We Should Travel By Map!

Friday, August 30, 2019

It’s here! The Lost Omens World Guide is finally available on store shelves everywhere and via PDF on paizo.com. Hopefully you’ve had a chance to check out the Tales of Lost Omens to get a taste of the upcoming changes to the Inner Sea region and some amazing fiction by our wonderful authors. While those blogs were great in their own right, they were sorely lacking a little something: new rules! So, join me as I take another quick tour through the ten metaregions of the Inner Sea region and we’ll take a peek at some fun rules content.

The ivory spires of Absalom's iconic Starstone Cathedral soar into the sky.

Illustration by Mirco Paganessi

Our first stop is at Absalom, home of the Starstone Cathedral and a little group known as the Pathfinder Society. Among the various tools of the trade for Pathfinders are their iconic wayfinders. Before the formulaic wayfinders of the modern day became commonplace, the Society created each wayfinder individually and some of these older wayfinders are still found here and there. Along with the archaic wayfinder, visitors to Absalom may take one of the backgrounds available, like the Pathfinder Hopeful background, and the Pathfinder agent archetype!

Archaic Wayfinder, Item 2. Uncommon, Evocation, Magical. An archaic wayfinder functions as a compass and acts as a repository for one cangtrip cast into it.

From Absalom, we head to the northeastern reaches of Avistan and arrive in the Broken Lands. The area is known for the countless independent states of the River Kingdoms, the fractured politics of Brevoy, the mystifying technology of Numeria, the glory of Razmiran, the blighted Sarkoris Scar region, and the crusaders of Mendev who now have a chance to rest with a closed Worldwound. Characters from the Broken Lands might take the Sarkorian Reclaimer background if they wish to reclaim the Sarkorian homeland from the demons that wander there or even learn the storied and ancient tradition of the Aldori swordlords by taking the Aldori duelist archetype. Of course, how can you be a swordlord without the Aldori dueling sword?

Aldori Dueling Sword, Item 1. Uncommon, Finesse, Versatile(P). An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.

Next, let’s head southeast to the Eye of Dread, a land marked by recent devastation and war. The rise of the Whispering Tyrant and his armies meant bad news for the Hold of Belkzen, Lastwall, and Ustalav, while the rise of the Ironfang Legion caused disruptions among Molthune and Nirmathas, culminating in the founding of the hobgoblin nation of Oprak. While characters from the Broken Lands might choose to take the fight to ol’ Tar-Baphon by taking the Lastwall sentry archetype, you might be more inclined to play a hobgoblin from Oprak (using the hobgoblin ancestry from the upcoming Lost Omens Character Guide). For you hobgoblin players out there, consider taking the Onyx Trader background.

Onyx Trader, Background. Oprak doesn't share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation.

Now we head further south to the wonders of the Golden Road. This is land full of cosmopolitan cities with bustling marketplaces and ancient ruins holding lost secrets and treasures. From the countless tombs of Osirion, to the Night Stalls of Katapesh, to the miraculous sun orchid elixir of Thuvia, to the great caravan cities of Qadira, or the mechanical innovations of Rahadoum, there is adventure to be found.

A tree-lined walk leads to the ornate front entryway of an elaborate temple, topped by a winged female statue and featuring multiple white obelisks looming in the background.

Illustration by Mirco Paganessi

The Golden Road features a number of exciting new rules. If your character is looking to sneak off with the relics from the region, you might consider taking the Black Market Smuggler background. If you want to be tough as nails, you might take the living monolith archetype. PCs that want to live forever could consider trying to claim the sun orchid elixir for themselves or just enjoy a bit of pesh. Rahadoumi characters can even consider taking the Godless Healing feat to improve the power of science and medicine on their own bodies.

Godless Healing, Feat 2. Prerequisites: Battle Medicine, can't have a patron deity. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you.

We then set sail from Rahadoum out to the open seas. The High Seas region is home such areas like the Shackles, Hermea, and Medoigalti Island, but not all locales here are at sea level. In fact, you can visit underwater settlements like the aquatic elf city of Irim or the algolthu settlement of Gholinom. PCs looking to visit these sites might do well to get a set of swim fins to help their swimming or a jellyfish lamp to help navigating the dark depths of the ocean. Such PCs will probably take the Undersea Enthusiast background. PCs that prefer to stay on dry land could choose to set out to Mediogalti Island and join up with the Red Mantis Assassins, taking their archetype in the process. The archetype grants proficiency with sawtooth sabres and at later levels even allows you to transform into a mantis yourself!

