book called War of Immortals would hardly be doing its job if it didn’t explain the selfsame conflict, an extended period of conflict in which gods struggle to survive a slew of divine deaths and mortals vie for the newly available god-sparks upsetting the balance of power.

October also brings our second War of Immortals tie-in adventure path, Triumph of the Tusk, beginning with Pathfinder Adventure Path #207: The Resurrection Flood, by Brian Duckwitz and John Compton, and adventure for 3rd-level characters. Triumph of the Tusk is a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for the orcs’ homeland and independence. “How does this tie into the larger War of Immortals?” you might ask. Well, let’s just say that Gorum isn’t the only god who’s going to die during this event, and some ancestral pantheons are going to get hit harder than others. For more info, you’ll just have to wait until October!

Pathfinder Triumph of the Tusk Adventure Path: The Resurrection of the Floor


In November, we round out the products we’re announcing today (though the consequences of the Godsrain and War of Immortals will continue into 2025 and beyond) with two exciting new releases. The first, Lost Omens Divine Mysteries, explores, well, the divine mysteries of the setting and provides an overview of the gods and faiths common throughout the Age of Lost Omens, reflecting the changes to the setting brought about by the War of Immortals. You’ll notice that Arazni is featured prominently on the cover, and that’s because she’s graduating into the ranks of the Core Twenty to fill the vacancy left with Gorum’s death. While she won’t take on his mantle of war, she will nevertheless rise to more and more prominence within the setting as a new status quo materializes.

Pathfinder Second Edition Lost Omens Divine Mysteries


Finally, November also sees the return of long-format Pathfinder fiction to print with the much-anticipated Pathfinder Godsrain by fan-favorite author Liane Merciel. Unlike previous novels published under the Pathfinder Tales brand from 2010 to 2017, Godsrain will debut as a deluxe hardcover with wraparound dustjacket and will feature Pathfinder’s popular Iconic heroes as its protagonists. In this exciting tale, Amiri, Ezren, Kyra, and Merisiel will witness Gorum’s death, receive their own nascent god-sparks, and even meet one of their patron deities as they take on a desperate quest to prevent the greatest threat Golarion has ever known from escaping an ancient prison. Can they use their unique talents, newfound mythic power, and the blessings of the Dawnflower to maintain the seal on the Dead Vault? You’ll just have to read and find out!

Pathfinder Godsrain novel by Liane Merciel


The advent of the War of Immortals on Golarion will necessitate seasoned warriors, and we’re answering that call with the newly announced Battlecry! Class Playtest, launching on April 29, 2024. During this public playtest, players will have the chance to put two new war-themed classes through their paces before their release in an as-yet-unannounced product coming in 2025. The commander is a martial support class that can issue commands to her allies, granting them extra movement, actions, reactions, and more. The guardian is an armored tank, who can taunt opponents and maximize the effectiveness of heavy armor to be a bulwark against nearly any threat. Be sure to try these exciting new classes out in just a few weeks!

That’s all the announcements we have for now, but we’ll have a lot more to say about these releases and more in the coming months, beginning at PaizoCon in May. Until then, you can catch up on yesterday’s stream on Twitch or YouTube and join the conversation here, on the Paizo Forums, or any of the many social media communities where Pathfinder fans congregate.

Mark Moreland
Director of Brand Strategy

More Paizo Blog.
Tags: Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game
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Sanityfaerie wrote:
Dwarfinator1 wrote:
I hope you get a choice of being holy or unholy if there is some sort of vengeance based subclass. Don't wanna be forced to be unholy just cause of the vengeance aspect.
What is the thing you crave? "vengeance-based" could mean a lot of things. What is it that you're hoping for here?

I think they might be referring to the vengeance-based paladin from 5E? I think that's a thing; I don't look at 5E very much outside of YouTube videos from people I like.


Perpdepog wrote:
I think they might be referring to the vengeance-based paladin from 5E? I think that's a thing; I don't look at 5E very much outside of YouTube videos from people I like.

