3 people marked this as a favorite.
|
Took us 7 or 8 hours with many pauses on 17-18 tier with hardmode. We took our time to RP. Some of the characters were quite monstrously optimized, others were just decently well built, so it never really felt dangerous. The "mass combat in the background" was cool, but the different options to pay for it were nowhere equal. 3d6 spell levels are quite a lot compared to hp loss. Everyone except me decided to lose hp and then heal back to full. I just spent some ki and replenished it with a wand of replenish ki. Other than that, it was a cool seeker adventure, definitely looking forward to running it in the future.

I've decided to retrain my level 18 seeker quite a lot to give her a better chance in the DPR Olympics, but I can't wrap my head around one question.
I took Snake Fang as a normal feat at level 3, and now I also have both Snake Sidewind and Snake Fang. I want to dip into Style Shifter at level 18. That archetype gives a style feat at the first level. My goal is to get Snake Style from the archetype and get a new feat instead of the one I took at level 3. I am not sure how to do it correctly.
Is it possible to take Snake Style as the feat from Style Shifter, and then instantly retrain the feat I took at level 3 into something more useful, all just for 5PP? AFAIK, having two of the same feat is not explicitly prohibited anywhere, they just don't stack unless the description says otherwise.
Or do I have to jump through hoops, get a style feat I don't need, and then do a whole lot of retraining? If so, how much PP would such a retraining cost?
I know that my retraining has got to be signed by a GM, but both of us don't really know how to do it best.
1 person marked this as a favorite.
|
The harrow deck is awesome but I really feel that the great Harrowing module, that gave life to so many of these cards, should've been mentioned here.
2 people marked this as a favorite.
|
She reminds me of vampire Kyra from Horror Adventures.

3 people marked this as a favorite.
|
First of all, further are spoilers from the special.
So I've got questions about the Scoured Stars Veteran boon.
Just a reminder, it reads "You can start a new character who begins at 2nd level. The new PC begins play with 3 XP, 2160 credits, 5 fame and 5 reputation with the faction that character selects a faction boon for. You must keep a copy of this sheet with the character."
1) Is it by any chance an example of bad wording or the new character actually loses out on those starting 1000 credits, i.e. has only about two thirds of the wealth a normal lvl 2 character would have?
2) What does "a new character" mean? What if I have some chronicles assigned to that number but didn't even bother to create a character? Simple examples of such chronicles are AP in campaign mode and GM credit. Can I finish the first book of an AP in campaign mode or GM a 1-4 game on 01.01.2019, then play the special on 02.01.2019 and then apply all that credit and the boon in question to one character?
So much great stuff here. I really wish for the book to be approved for PFS ASAP.
Dr. Strangelove vibe is strong in this one. A pretty fun scenario.
Rysky wrote: David knott 242 wrote: zer0darkfire wrote: Dryxxxa wrote: I guess it's nice that handwraps actually somewhat nerf the awesome and mandatory flying kick. Solution: Just wrap handwraps on your legs. Will cost the same as an Amulet of Might Fists unless you only use kicks (Janni Style). Are you actually saying that the handwraps are a slotless item?
Weapon. Does anything prevent one from using handwraps with big enhancement bonuses and a utility AoMF? For example, +4 handwraps and Heartseeker Holy AoMF?
As someone who loves unarmed fighting in my RPGs and has two high-level (17+) PFS seekers who are mostly monks, I am hella excited about the book. At the same time, I wonder how many times I'm going to thing along the lines of "if only this was available when my character was active.." while reading the book.
Time to roll up a new monk in some AP or module I guess.
I guess it's nice that handwraps actually somewhat nerf the awesome and mandatory flying kick.
Can anybody tell me if the handwraps affect all unarmed strikes or only those that are made with fists?
Name: Jafur, The Euclase Sage
Alignment: N
Race: Human
Class: Arcanist 11
Jafur is an old lean grey-haired man of osirian descent. He was quite an unpleasant and ambitious man back in the day, but as he got older his evil plans stopped bringing him joy and he joined the Society for the fun of it. Rarely seen without his annoying parrot (actually, a Nosoi psychopomp) familiar Iaggy, Jafur has no friends in the Society except the retired Master of Spells Aram Zey. Even though no one likes him or Iaggy, his potent magic has helped the Society on multiple occasions.
Berselius wrote: Really hoping that Owlcat Games announces that a purchasable DLC option will be made available to allow people who purchase the game to create their own full party instead of relying on the Companions Owlcat Games has made available (none of whom I particularly like). I believe it should be available out of the box (see here).
Bump, high res digital maps would be awesome to have. It'd also be great if Paizo started making maps with actually square grids, since now they are made of randomly sized rectangles way too often.
4 people marked this as a favorite.
|
I agree with the first post. Reading the Core Rulebook so far reminds me of programming language specifications and mathematical papers and none of those things are even close to anything I'd call an entertainment for myself. I still have a degree of optimism for Playtest, will play and gm it over the weekend, but actually reading the book diminished that optimism greatly.