Mantis Form, Focus 4. Uncommon, Polymorph, Transmutation. Cast: somatic, verbsal. Duration: 1 minute. You become a mantis. You gain the effects of insect form, heightened to mantis form's level, and you can only transform into a mantis.

If we travel into the Inner Sea and head east, we eventually reach the Impossible Lands. So named because of the impressive and awe-inspiring nations it bears, the Impossible Lands region is home to Geb, Nex, the Mana Wastes, and Jalmeray.

A three-tiered pagoda-like building with golden roofs and red trim sits surrounded by lush forest.

Illustration by Ainur Salimova

Characters from the Impossible Lands have a number of impressive options to choose. You could choose to join one of the Houses of Perfection in Jalmeray, taking the student of perfection archetype in the process. The archetype features an option for each of the Houses of Perfection’s four monasteries and is a great pick for anyone who is an expert in unarmed attacks. You could instead seek the secrets of the archmagi Nex by taking the Eye of the Arclords feat or Nexian Mystic background.

Nexian Mystic, Background. Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence.

Once we head inland, we reach the Mwangi Expanse. This vast jungle is home to the people of Vidrian, the nation formerly known as Sargava, the flooded ruins of the Sodden Lands, and the dozens of city-states that dot the Mwangi Expanse. Characters from the Mwangi might be lizardfolk (again, see the Lost Omens Character Guide!) or one of the Mwangi orcs that takes the Blessed Tattoo feat to defend themselves from the influence of the demon lord Angazhan. Of particular note is the Magaambya, the oldest arcane academy in the Inner Sea region, located in Nantambu. Characters who are members of the Magaambya might take the magic warrior archetype or the Magaambya Academic background.

Magaambya Academic, Background. You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a pedigree respected by magical scholars almost everywhere.

Returning to Avistan, we land in the region known as Old Cheliax. This region is home to one of the oldest nations on Avistan as well as one of the oldest. Visitors to Old Cheliax can go see Isger, Nidal, Ravounel, and, of course, Cheliax.

A massive ivory dome decorated with spires and towers sits on a hill overlooking the walled seaside city of Kintargo.

Illustration by Mirco Paganessi

Characters from the Old Cheliax region have plenty of backgrounds to choose from, such the Thrune Loyalist background or the Chelish Rebel background for those who aren’t as happy with Queen Abrograil and her rule. The region’s archetype is the Hellknight armiger, which represents a Hellknight in training. Characters can take the archetype as early as second level. A fun fact about the archetype is that it is designed to dovetail into the full-fledged Hellknight archetype that is premiering later in the Lost Omens Character Guide.

Hellknight Armiger Dedication, Feat 2. Uncommon, Archetype, Dedication. Prerequisites: member of a Hellknight order; trained in heavy armor as well as your order's favorite weapon. Access: You are from  Old Cheliax. Your Hellknight training teaches you to terrorize others into compliance, but you also study the stricture and hierarchy of Hell.

As we continue north, we reach the Saga Lands. The Saga Lands region is one of the most storied areas in Pathfinder’s history and is home to the newly-founded New Thassilon, the Lands of the Linnorm Kings, the Realm of the Mammoth Lords, Irrisen, and Varisia.

Citizens mill about a wide dirt road between two rows of high-roofed structures, one of which is decorated with red paper lanterns. Trees laden with pink cherry blossoms grow between the buildings.

Illustration by Ainur Salimova

With so many lands steeped in magic, it’s no surprise that the region offers a number of magical options. Saga Lands characters could be a time-displaced character from New Thassilon with the Thassilonian Traveler background. Those with ties to the witches of Irrisen might look forward to the return of the snowball spell. Of course, you might not have innate magic, especially if you have the Mammoth Speaker background. No worries, my magicless friends! You can now take the runescarred archetype, which requires no spellcasting prowess whatsoever, and cover yourself in magical runes to gain new magical abilities!

Spell Runes, Feat 4. Archetype. Prerequisites: Runescarred Dedication. The magical runes on your body grant you several magical abilities.

