
![]() ![]() ![]() ![]() ![]() ![]() |
Hmmmm... I'm not seeing this:
Rules for applying credit have been relaxed slightly when using pregenerated characters in adventures that require the use of such characters.
Are we still only allowed to drop credit to a brand new character, or is the rule supposed to be the same as the Pathfinder Society Guild Guide, where it can be dropped to any level 1 character?
I'm not seeing any wording changes from 1.0 to 1.1 on the use of pregens and applying credit.

![]() ![]() ![]() ![]() ![]() |

That new starship option is really bad at tier 2, but it actually gets a lot better as you go up from there. I also like the changes to the Drake. Previously, I would never bother with it, but I might actually argue in favor of it after this. Both are still not anywhere near as well built as you can make a ship by the rules, but they're improvements.

![]() ![]() ![]() ![]() ![]() |

@James Don't forget that the Legacy Race boon gives a +2 to one of your stats that is under 16, and that boon is the only way you can have that on an Elf, Half-elf, or Gnome.
Sadly, the GM boon I got from a charity auction doesn't have that +2 text in it. The ones you can earn by playing certain scenarios do, however.

![]() ![]() ![]() ![]() ![]() |

That new starship option is really bad at tier 2, but it actually gets a lot better as you go up from there. I also like the changes to the Drake. Previously, I would never bother with it, but I might actually argue in favor of it after this. Both are still not anywhere near as well built as you can make a ship by the rules, but they're improvements.
I take back my praise of the changes to the Drake. In comparing page for page with the old guide, I can find only 1 or 2 changes. The Tier 2 is an improvement, but you should have continued that emphasis upon turrets for all the higher tiers, as well. Anything that isn't all that maneuverable should have more emphasis upon turrets.
For that matter, when I upgrade or build a ship in our Dead Suns game, I just strip off all other weapon mounts and put the 3 biggest weapons I can in turret mounts. And crank up shields as high as they'll go. Forget about AC, computers, sensors, and the rest as they aren't worth the points.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Hmmmm... I'm not seeing this:
Quote:Rules for applying credit have been relaxed slightly when using pregenerated characters in adventures that require the use of such characters.Are we still only allowed to drop credit to a brand new character, or is the rule supposed to be the same as the Pathfinder Society Guild Guide, where it can be dropped to any level 1 character?
I'm not seeing any wording changes from 1.0 to 1.1 on the use of pregens and applying credit.
That isn't what that quote is referring to. It refers to:
In the case of the scenarios that require you to play a pregenerated character, you can apply the credit to a character who reaches the same Tier as the scenario, such as a 7th- or 8th-level character in the prior example.
This came up with 1-00 (a scenario for which pregens are required) and whether you could apply the credit from the scenario at 3rd level as listed on the chronicle, or if you had to wait until 4th (the level of the pregens).

Keldin |
1 person marked this as a favorite. |

@James Don't forget that the Legacy Race boon gives a +2 to one of your stats that is under 16, and that boon is the only way you can have that on an Elf, Half-elf, or Gnome.
That is actually something I was going to ask: how does this change reflect changes to those boons that grant access. Furthermore, is there a difference if you've both played and DM'd a given scenario that grants this access.

![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

Man, it is a challenge to find all the little changes throughout the Guide. I'm literally looking at the old one and the new one side-by-side going one page at a time looking for what headings and paragraphs don't like up the same. It sure would be nice if changes would be highlighted in red like in Additional Resources.

![]() |

James Krolak wrote:That new starship option is really bad at tier 2, but it actually gets a lot better as you go up from there. I also like the changes to the Drake. Previously, I would never bother with it, but I might actually argue in favor of it after this. Both are still not anywhere near as well built as you can make a ship by the rules, but they're improvements.
I take back my praise of the changes to the Drake. In comparing page for page with the old guide, I can find only 1 or 2 changes. The Tier 2 is an improvement, but you should have continued that emphasis upon turrets for all the higher tiers, as well. Anything that isn't all that maneuverable should have more emphasis upon turrets.
For that matter, when I upgrade or build a ship in our Dead Suns game, I just strip off all other weapon mounts and put the 3 biggest weapons I can in turret mounts. And crank up shields as high as they'll go. Forget about AC, computers, sensors, and the rest as they aren't worth the points.
I seem to recall that the number of possible turrets is determined by the frame of the ship, and you can't really just slap turrets everywhere.

