![]() ![]()
I would like to third (fourth at this point?) Mystic Gunner. And maybe some other "skill swaps" for starship combat skills
The "Season One" Boon, and maybe some new checklist boons for the other seasons. Though those should have a scaling cost similar to "Year of the Scoured Stars" The corruption boons are not available and need the fame cost to buy off removed Second Seeker Roheas is not available to players. And i had suggested elsewhere that the Manifold Host's current capstone (Manifold Host Exemplar: "your Personal boon slot is no longer filled by a species boon") seems inadequate and not fitting for a faction all about friendship. Unlike every other Capstone this one affects the current character, not a new one. By level 7-8 when you qualify for it (assuming you rush) you may not have a spare personal boon. And the Wayfarers Capstone lets a new character do this from level one.
![]()
1) What happened to the old PF1 end of game replays? Are they still around, being recalculated, or totally replaced? Will the old number be displayed again for those who don't track everything in spreadsheets?
![]()
While planning out my Manifold Host character, I realized there were some odd interactions with "Manifold Host Exemplar" For every other faction, the Capstone boon is available at Tier 4 (usually Level 8ish) and applies to a new character (regardless of the faction chosen) Manifold Host Exemplar is different because it applies to the character who hit Tier 4, not a new one.
I would suggest making "Manifold Host Exemplar" no longer a capstone, though leave it a T4 purchasable boon.
There's a certain rabbit like race currently not accessible that has limited contact with the wider galaxy, this would be a great way to introduce playable Ixtli ![]()
Alternatively why not just have bounties reward 1 Rep each?
![]()
While putting the finishing touches on my REDACTED for next season, and plotting around my wayfinder capstone, I realized the text doesnt actually state it uses a personal boon slot. After looking at my Astriapi boon i saw the same gap.
Astriapi admittance (the straight 120 ACP version)
Boon Details:
You may play a character of an uncommon species: an astriapi (Starfinder Alien Archive 4 13), beginning at level 1 as normal.
Other than access to this additional race, all character creation rules are the same as those outlined in the Guide to Organized Play: Starfinder Society. This Chronicle Sheet must be the first Chronicle Sheet for the given character, and you must bring a copy of Starfinder Alien Archive 4 to all sessions in which you play this character as if access to this race selection were granted by the Character Options page. Liberation of Azlanti Allies (the one that started it all)
Boon Details:
Your actions have weakened the grip of the Azlanti Star Empire. You may play a character of an uncommon species: a gathol (The Liberation of Locus-1 60) or tromlin (The Liberation of Locus-1 60), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Guide to Organized Play: Starfinder Society. This Chronicle Sheet must be the first Chronicle Sheet for the given character. Is this just a typo and the ACP & adventure boon should have the personal tag?
![]()
Is this a combo pack of old flipmats that were sold singularly?
And while I can see how multipacks are better for stores (less SKUs), if Paizo is going to combine these going forward can singles be sold on the web store for people just trying to plug gaps in their collection? ![]()
My questions/suggestions for updates:
![]()
The FAQ is worded very broadly and would apply to ALL boons that require check boxes, not just race boons or end of AP boons. So what happens if you slot Contractor's Respect, Laotite Training, have a possessed arm, and want to get a skitterbox checked? Do you choose at the beginning, which can hurt the player if they choose the arm and a crit isnt rolled?
The whole ruling seems to create more problems than it solves, just to prevent someone from filling both Skitter Shot & Skitter Home after 10-30 games, rather than 2x10-30 games ![]()
James Krolak wrote: Holy cow. The 2nd boon for The Threefold Conspiracy is a horrible one. You have to sacrifice 10 race boons in order to get a boon to play a ** spoiler omitted ** That's a really high cost in order to play a race that's nothing special. I played one for a short while when going through Dead Suns and it felt just a generic as 90% of the rest. That's only 10 plays of: Chronicle Sheet spoiler:
I've got 4 chronicles of it already with barely a plan to build one of them, much less 2 The Withering World ![]()
Bret Indrelee wrote:
Wisdom actor would be a method actor, relying more upon empathy and understanding over pure charisma ![]()
If you just want to cast as a kitsune, you can be a psychic caster. Fox shape wouldn't prevent Thought or Emotion components.