And that comes from someone who easily gets entertained by optimising his 49AC and (350 average DpR in the best circumstances) 16 lvl seeker in PF1.
Using the pdf with current layout is just very frustrating. I have a feeling that these rules would only be pleasant to use with some sort of a REALLY well made electronic database with hyperlinks for everything. Paizo might look at their competitors and make, say, Pathfinder Beyond (btw, that would actually be awesome and worth the money for me).
Bump. Hope they'll appear before the weekend.
1 person marked this as a favorite.
|
Only a few hours left but it's such a long wait!
Rysky wrote: In the blog's defense, this was also spoilered in the sales blurb for the sixth book as well, so its kinda an open secret. Things are always spoiled there, so I prefer not to read those blurbs for scenarios/APs that I'm gonna play. And yes, that's a problem. Only scenario pictures are worse.
21 people marked this as a favorite.
|
Damn it, I didn't even have time to realize what exactly I'm reading when I stumbled upon a huge spoiler. That's not the way to write a public blog, seriously. I would've stopped reading if there was a spoiler alert at the very least.
I love the new Detect Magic. Now the name matches the effect.
The way Finesse Striker is now, Rogue will be the most popular one level dip in the Playtest, and that's not a good thing. I have a ton of characters with 3-4 levels in Unchained Rogue and that at least always feels like a sizeable investment for that Dex to Damage, compared to Grace feats cost or relying on Agile weapon/AoMF.
I feat a level in Rogue will be near-mandatory for any agile melee striker in Playtest.
2 people marked this as a favorite.
|
I really dislike rogues being forced to use finesse weapons to get sneak attack. The option to have a str-based rogue with a big weapon is something I like in PF1. At least I can recreate my PFS seeker character who sneak attacks people to death with kicks and punches.
5 people marked this as a favorite.
|
Counter Performance looks like a great reason to take Assurance in performances. The ability to "take 10/15/20/25/30", no matter the debuffs, on saving throws against those annoying gibbering, hissing, dancing, fascinating monsters sounds very powerful.
I hope it gets legal for sfs really fast.
2 people marked this as a favorite.
|
Deadmanwalking wrote: Dragonborn3 wrote: Still overpriced potions and unneeded complexity. Yup, super streamlined and easier than PF1. Oh, wait a minute.... Everything but Resonance seems legitimately simpler. Resonance is an unfortunate exception at the moment. The new conditions system doesn't look much better that it is in PF1. It will still result in arithmetics hell when a bunch of conditions is stacked on a character, each with its own duration.
2 people marked this as a favorite.
|
Oh boy, I actually liked the Playtest blog posts until this one and the one before. So far the whole resonance and item systems seems to be very clunky, unintuitive and adding a level of micro-management without adding any fun. Fixing a "problem" that very far from everyone even considers to be a problem (e.g. a lot of people I know and I are perfectly fine with wands of CLW and Infernal Healing) by adding a clunky subsystem doesn't seem like a good idea.
A lot in this post outright disgusts me: this new vorpal sword (I bet Jabberwock had a great Fort save and the coolest use for the item is to behead huge monsters that tend to have great Fort saves); flat item DCs; having to expend some resource to drink a damn potion; Dents/Repair.
If these two were the first Playtest blog posts, I'd stop reading them long ago.
3 people marked this as a favorite.
|
Damn, it's been quite a while since I've been this hyped about a PF book. Love the planar lore.
1 person marked this as a favorite.
|
A certain time travel-related device in a certain chamber in a big building in a huge city that is hidden somewhere up in Kodar mountains definitely comes to mind when I read the description of this book.
I'm currently at the third book of Strange Aeons so I hope to find some neat Dimension of Dreams related feats for my players.
Mostly interested in planar flavour, but hope for crunch to be cool too. And most importantly, I hope it gets available for PFS pretty fast; there's not much PFS1 time left to have big shiny new book stay illegal for half a year (like it was with Ultimate Wilderness).
I totally love it that the name of one SMC member is clearly based on Babymetal girls' names. That was a great touch!
Thanks! I really like the flavor in those chronicle sheets.
6 people marked this as a favorite.
|
I think spells should mention what exactly their material components are, just for the sake of flavor. A fireball without bat guano isn't the same spell as it used to be.
1 person marked this as a favorite.
|
I don't like arcane focus (which used to be called a bonded item) now being a tool for increasing your firepower, not your versatility. It was very cool to use your item to cast just that spell that you desperately need but didn't happen to prepare once per day.
I wonder if Abysshead is mentioned in the scenario.
So with FF AC gone normal AC and touch AC are pretty much the same as KAC and EAC in Starfinder, both depending on your armor. I don't like it in SF and won't like it here. For me the armor class system in PF1 would be perfect if there was a smaller number of AC bonus types.
2 people marked this as a favorite.
|
Tangent101 wrote: As someone else pointed out, having Goblins as a Core Race helps distinguish Pathfinder 2 from pretty much most other fantasy roleplaying games out there. You don't have Gobbos as PCs in D&D5 or any of the other FRPGs out there. so this helps Pathfinder 2 stand out and not just be a D&D clone at first glance - especially as it is different no matter what the 4th edition naysayers are claiming. As a sidenote, goblins have been a 5e playable race and even available in the league for some time now.