![]() ![]() ![]() ![]() ![]() |

James Krolak wrote:I seem to recall that the number of possible turrets is determined by the frame of the ship, and you can't really just slap turrets everywhere.James Krolak wrote:That new starship option is really bad at tier 2, but it actually gets a lot better as you go up from there. I also like the changes to the Drake. Previously, I would never bother with it, but I might actually argue in favor of it after this. Both are still not anywhere near as well built as you can make a ship by the rules, but they're improvements.
I take back my praise of the changes to the Drake. In comparing page for page with the old guide, I can find only 1 or 2 changes. The Tier 2 is an improvement, but you should have continued that emphasis upon turrets for all the higher tiers, as well. Anything that isn't all that maneuverable should have more emphasis upon turrets.
For that matter, when I upgrade or build a ship in our Dead Suns game, I just strip off all other weapon mounts and put the 3 biggest weapons I can in turret mounts. And crank up shields as high as they'll go. Forget about AC, computers, sensors, and the rest as they aren't worth the points.
Yes, but a Medium ship can have 3 turrets, which is way more than you see on any of the ships in the Guide--and is more than enough unless you somehow have 4+ gunners. Here's the text from the CRB:
Tiny and Small starships can have only two weapon mounts per arc (and per turret). Medium and Large starships can have only three weapon mounts per arc (and per turret). Huge and larger starships can have only four weapon mounts per arc (and per turret).

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Starship stuff
Sounds like a lot of philosophical differences that not everyone is going to agree with. Personally, I find the updated version/s to be just fine. I would actually be disappointed if they were simply min-max'ed, hyper-optimized gun boats, even though in character my vesk soldier would prefer that to any other configuration.

![]() |

Dracomicron wrote:James Krolak wrote:I seem to recall that the number of possible turrets is determined by the frame of the ship, and you can't really just slap turrets everywhere.James Krolak wrote:That new starship option is really bad at tier 2, but it actually gets a lot better as you go up from there. I also like the changes to the Drake. Previously, I would never bother with it, but I might actually argue in favor of it after this. Both are still not anywhere near as well built as you can make a ship by the rules, but they're improvements.
I take back my praise of the changes to the Drake. In comparing page for page with the old guide, I can find only 1 or 2 changes. The Tier 2 is an improvement, but you should have continued that emphasis upon turrets for all the higher tiers, as well. Anything that isn't all that maneuverable should have more emphasis upon turrets.
For that matter, when I upgrade or build a ship in our Dead Suns game, I just strip off all other weapon mounts and put the 3 biggest weapons I can in turret mounts. And crank up shields as high as they'll go. Forget about AC, computers, sensors, and the rest as they aren't worth the points.
Yes, but a Medium ship can have 3 turrets, which is way more than you see on any of the ships in the Guide--and is more than enough unless you somehow have 4+ gunners. Here's the text from the CRB:
Tiny and Small starships can have only two weapon mounts per arc (and per turret). Medium and Large starships can have only three weapon mounts per arc (and per turret). Huge and larger starships can have only four weapon mounts per arc (and per turret).
You're reading that wrong, I think. It's three weapon mounts PER TURRET. The mediums only get one turret, but you can slap three guns in there. I mean, it might mean something similar, functionally, but I don't think that it's multiple turrets.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

You're reading that wrong, I think...
Hmmm. Having multiple weapons mounted in the same turret seems odd to me. If they targeted differnt things (energy vs projectile vs area blast, etc) it might be reasonable. The problem is realistically all the weapons will have to be fired at the same target. The time it takes to target is part of the action round. If you allow 2+ weapons on the same turret to fire in the same round but at different targets, that's a lot of turret rotation being added to the "normal" amount of time.
It makes more sense to limit a turret to one weapon mount (unless the ideas above is valid) and use multiple turrets. Have the designers commented on this topic anywhere? Seems like its not really an OP issue.

The Ragi |
1 person marked this as a favorite. |

You're reading that wrong, I think. It's three weapon mounts PER TURRET. The mediums only get one turret, but you can slap three guns in there. I mean, it might mean something similar, functionally, but I don't think that it's multiple turrets.
There's only one turret area in any ship, but the amount of mounts you can place is dependable on the frame size.
A medium ship has one turret area with room for 3 weapon mounts, which should be occupied as soon as possible with the best heavy weapons possible.