Finally, as we wrap up our mechanical tour, we arrive in the Shining Kingdoms. It doesn’t get more traditional high fantasy than this region! With areas like Druma, Kyonin, the Five Kings Mountains, Galt, Andoran, and Taldor, the Shining Kingdoms are perfect for games starring knights in shining armor. Characters from the region could be from the wilds of the Verduran Forest with the Wildwood Local background or be a more sophisticated, city type with the Taldan Schemer background. Fans of intrigue might consider taking the Lion Blade archetype. Not all of the content here is fun and exciting for players, though, as is evident with the entry for Galt’s final blades. If you’re the type who wants to be a hero for the people, you could even consider joining the Eagle Knights of Andoran!

Golden Legion Epaulet, Item 3. Uncommon, Enchantment, Magical, Invested. These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform.

Well, we made it around the Inner Sea Region and we just scratched the surface on what’s available in the Lost Omens World Guide! If this taste of dozens of backgrounds, ten archetypes, and so much more was enticing, consider picking up the book! I’m excited for all players, be they Pathfinder veterans or newcomers to Second Edition, to check out this book. Golarion is an exciting for games, so go and tell some great stories!

Luis Loza
Developer

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Tags: Lost Omens Character Guide Pathfinder Roleplaying Game Pathfinder Second Edition
Grand Lodge

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Huzzah!


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So the Aldori sword costing more than a set of half-plate, and pretty much the entire wealth of a 2nd level character is intentional I guess. I suppose the swordlords are an exclusive club, so they're keeping out all the people who cannot afford the weapon. Feels weird to take the archetype wben you can't afford the sword yet, though.

Also A+ for the Muppets reference.


Pathfinder Starfinder Society Subscriber

Why is this blog not showing up on the Paizo Blog page?


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The Aldori Dueling sword really doesn't compare that well to the Sawtooth Saber or Necksplitter, does it? It's a d8 with 2 properties while the others are d8 weapons with 3 properties. And not to mention that bizarre 20gp cost.

I don't suppose any of the other Swordlord feats make it better?

Envoy's Alliance

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Mechalibur wrote:

The Aldori Dueling sword really doesn't compare that well to the Sawtooth Saber or Necksplitter, does it? It's a d8 with 2 properties while the others are d8 weapons with 3 properties. And not to mention that bizarre 20gp cost.

I don't suppose any of the other Swordlord feats make it better?

Is it really 20 gp or its a typo ?


Pathfinder Starfinder Society Subscriber

Thanks for fixing that!

RPG Superstar Season 9 Top 16

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Tian Xia book plz

Silver Crusade

¿Dónde está el continente de Tien Xia?


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Dearly hoping to see Southern Garund and othet continents soon - and please, more material for the Mwangi!


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The perspective looks weird for the Starstone Cathedral (1st image) -- the near part appears to be on a downslope towards the foreground and left, and yet the far part appears to be on a downslope to the background and right. In addition, this also appears to be true of the base upon which the columns sit (rather than having the base be planar and increasing the number of border steps to compensate). And yet, the base does not curve as much as would be expected from the degree to which the columns deviate from 90 degree angles to it, almost as if the direction of gravity shifted within the area occupied by the Starstone Cathedral. The next illustration by the same artist, of a palace in Merab, does not have this effect -- instead, any deviations from orthogonality to the ground are explained perfectly well by a slight downslope towards the foreground and left, combined with a bit of differential ground settling under the buildings. The last illustration by the same artist, of Kintargo, has no general slope, and no more than a bit of deviation from orthogonality to the ground, again explainable by a bit of differential ground settling under the buildings (certainly less than this). I wonder if that's on purpose?

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mylamber wrote:
Mechalibur wrote:

The Aldori Dueling sword really doesn't compare that well to the Sawtooth Saber or Necksplitter, does it? It's a d8 with 2 properties while the others are d8 weapons with 3 properties. And not to mention that bizarre 20gp cost.

I don't suppose any of the other Swordlord feats make it better?

Is it really 20 gp or its a typo ?

As said on the Pathfinder Friday stream: Should be "sp", not "gp"!


Good to know. Also, I just realized I was incorrect in my comparison above... the necksplitter has 2 functional traits, just like the aldori dueling sword.


...