Okay, maybe... but that still wouldn't answer the question of what specifically it is about those paladins that appeals.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Sanityfaerie wrote:
Dwarfinator1 wrote:
I hope you get a choice of being holy or unholy if there is some sort of vengeance based subclass. Don't wanna be forced to be unholy just cause of the vengeance aspect.
What is the thing you crave? "vengeance-based" could mean a lot of things. What is it that you're hoping for here?

Dishes. Cold dishes. ;)


So excited about all of these!!


Can we expect Foundry versions in that same timeframe?


Ashanderai wrote:
Sanityfaerie wrote:
Dwarfinator1 wrote:
I hope you get a choice of being holy or unholy if there is some sort of vengeance based subclass. Don't wanna be forced to be unholy just cause of the vengeance aspect.
What is the thing you crave? "vengeance-based" could mean a lot of things. What is it that you're hoping for here?
Dishes. Cold dishes. ;)

For me, the appeal is that I don't have to be locked into being a traditional lawful paladin (I know alignments aren't a thing anymore but you get what I mean) and I can be more of a justice by any means necessary type paladin. At the moment there's not really any cause that would fit that sort of theme unless it's one of the unholy/evil ones and the liberator cause doesn't really fit it at all even tho it's more of a chaotic good cause.

For example, here is part of the description for the 5e Oath of Vengeance subclass:

Quote:

The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves’ guild grows too violent and powerful, when a dragon rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins — sometimes called avengers or dark knights — their own purity is not as important as delivering justice.

TENETS OF VENGEANCE

The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.

Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.

No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.

By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.

Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

Liberty's Edge

3 people marked this as a favorite.
Dwarfinator1 wrote:
Ashanderai wrote:
Sanityfaerie wrote:
Dwarfinator1 wrote:
I hope you get a choice of being holy or unholy if there is some sort of vengeance based subclass. Don't wanna be forced to be unholy just cause of the vengeance aspect.
What is the thing you crave? "vengeance-based" could mean a lot of things. What is it that you're hoping for here?
Dishes. Cold dishes. ;)

For me, the appeal is that I don't have to be locked into being a traditional lawful paladin (I know alignments aren't a thing anymore but you get what I mean) and I can be more of a justice by any means necessary type paladin. At the moment there's not really any cause that would fit that sort of theme unless it's one of the unholy/evil ones and the liberator cause doesn't really fit it at all even tho it's more of a chaotic good cause.

For example, here is part of the description for the 5e Oath of Vengeance subclass:

Quote:

The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves’ guild grows too violent and powerful, when a dragon rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins — sometimes called avengers or dark knights — their own purity is not as important as delivering justice.

TENETS OF VENGEANCE

The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.

Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the

...

The lack of Neutral Champions has been painful ever since PF2 came out. I definitely hope Remastered Champions will not be forced to be either Holy or Unholy.


1 person marked this as a favorite.
The Raven Black wrote:
The lack of Neutral Champions has been painful ever since PF2 came out. I definitely hope Remastered Champions will not be forced to be either Holy or Unholy.

I got some bad news for you.

Silver Crusade

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How do you know? The book isn't out yet and won't be for months.


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Sanityfaerie wrote:
The Raven Black wrote:
The lack of Neutral Champions has been painful ever since PF2 came out. I definitely hope Remastered Champions will not be forced to be either Holy or Unholy.
I got some bad news for you.

Supposed bad news you mean? Unless you have inside knowledge remastered champions aren't out. And temporary errata I'm sure is not all there will be. Besides I'm pretty sure Raven knows about it.


1 person marked this as a favorite.
Errenor wrote:
Supposed bad news you mean? Unless you have inside knowledge remastered champions aren't out. And temporary errata I'm sure is not all there will be. Besides I'm pretty sure Raven knows about it.

Okay, fair. It's true. The fact that errata champions immediately had mandatory holy/unholy sanctification doesn't necessarily mean that remaster champions will have the same requirements. Likewise, we can generally expect the Player Core 2 classes to stray further from their remaster origins than the Player Core 1 classes did. That's why they're getting the extra time, after all.

I'm not holding out a lot of hope on this one, though. If anything, I'd expect that Champion would be more tied into the holy/unholy thing. Like, it's important enough that it seems like it ought to have something to really dig in and explore it, and Champion is the obvious thing to do that with... especially now that we've got Guardian coming, to let people who want to opt out of the holy/unholy game still play tank.