![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

I'm not seeing adjustment rules for existing legacy race characters.
Can such characters retroactively add a +2 to an ability score 14 or lower? What about such characters that have already added a +2 to such an ability score?
... and how about those of us who earned the RSP GM Incentive #1 classic race boon?
Certainly this isn't intended to simply nullify that boon for all the GMs who helped launch SFS. Some GMs are still working to complete that since anyone who GM'ed prior to the cutoff are still able to continue filling it out until Feb 1 2019.

Xenocrat |

Dracomicron wrote:You're reading that wrong, I think...Hmmm. Having multiple weapons mounted in the same turret seems odd to me. If they targeted differnt things (energy vs projectile vs area blast, etc) it might be reasonable. The problem is realistically all the weapons will have to be fired at the same target. The time it takes to target is part of the action round. If you allow 2+ weapons on the same turret to fire in the same round but at different targets, that's a lot of turret rotation being added to the "normal" amount of time.
It makes more sense to limit a turret to one weapon mount (unless the ideas above is valid) and use multiple turrets. Have the designers commented on this topic anywhere? Seems like its not really an OP issue.
There is no such thing as "turret." There is a turret ARC (just like the forward, port, starboard, and aft arcs), which on a medium ship can fit three weapons. A weapon mounted in the turret arc can shoot in any direction (as opposed to a forward, port, starboard, or aft arc weapon that can only fire in the appropriate arc).

![]() ![]() |
7 people marked this as a favorite. |

*Between handing out Halloween Candy*
Official Clarification: Characters with any Legacy-race boons prior to the publishing of the Guide can retroactively apply the ability score bonus to a character created prior to this guide update's publishing. The boon no longer occupied a Personal boon slot on your character sheet.
Moderator Note 11/1/18: Since the time of this post, clarification has been made in the above blog post. Please disregard this post and review the updated blog.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

*Between handing out Halloween Candy*
Official Clarification: Characters with any Legacy-race boons prior to the publishing of the Guide can retroactively apply the ability score bonus to a character created prior to this guide update's publishing. The boon no longer occupied a Personal boon slot on your character sheet.
SQUEEEEEEE!
Thank you, Thursty!

Keldin |
1 person marked this as a favorite. |

Characters with any Legacy-race boons prior to the publishing of the Guide can retroactively apply the ability score bonus to a character created prior to this guide update's publishing. The boon no longer occupied a Personal boon slot on your character sheet.
Thanks for the update, Thurston. But, for further clarification's sake:
1) How does this apply to people who have played a relevant scenario but not created a character for it yet?
2) How does this apply to people who have played AND GM'd a relevant scenario but not created a character for it yet?
3) Are the boons for relevant scenarios going to change with the new ruling? (This is why I bolded what I did up there.)
4) As Arc Riley mentioned above, how does this work with the RSP GM Incentive #1 classic race boon?
5) And for the charity boon James Krolak mentioned above, and those like it, which don't have the additional +2, how is that affected, if at all?
(Just trying to put all the questions in one place. And probably failing, but hey, at least I'm trying.)

![]() ![]() ![]() ![]() ![]() |

*Between handing out Halloween Candy*
Official Clarification: Characters with any Legacy-race boons prior to the publishing of the Guide can retroactively apply the ability score bonus to a character created prior to this guide update's publishing. The boon no longer occupied a Personal boon slot on your character sheet.
Ok, so a few more clarifications needed;
RSP GM Incentive #1 doesn't offer a +2 ability score option. Should we treat the boon as if it does?
I know other people also have applied two copies of the same chronicle sheet to one PC to gain the +2 benefit; eg stacking copies of chronicle sheets from playing then GMing #1-09 to create a Dwarf with a +2 ability score.
Since those boons' +2 ability score option says "A character can earn this benefit from this boon only once", should a +2 bonus be applied to a different ability score, or should the player "detach" the second copy of the chronicle sheet (making no changes to the character since the first copy now provides the +2 bonus) and have the second sheet available to apply to a different character of that race?