Isn't the Eye of Dread region southwest of the Broken Lands region?

??


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"[...] or the mechanical innovations of Rahadoum, [...]".

O_O

... Clearly Mr Loza has never come to the Duchy of Alkenstar. Do visit, dear sir, and please feel free to take copious notes!

No, but seriously now, why does Eurythnia look like it just ran off from Minkai, does anyone know? I never noticed a Japanese flavor in Thassilonian material culture, barring rune giants (I do know Tian Xia's culture partly derives from that of old Thassilon, but I didn't expect this amount of similarity...).

Luis, a couple typos:

last line - "Golarion is an exciting for games, so go and tell some great stories!"

and "Returning to Avistan, we land in the region known as Old Cheliax. This region is home to one of the oldest nations on Avistan as well as one of the oldest." - right above the Kintargo pic.

Anyways, I'm loving this book - it's a lot of juicy fluff with those sweet, sweet kernels of crunch you know you want, and it's very easy to read and digest thanks to the format of the metaregions and the individual nations within, plus historical dates only connected to a portion of land at a time. Well done!


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Where in Golarion is Eurithina? The architecture looks Tian (even if the name doesn't sound like it), and the image shows up in the Saga Lands, but I don't recall ever seeing this location.

EDIT: Ah! That explains it- it's "Eurythnia"; the name in the image link is misspelled. That is probably just the Tian quarter of the city, in keeping with the original Eurythnia's multicultural population.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Have you seen Xin-Shalast's architecture? Its very much same as that picture. For some reason Thassilonians are weird combination of different cultures.

Edit: Added pic of Xin-Shalast for comparison


CorvusMask wrote:

Have you seen Xin-Shalast's architecture? Its very much same as that picture. For some reason Thassilonians are weird combination of different cultures.

Edit: Added pic of Xin-Shalast for comparison

Actually I had seen Xin Shalast's pic and noticed how the architecture could resemble some East Asian styles - and that's okay, I mean the cultures in Tian Xia did partially spring from Thassilon, but Eurythnia, exception made for a couple tall stone buildings, looks even more Tian... even the people, as far as you can notice details, could remind of Japanese/Minkaian fashion...

Duly noted though - it's probably a rendition of the East Asian flavor chosen for the mix represented by ancient Thassilon.

Silver Crusade

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Good post.

I've been making a character inspired by a picture in the Core book, the Bard dancer.

I like the groovy clothes, her attractive complexion, that Mwangi clever magical hippie thing and that 2e Bards have been given the red carpet.

Now we have the Magaambya Academic archetype, just to fit my concept and it's a doozy, especially for a Bard. All killer, no filler. I'll be having that, thank you Paizo people.

RPG Superstar Season 9 Top 16

0o0o0 O 0o0o0 wrote:

Good post.

I've been making a character inspired by a picture in the Core book, the Bard dancer.

I like the groovy clothes, her attractive complexion, that Mwangi clever magical hippie thing and that 2e Bards have been given the red carpet.

Now we have the Magaambya Academic archetype, just to fit my concept and it's a doozy, especially for a Bard. All killer, no filler. I'll be having that, thank you Paizo people.

Sadly, you technically can't use dancing as part of your compositions and spellcasting as it specifically says you have to use an instrument.

Verdant Wheel

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A dancer's instrument is their body.


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^Speaking of which, where's our Mime Bard archetype?


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Pretty excited by Kibwe bucking all sanity and logic as a trading city located in the middle of the jungle, equidistant from the headwaters of three different rivers that would have made transportation of goods much easier.

Shadow Lodge

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Xenocrat wrote:
Pretty excited by Kibwe bucking all sanity and logic as a trading city located in the middle of the jungle, equidistant from the headwaters of three different rivers that would have made transportation of goods much easier.

It's no worse a location than Moscow, which is also near the headwaters of three major rivers but directly adjacent to none of them.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Nice to see the Monestary of Unbroken Waves will be getting some love in the future. Always bothered me that there were only three schools within the Houses of Perfection.


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Just noticed the illustration of Nocticula's new holy symbol on pg 108. It's so atrociously horrible that I love it! Seriously, it's like a spongemonkey liked the moon so much it became a holy symbol.

I can't wait to meet the drugged out, goofy madmen who would wear that thing in public.

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