I'm likewise hoping for Champion revisions of some sort, because the lack of LN Champions pre-Remaster drove me up the wall.


3 people marked this as a favorite.

What even is a champion if he's not dedicated to one side or the other.

Speaking of, I was amused to see that the formerly LE Yaezhing, god of harsh executions and assassinations, and in PF1 lore resident of Hell and advisor on torture to archdevils, now allows holy (or unholy) sanctification in the Tian Xia book.

Scarab Sages

2 people marked this as a favorite.

This is why I will never play PF 2nd edition remastered or not.

I like Alignment, and I like the traditional Paladin/Anti-Paladin paradigm.

They may be stereotypical, but they're the most fun.

Just as the Chaos/Lawful paradigm in Moorcock's Eternal Champion books is perfectly natural for his setting, the good vs. evil (and all the other alignments) trope is perfect for Pre-4.0 D&D and Pre-2.0 Pathfinder.

Shadow Lodge

6 people marked this as a favorite.
Xenocrat wrote:
What even is a champion if he's not dedicated to one side or the other.

As if there are only two.


Holy and unholy is a bit more broad and nebulous compared to the grid system. Heck, nethys followers can CHOOSE what to be. So the champions of vaguely aligned gods is now just a matter of the player choosing if they are selfless or selfish. No need for neutral champions, you choose your neutral diety and sanctify IF you wish. Guardian will provide the completely non religious tanking option.


WWHsmackdown wrote:
Holy and unholy is a bit more broad and nebulous compared to the grid system. Heck, nethys followers can CHOOSE what to be. So the champions of vaguely aligned gods is now just a matter of the player choosing if they are selfless or selfish. No need for neutral champions, you choose your neutral diety and sanctify IF you wish. Guardian will provide the completely non religious tanking option.

They certainly won't be called 'Neutral' champions any more, but nothing about sanctification has really changed my need for a neutral champion. A Champion of Nethys could always choose either Redeemer or Desecrator, that hasn't changed. The thing is, what if you want to play a holy defender of magic who doesn't care about whether it's holy or unholy? What if you want to play a Champion of Pharasma, who doesn't take sides in the holy war? What if you want to play a Champion of a deity who only allows unholy sanctification, but don't want to play up the antisocial party member aspect? A Champion of a deity who only allows holy sanctification but want a character who hasn't committed to the cause of virtue (yet or at all?)

Guardian lets you play a non-divine tank. It doesn't let you play a divine warrior who just happens not to have signed up for the holy war--or one who can't.


Sibelius Eos Owm wrote:
WWHsmackdown wrote:
Holy and unholy is a bit more broad and nebulous compared to the grid system. Heck, nethys followers can CHOOSE what to be. So the champions of vaguely aligned gods is now just a matter of the player choosing if they are selfless or selfish. No need for neutral champions, you choose your neutral diety and sanctify IF you wish. Guardian will provide the completely non religious tanking option.

They certainly won't be called 'Neutral' champions any more, but nothing about sanctification has really changed my need for a neutral champion. A Champion of Nethys could always choose either Redeemer or Desecrator, that hasn't changed. The thing is, what if you want to play a holy defender of magic who doesn't care about whether it's holy or unholy? What if you want to play a Champion of Pharasma, who doesn't take sides in the holy war? What if you want to play a Champion of a deity who only allows unholy sanctification, but don't want to play up the antisocial party member aspect? A Champion of a deity who only allows holy sanctification but want a character who hasn't committed to the cause of virtue (yet or at all?)

Guardian lets you play a non-divine tank. It doesn't let you play a divine warrior who just happens not to have signed up for the holy war--or one who can't.

Sanctification is going to be an extra 5-15 weakness damage towards the other side. If champions of neutral dieties can CHOOSE whether or not to sanctify I don't think theyll be missing out on much if they forego the cosmic struggle. They're still certain to have spirit damage in the kit


2 people marked this as a favorite.
WWHsmackdown wrote:
Sibelius Eos Owm wrote:
WWHsmackdown wrote:
Holy and unholy is a bit more broad and nebulous compared to the grid system. Heck, nethys followers can CHOOSE what to be. So the champions of vaguely aligned gods is now just a matter of the player choosing if they are selfless or selfish. No need for neutral champions, you choose your neutral diety and sanctify IF you wish. Guardian will provide the completely non religious tanking option.