![]() ![]() |

I don't want to make an official clarification on all the points yet.
But the intent I have in mind is that this only affects Chronicles that indicate a +2 bonus was available as an option. I recognize this penalizes some of the older Chronicle sheets, but those were also the Chronicles that were out in the wilds for the longest period of time.
Overall, I'm concerned that by doing this with legacy boons, we're pigeon-holing ourselves into a position where every future race suddenly gets a similar clarification and suddenly there's a whole bunch of +2 stat bonuses floating around that de-value the appeal of Core Races. The original idea behind the +2 was that we could give some value to these boons knowing that other methods for accessing them would be available. Now, by retroactively giving out this bonus to all people who previously got the boon I'm worried that people will expect it in all future instances.
This is something I'm going to bring up internally as well and figure out how we want to handle some of the specific instances.

![]() ![]() ![]() ![]() ![]() |

The easiest solution for stacked up chronicle sheets for the classic races would be to clarify that "A character can earn this benefit from this boon only once" means you cannot stack two +2 boons on the same PC, allow players who did that to "detach" the 2nd sheet and apply it to a different future PC.
That would result in no change in stats for PCs already using two copies of a chronicle sheet and nothing "wasted" compared to players who applied two copies of chronicle sheets to different PCs.
RSP GM Incentive #1 isn't an old boon - there's lots of GMs who ran games last Fall and put a lot of the early recruitment work that's made SFS the success that it is, but who are still working to unlock the boon. Again, that boon applies to games until Feb 1 2019 - its still active!
I can understand not wanting a ton of +2's floating around. I think most of us would be happy if were retroactively changed to unlock a different race that there isn't a common boon for, like a Space Goblin. Space Goblin would be especially thematic given that Goblins are a core race in Pathfinder 2.0.
It would not be very cool to us early GMs to nullify it.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

...given that Goblins may be a core race in Pathfinder 2.0
Fixed that for ya ;-)
Remember, 2E is still in Playtest mode so nothing is yet determined. I think most would agree there is a very strong inclination that goblins will be making it into the CRB, it is not definite yet. We should be careful making any rules decisions that utilize comparisons to 2E in its current state.Personally, I just don't want to see legacy races incentivized over alien races. I've already experienced a table where I was the only one not playing a legacy race. It just did not feel as Starfindery.

shervo |
A couple of minor problems
- Guide is still unclear on if the chronicle from a higher level SCENARIO played by pregen can be applied to a first level character.
"You can apply adventure credit from a higher-level sanctioned module or Adventure Path" on p. 8.
"may choose to apply this Chronicle sheet to a 1st-level character by
reducing this value to 720 credits for completing a scenario" on p. 16
- No rule on auto-recharging the batteries is listed (unless this rule is revoked). A news post containing this info which is a year old is quite hard to find now.

![]() ![]() ![]() ![]() |

I don't want to make an official clarification on all the points yet.
But the intent I have in mind is that this only affects Chronicles that indicate a +2 bonus was available as an option. I recognize this penalizes some of the older Chronicle sheets, but those were also the Chronicles that were out in the wilds for the longest period of time.
Overall, I'm concerned that by doing this with legacy boons, we're pigeon-holing ourselves into a position where every future race suddenly gets a similar clarification and suddenly there's a whole bunch of +2 stat bonuses floating around that de-value the appeal of Core Races. The original idea behind the +2 was that we could give some value to these boons knowing that other methods for accessing them would be available. Now, by retroactively giving out this bonus to all people who previously got the boon I'm worried that people will expect it in all future instances.
This is something I'm going to bring up internally as well and figure out how we want to handle some of the specific instances.
I'd really love to hear about this.
The reasoning behind it for me is this:
Played the scenario #1-09 to get a Dwarf. Made a Dwarf using the chronicle. Now that Dwarf gets a +2 bonus retroactively with a free personal slot? Is that how it's written?
Now, I have also GM'ed that same scenario and gotten the same chronicle before the new guide came out. Does this enable me now to attach that same boon in the Personal slot and get an additional +2? Because as I read what you are saying I can do that?
Very confusing...any help would be much appreciated!

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Glen Parnell wrote:So, is the Tier 2 Gorgon only supposed to have 1 weapon forward, and none in the turret?Sure does.
Sure is a really big heavy weapon :)
But it has less armor than the Pegasus, less shields, Turn 2 and Speed 4. Isn't this just going to be a case of "we sit there trying to turn in the one direction we can hit them, they fly around us and slowly kill us"?

