No-Prep Character: Duhgik

Friday, July 17, 2020

Our series of No-Prep Character blogs, which feature a ready-to-run NPC for busy Game Masters, continues with the lovable kobold trap-maker, Duhgik, again designed by Vanessa Hoskins. You can find the rules for the kobold ancestry and the snarecrafter archetype in the Pathfinder Advanced Player’s Guide, available everywhere on July 30.

Mark Moreland
Director of Brand Strategy




A green-scaled kobold leans over a trap she’s crafting out of wooden spikes and bent tree branches.

Illustration by Dominik Derow

Duhgik, Kobold Trapsmith

After her tribe exiled her for not adhering to some of their more ruthless traditions, Duhgik was forced to live on the surface in the too-too bright sunshine. She found solace in the deep shade of the forest’s tree canopy among the verdant foliage of various plants and edible mosses. Duhgik that the environment matched her own green scales well, and has since become an expert at hiding among the big-big trees.

When Duhgik found the cruelty of her old kobold tribe reflected in the cruelty of hunters and poachers in the forest, she set out on a personal mission to help the critters of the woods by disarming poachers’ snares and setting up some of her own. She strives to rid her woods of the would-be hunters who only care about trophies and leave the rest of the animal to rot—what a waste. As long as visitors to her forest are kind to the land and animals, Duhgik leaves them alone.

DUHGIKCREATURE 6

UNIQUE NG SMALL HUMANOID KOBOLD

Female kobold snarecrafter
Perception +14; darkvision
Languages Common, Dwarven, Draconic, Gnomish, Undercommon
Skills Acrobatics +12, Crafting +15, Deception +12, Forest Lore +13, Medicine +10, Stealth +14, Survival +12
Str +2, Dex +4, Con +2, Int +5, Wis +4, Cha +2
Items alarm snare, biting snare (2), dagger, flare snare (2), lesser healing potion, nauseating snare, +1 sling, specialist snare kit


AC 24; Fort +11, Ref +17, Will +14
HP 66

Cringe [reaction] (emotion, kobold, mental, visual); Trigger A creature Duhgik is aware of critically succeeds on a Strike against her and would deal damage to her; Effect With pitiful posturing, she causes her foe to pull back a deadly attack. The attacking creature takes a –8 circumstance penalty to the damage of the triggering Strike. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to Duhgik’s Cringe for 24 hours.



Speed 30
Melee [one-action] dagger +12 (agile, finesse, versatile S), Damage 1d4+4 piercing
Melee [one-action] +1 sling +13 (range 50 feet, reload 1), Damage 1d6+4 bludgeoning

Remote Trigger [Duhgik has learned how to trigger snares from afar, creating ranged hazards to assail her opponents and allowing her to disarm enemies’ snares harmlessly. She can Strike a snare to trigger it prematurely. If she crafted the snare, she automatically hits. If someone else crafted it, she must attempt a ranged Strike against the Crafting DC, triggering the snare only if she hits.

Sneak Attack Duhgik deals 1d6 extra precision damage to creatures that are flat-footed.

Surprise Snare [two-actions] (manipulation) Duhgik installs one of her snares prepared for quick deployment in a space that’s occupied by an opponent. It must be a snare that normally takes 1 minute or less to Craft. The snare automatically triggers, but it takes a –2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.

Plot Hooks

Game Masters may consider the following plot hooks as a means of integrating Duhgik into any Pathfinder Second Edition game.

  • A local noble or prominent merchant hires the heroes, describing a terrible attack they suffered in the woods by a terrifying creature the last time they were out hunting game—likely an ogre, troll, or some other vicious creature. In truth, these claims are an exaggeration, and the embarrassed noble fell victim to one of Duhgik’s traps and simply embellishes the threat to save face.
  • While traveling through the woods, the heroes come across a series of traps, each more dangerous than the last. A voice high in the trees tells them to flee or face the wrath of the “very-big-mean dragon” that protects the forest and its inhabitants.
  • Duhgik meets the heroes while on a trip into town to buy supplies and sell some of her snares to hunters she trusts to use them honorably. She asks them to help her with a particularly aggressive magical beast that has been avoiding her snares and killing all the wildlife near her home.
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Tags: Advanced Player's Guide Pathfinder Pathfinder NPCs Pathfinder Roleplaying Game Pathfinder Second Edition
Sovereign Court

French Fries


Dang, still no playtest.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Neutral Good Plushie!!!!

Silver Crusade

Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Micheal Smith wrote:
Dang, still no playtest.

???


2 people marked this as a favorite.

Kobold Plushies Nao

kthxbai


I want to play an Outwit Snarecrafter SO BAD.


Quote:
While traveling through the woods, the heroes come across a series of traps, each more dangerous than the last. A voice high in the trees tells them to flee or face the wrath of the “very-big-mean dragon” that protects the forest and its inhabitants.

I know she speaks Common as well, but imagining this in Jason Bulmahn's Kobold Draconic is just too hilarious! :3


>>Cringe<<


3 people marked this as a favorite.

The last sentence of the first paragraph is missing a verb...

Quote:
Duhgik that the environment matched her own green scales well, and...

------------------------------------------------------------

Also, I have a suggestion about web content related to the Advanced Player's Guide. The "Class Road Maps" section in the Gamemastery Guide to create NPCs has been invaluable; it would be great if you could publish similar road maps for the four new classes in the APG once it's out! (assuming that's not already part of your plans).

Paizo Employee Director of Brand Strategy

5 people marked this as a favorite.
coriolis wrote:

The last sentence of the first paragraph is missing a verb...

Quote:
Duhgik that the environment matched her own green scales well, and...

------------------------------------------------------------

Also, I have a suggestion about web content related to the Advanced Player's Guide. The "Class Road Maps" section in the Gamemastery Guide to create NPCs has been invaluable; it would be great if you could publish similar road maps for the four new classes in the APG once it's out! (assuming that's not already part of your plans).

The verb there should be "found"; I'll see if I can find it.

As for the road maps, that's an excellent suggestion. Let me see what we can do!


Pathfinder Starfinder Roleplaying Game Subscriber

Wow surprise snare looks so good. Two actions to craft a snare is already super strong, but to build it directly on the square you want it to trigger on?? That's awesome. I realize -2 to atk/saves is a big deal, but I still think it's pretty great.


2 people marked this as a favorite.

Okay, I like Duhgik! She'd get along well with my party! :D


9 people marked this as a favorite.

I really like the 2e redesign for kobolds.

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Same, I adore them.

Dark Archive

5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I like this friend, just chilling in the woods.


3 people marked this as a favorite.

This is bliss.

(Anyone else think she should multi-class into Druid?)

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Apparently she finds her opponents

*shades*

Cringeworthy.

*YYYYYYYYEEEEAAAAAAH*


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Awwww. What a sweetheart.

Paizo Employee Director of Brand Strategy

3 people marked this as a favorite.
scary harpy wrote:

This is bliss.

(Anyone else think she should multi-class into Druid?)

She is an NPC, so she can just do druid things as well if you want her to. She doesn't have to worry about classes and archetypes and other stuff that PCs need to keep track of. Sure wish I were an NPC!

Radiant Oath

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

She's adorable! <3

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