![]()
As much as I was looking forward to a Silksworn (and adding Panoply Savant & Trappings of the Warrior to my Reliquarian...) I think the real key is the versatility and total spells per day compared to a Sorcerer over 1-4 A sorcerer knows 2-4 lvl 1 spells over that period and can cast 3-6 per day (+ Stat bonus). On top of this they have 1 or 2 bloodline powers.
A Silksworn has 4-5 lvl 1 spells and can cast 1-3 a day (+ Stat bonus).
At 4th second levels come on line, and the tradeoff begins again (1 spell with 3 uses versus 5 spells with 1 use), though past that the quicker access to high level spells favors the sorcerer. Over the lower levels (which seems to be most Society play) it just favors the Occultist.
Ah well on the bright-side i don't need to buy Inner Sea Races now, and I think I'll start waiting till the Society update hits before I buy new books.
![]()
I would be interested in a compilation of the piratey one, but would also suggest including hooks for a certain froggy adventure path as well. ![]()
Hopefully any feedback isn't too late. this is from my first quick read through Milo of Clyde- his vestigial companion replaces "Pistol proficiency". I assume that should be Lead Slinger. Al'Kra- Infectious Despair:The callback to the Shatter Defenses Feat seems unnecessarily confusing (at least it was to me). Perhaps just have it make the target flatfooted (either universally, or just to the binder) The Nieva Nieces- as written you only have a 25% chance of binding the one you "choose", so the better strategy would be to name the one you don't want and just plan on a 22 DC. Perhaps if you make it "Odds/Evens" (50%) or even better yet any number BUT the one you call (75%) you end up with more control (and actually picking the one you want) but a chance of the wrong party slipping in. Jehotek- Capstone: does the healing occur only if the target is within the Fire from the Heavens area (My guess as to the intent) or can you just wave your hand once a day and heal the appropriate targets as a separate ability (RAW) Kandisha- Curse of Kandisha. Should their be a limit to how many curses a target is under, or can you layer all of them on a single target with enough time? Lord Saruga- Saruga's Curse. Is it only a polymorph effect if its temporary? As the first part ("Like a reincarnate spell") is not normally a polymorph i would read it that way, however as part of the second you also include the dispel information which would then imply only the temporary version is dispelable. Rasputin -Whip Mastery: Should it also grant proficiency with whips (and maybe scorpion whips)? The Beast that Births- Capstone: As I read it, you can summon one creature from the Summon Natures Ally IX List for four turns, or if you want multiples it functions *as* SNA V- so either 1d3 from SNA IV or 1d4+1 from SNA I-III, and I'm unclear if they last Binder Level turns or 4. And I'm not sure if that is the intent. The Worglord- Defy Destiny: not italicized
About ArathothSpecialisation - Research and Development
Therianthrope Moves:
Animal form
You can change between your normal and animal forms whenever you like, unless you are affected by a bane. In animal form you and your possessions meld into a perfect copy of the animal and you have their innate abilities and weaknesses. You still use your normal stats but some moves may be harder to trigger — a wolf will find it hard to open a door for example. If you are affected by a bane you must immediately change to your animal form and stay in it until the bane no longer affects you. A Druid Lycanthrope cannot use Shapeshifter while affected by a bane. Choose three banes:
The Moon Gift
Wild Scent
Hunt and Track (Fox Form) (WIS)
Moves:
Mechanical Suit
You have a mechanical suit, unique to you, which only you can operate - describe it. Other suits exist, but none of them quite like yours. When you wear your Mecha Suit, you have 1 armor, and can use the suit as a weapon with a range of Close. When you Hack & Slash in your suit, roll +INT instead of +STR. Your suit is equipped with a variety of unique equipment. Pick one from each list: Primary Weapon
Hold Together
Let Me See That
Gear:
Load 4/10
Dungeon rations (5 uses, 1 weight),
Bonds:
I let Ozmus pilot my old suit once. Never again.
I still owe Shattertooth for my latest set of parts, and I'm not sure I can get him what he wanted now. Willam thinks he can outperform my suit, and it's absolutely hilarious. Stybar is my personal assistant! |