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Thurston Hillman wrote:But it has less armor than the Pegasus, less shields, Turn 2 and Speed 4. Isn't this just going to be a case of "we sit there trying to turn in the one direction we can hit them, they fly around us and slowly kill us"?Glen Parnell wrote:So, is the Tier 2 Gorgon only supposed to have 1 weapon forward, and none in the turret?Sure does.
Sure is a really big heavy weapon :)
Turn In Place all the time?
Even then, proper shield management could help... And it depends on quality and luck of the gunner. Average damage is 22, which blows through most shields at this level.

![]() ![]() ![]() ![]() ![]() |

Played the scenario #1-09 to get a Dwarf. Made a Dwarf using the chronicle. Now that Dwarf gets a +2 bonus retroactively with a free personal slot? Is that how it's written?
Yes. Thurston gave an official clarification on this earlier in this thread:
Official Clarification: Characters with any Legacy-race boons prior to the publishing of the Guide can retroactively apply the ability score bonus to a character created prior to this guide update's publishing. The boon no longer occupied a Personal boon slot on your character sheet.
I have a half-orc and dwarf in the same boat; #1-06 and #1-09 respectively were used to create PCs of the respective races but nothing else, so I can retroactively add a +2 to any ability score 14 or less as if I had originally used the second boon option.
Now, I have also GM'ed that same scenario and gotten the same chronicle before the new guide came out. Does this enable me now to attach that same boon in the Personal slot and get an additional +2?
My reading of the second boon option is that you cannot use multiple copies of the boon to get +2 more than once. Quoting the boon itself: "A character can earn this benefit from this boon only once."
But this is one of the things we're awaiting official clarification on since many players already had stacked the same boon in the way you described to get a single +2 bonus, but now have two of the same boon on a PC when they only need one to get the +2 bonus they've already applied.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Turn in place only works if you win initiative. So to make the Gorgon 2 work, you have to have the best pilot to be able to just sit there and face the one direction you can shoot in.
Otherwise, all they have to do is avoid one of your narrower arcs and you can't do anything at all.
Let me be clear: I like ships that don't rely too much on the turret, because it leads to more mobile combat where you're angling for the best shot instead of just sitting there trading broadsides. But to have a mobile combat you have to be actually mobile. And even then, putting all your eggs in the forward arc is not a pleasant decision. It sucks if you have two people who want to (or can only, because of class) play gunner. Or if the enemy is also nimble.
I like "any arc good, one arc better", not "if it's not that arc then just twiddle your thumbs".

![]() ![]() ![]() ![]() |

James Hargrave wrote:Now, I have also GM'ed that same scenario and gotten the same chronicle before the new guide came out. Does this enable me now to attach that same boon in the Personal slot and get an additional +2?My reading of the second boon option is that you cannot use multiple copies of the boon to get +2 more than once. Quoting the boon itself: "A character can earn this benefit from this boon only once."
But this is one of the things we're awaiting official clarification on since many players already had stacked the same boon in the way you described to get a single +2 bonus, but now have two of the same boon on a PC when they only need one to get the +2 bonus they've already applied.
Thanks for the clarification regarding the top bit! Free +2!
So I believe as my first boon was to make a character, and that now goes away and I get a +2. I can add the second boon (which I hadn't done yet), which goes into the personal slot, to get a +2 bonus because "A character can earn this benefit from this boon only once."
I haven't earned this bonus from the first boon, as that was "New Character" not "Existing Character". So this would be the first time I gain this benefit.
Aka I get 2x +2 and it's perfectly fine?
If I wanted to add a 3rd boon (say GM or Play again with Nova replay) then I would understand that needs further clarification!
That's how I understand it anyway.

![]() ![]() ![]() ![]() ![]() |

So I believe as my first boon was to make a character, and that now goes away and I get a +2. I can add the second boon (which I hadn't done yet), which goes into the personal slot, to get a +2 bonus because "A character can earn this benefit from this boon only once."
I haven't earned this bonus from the first boon, as that was "New Character" not "Existing Character". So this would be the first time I gain this benefit.
Thurston's clarification doesn't grant a new +2 ability score boost, its that since we no longer need that boon to play the race we can retroactively switch our choice on how to use the boon to the second option. This was made more clear when he wrote that intended this only for boons that permit a +2 ability score boost on an existing legacy race:
But the intent I have in mind is that this only affects Chronicles that indicate a +2 bonus was available as an option.
For now it'd be safest to wait for further official clarifications on how the organized play team would like to handle this. We've been asking for clarification on this for a few months now but hopefully now that the guild guide is out they can focus on it more.
As much as I'd like final closure on this topic we're also still waiting for the promised new RSP 10% boon and an update to Additional Resources, both of which affect a lot more people.

