I've decided to retrain my level 18 seeker quite a lot to give her a better chance in the DPR Olympics, but I can't wrap my head around one question.
I took Snake Fang as a normal feat at level 3, and now I also have both Snake Sidewind and Snake Fang. I want to dip into Style Shifter at level 18. That archetype gives a style feat at the first level. My goal is to get Snake Style from the archetype and get a new feat instead of the one I took at level 3. I am not sure how to do it correctly.
Is it possible to take Snake Style as the feat from Style Shifter, and then instantly retrain the feat I took at level 3 into something more useful, all just for 5PP? AFAIK, having two of the same feat is not explicitly prohibited anywhere, they just don't stack unless the description says otherwise.
Or do I have to jump through hoops, get a style feat I don't need, and then do a whole lot of retraining? If so, how much PP would such a retraining cost?
I know that my retraining has got to be signed by a GM, but both of us don't really know how to do it best.
First of all, further are spoilers from the special.
So I've got questions about the Scoured Stars Veteran boon.
1) Is it by any chance an example of bad wording or the new character actually loses out on those starting 1000 credits, i.e. has only about two thirds of the wealth a normal lvl 2 character would have?
2) What does "a new character" mean? What if I have some chronicles assigned to that number but didn't even bother to create a character? Simple examples of such chronicles are AP in campaign mode and GM credit. Can I finish the first book of an AP in campaign mode or GM a 1-4 game on 01.01.2019, then play the special on 02.01.2019 and then apply all that credit and the boon in question to one character?
Does anything prevent one from using handwraps with big enhancement bonuses and a utility AoMF? For example, +4 handwraps and Heartseeker Holy AoMF?
As someone who loves unarmed fighting in my RPGs and has two high-level (17+) PFS seekers who are mostly monks, I am hella excited about the book. At the same time, I wonder how many times I'm going to thing along the lines of "if only this was available when my character was active.." while reading the book.
Name: Jafur, The Euclase Sage
Really hoping that Owlcat Games announces that a purchasable DLC option will be made available to allow people who purchase the game to create their own full party instead of relying on the Companions Owlcat Games has made available (none of whom I particularly like).
I believe it should be available out of the box (see here).
I agree with the first post. Reading the Core Rulebook so far reminds me of programming language specifications and mathematical papers and none of those things are even close to anything I'd call an entertainment for myself. I still have a degree of optimism for Playtest, will play and gm it over the weekend, but actually reading the book diminished that optimism greatly.
In the blog's defense, this was also spoilered in the sales blurb for the sixth book as well, so its kinda an open secret.
Things are always spoiled there, so I prefer not to read those blurbs for scenarios/APs that I'm gonna play. And yes, that's a problem. Only scenario pictures are worse.
The way Finesse Striker is now, Rogue will be the most popular one level dip in the Playtest, and that's not a good thing. I have a ton of characters with 3-4 levels in Unchained Rogue and that at least always feels like a sizeable investment for that Dex to Damage, compared to Grace feats cost or relying on Agile weapon/AoMF.
The new conditions system doesn't look much better that it is in PF1. It will still result in arithmetics hell when a bunch of conditions is stacked on a character, each with its own duration.
Oh boy, I actually liked the Playtest blog posts until this one and the one before. So far the whole resonance and item systems seems to be very clunky, unintuitive and adding a level of micro-management without adding any fun. Fixing a "problem" that very far from everyone even considers to be a problem (e.g. a lot of people I know and I are perfectly fine with wands of CLW and Infernal Healing) by adding a clunky subsystem doesn't seem like a good idea.
As someone else pointed out, having Goblins as a Core Race helps distinguish Pathfinder 2 from pretty much most other fantasy roleplaying games out there. You don't have Gobbos as PCs in D&D5 or any of the other FRPGs out there. so this helps Pathfinder 2 stand out and not just be a D&D clone at first glance - especially as it is different no matter what the 4th edition naysayers are claiming.
As a sidenote, goblins have been a 5e playable race and even available in the league for some time now.
Because a boon wall would mean that I meet less goblins at PFS2 games I run. It's like being a priest of Rovagug in PFS 1: technically one could build that but I dare that person to walk the streets of Absalom with that unholy symbol at my table.Edit: fixed quotation
I'd like to point out another issue that I have with PSF boons: some of them should be less obscure and easier to find. I remember our VC telling us that we can't give Welcome to Pathfinder boons in non-convention games (e.g. in a home PFS game with a novice player) and I still have no idea if he was right because he had apparently read something relevant in VO-only forums. Another example is the GM-replay boon: I still have no idea if it was legal for me to cross "8" in its title and write "9" there instead to get more replays, last I checked there was no official answer, only a bunch of VOs who heard that the boon was intended to be annual. Finding it is a pain as well because it only appeared in some old blog post. There should be some repository with boons that are for everyone to use and with clear rules on how to use them (Guide seems to be a decent place for it).
I don't really enjoy the idea of slotted boons. My favorite ones by far are limited use boons that can really affect the flow of battle/exploration (spellcasting boons, reroll boons, boons that allow me to make skill checks with a big bonus). First you help the Society to liberate a god from his space prison and a few scenarios later you channel his might to save your dying comrade. It's pretty cool and really helps to get the feeling of your previous adventures being impactful and meaningful.
Oh, I misinterpreted it then. It's basically what I wrote so that makes me a happier person.
I really hate hearing that only fighters get the ability to make an AoO. Why the hell are they be considered more "martial" than barbarians or rangers? I think that some basic options should at least be limited by class types: AoO for martial classes (Full BAB in PF1 terminology), magic-related reactions for wizards and clerics, smth really weird for alchemists. The most important thing, IMO, is to give the "mixed" classes some benefit of choise. It'd totally be cool for a bard to be able to choose between being able to make an AoO, a magical reaction or a roguish one. Being able to make an AoO would also look well as a rogue talent.
Linda Zayas-Palmer wrote:
Could you tell if Unchained Rogue counts as Rogue for the purpose of retraining talents? Also some insight into when this issue will likely hit the FAQ would be highly appreciated since this question pops up pretty often in our lodge.
I hope this is a simple question that has been answered before but I have unfortunately failed to find it in the forums or the guide/additional resources/campaign clarifications.
Core rulebook wrote:
Is there a list of available options? More specifically, can I have a halfling paladin with a wolf steed in PFS?