They certainly won't be called 'Neutral' champions any more, but nothing about sanctification has really changed my need for a neutral champion. A Champion of Nethys could always choose either Redeemer or Desecrator, that hasn't changed. The thing is, what if you want to play a holy defender of magic who doesn't care about whether it's holy or unholy? What if you want to play a Champion of Pharasma, who doesn't take sides in the holy war? What if you want to play a Champion of a deity who only allows unholy sanctification, but don't want to play up the antisocial party member aspect? A Champion of a deity who only allows holy sanctification but want a character who hasn't committed to the cause of virtue (yet or at all?)

Guardian lets you play a non-divine tank. It doesn't let you play a divine warrior who just happens not to have signed up for the holy war--or one who can't.

Sanctification is going to be an extra 5-15 weakness damage towards the other side. If champions of neutral deities can CHOOSE whether or not to sanctify I don't think they'll be missing out on much if they forego the cosmic struggle. They're still certain to have spirit damage in the kit

There's a problem, however. While neutral deities that allow either sanctification are fine as is right now, at the moment there's no way to be a Champion of a neutral deity that does not allow sanctification. The Remaster Compatibility Errata for the CRB and the APG have this to say:

"If the god doesn't allow either sanctification, you can't be a champion of that god. As an exception, if you could follow a certain champion cause before the remaster, you can still choose that cause (along with the related tenets of course) for that specific deity."

So while there were possible Champions of Gozreh or Pharasma before the Remaster, now there can't be unless they introduce a third set of Causes that would allow for non-sanctified Champions to choose from. Or have a class archetype that lets you forgo sanctification for the two current Causes. Either way, it's a niche I hope Paizo considers addressing when Remastering Champions in PC2.


Ezekieru wrote:
WWHsmackdown wrote:
Sibelius Eos Owm wrote:
WWHsmackdown wrote:
Holy and unholy is a bit more broad and nebulous compared to the grid system. Heck, nethys followers can CHOOSE what to be. So the champions of vaguely aligned gods is now just a matter of the player choosing if they are selfless or selfish. No need for neutral champions, you choose your neutral diety and sanctify IF you wish. Guardian will provide the completely non religious tanking option.

They certainly won't be called 'Neutral' champions any more, but nothing about sanctification has really changed my need for a neutral champion. A Champion of Nethys could always choose either Redeemer or Desecrator, that hasn't changed. The thing is, what if you want to play a holy defender of magic who doesn't care about whether it's holy or unholy? What if you want to play a Champion of Pharasma, who doesn't take sides in the holy war? What if you want to play a Champion of a deity who only allows unholy sanctification, but don't want to play up the antisocial party member aspect? A Champion of a deity who only allows holy sanctification but want a character who hasn't committed to the cause of virtue (yet or at all?)

Guardian lets you play a non-divine tank. It doesn't let you play a divine warrior who just happens not to have signed up for the holy war--or one who can't.

Sanctification is going to be an extra 5-15 weakness damage towards the other side. If champions of neutral deities can CHOOSE whether or not to sanctify I don't think they'll be missing out on much if they forego the cosmic struggle. They're still certain to have spirit damage in the kit

There's a problem, however. While neutral deities that allow either sanctification are fine as is right now, at the moment there's no way to be a Champion of a neutral deity that does not allow sanctification. The Remaster Compatibility Errata for the CRB and the APG have this to say:

"If the god doesn't allow either sanctification, you can't...

Gotcha, yea I hope that gets addressed come August


5 people marked this as a favorite.

champions of MEH

Paizo Employee Digital Products Lead

Issacar wrote:
Can we expect Foundry versions in that same timeframe?

Yes.

Well, maybe not the novel.


3 people marked this as a favorite.
Andrew White wrote:
Issacar wrote:
Can we expect Foundry versions in that same timeframe?

Yes.

Well, maybe not the novel.

Not with that attitude. Smh

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