MadScientistWorking wrote: Dryxxxa wrote: I am terrified of what it means for PFS2. Really hope that goblins will be at least behind some boon-wall. I don't mind it for home games though, since many GMs, myself included, will just ban them any way. Why do people think that banning them behind a boon wall would fix that? Its not like in PFS v1 it fixed that problem.
Because a boon wall would mean that I meet less goblins at PFS2 games I run. It's like being a priest of Rovagug in PFS 1: technically one could build that but I dare that person to walk the streets of Absalom with that unholy symbol at my table.
Edit: fixed quotation
4 people marked this as a favorite.
|
I am terrified of what it means for PFS2. Really hope that goblins will be at least behind some boon-wall. I don't mind it for home games though, since many GMs, myself included, will just ban them any way.
A ranged rogue is something that has always been reeeally hard to pull off in PF1. How well is this kind of rogue supported in PF2?

1 person marked this as a favorite.
|
I'd like to point out another issue that I have with PSF boons: some of them should be less obscure and easier to find. I remember our VC telling us that we can't give Welcome to Pathfinder boons in non-convention games (e.g. in a home PFS game with a novice player) and I still have no idea if he was right because he had apparently read something relevant in VO-only forums. Another example is the GM-replay boon: I still have no idea if it was legal for me to cross "8" in its title and write "9" there instead to get more replays, last I checked there was no official answer, only a bunch of VOs who heard that the boon was intended to be annual. Finding it is a pain as well because it only appeared in some old blog post. There should be some repository with boons that are for everyone to use and with clear rules on how to use them (Guide seems to be a decent place for it).
I don't really enjoy the idea of slotted boons. My favorite ones by far are limited use boons that can really affect the flow of battle/exploration (spellcasting boons, reroll boons, boons that allow me to make skill checks with a big bonus). First you help the Society to liberate a god from his space prison and a few scenarios later you channel his might to save your dying comrade. It's pretty cool and really helps to get the feeling of your previous adventures being impactful and meaningful.
I hope that parrying in one way or another will be available to all martial classes. It's kind of weird that only swashbucklers can do that in PF now.
EDIT: and maguses
EDIT: didn't sound right to me and now I know that plural for "magus" is "magi" (not a native speaker here)

JRutterbush wrote: Dryxxxa wrote: I really hate hearing that only fighters get the ability to make an AoO. Why the hell are they be considered more "martial" than barbarians or rangers? I think that some basic options should at least be limited by class types: AoO for martial classes (Full BAB in PF1 terminology), magic-related reactions for wizards and clerics, smth really weird for alchemists. The most important thing, IMO, is to give the "mixed" classes some benefit of choise. It'd totally be cool for a bard to be able to choose between being able to make an AoO, a magical reaction or a roguish one. Being able to make an AoO would also look well as a rogue talent. Once again, Fighters aren't the only ones that can make attacks of opportunity, they're just the only ones that automatically get the ability to do so. Everybody else can gain that ability if they want, and many classes get reactions that are similar to attacks of opportunity, just with different triggers or actions they take in response. Oh, I misinterpreted it then. It's basically what I wrote so that makes me a happier person.
I really hate hearing that only fighters get the ability to make an AoO. Why the hell are they be considered more "martial" than barbarians or rangers? I think that some basic options should at least be limited by class types: AoO for martial classes (Full BAB in PF1 terminology), magic-related reactions for wizards and clerics, smth really weird for alchemists. The most important thing, IMO, is to give the "mixed" classes some benefit of choise. It'd totally be cool for a bard to be able to choose between being able to make an AoO, a magical reaction or a roguish one. Being able to make an AoO would also look well as a rogue talent.
15 people marked this as a favorite.
|
That's too bad for people like me who actually like math and crunch of Pathfinder. I didn't end up liking Starfinder or 5e so I am not excited about PF2.0 in the slightest and Paizo has lost a customer. But I hope that the new edition will bring in more people than it will turn away from PF.
2 people marked this as a favorite.
|
I'm not well-versed in Kaer Maga lore at all and was reading the title as "Below the Halfling Path" by mistake for a while. My hype went through the roof and then someone told me this scenario is not about halflings :(
Still hyped though.
Linda Zayas-Palmer wrote: I'm looking in to this issue. While it is currently true that you can't retrain class features that aren't listed on pages 189-190 of Ultimate Campaign, this is only because these classes weren't published yet at the time of the book's printing. It's not to say that we think classes published after that point should not be able to retrain their features. Seems like a prime candidate for a Organized Play FAQ entry.
Could you tell if Unchained Rogue counts as Rogue for the purpose of retraining talents? Also some insight into when this issue will likely hit the FAQ would be highly appreciated since this question pops up pretty often in our lodge.
Nope, a halfling faithful of Chaldira. Her paladin code from Divine Anthology is awesome.
That's the resource that I forgot to check, thanks a lot. No wolf for me I guess, heh.
|