
Malefactor |
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*Squints at first picure*
Huh, I've seen this particular tiefling before.
Valeros, I'd suggest leaving right now, or a missing flagon will be the least of your problems.

deuxhero |
Xibalba infusion sounds really lame. It's a +1 bonus for a narrow ability and +2 saves against a decently common type effect for a feat. The follow ups just plain old don't interact with the first ability and are just 1/day SLAs that depend on your (likely not great if you aren't just casting the spell anyways and are of a class that allows chaotic alignments) charisma to do anything.
Do these scale with the number of these feats you have? Are the others less lame?

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*Squints at first picure*
Huh, I've seen this particular tiefling before.
Valeros, I'd suggest leaving right now, or a missing flagon will be the least of your problems.
Yup!
I'm certain it's not me taking advantage of my cosmic power to insert another of my characters into the game, though! I would never do that! :-P

Todd Stewart Contributor |
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Malefactor wrote:*Squints at first picure*
Huh, I've seen this particular tiefling before.
Valeros, I'd suggest leaving right now, or a missing flagon will be the least of your problems.
Yup!
I'm certain it's not me taking advantage of my cosmic power to insert another of my characters into the game, though! I would never do that! :-P
Nobody would ever do such a thing! Never!

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James Jacobs wrote:Nobody would ever do such a thing! Never!Malefactor wrote:*Squints at first picure*
Huh, I've seen this particular tiefling before.
Valeros, I'd suggest leaving right now, or a missing flagon will be the least of your problems.
Yup!
I'm certain it's not me taking advantage of my cosmic power to insert another of my characters into the game, though! I would never do that! :-P
Perish the thought!

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Xibalba infusion sounds really lame. It's a +1 bonus for a narrow ability and +2 saves against a decently common type effect for a feat. The follow ups just plain old don't interact with the first ability and are just 1/day SLAs that depend on your (likely not great if you aren't just casting the spell anyways and are of a class that allows chaotic alignments) charisma to do anything.
Do these scale with the number of these feats you have? Are the others less lame?
If we publish 100 things or 2 things, one of them will always be lamer than the other. Whether or not any 2 people will agree is the question. And also, keep in mind that GMs can use these feats for NPCs as well. Not EVERY feat in the game should necessarilly be all about making something a great new option for every character. In fact, at this late stage in the game's edition, I much prefer seeing more focused feats that allow PCs and GMs more options to make niche builds for whatever reason they want.
This particular infusion feat was included in the blog I suspect because Adam is proud of the Xibalba stuff, and I think he did a great job with it.

SheepishEidolon |
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Comparing the 4 example feats with others, they are of pretty much average power level, hence ok.
There is a huge gap between what some players expect from feats (gamechangers or significant numeric boosts) and the intended power level since 3.0 (small tweaks to focus your character). The fact that a few feats are gamechangers (allowing you to fly etc.) or offer significant numeric boosts (Power Attack etc.) just supports the gap - players consider these few feats normal and dismiss the rest as "crap". The latter also helps them to cut down an enormous number of choices to a manageable amount.

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deuxhero wrote:Xibalba infusion sounds really lame. It's a +1 bonus for a narrow ability and +2 saves against a decently common type effect for a feat. The follow ups just plain old don't interact with the first ability and are just 1/day SLAs that depend on your (likely not great if you aren't just casting the spell anyways and are of a class that allows chaotic alignments) charisma to do anything.
Do these scale with the number of these feats you have? Are the others less lame?
If we publish 100 things or 2 things, one of them will always be lamer than the other. Whether or not any 2 people will agree is the question. And also, keep in mind that GMs can use these feats for NPCs as well. Not EVERY feat in the game should necessarilly be all about making something a great new option for every character. In fact, at this late stage in the game's edition, I much prefer seeing more focused feats that allow PCs and GMs more options to make niche builds for whatever reason they want.
This particular infusion feat was included in the blog I suspect because Adam is proud of the Xibalba stuff, and I think he did a great job with it.
If it helps (and to further prove your point) I looked at that feat chain and went: "Swell! An interesting and flavourful feat chain for a mesmerist or a necromancer, I like it."

Cuup |

Xibalba infusion sounds really lame. It's a +1 bonus for a narrow ability and +2 saves against a decently common type effect for a feat. The follow ups just plain old don't interact with the first ability and are just 1/day SLAs that depend on your (likely not great if you aren't just casting the spell anyways and are of a class that allows chaotic alignments) charisma to do anything.
Do these scale with the number of these feats you have? Are the others less lame?
Sounds like a great feat to give an Intimidate-focused Bloodrager; he gets a bonus on the DC for his Terrifying Howl ability, and his decent Cha score gives him a decent chance of turning his normal role on its head and smacking someone with Phantasmal Killer or Insanity - a very fun option for someone who would normally just be smacking enemies with a weapon, and occasionally buffing himself. Also very nice on an Improved Dirge of Doom Bard.
As James said (more politely than I'm about to), not all feats in the game are meant to be tailor-made for the style of game you prefer. Adam states in this blog that there are "nearly two dozen conduit feats" (which suggests there are still other combat, social, etc. feats beyond that), and he only listed 4 of those feats here, 3 of which change into completely different feats based on the plane you choose, turning those 3 feats into like 30 feats, so maybe get off your high horse?

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I'm sure the answer is no, but I wonder if the Material Plane will get Infusion options?
Nope. The metaphysical quality and conditions that allow infusions to occur is lacking on the Material Plane, and it lacking from the Material Plane is one of the key significant ways that the Material Plane is what it is.

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Ooh, a kindness rager. That one's been on the bucket list - hilarious defiance of type and surprisingly good synergy with the rager!
Actually, reading over this now, I kinda want to see a Kindness Rager 5/Heritor Knight. Opening Strike would put an interesting spin on the Mighty Strike class feature. Plus it has flavour in spades.

-Markus- |

I hope we get some Metamagic feats that let your elemental damage spells bypass resistance or immunity in exchange for using a higher level spell slot. Maybe with cool names like Primal Fire, Absolute Cold, (etc etc). :D
It looks amazing!
Can anyone take the Conduit Feats, or do you have to currently be travelling in one of the planes?
I guess I am asking if the pre-req of Planar knowledge is actually the only pre-req, or if there is a catch?

-Markus- |

The vast majority of the conduit feats only require a certain number of skill ranks in a skill (or skills, in some cases). A few have other prerequisites, Planar Infusion for example.
OK, that's what it seemed to say, I asked because it seemed a little OP to get a spell like ability for a tier one feat, and some skill ranks.
But then, I plan to abuse the crap out of it for my npc villains...
David knott 242 |
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Thanks, David. I'm not a fan of PDFs, personally. I'll just wait until I can lay my hands on the hard copy.
Well, I was just giving you the latest status update. I would bet that you can find it in your local game store now or in your local book store in a few days.