
Dulcee |

EDIT: I'm also a little surprised that Tyler didn't mention using Ultimate Magic with Arueshalae, when it's got quite a bit of Diplomacy-matters...
Sorry for the additional post quoting your message, but the site was acting up for me, and it kept crashing when I tried to edit the message.
I was curious about this, so I decided to pull out my Ultimate Magic deck to see if I'd enjoy using it with Arueshalae. Aside from the Codex of Conversations you mentioned, I wasn't able to find any other cards that utilized her Diplomacy. Maybe my eyes are tired and I'm completely overlooking them, but it seems like Intrigue might be a better fit if you're looking for Diplomacy-related cards. I'll take a look at it again later after I've rested my eyes. :)
Cheers, you did it!!!!
Gratz!!!You get one skill feat as reward.
Sorry to take away that skill feat, but I was just finishing up a spreadsheet I was working on for quick reference to characters I have an interest in playing and which add-on decks I wanted to use with them. I noticed that Tyler doesn't have Channa-Ti listed anywhere in the above lists. I'm pretty certain he'd go with "Wilderness", but nevertheless she's not up there. ;)

Dulcee |

I had no idea it said that; and I don't know where a list detailing all the possible boons are.
My profuse apologies; I was debating from a position of ignorance and I didn't know it. In that case, I retract all of my statements and agree that it kind of sucks that there's no synergy there with any Ultimate deck.
I actually didn't know either and had to dig around for an answer. Keith posted the relevant information here:
edit: Of course rereading it, the boon only allowed use of her in Season of the Righteous, so she can't even be used in the other adventures (unless there was a later addendum). I'm really hoping there's a new official way to play her soon, but like you, I'm not really holding my breath.

Yewstance |

Yewstance wrote:EDIT: I'm also a little surprised that Tyler didn't mention using Ultimate Magic with Arueshalae, when it's got quite a bit of Diplomacy-matters...Sorry for the additional post quoting your message, but the site was acting up for me, and it kept crashing when I tried to edit the message.
I was curious about this, so I decided to pull out my Ultimate Magic deck to see if I'd enjoy using it with Arueshalae. Aside from the Codex of Conversations you mentioned, I wasn't able to find any other cards that utilized her Diplomacy. Maybe my eyes are tired and I'm completely overlooking them, but it seems like Intrigue might be a better fit if you're looking for Diplomacy-related cards. I'll take a look at it again later after I've rested my eyes. :)
No, you're completely correct. "Quite a bit of Diplomacy-matters" is entirely wrong. At most, it has the basic ally Chronicler, Binder's Tome and Blessing of the Seventh Veil as quality diplomacy or charisma-oriented cards. But I do feel like Codex of Conversations is in the top 5 most potentially build-defining boons in any Ultimate deck (okay, fine, maybe if I exclude Ultimate Equipment, which has some incredibly gamechanging cards like Alchemist's Kit and Robe of Items).
Intrigue certainly lets you substitute Diplomacy for noncombat checks, use Diplomacy in combat and has a couple of potent charisma/diplomacy oriented allies (albeit the latter of which far more suited to Charisma-based casters, as a whole).
I'd still be more interested in just Codex of Conversations and steal everyone's allies to just create an ever-growing cycle of neverending ally explorations whilst evading anything Arueshalae pleased. Codex of Conversations is why I took Ultimate Magic with OA1 Estra for a psuedo-infinite exploration combo, since she draws a card when passing Charisma checks with one of her roles (and can develop a killer Diplomacy skill).
However.... if Arueshalae can only be used in Season of the Righteous anyway, that significantly changes what you'd want out of her Ultimate Add-On. Intrigue's ability to improve her noncombat checks would be ideal to deal with Armies and the like, whilst it's also one of the few sets where you'll consistently be pressured to make huge combat checks, and so Ultimate Combat would be a meaningful improvement.

Yewstance |

Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.
I haven't gotten Ultimate Wilderness yet. Interesting; I suppose that's partially to support the druid, Channa Ti? The original Druid Class Deck had little that particularly suited her in that regard.
I find it hard to believe that Ultimate Wilderness could come close to Ultimate Equipment for an alchemist, though.

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eddiephlash wrote:Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.I haven't gotten Ultimate Wilderness yet. Interesting; I suppose that's partially to support the druid, Channa Ti? The original Druid Class Deck had little that particularly suited her in that regard.
I find it hard to believe that Ultimate Wilderness could come close to Ultimate Equipment for an alchemist, though.
Think more plant alchemical cards, whereas ultimate equipment is more the traditional potion alchemical cards you're thinking of. A very quick check of UW i counted ~11 alchemical plant items.

Dulcee |

I just opened up my Ultimate Wilderness, and I was quite surprised by the number of Alchemical cards. I'll have to let our Damiel player know, so he can decide between Equipment and Wilderness.
Also, it's funny how I was just saying how there are no Desna cards to support Arushaelae, and Wilderness has 2. Not a whole lot, but it's something to think about. And there are several ranged weapons for her to choose from as well. Intrigue is probably still a better option, but Wilderness wouldn't be wasted on her.

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We expecting a blog on the Wilderness deck soon? I'd love to see a preview.
Note that the street date for Ultimate Wilderness is August 21. Due to Gen Con there was a push to get August subscription items available for pick up or shipped early which is why a number of subscribers have it in hand earlier than normal.
If I were to guess the Ultimate Wilderness blog post will be up on a Thursday within the next 3 weeks.