![]() ![]() ![]() ![]() |

James Hargrave wrote:So I believe as my first boon was to make a character, and that now goes away and I get a +2. I can add the second boon (which I hadn't done yet), which goes into the personal slot, to get a +2 bonus because "A character can earn this benefit from this boon only once."
I haven't earned this bonus from the first boon, as that was "New Character" not "Existing Character". So this would be the first time I gain this benefit.
Thurston's clarification doesn't grant a new +2 ability score boost, its that since we no longer need that boon to play the race we can retroactively switch our choice on how to use the boon to the second option. This was made more clear when he wrote that intended this only for boons that permit a +2 ability score boost on an existing legacy race:
Thurston Hillman wrote:But the intent I have in mind is that this only affects Chronicles that indicate a +2 bonus was available as an option.For now it'd be safest to wait for further official clarifications on how the organized play team would like to handle this. We've been asking for clarification on this for a few months now but hopefully now that the guild guide is out they can focus on it more.
As much as I'd like final closure on this topic we're also still waiting for the promised new RSP 10% boon and an update to Additional Resources, both of which affect a lot more people.
Ahhhh gotcha. So it's now "Existing Character" for a +2. Gotcha.
I know other people also have applied two copies of the same chronicle sheet to one PC to gain the +2 benefit; eg stacking copies of chronicle sheets from playing then GMing #1-09 to create a Dwarf with a +2 ability score.
Since those boons' +2 ability score option says "A character can earn this benefit from this boon only once", should a +2 bonus be applied to a different ability score, or should the player "detach" the second copy of the chronicle sheet (making no changes to the character since the first copy now provides the +2 bonus) and have the second sheet available to apply to a different character of that race?
This makes more sense now. Cheers.

![]() |
2 people marked this as a favorite. |

I think that the big thing about the adjustment for Legacy races is that they can get a +2 to a stat AND still have an open Personal boon slot. There are some really nice non-race Personal boons that have come out recently, and I am very glad that I will be able to apply one to my Dwarf Operative/Mystic from Salvation's End, even if I effectively "lose" one of the two 1-09 boons I used to make her.
The benefit for having the race boon early is to actually be able to play the race before anyone who didn't have the boon. Does that kinda leave people who hoard the boons in a lurch? Yeah, kinda. Snooze = Lose, for lack of a more sensitive response.
That said, if Thursty & Co. were to listen to me (and I am pretty great, so why not), my suggestion would be to make a GM Incentive Legacy Race Boon that players can trade with their VC, effectively turning in their old, unused one and getting the new, updated boon in its place.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

The benefit for having the race boon early is to actually be able to play the race before anyone who didn't have the boon. Does that kinda leave people who hoard the boons in a lurch? Yeah, kinda. Snooze = Lose, for lack of a more sensitive response.
I think it's important to manage these expectations.
I'm very much in favor of "(convention) race boons give early access". It's a compromise between "we need a big incentive for people to do X" and "people who live nowhere X never get a chance to play Y". Use the cool new race as a convention boon this year, and as a choice on the RSP GM reward menu the year after for example.
IIRC that legacy races would get opened up more was foreshadowed over a year ago, but I don't really remember where and when exactly. Clearly, not everyone got that memo. So, expectation management.

![]() ![]() |
2 people marked this as a favorite. |

I think I have some solutions to these issues. Again, I'm waiting to bounce them off some people internally.
That being said, my prior clarification above (hooray, making updates while in Halloween mode... not a good idea!) puts RSP boons and Legacy Boons earned from scenarios on the same footing. This should NOT be the case. I'm looking at something that will give the RSP Legacy boon recipients a small boost, while those who earned these from scenarios can just swap out the "new character" option to the "existing" option to earn the ability score boost but still take-up the Personal boon slot to avoid the +4 ability score issue I want to avoid.
That way no one loses anything. The RSP folks get recognized with a buff, and new (scenario earned) Legacy Race earners are on the same footing as those who've been hoarding them. Which, honestly, was my intent all along.