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So, there has been an interesting development in the Evil Kyra space. I don't know if all of you are aware of it or not, but there has been a special scenario released for Season of Factions Favor called Yeleth of the First Blood, which is a scenario you can only play after you've completed the full Season of Factions Favor (which, at the moment, you can't do since the rest of adventure 6 has not been released yet). But once it IS playable, I'd like to turn your attention to the reward for "4-7: Yeleth of the First Blood - Deal".
** spoiler omitted **
** spoiler omitted **
Any idea when/where this scenario (4-7: Yeleth of the First Blood) will be made available?

Iceman |

Two things I'll throw out:
1 - MM Damiel is a lot of fun in Season of Plundered Tombs and does well with the Alchemist deck. Really fun is adding Ultimate Magic for one card - Ice Chemist. Make all of your checks Cold; add 2d6 to all cold checks.
Didn't have Wilderness at the time we started the campaign, or I never would have come across that due to playing in the garden.
2 - When I said (several months ago, heh) I was unimpressed with deck unlocks as rewards, I strictly meant when that was the only adventure reward given. Unlock a character And provide a feat, a loot access, or a boon and we're cool (we enjoyed Runelords's special abilities like peaking at other decks). But just unlock the character and it's not very exciting. *shrug*
The original comment reads a little harsh to me now is all, so I wanted to clarify. :)

eddiephlash |

So, with Core, there are a bunch of new characters. Obviously, most of them are available with existing class decks, as they represent the iconics. However, is there a Goblin deck that is the "official" one to use for Fumbus, as an alternative to the Alchemist deck?
Also, with Curse, we have Varian, who can be used with the Wizard deck or Pathfinder Tales. However, the other three characters, Hakon, Kess, and Quinn, are all new characters and new classes, so they are (as of now) unable to be played in any OP campaigns. Can we expect unlocks for them in future seasons?
Kess seems to fit into the Monk archetype, Hakon is similar to a Bard, and Quinn is a borderline Alchemist. Any thoughts on these, or other decks to play these new characters with?

Yewstance |
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Also, with Curse, we have Varian, who can be used with the Wizard deck or Pathfinder Tales. However, the other three characters, Hakon, Kess, and Quinn, are all new characters and new classes, so they are (as of now) unable to be played in any OP campaigns. Can we expect unlocks for them in future seasons?
Kess seems to fit into the Monk archetype, Hakon is similar to a Bard, and Quinn is a borderline Alchemist. Any thoughts on these, or other decks to play these new characters with?
I'd love to see some player rewards that not only let you play these new characters with specific class decks, but I'd also be interested to see if there will be rewards that let certain characters take specific class decks as if they were an 'Add-On' deck. So, for example, I'd love to see a reward like...
"Each player unlocks the ability to play Hakon from the Curse of the Crimson Throne Set using the Barbarian Class Deck or the Bard Class Deck. If they do so, they may treat the other listed Class Deck as if it were an Add-On deck for Hakon."
Skalds are, to my knowledge, supposed to be a Bard/Barbarian mix, after all. Brawlers are supposed to be Fighter/Monks. Investigators are supposed to be Alchemists/Rogues. Seems like a good opportunity, and provide more build options to players.
That said, Add-On decks tend to be much stronger than most old Class Decks (like Bard, Fighter, Rogue), but that doesn't mean people would never use the reward. It's still cool, thematic, and would create new, unique build options (plus, it doesn't necessitate having an owned, available Ultimate Add-On deck handy). Plus, I'm also expecting that if any 'new Class Decks' are made to re-create the standard classes (like "Fighter Class Deck 2" or "Core Fighter Class Deck") then all characters that can legally use one (whether by default or by a player reward) will automatically be able to use the other, which could make "Barbarian/Bard" mix rewards only more interesting as time goes on.
(Personally, I'm still crossing my fingers that future Seasons may reward specific characters with unique/custom Role cards. If there's a half-dozen different rewards giving players the ability to use Mavaro with virtually every Class Deck, I don't see an issue with a one-off reward letting, for example, Curse of the Crimson Throne Varian use a custom OP-only/rewarded role card.)

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That is actually a pretty cool band name.
Also, since I just checked and they're already a thing in the reporting site, you can currently create PACS characters for Quinn (using the Ultimate Equipment deck), Kess (using the Barbarian deck) and Hakon (using the Warpriest deck). And of course you can use Varian with Pathfinder Tales.

Yewstance |

[...]And of course you can use Varian with Pathfinder Tales.
And Wizard Class Deck, and - most importantly - Hell's Vengeance 2! Don't forget those!
HV2 has some of the best boons in the game for any wizard, by far... you just will probably want to also pack Ultimate Magic to round out your combat spell count.

Yewstance |
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(As Shnik as pointed out...)
The newest Card Guild Guide actually allows for more characters to be played with all of these decks, since you only need to match a class with a character from a class/character deck to use it. Previously that only applied to Base Set characters, but now it applies to all characters, which is huge (particularly for Pathfinder Tales).
However... this negates the Adventure Reward of adventure 5 of Faction's Favor, which unlocks the use of the Wizard Class Deck Darago with Hell's Vengeance 2. Is there any chance that adventure reward will be changed so that it's no longer effectively a blank reward?